Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
Mask money Metal power hunk suit vault Gear boomers commonwealth ghost Duty leon boom Resident riot marvel NPCs body dead Reforged space khan Superpele clone Ryse
Latest topics
» R.S.A. Weapons question
Stuttering problems on modded fallout new vegas Emptyby gtp_750 Tue Nov 19, 2024 2:30 am

» Hello - Fo4/76 player
Stuttering problems on modded fallout new vegas Emptyby 3doutlaw Sat Nov 16, 2024 8:28 pm

» Hey everyone
Stuttering problems on modded fallout new vegas Emptyby FentaBerry Wed Nov 13, 2024 11:29 pm

» [FNV] Question about Rainbow Six Siege armor set
Stuttering problems on modded fallout new vegas Emptyby IzzBee Wed Nov 13, 2024 1:54 pm

» I made a detailed map for Fallout 1 & 2 remakes!
Stuttering problems on modded fallout new vegas Emptyby railroadbill Wed Nov 13, 2024 2:29 am

» Tammy's Introduction (Making a PA port)
Stuttering problems on modded fallout new vegas Emptyby Leviatan Sat Nov 09, 2024 1:36 am

» OICW Mod for New Vegas
Stuttering problems on modded fallout new vegas Emptyby DavidW75 Tue Oct 22, 2024 11:37 pm

» Looking for Gta 5 xbox one modded account
Stuttering problems on modded fallout new vegas Emptyby salman0786 Tue Oct 08, 2024 3:47 pm

» [FNV] Flickering Landscape Textures
Stuttering problems on modded fallout new vegas Emptyby zliu313 Fri Oct 04, 2024 1:33 pm

» Best Site Ever!
Stuttering problems on modded fallout new vegas Emptyby WasteNinja88 Sun Sep 29, 2024 4:38 am

» Weird bug or glitch with Console Command. [FNV]
Stuttering problems on modded fallout new vegas Emptyby nickenicole47 Tue Sep 24, 2024 6:11 pm

» Suggestions on npc mod that Blends with dragbodys mod?
Stuttering problems on modded fallout new vegas Emptyby ilovebees.com Sun Sep 22, 2024 5:31 am

» [FNV] Right Mouse Button Zoom/ADS Bug
Stuttering problems on modded fallout new vegas Emptyby Lankychazz2009 Sun Sep 22, 2024 3:20 am

» (FO4) FO76 BOS Objects
Stuttering problems on modded fallout new vegas Emptyby campesino.p Sat Sep 21, 2024 8:53 pm

» [FNV] Dragbody's FO4 Power Armors bug.
Stuttering problems on modded fallout new vegas Emptyby Lankychazz2009 Thu Sep 19, 2024 1:34 pm

» Fallout: New Vegas "Pizza Boy" Mod
Stuttering problems on modded fallout new vegas Emptyby MrMistyEyed2 Tue Sep 10, 2024 12:15 am

» Here Are Some Of The Best Mods From GunNetwork
Stuttering problems on modded fallout new vegas Emptyby Abyssfer Sun Sep 08, 2024 9:02 am

» Saying hi after two years
Stuttering problems on modded fallout new vegas Emptyby spiralsandspirals Wed Aug 28, 2024 11:39 pm

» Looking for an alternative to Nexus
Stuttering problems on modded fallout new vegas Emptyby freakoverse Fri Aug 23, 2024 9:50 am

» fallout 4 mods
Stuttering problems on modded fallout new vegas Emptyby salientguitar4 Mon Aug 19, 2024 4:47 pm

November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar
_
November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar

Share
 

 Stuttering problems on modded fallout new vegas

View previous topic View next topic Go down 
AuthorMessage
LuLz.PedoBear

LuLz.PedoBear

Posts : 7
Join date : 2017-02-27
Age : 34
Location : Acworth, Georgia

Stuttering problems on modded fallout new vegas Empty
PostSubject: Stuttering problems on modded fallout new vegas   Stuttering problems on modded fallout new vegas EmptyMon Mar 06, 2017 1:30 am

:hello:I recently build my first gaming computer and wanted to play modded fallout. The game is stable in the sense of no crashing or long loading screens. The only real problem I have is that it stutters a lot in exteriors (interiors are fine) especially the sierra madre. I have tried everything possible like 4gb enabler, nvse stutter, and performance mods. Is there anything I can do hardware wise like within the scripts to maybe make it use more memory or something. I have a gtx 1050 and 12gb of ram and can play bf1 and bf4 on pretty high settings. Please help!


