| [Solvedsolving problem in New Vegas Redesigned? (fixed) | |
|
Author | Message |
---|
tuxek
Posts : 374 Join date : 2015-11-01 Age : 25 Location : The Netherlands
Character sheet Name: Faction: Level:
| Subject: [Solvedsolving problem in New Vegas Redesigned? (fixed) Sat Aug 19, 2017 11:22 pm | |
| "Fallout new vegas Redesigned" is a mod that makes changes to certain npc's to make them look more like their voice actor, make gruesome scenes look gruesome and just edit npc's or scenes to make them look more realistic. This mod is personally one of my favorites but there is a big issue with it. This issue should be easy to fix but I need a little bit of help with that.
I believe this mod isn't too compatible along with "Fallout character overhaul" This mod comes with an esp and the esp contains the retextures of most npc's Most npc's but usually some of the random npc's like Gamblers, ncr trooper, mercenaries, followers of the apocalypse may just have their entire face be a purple mesh.
My simple solution would be to edit the esp to make it only alter major characters I know it replaces for the better. But I don't really know how to edit other people's esps in both the geck or fnvedit
I don't really need an entire guide but just explaining which software I must use and what buttons to get started will probably already get me on my way. Alternatively if someone knows another fix to the problem that could help aswell. It may even be I have an outdated version of the mod. _________________ "You're never too young to have a Vietnam flashback" -Julius Caesar - Q: Can you teach me how to rig? - A: Perhaps this will help:
Last edited by tuxek on Sat Feb 03, 2018 11:20 pm; edited 2 times in total (Reason for editing : Adding Solved sign so it can be removed easier) |
|
| |
rower97
Posts : 221 Join date : 2015-03-01 Location : Chernarus
| Subject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed) Sun Aug 20, 2017 6:11 am | |
| Fallout New Vegas Redesigned 3 uses the meshes and textures from FCO, maybe try that out, as you'll get most of the benefits of both mods. |
|
| |
tuxek
Posts : 374 Join date : 2015-11-01 Age : 25 Location : The Netherlands
Character sheet Name: Faction: Level:
| Subject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed) Sun Aug 20, 2017 2:39 pm | |
| Seems I actually am using New Vegas Redesigned 3. I'm reinstalling and probably gonna get an update for it that I missed from 2017 but if I still have the same issues I will probably need that first answer though on how to edit some things out with the Geck or FNVedit _________________ "You're never too young to have a Vietnam flashback" -Julius Caesar - Q: Can you teach me how to rig? - A: Perhaps this will help:
|
|
| |
shadowshade
Posts : 261 Join date : 2016-01-07
| Subject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed) Sun Aug 20, 2017 7:45 pm | |
| I can't say I know what's causing your problem, but are you aware of this fix? - Code:
-
http://www.nexusmods.com/newvegas/mods/63230/? If you're good with Redesigned alone, then remember to deactivate every .esp and .esm related to the FCO ressources one has to install when using Redesigned. |
|
| |
tuxek
Posts : 374 Join date : 2015-11-01 Age : 25 Location : The Netherlands
Character sheet Name: Faction: Level:
| Subject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed) Sun Aug 20, 2017 8:13 pm | |
| @shadowshade That most probably fixes the main issue I had. Seems it was caused by FCO after all. Well in other note. I updated my New Vegas Redesigned and saw it changed some npc's also appearing in some of Dragbody's overhauls. So it would still be usefull to make sure those npc's aren't altered when installing the esp. I had the esp disabled for a while today and got really annoyed with the fact that FCO alone causes all African American npc's to look extremely weird and way too black. Redesigned had also fixed that problem for me so I will keep using it. But it would still be usefull to be able to delete some of the things the esp does. I'm probably gonna go check both nvedit and the geck later today by myself until an answer about that comes along. Thanks for solving one of the issues though. _________________ "You're never too young to have a Vietnam flashback" -Julius Caesar - Q: Can you teach me how to rig? - A: Perhaps this will help:
|
|
| |
Garska
Posts : 467 Join date : 2017-06-16 Age : 24 Location : France, or Azeroth
Character sheet Name: Faction: Level:
| Subject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed) Sun Aug 20, 2017 10:27 pm | |
