dazzerfong
Posts : 588 Join date : 2014-04-04 Age : 29 Location : Sydney, Australia
| Subject: Re: Modding Help: How to "Create" weapons from other weapon parts! (Combining) Fri Apr 11, 2014 2:10 am | |
| Niar26, don't worry about the textures. As long as you don't touch the UV's (if you don't know what it is, then you're fine), textures are inconsequential in Blender.
If you really do want the textures to show on the weapon, make sure th textures are extracted from the BSA, and press Alt-Z to render textures. If they're not there, they'll show up pink. _________________ |
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Glewisguy
Posts : 17 Join date : 2014-04-09 Age : 28
Character sheet Name: Character Faction: Level:
| Subject: Re: Modding Help: How to "Create" weapons from other weapon parts! (Combining) Sun Apr 13, 2014 3:11 pm | |
| - dazzerfong wrote:
- Niar26, don't worry about the textures. As long as you don't touch the UV's (if you don't know what it is, then you're fine), textures are inconsequential in Blender.
If you really do want the textures to show on the weapon, make sure th textures are extracted from the BSA, and press Alt-Z to render textures. If they're not there, they'll show up pink. Just to clarify here, Dazzer, if you don't mind. The textures need to be extracted from the BSA archive in the correct directory. So if you just extract both the mesh and textures from their respective archives into the default directories you will experience no problems, however if you've extracted some thigns into your documents you will need to reset the texture directory to where you have moved them. Regards, Glewis. |
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