Rpkiller1
Posts : 15 Join date : 2018-03-18
Character sheet Name: Lone Wanderer Faction: None Level: 20
| Subject: Weird light streak on floor in bison casino Sun Mar 25, 2018 5:55 pm | |
| - Mods:
43135,"16-9 Ratio Main screen for NMCs Texture Pack","1.0.0.0","16-9 Ratio Main screen for NMCs Texture Pack-43135.rar"
0,"2.1 - Dead Money Addition-49475-2-1","d2018.3.18","C:/Users/Rpkiller/Downloads/2.1 - Dead Money Addition-49475-2-1.zip"
49475,"2.1 - M17 Fix 2","2.1.1.0","2.1 - M17 Fix 2-49475-2-1-1.zip"
49475,"2.1.5 - PBF Redux","2.1.5.0","2.1.5 - PBF Redux-49475-2-1-5.zip"
42911,"3-2 Patch","3.2.0.0","3-2 Patch-42911-3-2.rar"
61390,"ADAM Reborn","4.4.1.0","ADAM All-in-one Installer 4.4.1-61390-4-4-1.7z"
39873,"aMidianBorn NV Book Of Flesh","d2017.12.17","BOA NV The Book Of Flesh-39873.7z"
39873,"aMidianBorn NV Book Of Steel","omni2","nov 2011 book of steel-39873-omni2.7z"
41974,"Authentic Burned Man","1.0.0.0","Better Burned Man-41974-1-0.rar"
64335,"B42 Weapon Inertia","0.1.0.0b","B42 Inertia-64335-0-1beta.7z"
56742,"Bad Mothafucka","f1.01","BMF 1.01-56742-1-01.rar"
60666,"Book of Steel - Compatibility Edition","2.1.0.0","Book of Steel - Compatibility Edition-60666-2-1-0.7z"
45557,"Caesar's New Regime - Explorer for Vanilla Male Body","1.0.0.0","Explorer for Vanilla Male Body-45557-1.rar"
45557,"Caesars New Regime - Legion Overhaul","1.0.0.0","Main File - All you need-45557-1.rar"
45652,"CASM with MCM","1.7.0.0","CASM with MCM-45652-1-7.7z"
59149,"Collision Meshes FNV","1.6.0.0","Collision Meshes FNV-59149-1-6-0.7z"
0,"Compatibility Patch for EVE","d2018.3.3","C:/Users/Rpkiller/Downloads/Compatibility Patch for EVE 1_12-34917 (1).rar"
64712,"Courier Ranger Armor - Customisable In Game","1.1.0.0","Courier Armor V1.1-64712-1-1.rar"
42911,"Dead Money Assassin Suit","1.0.0.0","Dead Money Assassin Suit-42911-1-0.rar"
43411,"Deimos","f1.05","Deimos V1_05-43411-1-05.rar"
42033,"Delay DLC Combined","d2017.12.17","Delay DLC Combined-42033-.7z"
42007,"Diversified Mojave Wasteland","1.1.0.0","DWC Main File ESM-42007-1-1.rar"
42007,"Diversified Mojave Wasteland-Courier Cache Patch","1.0.0.0","DWCNV-CS-42007-1-0.rar"
0,"DUINVv04","d2017.12.17","C:/Users/Rpkiller/Downloads/DUINVv04.7z"
34917,"Enhanced Blood Textures for NV v2_22c","2.22.0.0c","Enhanced Blood Textures-34917-2-22c.rar"
42666,"EVE - Essential Visual Enhancements","1.18.0.0","EVE v1.18 - Alternate-42666-1-18.zip"
61666,"Fallout 4 Quickloot for New Vegas","f1.06","F4Quickloot 1.06-61666-1-06.7z"
62514,"Fallout Character Overhaul - Hair overhaul","1.0.0.0","FCO - Hair overhaul 1.0-62514-1-0.zip"
54460,"Fallout Character Overhaul 3.0-54460-3-0","3.0.0.0","Fallout Character Overhaul 3.0-54460-3-0.rar"
54460,"Fallout Character Overhaul 3.01","f3.01","Fallout Character Overhaul 3.01-54460-3-01.rar"
59435,"Fallout New Vegas Optimization Overhaul","1.1.0.0","Fallout New Vegas Optimized-59435-1-1.7z"
59435,"Fallout New Vegas Optimization Overhaul DLC","1.1.0.0","DLC's Optimized-59435-1-1.7z"
62384,"FCO - Gun Runners Actually Run Guns","1.0.0.0","FCO - GRARG-62384-1-0.rar"
62384,"FCO - New Vegas Bounties","1.0.0.0","FCO - New Vegas Bounties-62384-1-0.rar"
62384,"FCO - New Vegas Bounties 2","1.0.0.0","FCO - New Vegas Bounties II-62384-1-0.rar"
62384,"FCO - New Vegas Bounties 3","1.0.0.0","FCO - New Vegas Bounties III-62384-1-0.rar"
62384,"FCO - The Inheritance","1.1.0.0","FCO - The Inheritance-62384-1-1.rar"
61357,"FCO Master Fix","1.0.0.0","FCO Master Fix-61357-1-0.7z"
48068,"FNV Bornagain Combat Armor","1.0.0.0","BornagainFNVCombatArmor4096-48068-1-0.rar"
48068,"FNVBornagainCombatArmorLonesomeRoad4096","1.0.0.0","BornagainFNVCombatArmorLonesomeRoad4096-48068-1-0.rar"
49475,"Gas Masks of the World","2.1.0.0","Gas Masks of the World 2-1-49475-2-1.zip"
42503,"Gun Runners Actually Run Guns","1.8.0.0","Gun Runners Actually Run Guns 1 dot 8-42503-1-8.7z"
54619,"HD Smoky Fire and Explosions LOW RES","1.0.0.0","Optional Low Resolution Fire-54619-1-0.rar"
46451,"Improved LOD Noise Texture","f1.00","Improved LOD noise Texture-46451-V1-00.rar"