| If you have any compatibility between New Vegas Redesigned 3 an Drag's mod, tell me please. These mods are great. _________________ |
|
| |
tuxek
Posts : 374 Join date : 2015-11-01 Age : 25 Location : The Netherlands
Character sheet Name: Faction: Level:
| Subject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed) Mon Aug 21, 2017 12:11 am | |
| @Garska Well they are compatible its just a bitch to install. So In order for everything to work you must install NVR before Drags mods (drags mods before installing NVR) so Drags mods can overwrite the changes by NVR I did notice that sometimes the npc's may wear the default items. The way to change that is to either resurrect them or more safely to click on them do showinventory and make them "equipitem" the piece of clothing added by Dragbody. They usually are called something like: "*name*Outfit" I may aim to make an easier version myself and fix that pink face issue tomorrow. Shadowshade's solution unfortunately didn't work. _________________ "You're never too young to have a Vietnam flashback" -Julius Caesar - Q: Can you teach me how to rig? - A: Perhaps this will help:
Last edited by tuxek on Tue Aug 22, 2017 3:33 pm; edited 1 time in total (Reason for editing : Because I mixed up something.) |
|
| |
shadowshade
Posts : 261 Join date : 2016-01-07
| Subject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed) Mon Aug 21, 2017 8:45 am | |
| - tuxek wrote:
So In order for everything to work you must install drags mods before installing NVR.
Are you sure? I'm using Redesigned together with dragbody's mods and installed Redesigned first then all the overhauls and then any compatibility patches. Anyway as far as I can tell Redesigned and say BoS-Reforged shouldn't get into each others hair regarding anything that is in the texture or mesh folder, but you do have to take their hierachy in the load-order into consideration or let LOOT do it. |
|
| |
tuxek
Posts : 374 Join date : 2015-11-01 Age : 25 Location : The Netherlands
Character sheet Name: Faction: Level:
| Subject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed) Tue Aug 22, 2017 3:29 pm | |
| @shadowshade Whoops got my shit mixed up. Its the other way around lol. Its installing nvr before anything else. Because then Drags stuff can overwrite the stuff by nvr Also on another note Ive got a little question This here is a little screenshot showing how NVR wants to make changes to most of the Boomers changed by Drags's recent boomers overhaul. There is also an option to remove the file. And I was wondering if clicking that one "yes I would like to remove" makes it so that only the changes to Loyal by the mod selected in this case "boomers by drag" gets removed or just completely removes all of The files that made changes to Loyal: (Default FNV, Redesigned, BoomersGoBoom. I really need to know this to make any changes to the mods. _________________ "You're never too young to have a Vietnam flashback" -Julius Caesar - Q: Can you teach me how to rig? - A: Perhaps this will help:
|
|
| |
shadowshade
Posts : 261 Join date : 2016-01-07
| Subject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed) Tue Aug 22, 2017 5:38 pm | |
| Dragbody's mods wouldn't overwrite Redesigned anyway because they have a totally different folder-structure - they just don't get into each others way file-wise. But they do conflict regarding what their plugins are doing and this should be solved by arranging said plug-ins in your load-order accordingly, that is every one of Dragbody's Overhauls should be loaded after the Redesigned Plugins. There are patches for compatibility between some of the Overhauls and Redesigned available. To answer you question in one sentence: No, there's no need to delete anything anywhere to make Dragbody's mods work with Redesigned. Install patches if available, let LOOT sort you load-order and then check if the Overhaul-plugins are loaded after those that are related to Redesigned. I never deleted anything and never had any issues. This should really be just a question of loading the plugins in the correct order: let Redesigned make its changes, as long as say BoomersGoBoom loads after. - BOOMERS WIN!:
Edit: the picture is shown a bit small, but you can see it in yours as well: the Boomers.esp is shown in orange, meaning it wins the conflict, while Redesigned is written in red, meaning it looses. |
|
| |
tuxek
Posts : 374 Join date : 2015-11-01 Age : 25 Location : The Netherlands
Character sheet Name: Faction: Level:
| Subject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed) Tue Aug 22, 2017 10:55 pm | |
