Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
power Superpele Reforged suit clone body hunk Mask khan boom Gear leon NPCs commonwealth space money Metal Ryse riot boomers vault dead marvel ghost Duty Resident
Latest topics
» R.S.A. Weapons question
[Solved] continuing work on an esp. How to continue? Emptyby gtp_750 Tue Nov 19, 2024 2:30 am

» Hello - Fo4/76 player
[Solved] continuing work on an esp. How to continue? Emptyby 3doutlaw Sat Nov 16, 2024 8:28 pm

» Hey everyone
[Solved] continuing work on an esp. How to continue? Emptyby FentaBerry Wed Nov 13, 2024 11:29 pm

» [FNV] Question about Rainbow Six Siege armor set
[Solved] continuing work on an esp. How to continue? Emptyby IzzBee Wed Nov 13, 2024 1:54 pm

» I made a detailed map for Fallout 1 & 2 remakes!
[Solved] continuing work on an esp. How to continue? Emptyby railroadbill Wed Nov 13, 2024 2:29 am

» Tammy's Introduction (Making a PA port)
[Solved] continuing work on an esp. How to continue? Emptyby Leviatan Sat Nov 09, 2024 1:36 am

» OICW Mod for New Vegas
[Solved] continuing work on an esp. How to continue? Emptyby DavidW75 Tue Oct 22, 2024 11:37 pm

» Looking for Gta 5 xbox one modded account
[Solved] continuing work on an esp. How to continue? Emptyby salman0786 Tue Oct 08, 2024 3:47 pm

» [FNV] Flickering Landscape Textures
[Solved] continuing work on an esp. How to continue? Emptyby zliu313 Fri Oct 04, 2024 1:33 pm

» Best Site Ever!
[Solved] continuing work on an esp. How to continue? Emptyby WasteNinja88 Sun Sep 29, 2024 4:38 am

» Weird bug or glitch with Console Command. [FNV]
[Solved] continuing work on an esp. How to continue? Emptyby nickenicole47 Tue Sep 24, 2024 6:11 pm

» Suggestions on npc mod that Blends with dragbodys mod?
[Solved] continuing work on an esp. How to continue? Emptyby ilovebees.com Sun Sep 22, 2024 5:31 am

» [FNV] Right Mouse Button Zoom/ADS Bug
[Solved] continuing work on an esp. How to continue? Emptyby Lankychazz2009 Sun Sep 22, 2024 3:20 am

» (FO4) FO76 BOS Objects
[Solved] continuing work on an esp. How to continue? Emptyby campesino.p Sat Sep 21, 2024 8:53 pm

» [FNV] Dragbody's FO4 Power Armors bug.
[Solved] continuing work on an esp. How to continue? Emptyby Lankychazz2009 Thu Sep 19, 2024 1:34 pm

» Fallout: New Vegas "Pizza Boy" Mod
[Solved] continuing work on an esp. How to continue? Emptyby MrMistyEyed2 Tue Sep 10, 2024 12:15 am

» Here Are Some Of The Best Mods From GunNetwork
[Solved] continuing work on an esp. How to continue? Emptyby Abyssfer Sun Sep 08, 2024 9:02 am

» Saying hi after two years
[Solved] continuing work on an esp. How to continue? Emptyby spiralsandspirals Wed Aug 28, 2024 11:39 pm

» Looking for an alternative to Nexus
[Solved] continuing work on an esp. How to continue? Emptyby freakoverse Fri Aug 23, 2024 9:50 am

» fallout 4 mods
[Solved] continuing work on an esp. How to continue? Emptyby salientguitar4 Mon Aug 19, 2024 4:47 pm

November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar
_
November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar

Share
 

 [Solved] continuing work on an esp. How to continue?

View previous topic View next topic Go down 
AuthorMessage
tuxek

tuxek

Posts : 374
Join date : 2015-11-01
Age : 25
Location : The Netherlands

Character sheet
Name:
Faction:
Level:

[Solved] continuing work on an esp. How to continue? Empty
PostSubject: [Solved] continuing work on an esp. How to continue?   [Solved] continuing work on an esp. How to continue? EmptyWed Sep 20, 2017 7:18 pm

Ok, haha I seriously don't know how this works yet.