34971,"Interface Mod - Revelation","0.60.0.0","Fallout_New_Vegas_Interface_Mod_Revelation60-34971-0-60.rar"
0,"Interior Lighting Overhaul","6.9.0.0","C:/Users/Rpkiller/Desktop/Interior Lighting Overhaul.fomod"
60992,"Item Browser","13.0.0.0","Item Browser-60992-13.rar"
36154,"JaySuS Rogue Ranger Coats","1.2.0.0","JaySuS Rouge Ranger Coats V12-36154-1-2.rar"
50468,"JIP Companions Command and Control","2.60.0.0","JIP Companions Command and Control-50468-2-60.7z"
58277,"JIP LN NVSE Plugin","53.80.0.0","JIP LN NVSE Plugin-58277-53-80.7z"
39856,"LOD Patches v1dot2","d2018.3.3","C:/Users/Rpkiller/Downloads/LOD Patches v1dot2-39856-1 (1).zip"
42551,"MGs NCR Pack Ojo friendly","7.0.0.0","MGs NCR Pack Ojo friendly 7-42551.7z"
55328,"Mojave Sandy Desert","2.0.0.0","Mojave Sandy Desert - Main File-55328-2-0.7z"
48002,"MoreNiner","1.0.1.0","MoreNiner-48002-1-01.rar"
40139,"NCR Rearmament","1.5.0.0","NCR Rearmament Lore-Friendly 1_5-40139.rar"
35998,"Nevada Skies - Weather Effects","1.4.2.0","Nevada Skies-35998-1-4-2.7z"
35998,"Nevada Skies - Weather Effects Darker Nights","1.3.0.0","Darker Nights-35998-1-3.zip"
0,"New Bison Steve Version 107 - SORTOMATIC VERSION","d2018.3.22","C:/Users/Rpkiller/Downloads/New Bison Steve Version 107 - SORTOMATIC VERSION-40433-107.7z"
55334,"New Vegas - Enhanced Camera","1.4.0.0b","Enhanced Camera-55334-1-4b.zip"
37310,"New Vegas Bounties I","1.55.0.0","NVBI Version 1 dot 55-37310-1-55.rar"
41184,"New Vegas Bounties II","1.47.0.0","NVBII Version 1 dot 47-41184-1-47.rar"
55744,"New Vegas Bounties III",".954","NVBIII Version .954 FULL-55744--954.rar"
48002,"Niner","1.4.0.0","Niner-48002-1-4-0.rar"
48002,"Niner Vanilla","1.0.0.0","Niner Vanilla-48002-1.rar"
0,"Niner-FCO head fix","d2018.3.5","C:/Users/Rpkiller/Downloads/Niner-FCO head fix.rar"
43135,"NMCs Textures NV SMALL Pack SINGLE FILE FOR NMM","1.0.0.0","NMCs Textures NV SMALL Pack SINGLE FILE FOR NMM-43135-1-0.7z"
54107,"NPCs Travel","1.0.0.0","FNV NPCs Travel-54107-1-0-0.7z"
53635,"NVAC - New Vegas Anti Crash","7.5.1.0","NVAC - New Vegas Anti Crash-53635-7-5-1-0.zip"
44757,"One HUD (oHUD) Darnified Patch","1.1.0.0","One HUD (oHUD) Darnified Patch-44757-1-1.rar"
44757,"One HUD - oHUD","1.1.0.0","One HUD (oHUD)-44757-1-1.rar"
55328,"Optional - Dry Desert Textures","2.0.0.0","Optional - Dry Desert Textures-55328-2-0.7z"
45475,"Performance Of The Gods","1.7.0.0","Performance Of The Gods-45475-1-7.7z"
35369,"Populated Casinos","0.96.0.0","Populated Casinos Medium-35369-V0-96.zip"
36432,"Populated Wasteland","d2018.3.5","Populated Wasteland v0_3e-36432-1.rar"
64202,"Realistic Movement","d2018.3.11","Realistic Movement 1.0-64202-.zip"
50107,"Russell","1.17.0.0","Russell Version 1.17-50107-1-17.rar"
52197,"Saxxons Quest Collection","0.85.0.0","Saxxons Quest Collection 0_85-52197-0-85.rar"
63239,"Solid Project","7.0.0.0","Solid Project V7-63239-7.rar"
41142,"Sortomatic - Modders Resource","1.3.0.0","Sortomatic_v1_3-41142-1-3.7z"
60837,"The Better Angels","f1.01","The Better Angels 1.01-60837-1-01.rar"
49531,"The Couriers Cache","1.2.0.0","The Couriers Cache Main-49531-1-2.rar"
49012,"The Inheritance","1.29.0.0","The Inheritance Version 1 dot 29-49012-1-29.rar"
42911,"The Legacy of X13 - An Armor Overhaul","3.0.0.0","FULL - Old World Blue-42911-3-0.rar"
0,"The Mod Configuration Menu","1.5.0.0","The Mod Configuration Menu.fomod"
40433,"The New Bison Steve Hotel and Lucky Casino","107.0.0.0","New Bison Steve Version 107 MASTER FILE VERSION-40433-107.7z"
61174,"The New New Bison Steve","0.4.1.0b","New New Bison Steve-61174-0-41b.7z"
48925,"The Someguy Series","2.0.0.0","Someguy Series 2 dot 0-48925-2-0.rar"
59444,"The Storyteller Companion - JIP CCC Avatar","1.0.0.0","The Storyteller Companion - JIP CCC Avatar-59444-1.7z"
58473,"The Storyteller Companion - Official Mod of The ShoddyCast","1.16.0.0","The Storyteller 1.16 - MAIN FILE-58473-1-16.zip"
0,"The Weapon Mod Menu","1.2.0.0","The Weapon Mod Menu.fomod"