Staff Edit: Topic moved from Tech, Tools, Tutorials and Troubleshooting section to Fallout Troubleshooting section as this is a Fallout game related issue. Be more careful next time you create a topic and make sure you set it in the right section. no negative rep given

praising
Back to top Go down
ryan_fo_sho

ryan_fo_sho

Posts : 40
Join date : 2017-02-15
Age : 26
Location : Colorado

Stuttering problems on modded fallout new vegas Empty
PostSubject: Re: Stuttering problems on modded fallout new vegas   Stuttering problems on modded fallout new vegas EmptyMon Mar 06, 2017 11:18 pm

Have you modified your stutter remover ini file? I can send you mine to try out. Different configs can make a huge difference.

_________________
This is my Sig:
Back to top Go down
GamerRaizen

GamerRaizen

Posts : 365
Join date : 2014-10-19
Age : 32
Location : NYC

Character sheet
Name: Marcus Adeyemi
Faction: Followers of the Apocalypse
Level:

Stuttering problems on modded fallout new vegas Empty
PostSubject: Re: Stuttering problems on modded fallout new vegas   Stuttering problems on modded fallout new vegas EmptyTue Mar 07, 2017 12:43 am

Do you have Vsync enabled?

Also, are you using any ENB's?

I'd definitely take a look at the stutter remover ini as well.

_________________
"Unique stuff is the treasure burrowed between shit"
-Luka

MorningCoffee
Back to top Go down
LuLz.PedoBear

LuLz.PedoBear

Posts : 7
Join date : 2017-02-27
Age : 34
Location : Acworth, Georgia

Stuttering problems on modded fallout new vegas Empty
PostSubject: Re: Stuttering problems on modded fallout new vegas   Stuttering problems on modded fallout new vegas EmptyThu Mar 09, 2017 2:28 am

I am using a end (old world enb) but that doesn't seem to be the issue its a rendering issue im thinking being that I get 60 fps until I start moving around and going past a certain location. I lowered the quality for nmc texture pack from large to small in hopes it would stop it from happening but no dice.
Back to top Go down
ryan_fo_sho

ryan_fo_sho

Posts : 40
Join date : 2017-02-15
Age : 26
Location : Colorado

Stuttering problems on modded fallout new vegas Empty
PostSubject: Re: Stuttering problems on modded fallout new vegas   Stuttering problems on modded fallout new vegas EmptyThu Mar 09, 2017 3:13 am