| @shadowshadeAnd what if I were to be talking about followers guard number 13 and I would want FCO to win. yet I wish for NVR to win every single other npc. That would mean I need to edit that npc by maybe deleting it from the NVR esp file. That is more or less the question. I used Loyal since I could find him really quickly and he seemd like an npc people knew I was talking about. I was wondering if removing the module file would mean it only to be removed from one mod. In my picture it used the boomers go boom as an example. Because the pink dude issue is still happening. Just to maybe slighly less npc's. _________________ "You're never too young to have a Vietnam flashback" -Julius Caesar - Q: Can you teach me how to rig? - A: Perhaps this will help:
|
|
| |
shadowshade
Posts : 261 Join date : 2016-01-07
| Subject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed) Wed Aug 23, 2017 9:04 am | |
| @"tuxek" Now you're talking about not only using Redesigned and dragbody's overhauls together but additionally parts of FCO. That would indeed require some very careful editing with FNVedit: I would make a new plugin by opening the GECk without loading any plugins and then just save - this way you'll get an empty plugin. Open the empty plugin and the FCO-plugin in FNVedit and assign the former (empty) esp as a master to the latter esp. Then comes the tricky part which information in the fco plugin are relevant for you. If you found relevant information make a deep-copy-override into your empty plugin. You're basically merging parts of the FCO plugin with your empty .esp. A more thorough walkthrough for merging plugins is provided in the manual for FNVedit: - Code:
-
http://www.nexusmods.com/newvegas/mods/38413/? This will be quite an expenditure - are you sure this is worth it to you? Another thing: when one installs Redesigned one also has to install FCO as an asset-base - which version of FCO did you install when making this step? It should not be the newest one, but version 2.3.1! - Installation Directions for New Vegas Redesigned 3:
- Code:
-
http://www.dracomies.net/?p=454
|
|
| |
tuxek
Posts : 374 Join date : 2015-11-01 Age : 25 Location : The Netherlands
Character sheet Name: Faction: Level:
| Subject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed) Fri Aug 25, 2017 2:34 pm | |
| @shadowshadeBeen a while now. I read your last comment very thoroughly and still I am a bit unsure on how to fix this nonsence. So the thing that will most likely fix everything is to replace newest version of FCO with an older version. But won't this maybe mess up FCO by doing that. Another thing I was doing was just playing NV normally and entering random places to find pink face npc's. Some of those are really elusive trying to find in FNVedit. The search tool for FNVedit could be a bit better. I was already thinking it may work to just edit them myself using the geck. I am fairly sure all npc's are manually changed by the FCO's new skin meshes and textures. There were some things I found inside the FNVedit that were a bit weird. So I'm just gonna post some screenshots to provide a perspective of both ingame and what FNVedit says about them. - Dusty mcbride:
- Quarry workers:
So atleast two of the quarry workers are pink faces yet FNVedit notices nothing. Meanwhile Dusty, another pinkface lad is indeed seen to be buggered by something. I may try to mix up the newest version of FCO later with an older version and see if that fixes some stuff but I must overwrite and not overwrite carefully because I don't want more to be broken than fixed. Allright quick update. Mixing both versions of FCO did work and I will probably have to fix some minor things later but atleast the pink faces are fixed. What I did was only replace all the male faces with the older version's male faces since I noticed only male's were affected. I am even sure only male caucasians were affected. The rest is still files from version 3.1 so unless some esp's are at the wrong place under of above each other it should be fixed now mostly. _________________ "You're never too young to have a Vietnam flashback" -Julius Caesar - Q: Can you teach me how to rig? - A: Perhaps this will help:
|
|
| |
shadowshade
Posts : 261 Join date : 2016-01-07
| Subject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed) Fri Aug 25, 2017 7:17 pm | |
| I'm happy for you!
FCO 3.1 must use a slightly different folder-structure than 2.3.1 and therefore Redesigned which is depending on the files of the latter couldn't find the textures it needs. |
|
| |
Sponsored content
| Subject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed) | |
| |
|
| |
| [Solvedsolving problem in New Vegas Redesigned? (fixed) | |
|