42483,"UI Compatibility Patches - DarN and Revelation","1.3.0.0","UI Compatibility Patches - DarN and Revelation-42483-1-3.7z"
57174,"UIO - User Interface Organizer","1.31.0.0","UIO - User Interface Organizer-57174-1-31.zip"
-1,"Unmanaged: CaravanPack","",""
-1,"Unmanaged: ClassicPack","",""
-1,"Unmanaged: DeadMoney","",""
-1,"Unmanaged: FalloutNV","",""
-1,"Unmanaged: GunRunnersArsenal","",""
-1,"Unmanaged: HonestHearts","",""
-1,"Unmanaged: LonesomeRoad","",""
-1,"Unmanaged: MercenaryPack","",""
-1,"Unmanaged: OldWorldBlues","",""
-1,"Unmanaged: TribalPack","",""
49531,"Vanilla Patch","optional","Vanilla Patch-49531-optional.rar"
54478,"Wasteland Clothing HD V1-3 FULL PACK","d2018.3.3","C:/Users/Rpkiller/Downloads/Wasteland Clothing HD V1-3 FULL PACK-54478-1-3.7z"
39856,"Wasteland Flora Overhaul","2.9.0.0b","Wasteland Flora Overhaul v2.9b - Dead Version-39856-2-9b.7z"
39856,"Wasteland Flora Overhaul Update for latest dead version","d2018.3.3","Update for the latest Dead version-39856-.7z"
0,"Weapon Animations Replacer FOMOD","1.2.0.0","Weapon Animation Replacer by joefoxx FOMOD.rar"
39856,"WFO Update 2.9a","2.9.0.0a","WFO Update 2.9a-39856-2-9a.7z"
41779,"Willow - A Better Companion Experience","1.10.0.0","NVWillow v1.10-41779-1-10.zip"
- Load order:
FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm oHUD.esm SomeguySeries.esm FCOMaster.esm SaxxonsQuestPack.esm Niner.esm Sortomatic.esm The New Bison Steve Hotel.esm NVWillow.esp D.E.I.M.O.S..esm GRARG.esm SolidProject.esm DWCNV.esm NevadaSkies.esm Interior Lighting Overhaul - Core.esm Interior Lighting Overhaul - L38PS.esm The Mod Configuration Menu.esp The Weapon Mod Menu.esp DarNifiedUINV.esp EVE FNV - ALL DLC.esp dD - Enhanced Blood Main NV.esp dD-Reduced Dismember Force - EVE.esp dD-Smaller Wounds - EVE.esp Book of Steel.esp FCO - NPC Changes.esp Performance Of The Gods.esp Vurt's WFO.esp populatedcasino-medium.esp Project13 - Populated Wasteland.esp CourierCacheWSE.esp Russell.esp Badmothafucka.esp The Storyteller.esp MoreNiner.esp ADAM Complete.esp ADAM - MERGE.esp NewVegasBounties.esp NewVegasBountiesII.esp NewVegasBountiesIII.esp TheInheritance.esp TheBetterAngels.esp Delay DLC - DM + HH + OWB + LR + GRA.esp Better Burned Man.esp F4Quickloot.esp JIP Companions Command & Control.esp FCO - GlowingOne.esp FCO - Niner.esp FCO - OHSB NPC Edits.esp FCO - Russell.esp FCO - Saxons Quest Collection.esp FCO - The New Bison Steve.esp FCO - Willow.esp FCO - New Vegas Bounties.esp FCO - New Vegas Bounties II.esp FCO - New Vegas Bounties III.esp FCO - TheInheritance.esp FCO - GRARG.esp ILO - D.E.I.M.O.S.esp ILO - Nevada Skies Patch.esp ILO - New Vegas Bounties II.esp ILO - New Vegas Bounties.esp ILO - NVWillow.esp ILO - PipBoy Light.esp Interior Lighting Overhaul - Ultimate Edition.esp FNV NPCs Travel.esp B42Inertia.esp Realistic Movement.esp DWCNV-CS.esp NCR Rearmament v1.5 (Lore).esp CNR_Beta.esp FCO - Willow (Cazy).esp ItemBrowser.esp CASM with MCM.esp JRougeRangerCoats4Free.esp CourierRangerArmorV1-1.esp TheLozza's_Gasmasks_V2.esp EMR-StealthSuitMkII.esp New New Bison Steve.esp NevadaSkies - Ultimate DLC Edition.esp NevadaSkies - Darker Nights.esp
- INI file:
[General]
SStartingCell = SCharGenQuest = 00102037 SStartingCellY = SStartingCellX = SStartingWorld = STestFile10 = STestFile9 = STestFile8 = STestFile7 = STestFile6 = STestFile5 = STestFile4 = STestFile3 = STestFile2 = STestFile1 = sEssentialFileCacheList = Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa sUnessentialFileCacheList = Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3 bPreCullActors = 1 bLoadFaceGenHeadEGTFiles = 1 bRenderLocalMapContinually = 1 bTaskletActorSceneGraphUpdates = 0 bTaskletActorAnimMovementUpdates = 1 bAnimationUseBlendFromPose = 1 bEnableProfile = 0 bDrawSpellContact = 0 bRunMiddleLowLevelProcess = 1 iHoursToSleep = 3 bActorLookWithHavok = 1 SMainMenuMusicTrack = special\maintitle.mp3 bUseEyeEnvMapping = 1 bFixFaceNormals = 0 bUseFaceGenHeads = 1 bFaceMipMaps = 1 bFaceGenTexturing = 1 bDefaultCOCPlacement = 0 uGridDistantCount = 25 uGridsToLoad = 5 