Try replacing your stutter remover ini with this.
data\nvse\plugins\sr_New_Vegas_Stutter_Remover.ini
Code:
Master = {
   _comment = You can turn on or off each distinct feature from here.
   bManageFPS = 1
   bHookCriticalSections = 1
   bHookLightCriticalSections = 1
   bHookHashtables = 1
   bReplaceHeap = 0
   bReplaceGetTickCount = 1
   bLogToConsole = 0
   bFastExit = 1
   bFlushLog = 1
   iSchedulingResolution = 1
   bReplaceRandom = 1
   bExperimentalStuff = 0
   iMainHookPoint = 1
}
Experimental = {
   _comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1.  > 1 is a bad idea atm.
   _comment =other settings here you're probably better off not touching
   bReduceSleep = 0
   iThreadsFixedToCPUs = 1
   bSuppressRandomSeeding = 0
   bBenchmarkHeap = 0
   bAlternateHeapHooks = 0
   iHeapMainBlockAddress = 0
}
FPS_Management = {
   _comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2
   bInject_iFPSClamp = 1
   fMaximumFPS =  0
   fMinimumFPS = 15
   iFPS_Report_Period = 15000
   fExtraSleepPercent =0.05
}
GetTickCount = {
   _comment =This section is disabled by default - see Master/bReplaceGetTickCount
   bForceResolution = 1
   bPreserveDC_Bias = 1
   bPreserveHighFreqComponents = 0
   bForceSync = 0
   iSyncLimitMilliseconds = 50
}
CriticalSections = {
   _comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly
   _comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)
   _comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed
   bUseOverrides = 1
   iDefaultMode = 3
   iDefaultSpin = 1000
   iStaggerLevel = 5
   bEnableMessages = 1
   bEnableProfiling = 0
}
LightCriticalSections = {
   _comment =LCS stuff is like CS stuff, but with a Bethesda implementation.  And inlined sometimes, so difficult for me to work with
   bEnableProfiling = 0
   bEnableMessages = 1
   iDefaultMode = 3
   iDefaultSpin = 1000
   iStaggerLevel = 5
   bFullHooks = 0
   bUseOverrides = 0
}
Heap = {
   _comment =This section is disabled by default - see Master/bReplaceHeap
   _comment =I recommend enabling it however. 
   _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability
   _comment = It crashes instantly on Fallout3 last I remember checking
   _comment = It seems to work on Fallout: New Vegas ?
   _comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc
   _comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder
   _comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)
   iHeapAlgorithm = 6
   bEnableProfiling = 0
   iHeapSize = 250
   bEnableMessages = 0
   bZeroAllocations = 0
}
Hashtables = {
   bUseOverrides = 1
   bEnableMessages = 0
   bEnableExtraMessages = 0
   bEnableProfiling = 0
}
OverrideList = {
   CriticalSection = {
      CallerAddress = 0xA62B29
      comment = Renderer+0x180, recommendation=suppress (mode 5)
      Mode = 5
      Version =FalloutNV 1.4.0.525
   }
   CriticalSection = {
      CallerAddress = 0xA62B17
      comment = Renderer+0x080, recommendation=fair (mode 2) or stagger (mode 3) or suppress (mode 5)
      Mode = 2
      Version =FalloutNV 1.4.0.525
   }
   CriticalSection = {
      CallerAddress = 0xA044FE
      comment = ?, recommendation=stagger (mode 3), maybe high spin?
      Mode = 3
      Spin = 6000
      Version =FalloutNV 1.4.0.525
   }
   CriticalSection = {
      CallerAddress = 0xA5B577
      comment = ?, recommendation=stagger (mode 3)
      Mode = 3
      Version =FalloutNV 1.4.0.525
   }
   CriticalSection = {
      CallerAddress = 0x4538F1
      comment = ?, recommendation=fair (mode 2)
      Mode = 2
      Version =FalloutNV 1.4.0.525
   }
   HashtableEarly = {
      comment = vtable:0x01094e7c
      Address = 0x011F3358
      OldSize = 37
      NewSize = 8701
      Version =FalloutNV 1.4.0.525
   }
   HashtableEarly = {
      comment = vtable:0x01094e3c, caller 0x00A0D777, important during initial game loading?
      Address = 0x011F3308
      OldSize = 37
      NewSize = 371
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x0084B7AB, vtable 0x0107f494, may be active during loading?
      SizeAddress = 0x0084AB60
      OldSize = 37
      NewSize = 117
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x004746BB
      SizeAddress = 0x00473F69
      OldSize = 1001
      NewSize = 5005
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x0058911b
      SizeAddress = 0x00582CA2
      OldSize = 37
      NewSize = 119
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x0058911b
      SizeAddress = 0x00587AC9
      OldSize = 37
      NewSize = 43
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x0058921B
      SizeAddress = 0x00582CEF
      OldSize = 37
      NewSize = 49
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x0058931b
      SizeAddress = 0x00582D64
      OldSize = 37
      NewSize = 31
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x0058931b
      SizeAddress = 0x00583F90
      OldSize = 7001
      NewSize = 7001
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x0058931b
      SizeAddress = 0x00583FF6
      OldSize = 701
      NewSize = 1703
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x006b7f0b
      SizeAddress = 0x006B5C76
      OldSize = 10009
      NewSize = 10009
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x006B81BB
      SizeAddress = 0x006B7A30
