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Stuttering problems on modded fallout new vegas | Stuttering problems on modded fallout new vegas | |
| Author | Message |
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LuLz.PedoBear
Posts : 7 Join date : 2017-02-27 Age : 33 Location : Acworth, Georgia
| Subject: Stuttering problems on modded fallout new vegas Sun Mar 05, 2017 7:30 pm | |
| :hello:I recently build my first gaming computer and wanted to play modded fallout. The game is stable in the sense of no crashing or long loading screens. The only real problem I have is that it stutters a lot in exteriors (interiors are fine) especially the sierra madre. I have tried everything possible like 4gb enabler, nvse stutter, and performance mods. Is there anything I can do hardware wise like within the scripts to maybe make it use more memory or something. I have a gtx 1050 and 12gb of ram and can play bf1 and bf4 on pretty high settings. Please help!
Staff Edit: Topic moved from Tech, Tools, Tutorials and Troubleshooting section to Fallout Troubleshooting section as this is a Fallout game related issue. Be more careful next time you create a topic and make sure you set it in the right section. no negative rep given
praising |
| | | ryan_fo_sho
Posts : 40 Join date : 2017-02-15 Age : 26 Location : Colorado
| Subject: Re: Stuttering problems on modded fallout new vegas Mon Mar 06, 2017 5:18 pm | |
| Have you modified your stutter remover ini file? I can send you mine to try out. Different configs can make a huge difference. _________________ - This is my Sig:
|
| | | GamerRaizen
Posts : 365 Join date : 2014-10-18 Age : 32 Location : NYC
Character sheet Name: Marcus Adeyemi Faction: Followers of the Apocalypse Level:
| Subject: Re: Stuttering problems on modded fallout new vegas Mon Mar 06, 2017 6:43 pm | |
| Do you have Vsync enabled?
Also, are you using any ENB's?
I'd definitely take a look at the stutter remover ini as well. _________________ "Unique stuff is the treasure burrowed between shit" -Luka |
| | | LuLz.PedoBear
Posts : 7 Join date : 2017-02-27 Age : 33 Location : Acworth, Georgia
| Subject: Re: Stuttering problems on modded fallout new vegas Wed Mar 08, 2017 8:28 pm | |
| I am using a end (old world enb) but that doesn't seem to be the issue its a rendering issue im thinking being that I get 60 fps until I start moving around and going past a certain location. I lowered the quality for nmc texture pack from large to small in hopes it would stop it from happening but no dice. |
| | | ryan_fo_sho
Posts : 40 Join date : 2017-02-15 Age : 26 Location : Colorado
| Subject: Re: Stuttering problems on modded fallout new vegas Wed Mar 08, 2017 9:13 pm | |
| Try replacing your stutter remover ini with this. data\nvse\plugins\sr_New_Vegas_Stutter_Remover.ini - Code:
-
Master = { _comment = You can turn on or off each distinct feature from here. bManageFPS = 1 bHookCriticalSections = 1 bHookLightCriticalSections = 1 bHookHashtables = 1 bReplaceHeap = 0 bReplaceGetTickCount = 1 bLogToConsole = 0 bFastExit = 1 bFlushLog = 1 iSchedulingResolution = 1 bReplaceRandom = 1 bExperimentalStuff = 0 iMainHookPoint = 1 } Experimental = { _comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm. _comment =other settings here you're probably better off not touching bReduceSleep = 0 iThreadsFixedToCPUs = 1 bSuppressRandomSeeding = 0 bBenchmarkHeap = 0 bAlternateHeapHooks = 0 iHeapMainBlockAddress = 0 } FPS_Management = { _comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2 bInject_iFPSClamp = 1 fMaximumFPS = 0 fMinimumFPS = 15 iFPS_Report_Period = 15000 fExtraSleepPercent =0.05 } GetTickCount = { _comment =This section is disabled by default - see Master/bReplaceGetTickCount bForceResolution = 1 bPreserveDC_Bias = 1 bPreserveHighFreqComponents = 0 bForceSync = 0 iSyncLimitMilliseconds = 50 } CriticalSections = { _comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly _comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below) _comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed bUseOverrides = 1 iDefaultMode = 3 iDefaultSpin = 1000 iStaggerLevel = 5 bEnableMessages = 1 bEnableProfiling = 0 } LightCriticalSections = { _comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work with bEnableProfiling = 0 bEnableMessages = 1 iDefaultMode = 3 iDefaultSpin = 1000 iStaggerLevel = 5 bFullHooks = 0 bUseOverrides = 0 } Heap = { _comment =This section is disabled by default - see Master/bReplaceHeap _comment =I recommend enabling it however. _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability _comment = It crashes instantly on Fallout3 last I remember checking _comment = It seems to work on Fallout: New Vegas ? _comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc _comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder _comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size) iHeapAlgorithm = 6 bEnableProfiling = 0 iHeapSize = 250 bEnableMessages = 0 bZeroAllocations = 0 } Hashtables = { bUseOverrides = 1 bEnableMessages = 0 bEnableExtraMessages = 0 bEnableProfiling = 0 } OverrideList = { CriticalSection = { CallerAddress = 0xA62B29 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 Version =FalloutNV 1.4.0.525 } CriticalSection = { CallerAddress = 0xA62B17 comment = Renderer+0x080, recommendation=fair (mode 2) or stagger (mode 3) or suppress (mode 5) Mode = 2 Version =FalloutNV 1.4.0.525 } CriticalSection = { CallerAddress = 0xA044FE comment = ?, recommendation=stagger (mode 3), maybe high spin? Mode = 3 Spin = 6000 Version =FalloutNV 1.4.0.525 } CriticalSection = { CallerAddress = 0xA5B577 comment = ?, recommendation=stagger (mode 3) Mode = 3 Version =FalloutNV 1.4.0.525 } CriticalSection = { CallerAddress = 0x4538F1 comment = ?, recommendation=fair (mode 2) Mode = 2 Version =FalloutNV 1.4.0.525 } HashtableEarly = { comment = vtable:0x01094e7c Address = 0x011F3358 OldSize = 37 NewSize = 8701 Version =FalloutNV 1.4.0.525 } HashtableEarly = { comment = vtable:0x01094e3c, caller 0x00A0D777, important during initial game loading? Address = 0x011F3308 OldSize = 37 NewSize = 371 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x0084B7AB, vtable 0x0107f494, may be active during loading? SizeAddress = 0x0084AB60 OldSize = 37 NewSize = 117 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x004746BB SizeAddress = 0x00473F69 OldSize = 1001 NewSize = 5005 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x0058911b SizeAddress = 0x00582CA2 OldSize = 37 NewSize = 119 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x0058911b SizeAddress = 0x00587AC9 OldSize = 37 NewSize = 43 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x0058921B SizeAddress = 0x00582CEF OldSize = 37 NewSize = 49 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x0058931b SizeAddress = 0x00582D64 OldSize = 37 NewSize = 31 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x0058931b SizeAddress = 0x00583F90 OldSize = 7001 NewSize = 7001 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x0058931b SizeAddress = 0x00583FF6 OldSize = 701 NewSize = 1703 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x006b7f0b SizeAddress = 0x006B5C76 OldSize = 10009 NewSize = 10009 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x006B81BB SizeAddress = 0x006B7A30 OldSize = 1009 NewSize = 2809 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x006c62bb - this one is important SizeAddress = 0x006C02F8 OldSize = 37 NewSize = 121 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x006c62bb SizeAddress = 0x006C035F OldSize = 37 NewSize = 95 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x006c62bb SizeAddress = 0x006C0397 OldSize = 37 NewSize = 97 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x006c6b6b SizeAddress = 0x006C03AB OldSize = 37 NewSize = 89 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x006e213b SizeAddress = 0x006E13AF OldSize = 37 NewSize = 53 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00845BEB SizeAddress = 0x00845558 OldSize = 5039 NewSize = 7049 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x006e213b SizeAddress = 0x008470FA OldSize = 37 NewSize = 55 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x006e213b SizeAddress = 0x00846FFB OldSize = 5039 NewSize = 5031 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x006e213b SizeAddress = 0x0084703E OldSize = 37 NewSize = 57 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x006e213b SizeAddress = 0x00848072 OldSize = 5039 NewSize = 12041 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00558F0B SizeAddress = 0x00544FA7 OldSize = 37 NewSize = 39 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =also caller 0x00558F0B SizeAddress = 0x00544FC9 OldSize = 37 NewSize = 29 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =address 0x011F6F44, should be caller 0x00AE7BA7, but showing up as NULL SizeAddress = 0x00AD9169 OldSize = 37 NewSize = 111 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =address 0x011F6F54, should be caller 0x00AE7C27, but showing up as NULL SizeAddress = 0x00AD9189 OldSize = 37 NewSize = 111 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =address 0x011F6F64, should be caller 0x00AE7C27, but showing up as NULL SizeAddress = 0x00AD91A9 OldSize = 37 NewSize = 111 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =address 0x011F6F74, should be caller 0x00AE7CA7, but showing up as NULL SizeAddress = 0x00AD91CC OldSize = 37 NewSize = 39 WordBits = 8 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00a2f00b, multiplied by 4 SizeAddress = 0x00A2EFDF OldSize = 148 NewSize = 604 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00a2f00b, must be 1/4th of the preceding one SizeAddress = 0x00A2EFED OldSize = 37 NewSize = 151 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00a660e2, multiplied by 4 SizeAddress = 0x00A660B7 OldSize = 236 NewSize = 636 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00a660e2, must be 1/4th of the preceding one SizeAddress = 0x00A660C4 OldSize = 59 NewSize = 159 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00B61872, multiplied by 4 SizeAddress = 0x00B61841 OldSize = 404 NewSize = 1204 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00B61872, must be 1/4th of the preceding one SizeAddress = 0x00B61854 OldSize = 101 NewSize = 301 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00B7FFA8, multiplied by 4 SizeAddress = 0x00B7FF73 OldSize = 148 NewSize = 988 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00B7FFA8, must be 1/4th of the preceding one SizeAddress = 0x00B7FF85 OldSize = 37 NewSize = 247 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00b9a61b, multiplied by 4 SizeAddress = 0x00B9A5EB OldSize = 148 NewSize = 628 Version =FalloutNV 1.4.0.525 } Hashtable = { comment =caller 0x00b9a61b, must be 1/4th of the preceding one SizeAddress = 0x00B9A5FD OldSize = 37 NewSize = 157 Version =FalloutNV 1.4.0.525 } CriticalSection = { CallerAddress = 0xA5D9F7 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 Version =FalloutNV 1.3.0.452 } CriticalSection = { CallerAddress = 0xA5FA67 comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5) Mode = 2 Version =FalloutNV 1.3.0.452 } CriticalSection = { CallerAddress = 0xA5D9F7 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 Version =FalloutNV 1.2.0.352 } CriticalSection = { CallerAddress = 0xA5D9E5 comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5) Mode = 2 Version =FalloutNV 1.2.0.352 } CriticalSection = { CallerAddress = 0xA5DB09 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 Version =FalloutNV 1.2.0.314 } CriticalSection = { CallerAddress = 0xA5DAF7 comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5) Mode = 2 Version =FalloutNV 1.2.0.314 } CriticalSection = { CallerAddress = 0x9FF32E comment = ???, recommendation=stagger (mode 3) Mode = 3 Version =FalloutNV 1.2.0.314 } CriticalSection = { CallerAddress = 0xAFCE77 comment = ???, recommendation=stagger (mode 3) Mode = 3 Version =FalloutNV 1.2.0.314 } CriticalSection = { CallerAddress = 0xAD40E8 comment = ???, recommendation=??? Version =FalloutNV 1.2.0.314 } CriticalSection = { CallerAddress = 0xA56607 comment = ???, recommendation=stagger (mode 3) Mode = 3 Version =FalloutNV 1.2.0.314 } HashtableEarlyIndirect = { comment =vtable 0x010169C8 Address = 0x011BE3C0 OldSize = 131213 NewSize = 161219 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x004AFA4B SizeAddress = 0x4ACBA7 OldSize = 257 NewSize = 307 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0x4EE211 OldSize = 257 NewSize = 311 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0x652607 OldSize = 257 NewSize = 313 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0x8724C4 OldSize = 257 NewSize = 317 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0xA586F8 OldSize = 257 NewSize = 319 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0xB525E9 OldSize = 257 NewSize = 323 