fGlobalTimeMultiplier = 1.0000 bNewAnimation = 1 bFixAIPackagesOnLoad = 0 bForceReloadOnEssentialCharacterDeath = 1 bKeepPluginWhenMerging = 0 bCreate Maps Enable = 0 SLocalSavePath = Saves\ SLocalMasterPath = Data\ bDisableDuplicateReferenceCheck = 1 bTintMipMaps = 0 uInterior Cell Buffer = 32 uExterior Cell Buffer = 196 iIntroSequencePriority = 3 bPreloadIntroSequence = 1 fStaticScreenWaitTime = 3.0000 SMainMenuMovieIntro = SIntroSequence = sIntroMovie = Fallout INTRO Vsk.bik iFPSClamp = 0 bRunVTuneTest = 0 bActivateAllQuestScripts = 0 bUseThreadedBlood = 1 bUseThreadedMorpher = 1 bBorderRegionsEnabled = 1 bDisableHeadTracking = 0 bTrackAllDeaths = 0 uiFaceGenMaxEGTDataSize = 67108864 uiFaceGenMaxEGMDataSize = 67108864 bPreemptivelyUnloadCells = 1 iNumBitsForFullySeen = 248 iPreloadSizeLimit = 262144000 bUseHardDriveCache = 1 bEnableBoundingVolumeOcclusion = 1 bDisplayBoundingVolumes = 1 bUseThreadedTempEffects = 1 bUseThreadedParticleSystem = 1 bExternalLODDataFiles = 1 bCheckCellOffsetsOnInit = 0 uGridDistantTreeRange = 5 bCreateShaderPackage = 0 bWarnOnMissingFileEntry = 0 bAllowScriptedAutosave = 0 uGridDistantTreeRangeCity = 4 uGridDistantCountCity = 4 iSaveGameBackupCount = 1 bDisplayMissingContentDialogue = 1 SSaveGameSafeCellID = 2AEEA bUseThreadedAI = 1 iNumHWThreads = 2 bChangeTimeMultSlowly = 1 bCheckPurgedTextureList = 0 bAnimateDoorPhysics = 0 sLanguage = ENGLISH bFastExit = 1
[Display] iShaderPackageMemoryCap = 40960 bEnablePerPixelLighting = 1 bPerPixelLighting = 1 iPerPixelLighting = 1 iMaxSkinDecals = 12 bAllowProfileDecals = 1 fDecalLOD0 = 12288.0000 fDecalLOD1 = 12288.0000 fDecalLOD2 = 12288.0000 fSkinnedDecalLOD0 = 12288.0000 fSkinnedDecalLOD1 = 12288.0000 fSkinnedDecalLOD2 = 12288.0000 fDefaultWorldFOV = 80.0000 fDecalLifetime = 600.0000 bEquippedTorchesCastShadows = 0 bReportBadTangentSpace = 0 bStaticMenuBackground = 1 bForcePow2Textures = 0 bForce1XShaders = 0 bHighQuality20Lighting = 1 bAllow20HairShader = 1 bAllowScreenShot = 1 iMultiSample = 0 bDoTallGrassEffect = 1 bForceMultiPass = 1 bDoTexturePass = 1 bDoSpecularPass = 1 bDoDiffusePass = 1 bDoAmbientPass = 1 bImageSpaceEffects = 1 bDoCanopyShadowPass = 1 bDrawShadows = 1 bUseRefractionShader = 1 bUse Shaders = 1 iNPatchNOrder = 0 iNPatchPOrder = 0 iNPatches = 0 iLocation Y = 5 iLocation X = 5 bFull Screen = 1 iAdapter = 0 iScreenShotIndex = 0 SScreenShotBaseName = ScreenShot iAutoViewMinDistance = 2000 iAutoViewHiFrameRate = 40 iAutoViewLowFrameRate = 20 bAutoViewDistance = 0 fDefaultFOV = 80.0000 fNearDistance = 5 fFarDistance = 1000.0000 iDebugTextLeftRightOffset = 10 iDebugTextTopBottomOffset = 20 bShowMenuTextureUse = 1 fLightLODDefaultStartFade = 1000.0 fLightLODRange = 500.0 fLightLODMinStartFade = 200.0 fLightLODMaxStartFade = 3500.0 fShadowLODDefaultStartFade = 200.0 fShadowLODRange = 200.0 fShadowLODMinStartFade = 100.0 fShadowLODMaxStartFade = 1000.0 fSpecularLODDefaultStartFade = 500.0 fSpecularLODRange = 300.0 fSpecularLODMinStartFade = 200.0 fSpecularLODMaxStartFade = 2000.0 fGamma = 1.0000 bAllow30Shaders = 1 iTexMipMapMinimum = 0 bDoStaticAndArchShadows = 0 bDoActorShadows = 1 fNoLODFarDistancePct = 1.0000 fNoLODFarDistanceMax = 10240.0000 fNoLODFarDistanceMin = 100.0000 fEyeEnvMapLOD2 = 800.0000 fEyeEnvMapLOD1 = 500.0000 fEnvMapLOD2 = 1800.0000 fEnvMapLOD1 = 1500.0000 fGammaMax = 0.6000 fGammaMin = 1.4000 iMaxDecalsPerFrame = 100 iActorShadowCount = 4 bIgnoreResolutionCheck = 0 fSpecualrStartMax = 1000.0000 fSpecularStartMin = 0.0000 iActorShadowIntMax = 10 iActorShadowIntMin = 0 iActorShadowExtMax = 10 iActorShadowExtMin = 0 bDynamicWindowReflections = 1 fShadowFadeTime = 1.0000 iPresentInterval = 1 bDecalsOnSkinnedGeometry = 1 uVideoDeviceIdentifierPart4 = 0 uVideoDeviceIdentifierPart3 = 0 uVideoDeviceIdentifierPart2 = 0 uVideoDeviceIdentifierPart1 = 0 iShadowFilter = 0 bAllowPartialPrecision = 0 iShadowMapResolution = 1024 bShadowsOnGrass = 1 bActorSelfShadowing = 0 iActorShadowCountInt = 4 iActorShadowCountExt = 4 fPipboy1stPersonFOV = 52.00 fDefault1stPersonFOV = 55.0000 bLODNoiseAniso = 1 iMaxAnisotropy = 0 fLandLOFadeSeconds = 15.0 bEnableEyefinity = 1
