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LightSabersEdge
Posts : 637 Join date : 2017-02-07 Location : United States
Character sheet Name: Tecon Faction: Mandalorians Level: 88
| Subject: [FNV] Best Mods? Sat 25 Mar 2017 - 19:13 | |
| So I'm gonna start my playthrough of Fallout New Vegas and was wondering what mods to get to make my playthrough even better than it will be without mods, and any other starting advise because I know games like these can be confusing at the start also I like Star Wars so any good Star Wars mods would be nice. _________________ |
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Nukacide
Posts : 550 Join date : 2017-03-04 Location : ᴅᴏᴡɴ ᴜɴᴅᴇʀ
Character sheet Name: ʜᴀᴡᴋ Faction: ᴍᴇʀᴄᴇɴᴀʀʏ Level: ∞
| Subject: Re: [FNV] Best Mods? Sat 25 Mar 2017 - 19:21 | |
| Here some essential mods that I use:
NV Interiors Project (Nexus) Imperial Radio Broadcast (GUNetwork) Lazarus Project (Nexus) NCR Trooper Overhaul (Nexus) Nevada Skies (Nexus) Realistic Headshots (Nexus) Return of the Eyebots (Nexus) Real Recoil (Nexus) Weapon Mod Expansion (Nexus) Stormtrooper Armor (GUNetwork) _________________ |
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LightSabersEdge
Posts : 637 Join date : 2017-02-07 Location : United States
Character sheet Name: Tecon Faction: Mandalorians Level: 88
| Subject: Re: [FNV] Best Mods? Sat 25 Mar 2017 - 19:34 | |
| I got most of them except for the stormtrooper armor because I couldn't find it and I didn't get Imperial Radio Broadcast because when I hit download it said install something to "Stop google from tracing you searches" wich I did not download because well that is fishy. Thanks for the suggestions (I got Mojave Stormtroopers so I do have Stormtrooper armor) EDIT I must have gone to some other line I downloaded the Imperial radio Broadcast _________________ |
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Ezio987
Posts : 144 Join date : 2016-09-05 Age : 27 Location : Brazil
Character sheet Name: Bruno Faction: BoS, NCR Level: 50
| Subject: Re: [FNV] Best Mods? Sat 25 Mar 2017 - 20:08 | |
| Dragbody mega pack, project nevada, wmx,Mojave terror,vertibird player home , caliberX. Among others, you can find here or in the nexus mod _________________ - Can you hear me major t... i mean, Kaz, this is Snake, kept you waiting, huh ?
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njmanga097
Posts : 983 Join date : 2016-04-24 Age : 27 Location : South East Asia
Character sheet Name: Captain Wick Faction: Wildfire Level: ∞
| Subject: Re: [FNV] Best Mods? Sat 25 Mar 2017 - 21:57 | |
| These are the ones that I use a lot: - Spoiler:
Hitman Animations (i customized mine so it would work properly with other weapons) FNV Realistic Wasteland Lighting Interior Lighting Overhaul Weapon Mods Expanded Essential Visual Enhancements AKs and AR15 Weapons Pack NCR Ultimate Overhaul GreaterKhans Wasteland Clothing Hires DFB Dynamic Crosshair More Realistic Aiming Sneak and Ironsight Foley Improved SFX with WMX Patch Weapons Sound Compilation GUN ADAM Reborn Caesar's New Regime Vurts Flora Overhaul OJO Bueno Texture Pack Textures Over Time NMC Texture Pack Mojave Nights Immersive Recoil 2.0 w/o Energy Weapons DarnUI4 w/o Map Markers Pipboy 2500 with Nuka Pipboy Textures
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gentledamnspy
Posts : 394 Join date : 2016-03-20 Age : 25
Character sheet Name: Sharpshooter Faction: Freelance Level: 35
| Subject: Re: [FNV] Best Mods? Sun 26 Mar 2017 - 3:29 | |
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Nukacide
Posts : 550 Join date : 2017-03-04 Location : ᴅᴏᴡɴ ᴜɴᴅᴇʀ
Character sheet Name: ʜᴀᴡᴋ Faction: ᴍᴇʀᴄᴇɴᴀʀʏ Level: ∞
| Subject: Re: [FNV] Best Mods? Sun 26 Mar 2017 - 3:32 | |
| @gentledamnspy @LightSabersEdge On that note on a modded game's stability, I recommend getting LOOT and FNVedit. LOOT sorts out the load order for you ensuring that no mods conflict with each other. FNVedit helps you manually create merge patchs for mods which also helps with conflicting mods. _________________ |
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LightSabersEdge
Posts : 637 Join date : 2017-02-07 Location : United States
Character sheet Name: Tecon Faction: Mandalorians Level: 88
| Subject: Re: [FNV] Best Mods? Tue 28 Mar 2017 - 0:16 | |
| Do any of you know of a big weapon pack? I saw one when I was looking a while ago but I don't remember the name. _________________ |
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erebamagi_10
Posts : 285 Join date : 2016-05-30 Age : 39 Location : Close to the Madness
| Subject: Re: [FNV] Best Mods? Tue 28 Mar 2017 - 1:02 | |
| for the best waepon packs i'd go with millenias pack and fallout classic waepons. you will havw lots more to shoot and a lot more weapons shot at you. _________________ chown -R US ./Base
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saibot79
Posts : 4 Join date : 2014-09-14 Age : 29 Location : Helms Deep
| Subject: Re: [FNV] Best Mods? Wed 29 Mar 2017 - 5:49 | |
| Project Nevada (nexus) now you can sprint, slow down time with action points, throw grenades with a hotkey, and much, much more. It also has a bunch of customization options to tailor your game the way you want.
NMC's Texture Pack (nexus) The best HD texture overhaul for FNV
Nevada Skies (nexus) Great weather mod that adds a bunch of new weather types, from sand storms to rad storms to thunder storms it's fucking awesome.
New Vegas Bounties I and II (nexus) you basically accept contracts to kill bad guys, and the enemies get tougher as you progress
Definitely have to put Caesar's New Regime and NCR rearmament (both nexus) up there since it makes me want to take both factions seriously now, I can understand how it's not for everyone though. |
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Jewbacca
Posts : 74 Join date : 2016-01-18 Age : 31 Location : The Twilight Zone
Character sheet Name: Character Faction: Level:
| Subject: Re: [FNV] Best Mods? Wed 29 Mar 2017 - 10:37 | |
| Animation Project (nexus) Saxxon's Quest collection (Nexus) Autum Leaves (Nexus) Any and all of dragbody's armors (both GUN and Nexus) A world of pain (Nexus) Weapon mods expanded (Nexus) Unforgiving Combat (Nexus) Flora Overhaul (Nexus) Increased wasteland spawns (Nexus) Project Nevada (Nexus) Fallout New Vegas Redesigned (Nexus, read installation carefully)
Those are just off the top of my head, but they're essential for me. |
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Lilkrasdog
Posts : 246 Join date : 2014-02-25
Character sheet Name: Character Faction: Level:
| Subject: Re: [FNV] Best Mods? Thu 30 Mar 2017 - 0:51 | |
| The secret bunker mod on nexus by Xeonerable is one of my favorite house mods of all time.
Most everything else I use hase already been posted. |
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