So I recently got a large quantity of bf3 gun sounds and I was gonna replace pretty much all of the "Weapons of the new Millenia" gun sounds with them one at a time.
For now I never really continued working on an esp after I made it and I don't even know how it works.

So yeah. I got this esp named "sound test" and it currently only has replaced about two weapons.
So if I load that esp and then replace the sounds on another weapon how do I make it so that when I save I either overwrite or make a new esp that doesn't need me to keep the old one?

Maybe once you save the stuff changed by "sound test" will be kept inside "sound test2" but I just don't know.
I already have too many esp's made by myself crowding my load order and I wouldn't like to merge them all every time I make a new esp.

So if someone would be able to explain how it works that would be neat.

_________________
"You're never too young to have a Vietnam flashback"

-Julius Caesar


Q: Can you teach me how to rig? - A: Perhaps this will help:


Last edited by tuxek on Sat Feb 03, 2018 11:17 pm; edited 1 time in total (Reason for editing : Adding Solved sign so it can be removed easier)
Back to top Go down
TitanTheDirewolf

TitanTheDirewolf

Posts : 181
Join date : 2016-06-19
Age : 23
Location : The United Kingdom

Character sheet
Name: Character
Faction:
Level:

[Solved] continuing work on an esp. How to continue? Empty
PostSubject: Re: [Solved] continuing work on an esp. How to continue?   [Solved] continuing work on an esp. How to continue? EmptyWed Sep 20, 2017 7:34 pm

The safest bet is probably just using the Sound Test, and overwriting the sounds it also makes, and then saving it as that ESP. replacing the old one.

_________________
[Solved] continuing work on an esp. How to continue? 20170810
Back to top Go down
tuxek

tuxek

Posts : 374
Join date : 2015-11-01
Age : 25
Location : The Netherlands

Character sheet
Name:
Faction:
Level:

[Solved] continuing work on an esp. How to continue? Empty
PostSubject: Re: [Solved] continuing work on an esp. How to continue?   [Solved] continuing work on an esp. How to continue? EmptyWed Sep 20, 2017 9:03 pm

@TitanTheDirewolf
So you're telling me to go into my little geck.
Load once again: "weapons of the new millenia" and my little "sound test" esp
go into the guns I already edited (m16 and usp) and then just click a few buttons so it edits those guns again.
Then continue work on other guns and somehow overwrite the old esp.

Funny you saying that because I usually have it when I try overwriting esp' it tells me its impossible to do so.

And how do modders who make longer mods like quest mods do it.
Do they just merge their bunch of esp's or is there a different way?

_________________
"You're never too young to have a Vietnam flashback"

-Julius Caesar


Q: Can you teach me how to rig? - A: Perhaps this will help:
Back to top Go down
Nicks

Nicks

Posts : 215
Join date : 2017-01-21
Age : 23
Location : Somewhere...i think

Character sheet
Name: Character
Faction:
Level:

[Solved] continuing work on an esp. How to continue? Empty
PostSubject: Re: [Solved] continuing work on an esp. How to continue?   [Solved] continuing work on an esp. How to continue? EmptyWed Sep 20, 2017 9:23 pm

If the mods files arnt packaged, i would just directly replace the sounds. for example if the the mod your adding the sounds to had a folder named "sounds" the go in the and find the gun sounds. and then replace the sounds by taking the file you want to replace the old file with, make sure its the same formatte and change the name to mach the old sound name and replace it that way. thats what i used to do

_________________
I make Stuff In the realm of Computers - formerly known as Onceknown -

Back to top Go down
Banewrath

Banewrath

Posts : 266
Join date : 2017-07-30
Age : 51
Location : Philadelphia

[Solved] continuing work on an esp. How to continue? Empty
PostSubject: Re: [Solved] continuing work on an esp. How to continue?   [Solved] continuing work on an esp. How to continue? EmptyWed Sep 20, 2017 9:25 pm

If you are placing the sounds from one mod with sound files from another , this is your lucky day!