[Controls] bAlwaysRunByDefault = 1 bBackground Mouse = 0 bBackground Keyboard = 1
[Water] bUseWaterShader = 1 bUseWaterReflections = 1 bUseWaterRefractions = 1 bUseWaterDepth = 1 bUseWaterHiRes = 0 bUseWaterDisplacements = 1 bUseWaterLOD = 1 bReflectExplosions = 0 bAutoWaterSilhouetteReflections = 1 bForceHighDetailReflections = 1 bForceLowDetailReflections = 0 fTileTextureDivisor = 4.7500 fSurfaceTileSize = 2048.0000 fNearWaterOutdoorTolerance = 1024.0000 fNearWaterIndoorTolerance = 512.0000 fNearWaterUnderwaterVolume = 0.9000 fNearWaterUnderwaterFreq = 0.3000 uNearWaterPoints = 8 uNearWaterRadius = 1000 uSurfaceFPS = 12
[Audio] fASFadeInTime = 2.0 fASFadeOutTime = 10.0 fRegionLoopFadeInTime = 5.0 fRegionLoopFadeOutTime = 5.0 fAudioDebugDelay = 0.0000 bEnableAudio = 1 bEnableAudioCache = 1 bMultiThreadAudio = 0 bEnableEnviroEffectsOnPC = 0 iAudioCacheSize = 2048 iMaxSizeForCachedSound = 512 bUseAudioDebugInformation = 1 fDefaultMasterVolume = 1.0000 fDefaultFootVolume = 0.5000 fDefaultMusicVolume = 0.6000 fDefaultRadioVolume = 0.5000 fDefaultEffectsVolume = 1.0000 fDefaultVoiceVolume = 0.6000 iMaxImpactSoundCount = 64 fMaxFootstepDistance = 1100.0000 fPlayerFootVolume = 0.6500 iCollisionSoundTimeDelta = 150 iRadioUpdateInterval = 250 fDialogMinDistance = 600.00 fDialogMaxDistance = 2000.00 fMainMenuMusicVolume = 0.60 fDBVoiceAttenuationIn2D = 2.0 fCollisionSoundHeavyThreshold = 60.0 fDialogueFadeDecibels = 6.0 fDialogueFadeSecondsIn = 2.0 fDialogueFadeSecondsOut = 1.0 fDialogueHeadPitchExaggeration = 2.0 fDialogueHeadRollExaggeration = 2.0 fDialogueHeadYawExaggeration = 2.0 fHardLandingDamageThreshold = 500.0 fWoodMediumMassMin = 7.0 fWoodLargeMassMin = 15.0 fStoneMediumMassMin = 5.0 fStoneLargeMassMin = 30.0 fEarthMediumMassMin = 5.0 fEarthLargeMassMin = 30.0 fSkinMediumMassMin = 5.0 fSkinLargeMassMin = 30.0 fMetalMediumMassMin = 8.0 fMetalLargeMassMin = 25.0 fRadioDialogMute = 0.50 fFilterDistortionGain = -7.5 fFilterPEQGain = -15.0 fFilterdBAttenuation = 11.5 bEnableTextToSpeech = 0 fTextToSpeechVolume = 0.35 fDialogReverbAttenuation = 0.15
[Pathfinding] bDrawPathsDefault = 0 bPathMovementOnly = 0 bDrawSmoothFailures = 0 bDebugSmoothing = 0 bSmoothPaths = 1 bSnapToAngle = 0 bDebugAvoidance = 0 bDisableAvoidance = 0 bBackgroundPathing = 1 bUseObstacleAvoidance = 1 bBackgroundNavmeshUpdate = 1
[MAIN] bEnableBorderRegion = 1 fLowPerfCombatantVoiceDistance = 1000.0000 iDetectionHighNumPicks = 40 fQuestScriptDelayTime = 5.0000 bCloneModelsInBackground = 1 iLastHDRSetting = -1
[HAVOK] bDisablePlayerCollision = 0 fJumpAnimDelay = 0.7500 bTreeTops = 0 iSimType = 1 bPreventHavokAddAll = 0 bPreventHavokAddClutter = 0 fMaxTime = 0.016 bHavokDebug = 1 fRF = 1000.0000 fOD = 0.9000 fSE = 0.3000 fSD = 0.9800 iResetCounter = 5 fMoveLimitMass = 95.0000 iUpdateType = 0 bHavokPick = 1 fCameraCasterSize = 10.0000 iHavokSkipFrameCountTEST = 0 iNumHavokThreads = 5 fChaseDeltaMult = 0.0500 bAddBipedWhenKeyframed = 1 fQuadrupedPitchMult = 1.0000 iEntityBatchRemoveRate = 100 iMaxPicks = 40
[RagdollAnim] bRagdollFeedback = 0 fCameraDist = 1000.0 fHierarchyGain = 0.17 fVelocityDamping = 0.0 fAccelerationGain = 1.0 fVelocityGain = 0.6 fPositionGain = 0.05 fPositionMaxLinearVelocity = 14.0 fPositionMaxAngularVelocity = 18.0 fSnapGain = 0.1 fSnapMaxLinearVelocity = 3.0 fSnapMaxAngularVelocity = 0.3 fSnapMaxLinearDistance = 0.3 fSnapMaxAngularDistance = 1.0
[FootIK] fOnOffGain = 0.5 fGroundAscendingGain = 0.4 fGroundDescendingGain = 0.4 fFootRaisedGain = 0.9000 fFootPlantedGain = 1.0000 bFootPlacementOn = 1 fPelvisUpDownBias = 0.75 fPelvisOffsetDamping = 0.2 fVertErrorGain = 0.5 fOriginalGroundHeightMS = -0.11 fAnkleOffset = 0.2000 fRagdollFeedback = 0.7
[LookIK] fLookAtTargetGain = 0.3 fLookAtGain = 0.045
