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The Tops' Light Bug | Author | Message |
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Prosp3ro
Posts : 455 Join date : 2016-12-03 Age : 32 Location : Long 15
Character sheet Name: Laufer Faction: 87th Tribe Level: Spiritual
| Subject: The Tops' Light Bug Mon Jul 10, 2017 1:46 am | |
| The "Tops' Light Bug", like I have finally called it, is an annoying problem that I have not succeed to solve at present. The Tops may be lit up by daytime and not by nighttime. Sometimes the light works during the day at a close distance, but turns off when you are taking away from the casino, so it could be a LOD problem too. I did many tests and I think the problem could be linked to ENBs or being a random Vanilla bug. I am not a creator of mods and my abilities in this area are limited. So I really need your help. |
| | | VorpalDoom
Posts : 55 Join date : 2017-04-29 Age : 25 Location : The Republic of the Philippines
Character sheet Name: Doc Make-A-Day Faction: Independent Level: 15
| Subject: Re: The Tops' Light Bug Mon Jul 10, 2017 6:30 pm | |
| Would you kindly give us your load order, any installed mods, and the ENB that you're using? _________________ "With all things being equal, the simplest explanation tends to be the right one" -William of Ockham (Occam) |
| | | Prosp3ro
Posts : 455 Join date : 2016-12-03 Age : 32 Location : Long 15
Character sheet Name: Laufer Faction: 87th Tribe Level: Spiritual
| Subject: Re: The Tops' Light Bug Mon Jul 10, 2017 7:45 pm | |
| Thank you. Here is the mods I have installed so far.
Mod Organizer by Tannin New Vegas Script Extender (NVSE) - nvse_5_0_beta3 FNV 4GB Patcher by Roy Batty - LuthienAnarion LOOT FNVEdit by ElminsterAU Wrye Flash NV by valda Merge Plugins by Mator JIP LN NVSE Plugin by jazzisparis and LuthienAnarion Simple Saves by PushTheWinButton NVAC - New Vegas Anti Crash by Queue New Vegas Stutter Remover by SkyRanger-1 OneTweak for FNV by virusek Fallout.ini Tweaks [Fear and Loathing in New Vegas] ENB Boost Better Game Performance V5 by Falloutperson416 Zan AutoPurge Crash Protector - New Vegas Edition by ZanGS and Luke Gevaerts UIO - User Interface Organizer by jazzisparis Darnified UI by Darn JIP Companions Command and Control by jazzisparis The Mod Configuration Menu by Pelinor The Weapon Mod Menu by Pelinor Loot Menu for FNV by Gribbleshnibit8 JIP Improved Recipe Menu by jazzisparis Shiloh DS - Colored Map and Icons by Shiloh One HUD - oHUD by Gopher HUD Like Fallout 4 (NV) by AnsaarTGB Yukichigai Unofficial Patch - YUP by Yukichigai Yukichigai Gameplay Tweaks by Yukichigai - darthbdaman - Various Authors Unofficial Patch Plus by PushTheWinButton Dynamic Third Person Camera by claustromaniac New Vegas - Enhanced Camera by LogicDragon Weapon Animation Replacers by joefoxx082 Weapon Animation Replacers FOMOD by Gopher The Strip Open by MoBurma - original by Schizofriendlia Goodsprings Reborn by warriorpoetex Novac Reborn by warriorpoetex Less Empty Primm - A Primm Town Overhaul by Biohazard NVInteriors Project by chucksteel Bigcrazewolf [“Combo Edition”] Lucky 38 Suite Reloaded v4 by Chocbar98 and KospY Novac Motel - The Couriers Room by Arlekin Save Cass by Adul BrotherhoodHouseAlliance by Nick McHazard New Vegas Uncut 1 - Rotface to Riches by MoBurma Project Nevada by PN Team [only “CORE” module] Project Nevada Patches by PN Team [only “Project Nevada - DLC Support” file] PN - Extra Options by Gribbleshnibit8 [only “CORE” and “All DLC” modules] PN-PNEO-DLC Patches (for select modules) by MonoAccipiter - Gribbleshnibit8 - etc JSawyer Ultimate Edition by PushTheWinButton Immersive Minigames by Gribbleshnibit8 and pintocat Gun Follows Crosshairs in First Person by Grasscid Vertical Recoilmod by AzeraSilver Combat Enhancer by wastedisposal Enhanced NPC Awareness by xQd [Not compatible with PMT] Cover Based Stealth Mechanics by Bashar NMCs_Texture_Pack_For_New_Vegas by NeilMc_NMC OJO BUENO Texture Pack by Ojo Bueno Textures Over Time by DonKnotts MGs Neat Clutter Retextures by Mental Gear Wasteland Flora Overhaul by vurt New Vegas Landscape Overhaul Remastered by MonoAccipiter aMidianBorn NV Book Of Water by CaBaL Neglected Clutter and Other Things - Retex by Aogara Misc Item Icons - New Vegas by The 3rd Type and DekoMan91 UHQ Terrain - Rocks - Roads Overhaul by Printerkop ELECTRO-CITY - Relighting the Wasteland by MyGoodEye Interior Lighting Overhaul by Sarge198 and Killergrimm Mojave Nights - a moon and stars replacer by CptJoker 47 ENB 2: The Sequel by Hitman47101 [Performance with Weather .esp] |
| | | VorpalDoom
Posts : 55 Join date : 2017-04-29 Age : 25 Location : The Republic of the Philippines
Character sheet Name: Doc Make-A-Day Faction: Independent Level: 15
| Subject: Re: The Tops' Light Bug Mon Jul 10, 2017 8:15 pm | |
| Running your LO through LOOT, is it flagged in any way? Do you see any warnings or messages? (I think i see a few mods that could be incompatible though i'm not sure) have you tried the LOD Generator? Do you only see the bug when outside The Strip (Like, next to The Gun Runners)? or when inside it? _________________ "With all things being equal, the simplest explanation tends to be the right one" -William of Ockham (Occam) |
| | | stoobygacks
Posts : 536 Join date : 2015-05-14 Age : 104 Location : Sanoran Desert
Character sheet Name: Stooby of the Gacks Faction: New California Republic Level: FL360
| Subject: Re: The Tops' Light Bug Tue Jul 11, 2017 4:36 am | |