Open up the new milenia mod and go to the sounds tab. Find the sound file of the wepon you want to change. I think milenia used all custom sounds in the mod. I`m not sure. Open up the gun sound and where it has the sound file, click the button and select the sound you want to use from brosing your folders. Save the change and save the esp. Now that weapons sounds will be using the sound you changed it to. Ye Scabby Dog! Sorry I`m still stuck on pirate day aren`t I?
Back to top Go down
tuxek

tuxek

Posts : 374
Join date : 2015-11-01
Age : 25
Location : The Netherlands

Character sheet
Name:
Faction:
Level:

[Solved] continuing work on an esp. How to continue? Empty
PostSubject: Re: [Solved] continuing work on an esp. How to continue?   [Solved] continuing work on an esp. How to continue? EmptyWed Sep 20, 2017 10:41 pm

Welp. The sounds I am using must be edited aswell. So I'm more or less picking different files for the sounds millenia's guns use.
The problem is that what I gathered of Titan's solution didn't really work.

I'm probably gonna merge the esp's but I still am wondering how bigger projects continue making their mods.
You can't just make bigger mods in one geck session.

_________________
"You're never too young to have a Vietnam flashback"

-Julius Caesar


Q: Can you teach me how to rig? - A: Perhaps this will help:
Back to top Go down
aarius

aarius

Posts : 1457
Join date : 2015-06-07
Age : 25

Character sheet
Name: -
Faction: -
Level: -

[Solved] continuing work on an esp. How to continue? Empty
PostSubject: Re: [Solved] continuing work on an esp. How to continue?   [Solved] continuing work on an esp. How to continue? EmptyWed Sep 20, 2017 10:47 pm

@tuxek set the esp as an 'active file'
[Solved] continuing work on an esp. How to continue? R2i6jZZr_o
Back to top Go down
Banewrath

Banewrath

Posts : 266
Join date : 2017-07-30
Age : 51
Location : Philadelphia

[Solved] continuing work on an esp. How to continue? Empty
PostSubject: Re: [Solved] continuing work on an esp. How to continue?   [Solved] continuing work on an esp. How to continue? EmptyThu Sep 21, 2017 1:18 am

aarius wrote:
@tuxek set the esp as an 'active file'
[Solved] continuing work on an esp. How to continue? R2i6jZZr_o

Haha, I didn`t even think to mention that. That is the first step to editing an esp.
Back to top Go down
tuxek

tuxek

Posts : 374
Join date : 2015-11-01
Age : 25
Location : The Netherlands

Character sheet
Name:
Faction:
Level:

[Solved] continuing work on an esp. How to continue? Empty
PostSubject: Re: [Solved] continuing work on an esp. How to continue?   [Solved] continuing work on an esp. How to continue? EmptyThu Sep 21, 2017 9:55 am

And here I was gonna ask how to make scripts in mod merger dominant over the others because FNVedit only picks out conflicting scripts.

Welp.
I did say I knew as much as Jon Snow. Thank you for helping me with that one button of which I never cared to press.

_________________
"You're never too young to have a Vietnam flashback"

-Julius Caesar


Q: Can you teach me how to rig? - A: Perhaps this will help:
Back to top Go down
Sponsored content




[Solved] continuing work on an esp. How to continue? Empty
PostSubject: Re: [Solved] continuing work on an esp. How to continue?   [Solved] continuing work on an esp. How to continue? Empty

Back to top Go down
 

[Solved] continuing work on an esp. How to continue?

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Need some help with applying certain textures. (solved)
» [FNV] [Continuing on another page] WAR Animations
» Will we continue to mod the previous fallouts?
» LOD Issue (SOLVED)
» [FNV][SOLVED] ENB Settings Help

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Workshops :: T.T.T.T. Archives-