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0xB65467 OldSize = 257 NewSize = 329 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x004AFA4B SizeAddress = 0xCB4F06 OldSize = 257 NewSize = 331 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x006B670B SizeAddress = 0x6B6030 OldSize = 1009 NewSize = 2501 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x006E01DB SizeAddress = 0x84441B OldSize = 5039 NewSize = 51121 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x006E01DB SizeAddress = 0x845492 OldSize = 5039 NewSize = 52213 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x0084302B SizeAddress = 0x842958 OldSize = 5039 NewSize = 70103 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x0084FF9B, max 127 SizeAddress = 0x84F698 OldSize = 37 NewSize = 121 WordBits = 8 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x0085014B, max 127 SizeAddress = 0x84F917 OldSize = 37 NewSize = 121 WordBits = 8 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x0085024B, max 127 SizeAddress = 0x84F937 OldSize = 37 NewSize = 121 WordBits = 8 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x008604AB SizeAddress = 0x851D28 OldSize = 5039 NewSize = 5039 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00A61082, 1 of 2, multiplied by 4 SizeAddress = 0xA61057 OldSize = 236 NewSize = 1172 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00A61082, 2 of 2 SizeAddress = 0xA61064 OldSize = 59 NewSize = 293 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00A29ECB, 1 of 2, multiplied by 4 SizeAddress = 0xA29E9F OldSize = 148 NewSize = 1604 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00A29ECB, 2 of 2 SizeAddress = 0xA29EAD OldSize = 37 NewSize = 401 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00AE25F7, max 127 SizeAddress = 0xAD4009 OldSize = 37 NewSize = 71 WordBits = 8 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00AE2677, max 127 SizeAddress = 0xAD4029 OldSize = 37 NewSize = 73 WordBits = 8 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =also caller 0x00AE2677, max 127 SizeAddress = 0xAD4049 OldSize = 37 NewSize = 79 WordBits = 8 Version =FalloutNV 1.2.0.314 } Hashtable = { comment =caller 0x00AE26F7, max 127 SizeAddress = 0xAD406C OldSize = 37 NewSize = 81 WordBits = 8 Version =FalloutNV 1.2.0.314 } CriticalSection = { CallerAddress = 0xA5D129 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 Version =FalloutNV 1.2.0.285 } CriticalSection = { CallerAddress = 0xA5D117 comment = Renderer+0x080, recommendation=fair (mode 2) Mode = 2 Spin = 1500 Version =FalloutNV 1.2.0.285 } CriticalSection = { CallerAddress = 0xFACB0E comment = high contention CS, recommendation=stagger (mode 3) Mode = 3 Spin = 1500 Version =FalloutNV 1.2.0.285 } CriticalSection = { CallerAddress = 0x6805A1 comment = unknown set of CSes, recommendationfair (mode 2) Mode = 2 Version =FalloutNV 1.2.0.285 } CriticalSection = { CallerAddress = 0xAA3302 comment = unkown CS, recommendation=fair (mode 2) Mode = 2 Version =FalloutNV 1.2.0.285 } }
_________________ - This is my Sig:
|
| | | LuLz.PedoBear
Posts : 7 Join date : 2017-02-27 Age : 33 Location : Acworth, Georgia
| Subject: Re: Stuttering problems on modded fallout new vegas Wed Mar 08, 2017 9:28 pm | |
| I found a fix it was with dx11 fix I used the .dll and now it isn't bad as it was. |
| | | ryan_fo_sho
Posts : 40 Join date : 2017-02-15 Age : 26 Location : Colorado
| Subject: Re: Stuttering problems on modded fallout new vegas Wed Mar 08, 2017 9:32 pm | |
| word. dx11 always causes enb problems for me on windows 10. _________________ - This is my Sig:
|
| | | LuLz.PedoBear
Posts : 7 Join date : 2017-02-27 Age : 33 Location : Acworth, Georgia
| Subject: Re: Stuttering problems on modded fallout new vegas Wed Mar 08, 2017 10:13 pm | |
| I had to use the injector version but after that the enb and game worked fine. |
| | | cyber_funk
Posts : 214 Join date : 2017-03-26
| Subject: Re: Stuttering problems on modded fallout new vegas Thu Mar 30, 2017 5:49 am | |
| So when stutter remover fails and it's not an issue of low-end hardware, this is something that seemed to always work for me:
My Documents/My Games/Fallout New Vegas > FalloutPrefs.ini > bGamePadRumble=1 Change the 1 to a 0
Hope this helped! |
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