      OldSize = 1009
      NewSize = 2809
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x006c62bb - this one is important
      SizeAddress = 0x006C02F8
      OldSize = 37
      NewSize = 121
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x006c62bb
      SizeAddress = 0x006C035F
      OldSize = 37
      NewSize = 95
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x006c62bb
      SizeAddress = 0x006C0397
      OldSize = 37
      NewSize = 97
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x006c6b6b
      SizeAddress = 0x006C03AB
      OldSize = 37
      NewSize = 89
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x006e213b
      SizeAddress = 0x006E13AF
      OldSize = 37
      NewSize = 53
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00845BEB
      SizeAddress = 0x00845558
      OldSize = 5039
      NewSize = 7049
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x006e213b
      SizeAddress = 0x008470FA
      OldSize = 37
      NewSize = 55
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x006e213b
      SizeAddress = 0x00846FFB
      OldSize = 5039
      NewSize = 5031
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x006e213b
      SizeAddress = 0x0084703E
      OldSize = 37
      NewSize = 57
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x006e213b
      SizeAddress = 0x00848072
      OldSize = 5039
      NewSize = 12041
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00558F0B
      SizeAddress = 0x00544FA7
      OldSize = 37
      NewSize = 39
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x00558F0B
      SizeAddress = 0x00544FC9
      OldSize = 37
      NewSize = 29
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =address 0x011F6F44, should be caller 0x00AE7BA7, but showing up as NULL
      SizeAddress = 0x00AD9169
      OldSize = 37
      NewSize = 111
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =address 0x011F6F54, should be caller 0x00AE7C27, but showing up as NULL
      SizeAddress = 0x00AD9189
      OldSize = 37
      NewSize = 111
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =address 0x011F6F64, should be caller 0x00AE7C27, but showing up as NULL
      SizeAddress = 0x00AD91A9
      OldSize = 37
      NewSize = 111
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =address 0x011F6F74, should be caller 0x00AE7CA7, but showing up as NULL
      SizeAddress = 0x00AD91CC
      OldSize = 37
      NewSize = 39
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00a2f00b, multiplied by 4
      SizeAddress = 0x00A2EFDF
      OldSize = 148
      NewSize = 604
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00a2f00b, must be 1/4th of the preceding one
      SizeAddress = 0x00A2EFED
      OldSize = 37
      NewSize = 151
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00a660e2, multiplied by 4
      SizeAddress = 0x00A660B7
      OldSize = 236
      NewSize = 636
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00a660e2, must be 1/4th of the preceding one
      SizeAddress = 0x00A660C4
      OldSize = 59
      NewSize = 159
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00B61872, multiplied by 4
      SizeAddress = 0x00B61841
      OldSize = 404
      NewSize = 1204
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00B61872, must be 1/4th of the preceding one
      SizeAddress = 0x00B61854
      OldSize = 101
      NewSize = 301
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00B7FFA8, multiplied by 4
      SizeAddress = 0x00B7FF73
      OldSize = 148
      NewSize = 988
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00B7FFA8, must be 1/4th of the preceding one
      SizeAddress = 0x00B7FF85
      OldSize = 37
      NewSize = 247
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00b9a61b, multiplied by 4
      SizeAddress = 0x00B9A5EB
      OldSize = 148
      NewSize = 628
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00b9a61b, must be 1/4th of the preceding one
      SizeAddress = 0x00B9A5FD
      OldSize = 37
      NewSize = 157
      Version =FalloutNV 1.4.0.525
   }
   CriticalSection = {
      CallerAddress = 0xA5D9F7
      comment = Renderer+0x180, recommendation=suppress (mode 5)
      Mode = 5
      Version =FalloutNV 1.3.0.452
   }
   CriticalSection = {
      CallerAddress = 0xA5FA67
      comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)
      Mode = 2
      Version =FalloutNV 1.3.0.452
   }
   CriticalSection = {
      CallerAddress = 0xA5D9F7
      comment = Renderer+0x180, recommendation=suppress (mode 5)
      Mode = 5
      Version =FalloutNV 1.2.0.352
   }
   CriticalSection = {
      CallerAddress = 0xA5D9E5
      comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)
      Mode = 2
      Version =FalloutNV 1.2.0.352
   }
   CriticalSection = {
      CallerAddress = 0xA5DB09
      comment = Renderer+0x180, recommendation=suppress (mode 5)
      Mode = 5
      Version =FalloutNV 1.2.0.314
   }
   CriticalSection = {
      CallerAddress = 0xA5DAF7
      comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)
      Mode = 2
      Version =FalloutNV 1.2.0.314
   }
   CriticalSection = {
      CallerAddress = 0x9FF32E
      comment = ???, recommendation=stagger (mode 3)
      Mode = 3