[Interface] fKeyRepeatInterval = 50.0000 fKeyRepeatTime = 500.0000 fActivatePickSphereRadius = 16.0000 fMenuModeAnimBlend = 0.0000 iSafeZoneXWide = 15 iSafeZoneYWide = 15 iSafeZoneX = 15 iSafeZoneY = 15 bAllowConsole = 1 bActivatePickUseGamebryoPick = 0 bUseFuzzyPicking = 1 fMenuBGBlurRadius = 2.0000 fMenuPlayerLightDiffuseBlue = 0.8000 fMenuPlayerLightDiffuseGreen = 0.8000 fMenuPlayerLightDiffuseRed = 0.8000 fMenuPlayerLightAmbientBlue = 0.2500 fMenuPlayerLightAmbientGreen = 0.2500 fMenuPlayerLightAmbientRed = 0.2500 iMaxViewCasterPicksGamebryo = 10 iMaxViewCasterPicksHavok = 10 iMaxViewCasterPicksFuzzy = 5 fInterfaceTintB = 0.8824 fInterfaceTintG = 0.9843 fInterfaceTintR = 0.6314 bUseImageSpaceMenuFX = 0 iSystemColorTerminalRed = 33 iSystemColorTerminalGreen = 231 iSystemColorTerminalBlue = 121 iSystemColorSystemRed = 26 iSystemColorSystemGreen = 255 iSystemColorSystemBlue = 128 iSystemColorMainMenuRed = 199 iSystemColorMainMenuGreen = 255 iSystemColorMainMenuBlue = 165 iSystemColorPipboyRed = 26 iSystemColorPipboyGreen = 255 iSystemColorPipboyBlue = 128 iSystemColorHUDAltRed = 255 iSystemColorHUDAltGreen = 67 iSystemColorHUDAltBlue = 42 iSystemColorHUDMainRed = 26 iSystemColorHUDMainGreen = 255 iSystemColorHUDMainBlue = 128 fRSMFaceSliderDefaultMin = -3.5 fRSMFaceSliderDefaultMax = 3.5 fPopUpBackgroundOpacity = 0.87 fMenuBackgroundOpacity = 0.76 bHideUnavailablePerks = 0
[Loading] sWelcomeScreen1 = loading_screen_legal sWelcomeScreen2 = loading_screen_bethsoft sWelcomeScreen3 = loading_screen_BGS sWelcomeScreen4 = loading_screen01 sMainMenuBackground = main_background sTitleMusic = MainTitle sInitialSound = fx\ui\loadscreen\initial\ui_loadscreen_initial.wav iMaxScreens = 4 iMaxScreens_MainMenu = 20 fLoadingTextUpdateInterval = 10.0000 fLoadingBkgdUpdateInterval = 10.0000 fMainMenuBkgdUpdateInterval = 10.0000 fLoadingInitUpdateInterval = 3.0000 iNumLocationSpecificScreens = 1
[Menu] fCreditsScrollSpeed = 40.0000 iConsoleTextYPos = 940 iConsoleTextXPos = 30 iConsoleVisibleLines = 15 iConsoleHistorySize = 50 rDebugTextColor = 255,251,233 iConsoleFont = 2 iDebugTextFont = 3
[GamePlay] bHealthBarShowing = 0 fHealthBarFadeOutSpeed = 1.0000 fHealthBarSpeed = 80.0000 fHealthBarHeight = 4.0000 fHealthBarWidth = 40.0000 fHealthBarEmittanceFadeTime = 0.5000 fHealthBarEmittanceTime = 1.5000 bAllowHavokGrabTheLiving = 1 bEssentialTakeNoDamage = 1 iDetectionPicks = 21
[Fonts] sFontFile_1=textures\fonts\darn_frankleinbold_14.fnt sFontFile_2=textures\fonts\darn_frankleinbold_16.fnt sFontFile_3=textures\fonts\glow_monofonto_medium.fnt sFontFile_4=textures\fonts\darn_sui_generis_otl_10.fnt sFontFile_5=textures\fonts\fixedsys_comp_uniform_width.fnt sFontFile_6=textures\fonts\darn_sui_generis_otl_13.fnt sFontFile_7=textures\fonts\darn_libel_suit_otl_24.fnt sFontFile_8=textures\fonts\glow_futura_caps_large.fnt sFontFile_9 = Textures\Fonts\NVFont_Test.fnt
[SpeedTree] iTreeClonesAllowed = 1 fCanopyShadowGrassMult = 1.0000 iCanopyShadowScale = 512 fTreeForceMaxBudAngle = -1.0000 fTreeForceMinBudAngle = -1.0000 fTreeForceLeafDimming = -1.0000 fTreeForceBranchDimming = -1.0000 fTreeForceCS = -1.0000 fTreeForceLLA = -1.0000 fTreeLODExponent = 1.0000 bEnableTrees = 1 bForceFullLOD = 0 fLODTreeMipMapLODBias = -0.7500 fLocalTreeMipMapLODBias = -0.2500
[Debug] bDebugFaceGenCriticalSection = 0 bDebugFaceGenMultithreading = 0 bDebugSaveBuffer = 0
[BackgroundLoad] bBackgroundPathing = 1 bUseMultiThreadedFaceGen = 1 bBackgroundCellLoads = 1 iAnimaitonClonePerLoop = 5 bUseMultiThreadedTrees = 1 iExteriorPriority = 50 iBackgroundLoadFaceMult = 200 fBackgroundLoadingPerLoop = 20.0000 fBackgroundLoadClonedPerLoop = 5.0000 iBackgroundLoadExtraMaxFPS = 60 iBackgroundLoadExtraMinFPS = 10 iBackgroundLoadExtraMax = 3000 iBackgroundLoadExtraMin = 5 iBackgroundLoadExtraMilliseconds = 2 iBackgroundLoadTreeMilliseconds = 7 iBackgroundLoadMilliseconds = 1 iBackgroundLoadLoading = 1 bUseBackgroundFileLoader = 1 bBackgroundLoadLipFiles = 1 bLoadBackgroundFaceGen = 1 bLoadHelmetsInBackground = 1 iAnimationClonePerLoop = 5 bSelectivePurgeUnusedOnFastTravel = 1 bCloneModelsInBackground = 1