| Large texture overhauls like Poco Bueno, Ojo Bueno, NMC's texture pack or EWI's Pack (if its still on the nexus) effect LOD files because they contain their own. Looking at your load order indicates that Ojo Bueno might be the cause of it. Some other clutter textures probably are not the cause of it. Better Game Performance or Performance of the Gods may delete some lighting in the game but please don't quote me on that. Electro City might effect things because it changes the lighting in the game but its just an assumption though. So I just gave you a bunch of souses but how the hell do you fix it? Like anyone I hate the lack of answers to a persistent question. You could try the brute force method of just uninstalling each mod that could be the issue and load up your game to see if its fixed. Or Just removing the mod that effects you LOD files. Good luck and tell me if this helps _________________ swiggitty swooty I'm coming for that booty -George Washington |
| | | Prosp3ro
Posts : 455 Join date : 2016-12-03 Age : 32 Location : Long 15
Character sheet Name: Laufer Faction: 87th Tribe Level: Spiritual
| Subject: Re: The Tops' Light Bug Tue Jul 11, 2017 3:12 pm | |
| - VorpalDoom wrote:
- Running your LO through LOOT, is it flagged in any way? Do you see any warnings or messages? (I think i see a few mods that could be incompatible though i'm not sure) have you tried the LOD Generator? Do you only see the bug when outside The Strip (Like, next to The Gun Runners)? or when inside it?
0 errors according to LOOT, only DLC plugins and WFO contain dirty edits but I assume it is normal. Everything is compatible, 99% sure. The bug is visible from all the locations I think. |
| | | Prosp3ro
Posts : 455 Join date : 2016-12-03 Age : 32 Location : Long 15
Character sheet Name: Laufer Faction: 87th Tribe Level: Spiritual
| Subject: Re: The Tops' Light Bug Tue Jul 11, 2017 3:15 pm | |
| - stoobygacks wrote:
- Large texture overhauls like Poco Bueno, Ojo Bueno, NMC's texture pack or EWI's Pack (if its still on the nexus) effect LOD files because they contain their own. Looking at your load order indicates that Ojo Bueno might be the cause of it. Some other clutter textures probably are not the cause of it. Better Game Performance or Performance of the Gods may delete some lighting in the game but please don't quote me on that. Electro City might effect things because it changes the lighting in the game but its just an assumption though.
So I just gave you a bunch of souses but how the hell do you fix it? Like anyone I hate the lack of answers to a persistent question. You could try the brute force method of just uninstalling each mod that could be the issue and load up your game to see if its fixed. Or Just removing the mod that effects you LOD files. Good luck and tell me if this helps Thank you for all these suggestions, friend! I think I am going to make some new tests... |
| | | njmanga097
Posts : 983 Join date : 2016-04-24 Age : 27 Location : South East Asia
Character sheet Name: Captain Wick Faction: Wildfire Level: ∞
| Subject: Re: The Tops' Light Bug Tue Jul 11, 2017 4:17 pm | |
| I believe that's just the game being itself. That issue is also seen when using the mod that opens up Freeside. Gopher has a video about it, well only a small portion of it. In the video, Gopher is seen walking towards the Mormon Fort and the water tower's lights on Freeside was still blurred out and as he was getting near it, that's the only time it "popped" into the scenery and then walking away from it returns it to its blurry state.
From what I read, it seems like this is what's also happening to you and my conclusion is that it really is just the game. I saw your modlist too. You have that mod that opens up The Strip and removes the walls. I believe that the reason why the devs put up those walls is to prevent players from seeing that visual bug and offering more stability in the area. |
| | | Prosp3ro
Posts : 455 Join date : 2016-12-03 Age : 32 Location : Long 15
Character sheet Name: Laufer Faction: 87th Tribe Level: Spiritual
| Subject: Re: The Tops' Light Bug Wed Jul 12, 2017 2:58 am | |
| - njmanga097 wrote:
- I believe that's just the game being itself. That issue is also seen when using the mod that opens up Freeside. Gopher has a video about it, well only a small portion of it. In the video, Gopher is seen walking towards the Mormon Fort and the water tower's lights on Freeside was still blurred out and as he was getting near it, that's the only time it "popped" into the scenery and then walking away from it returns it to its blurry state.
From what I read, it seems like this is what's also happening to you and my conclusion is that it really is just the game. I saw your modlist too. You have that mod that opens up The Strip and removes the walls. I believe that the reason why the devs put up those walls is to prevent players from seeing that visual bug and offering more stability in the area. You're maybe right. Actually I had the same thought. But I do not like the feeling I can do nothing. Well, I am happy that members share their opinion about this strange bug. Perhaps one of the evident game's limits indeed. EDIT: Finally a member found a solution concerning the 47 ENB 2 The Sequel. A new .esp and tweaks are provided. Please report to the page topic to find more informations about this bug. |
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