      Version =FalloutNV 1.2.0.314
   }
   CriticalSection = {
      CallerAddress = 0xAFCE77
      comment = ???, recommendation=stagger (mode 3)
      Mode = 3
      Version =FalloutNV 1.2.0.314
   }
   CriticalSection = {
      CallerAddress = 0xAD40E8
      comment = ???, recommendation=???
      Version =FalloutNV 1.2.0.314
   }
   CriticalSection = {
      CallerAddress = 0xA56607
      comment = ???, recommendation=stagger (mode 3)
      Mode = 3
      Version =FalloutNV 1.2.0.314
   }
   HashtableEarlyIndirect = {
      comment =vtable 0x010169C8
      Address = 0x011BE3C0
      OldSize = 131213
      NewSize = 161219
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =caller 0x004AFA4B
      SizeAddress = 0x4ACBA7
      OldSize = 257
      NewSize = 307
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =also caller 0x004AFA4B
      SizeAddress = 0x4EE211
      OldSize = 257
      NewSize = 311
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =also caller 0x004AFA4B
      SizeAddress = 0x652607
      OldSize = 257
      NewSize = 313
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =also caller 0x004AFA4B
      SizeAddress = 0x8724C4
      OldSize = 257
      NewSize = 317
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =also caller 0x004AFA4B
      SizeAddress = 0xA586F8
      OldSize = 257
      NewSize = 319
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =also caller 0x004AFA4B
      SizeAddress = 0xB525E9
      OldSize = 257
      NewSize = 323
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =also caller 0x004AFA4B
      SizeAddress = 0xB65467
      OldSize = 257
      NewSize = 329
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =also caller 0x004AFA4B
      SizeAddress = 0xCB4F06
      OldSize = 257
      NewSize = 331
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =caller 0x006B670B
      SizeAddress = 0x6B6030
      OldSize = 1009
      NewSize = 2501
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =caller 0x006E01DB
      SizeAddress = 0x84441B
      OldSize = 5039
      NewSize = 51121
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =also caller 0x006E01DB
      SizeAddress = 0x845492
      OldSize = 5039
      NewSize = 52213
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =caller 0x0084302B
      SizeAddress = 0x842958
      OldSize = 5039
      NewSize = 70103
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =caller 0x0084FF9B, max 127
      SizeAddress = 0x84F698
      OldSize = 37
      NewSize = 121
      WordBits = 8
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =caller 0x0085014B, max 127
      SizeAddress = 0x84F917
      OldSize = 37
      NewSize = 121
      WordBits = 8
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =caller 0x0085024B, max 127
      SizeAddress = 0x84F937
      OldSize = 37
      NewSize = 121
      WordBits = 8
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =caller 0x008604AB
      SizeAddress = 0x851D28
      OldSize = 5039
      NewSize = 5039
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =caller 0x00A61082, 1 of 2, multiplied by 4
      SizeAddress = 0xA61057
      OldSize = 236
      NewSize = 1172
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =caller 0x00A61082, 2 of 2
      SizeAddress = 0xA61064
      OldSize = 59
      NewSize = 293
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =caller 0x00A29ECB, 1 of 2, multiplied by 4
      SizeAddress = 0xA29E9F
      OldSize = 148
      NewSize = 1604
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =caller 0x00A29ECB, 2 of 2
      SizeAddress = 0xA29EAD
      OldSize = 37
      NewSize = 401
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =caller 0x00AE25F7, max 127
      SizeAddress = 0xAD4009
      OldSize = 37
      NewSize = 71
      WordBits = 8
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =caller 0x00AE2677, max 127
      SizeAddress = 0xAD4029
      OldSize = 37
      NewSize = 73
      WordBits = 8
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =also caller 0x00AE2677, max 127
      SizeAddress = 0xAD4049
      OldSize = 37
      NewSize = 79
      WordBits = 8
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =caller 0x00AE26F7, max 127
      SizeAddress = 0xAD406C
      OldSize = 37
      NewSize = 81
      WordBits = 8
      Version =FalloutNV 1.2.0.314
   }
   CriticalSection = {
      CallerAddress = 0xA5D129
      comment = Renderer+0x180, recommendation=suppress (mode 5)
      Mode = 5
      Version =FalloutNV 1.2.0.285
   }
   CriticalSection = {
      CallerAddress = 0xA5D117
      comment = Renderer+0x080, recommendation=fair (mode 2)
      Mode = 2
      Spin = 1500
      Version =FalloutNV 1.2.0.285
   }
   CriticalSection = {
      CallerAddress = 0xFACB0E
      comment = high contention CS, recommendation=stagger (mode 3)
      Mode = 3
      Spin = 1500
      Version =FalloutNV 1.2.0.285
   }
   CriticalSection = {
      CallerAddress = 0x6805A1
      comment = unknown set of CSes, recommendationfair (mode 2)
      Mode = 2
      Version =FalloutNV 1.2.0.285
   }
   CriticalSection = {
      CallerAddress = 0xAA3302
      comment = unkown CS, recommendation=fair (mode 2)
      Mode = 2
      Version =FalloutNV 1.2.0.285
   }
}