[LOD] fLODLandDropAmount = 230.0000 fLodDistance = 500.0000 bUseFaceGenLOD = 0 iLODTextureTiling = 2 iLODTextureSizePow2 = 8 fLODNormalTextureBlend = 0.5000 bDisplayLODLand = 1 bDisplayLODBuildings = 1 bLODPopTrees = 0 bLODPopActors = 0 bLODPopItems = 0 bLODPopObjects = 0 fLODFadeOutMultItems = 6 fLODFadeOutMultObjects = 6 fLODFadeOutMultActors = 8 fLODMultLandscape = 1.0000 fLODMultTrees = 0.5000 fLODMultActors = 1.0000 fLODMultItems = 1.0000 fLODMultObjects = 5 iFadeNodeMinNearDistance = 500 fLODFadeOutPercent = 0.6000 fFadeOutThreshold = 0.3000 fFadeInThreshold = 0.7000 fFadeInTimet = 2.0 fFadeOutTime = 2.0 fDistanceMultiplier = 1 fLODBoundRadiusMult = 10 fObjectLODMax = 15.0 fObjectLODMin = 1.0 fObjectLODDefault = 5 fItemLODMax = 15.0 fItemLODMin = 1.0 fItemLODDefault = 2 fActorLODMax = 15.0 fActorLODMin = 2.0 fActorLODDefault = 5 fTreeLODMax = 2.0000 fTreeLODMin = 0.0200 fTreeLODDefault = 0.5000 bLODUseCombinedLandNormalMaps = 1 bForceHideLODLand = 0 fLODLandVerticalBias = 0.0000 fTalkingDistance = 1000.0000 iBoneLODForce = -1 fLODQuadMinLoadDistance = 65536.0000 bDisplayLODTrees = 1 fLODFadeOutActorMultInterior = 1.0000 fLODFadeOutItemMultInterior = 1.0000 fLODFadeOutObjectMultInterior = 1.0000 fLODFadeOutActorMultCity = 1.0000 fLODFadeOutItemMultCity = 1.0000 fLODFadeOutObjectMultCity = 1.0000 fLODFadeOutActorMultComplex = 1.0000 fLODFadeOutItemMultComplex = 1.0000 fLODFadeOutObjectMultComplex = 1.0000
[Weather] fSunGlareSize = 800.0000 fSunBaseSize = 750.0000 bPrecipitation = 1 fAlphaReduce = 1.0000 SBumpFadeColor = 255,255,255,255 SLerpCloseColor = 255,255,255,255 SEnvReduceColor = 255,255,255,255
[Voice] SFileTypeLTF = ltf SFileTypeLip = lip SFileTypeSource = wav SFileTypeGame = ogg
[Grass] iMinGrassSize = 140 bGrassPointLighting = 0 bDrawShaderGrass = 1 iGrassDensityEvalSize = 2 iMaxGrassTypesPerTexure = 2 fWaveOffsetRange = 1.7500 fGrassWindMagnitudeMax = 0 fGrassWindMagnitudeMin = 5.0000 fTexturePctThreshold = 0.0000 fGrassMinStartFadeDistance = 0.0 fGrassMaxStartFadeDistance = 7000.0 fGrassDefaultStartFadeDistance = 3500.0 fGrassFadeRange = 1000.0
[Landscape] bCurrentCellOnly = 0 bPreventSafetyCheck = 0 fLandTextureTilingMult = 2.0000 fLandFriction = 2.5000 iLandBorder2B = 0 iLandBorder2G = 0 iLandBorder2R = 0 iLandBorder1B = 0 iLandBorder1G = 255 iLandBorder1R = 255 SDefaultLandDiffuseTexture = DirtWasteland01.dds SDefaultLandNormalTexture = DirtWasteland01_N.dds
[bLightAttenuation] fQuadraticRadiusMult = 1.0000 fLinearRadiusMult = 1.0000 bOutQuadInLin = 0 fConstantValue = 0.0000 fQuadraticValue = 16.0000 fLinearValue = 3.0000 uQuadraticMethod = 2 uLinearMethod = 1 fFlickerMovement = 8.0000 bUseQuadratic = 1 bUseLinear = 0 bUseConstant = 0
[BlurShaderHDRInterior] fTargetLUM = 1.0000 fUpperLUMClamp = 1.0000 fEmissiveHDRMult = 1.0000 fEyeAdaptSpeed = 0.5000 fBrightScale = 2.2500 fBrightClamp = 0.2250 fBlurRadius = 7.0000 iNumBlurpasses = 1
[BlurShaderHDR] fTargetLUM = 1.0000 fUpperLUMClamp = 1.0000 fGrassDimmer = 1.5000 fTreeDimmer = 1.0000 fEmissiveHDRMult = 1.0000 fEyeAdaptSpeed = 0.5000 fSunlightDimmer = 1.5000 fSIEmmisiveMult = 1.0000 fSISpecularMult = 1.0000 fSkyBrightness = 0.5000 fSunBrightness = 0.0000 fBrightScale = 2.2500 fBrightClamp = 0.2250 fBlurRadius = 7.0000 iNumBlurpasses = 1 iBlendType = 2 bDoHighDynamicRange = 1
[BlurShader] fSunlightDimmer = 1.0000 fSIEmmisiveMult = 1.0000 fSISpecularMult = 1.0000 fSkyBrightness = 0.5000 fSunBrightness = 0.0000 fAlphaAddExterior = 0.2000 fAlphaAddInterior = 0.7000 iBlurTexSize = 256 fBlurRadius = 0.0300 iNumBlurpasses = 1 iBlendType = 2 bUseBlurShader = 0
[GethitShader] fBlurAmmount = 0.5000 fBlockedTexOffset = 0.0010 fHitTexOffset = 0.0050
[MESSAGES] bBlockMessageBoxes = 0 bSkipProgramFlows = 1 bAllowYesToAll = 1 bDisableWarning = 1 iFileLogging = 0 bSkipInitializationFlows = 1 bUseWindowsMessageBox = 0
[DistantLOD] bUseLODLandData = 1 fFadeDistance = 12288.0000 iDistantLODGroupWidth = 8
[GeneralWarnings] SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning = One of the files that "%s" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors.