_________________
This is my Sig:
Back to top Go down
LuLz.PedoBear

LuLz.PedoBear

Posts : 7
Join date : 2017-02-27
Age : 34
Location : Acworth, Georgia

Stuttering problems on modded fallout new vegas Empty
PostSubject: Re: Stuttering problems on modded fallout new vegas   Stuttering problems on modded fallout new vegas EmptyThu Mar 09, 2017 3:28 am

I found a fix it was with dx11 fix I used the .dll and now it isn't bad as it was.
Back to top Go down
ryan_fo_sho

ryan_fo_sho

Posts : 40
Join date : 2017-02-15
Age : 26
Location : Colorado

Stuttering problems on modded fallout new vegas Empty
PostSubject: Re: Stuttering problems on modded fallout new vegas   Stuttering problems on modded fallout new vegas EmptyThu Mar 09, 2017 3:32 am

word. dx11 always causes enb problems for me on windows 10.

_________________
This is my Sig:
Back to top Go down
LuLz.PedoBear

LuLz.PedoBear

Posts : 7
Join date : 2017-02-27
Age : 34
Location : Acworth, Georgia

Stuttering problems on modded fallout new vegas Empty
PostSubject: Re: Stuttering problems on modded fallout new vegas   Stuttering problems on modded fallout new vegas EmptyThu Mar 09, 2017 4:13 am

I had to use the injector version but after that the enb and game worked fine.
Back to top Go down
cyber_funk

cyber_funk

Posts : 214
Join date : 2017-03-26

Stuttering problems on modded fallout new vegas Empty
PostSubject: Re: Stuttering problems on modded fallout new vegas   Stuttering problems on modded fallout new vegas EmptyThu Mar 30, 2017 11:49 am

So when stutter remover fails and it's not an issue of low-end hardware, this is something that seemed to always work for me:

My Documents/My Games/Fallout New Vegas > FalloutPrefs.ini > bGamePadRumble=1
Change the 1 to a 0

Hope this helped!

_________________
Stuttering problems on modded fallout new vegas Snatch11Stuttering problems on modded fallout new vegas Snatch12Stuttering problems on modded fallout new vegas Snatch13
Back to top Go down
Sponsored content




Stuttering problems on modded fallout new vegas Empty
PostSubject: Re: Stuttering problems on modded fallout new vegas   Stuttering problems on modded fallout new vegas Empty

Back to top Go down
 

Stuttering problems on modded fallout new vegas

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Fallout New Vegas Stuttering And LOD Problems
» Problems with Fallout New Vegas Mods
» FO4 modded playthrough problems
» My Snapshots from Fallout New Vegas Modded!
» Most Trusted Companion

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-