[Archive] SInvalidationFile = iRetainFilenameOffsetTable = 1 iRetainFilenameStringTable = 1 iRetainDirectoryStringTable = 1 bCheckRuntimeCollisions = 0 bInvalidateOlderFiles = 1 bUseArchives = 1 SArchiveList = Fallout - Invalidation.bsa, Fallout - Misc.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa
[CameraPath] iTake = 0 SDirectoryName = TestCameraPath iFPS = 60 SNif = Test\CameraPath.nif
[Absorb] fAbsorbGlowColorB = 1.0000 fAbsorbGlowColorG = 0.6000 fAbsorbGlowColorR = 0.0000 fAbsorbCoreColorB = 1.0000 fAbsorbCoreColorG = 1.0000 fAbsorbCoreColorR = 1.0000 iAbsorbNumBolts = 1 fAbsorbBoltGrowWidth = 0.0000 fAbsorbBoltSmallWidth = 7.0000 fAbsorbTortuosityVariance = 2.0000 fAbsorbSegmentVariance = 7.0000 fAbsorbBoltsRadius = 5.0000
[TestAllCells] bFileShowTextures = 1 bFileShowIcons = 1 bFileSkipIconChecks = 0 bFileTestLoad = 0 bFileNeededMessage = 1 bFileGoneMessage = 1 bFileSkipModelChecks = 0 bFileCheckModelCollision = 0
[CopyProtectionStrings] SCopyProtectionMessage2 = Insert the Fallout Disc. SCopyProtectionTitle2 = Fallout Disc Not Found SCopyProtectionMessage = Unable to find a CD-ROM/DVD drive on this computer. SCopyProtectionTitle = CD-ROM Drive Not Found
[Pipboy] fBlurRadiusPipboy = 3.5 fBlurIntensityPipboy = 0.25 fScanlineScalePipboy = 50 bEnableFlickerPipboy = 1 bUsePipboyMode = 1
[InterfaceFX] fDefaultBurstDuration = 200 fDefaultBurstIntensity = 2 fMiniBurstDuration = 200 fMiniBurstIntensity = 1.5 fPulseBrightenIntensity = 0.25 fPulseRadiusIntensity = 0.5 fPulseRate = 0.0006 fVertHoldChance = 0.08 fShudderChance = 0.20 fScanlineScaleMenus = 50.0000 bEnableFlickerMenus = 1 bEnableScanlinesMenus = 1 bEnableScanlinesPipboy = 1 fBlurRadiusMenus = 0.3000 fBrightenMenus = 1.7000 fBrightenPipboy = 1.3000 bUseImageSpaceMenuFX = 1 fBlurIntensityHUD = 1.2000 fBlurRadiusHUD = 2.0000 fScanlineFrequencyHUD = 0.0000 fScreenLightBaseIntensity = 0.6 fScreenLightRadius = 6
[RenderedTerminal] bUseRenderedTerminals = 1 fDefault1stPersonFOV = 85.0000 fRenderedTerminalZoom = 36 bDoRenderedTerminalScanlines = 1 fRenderedTerminalScanlineScale = 130.000000 fRenderedTerminalHPos = 0.0 fRenderedTerminalVPos = 0.38 fScreenLightBaseIntensity = 1.2 fScreenLightRadius = 80 fScreenLightColorR = 0.68 fScreenLightColorG = 0.74 fScreenLightColorB = 0.62 fRaceSexMenuHPos = 0.0 fRaceSexMenuVPos = -0.6 fRaceSexMenuZoom = 70.0 fRaceSexMenuScale = 0.5
[Decals] uMaxDecals = 575 uMaxSkinDecals = 500 uMaxSkinDecalPerActor = 50 uMaxDecalCount = 575 bProfileDecals = 1 bDecalOcclusionQuery = 1 bDecalMultithreaded = 1
[TerrainManager] fSplitDistanceMult = 1.50 fBlockMorphDistanceMult = 0.70 bUseNewTerrainSystem = 1 bUseDistantObjectBlocks = 1 fBlockLoadDistance = 125000.0 fDefaultBlockLoadDistanceLow = 40000.0 fLowBlockLoadDistanceLow = 30000.0 fHighBlockLoadDistanceLow = 50000.0 fDefaultTreeLoadDistance = 20000.0 fLowTreeLoadDistance = 10000.0 fHighTreeLoadDistance = 40000.0
[VATS] fVATSLightLevelMin = 20.0 fVATSLightLevelMax = 65.0 fVATSLightAngle = 0.0 fVATSLightDistance = 100.0 fVATSLightElevation = 100.0 fVatsLightColorR = 0.35 fVatsLightColorG = 0.35 fVatsLightColorB = 0.35
[ScreenSplatter] bScreenSplatterEnabled = 0
Computer config: I7 5820k GTX 970 16GB of ram 500GB 850 EVO ssd 1 TB hard drive Picture http://steamcommunity.com/sharedfiles/filedetails/?id=1342220049
Last edited by Rpkiller1 on Mon Mar 26, 2018 4:59 pm; edited 1 time in total |
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