Stay Connected |
GUNetwork
|
Latest topics | » OICW Mod for New Vegas by DavidW75 Tue Oct 22, 2024 7:37 pm
» Looking for Gta 5 xbox one modded account by salman0786 Tue Oct 08, 2024 11:47 am
» [FNV] Flickering Landscape Textures by zliu313 Fri Oct 04, 2024 9:33 am
» Best Site Ever! by WasteNinja88 Sun Sep 29, 2024 12:38 am
» Weird bug or glitch with Console Command. [FNV] by nickenicole47 Tue Sep 24, 2024 2:11 pm
» Suggestions on npc mod that Blends with dragbodys mod? by ilovebees.com Sun Sep 22, 2024 1:31 am
» [FNV] Right Mouse Button Zoom/ADS Bug by Lankychazz2009 Sat Sep 21, 2024 11:20 pm
» (FO4) FO76 BOS Objects by campesino.p Sat Sep 21, 2024 4:53 pm
» [FNV] Dragbody's FO4 Power Armors bug. by Lankychazz2009 Thu Sep 19, 2024 9:34 am
» Fallout: New Vegas "Pizza Boy" Mod by MrMistyEyed2 Mon Sep 09, 2024 8:15 pm
» Here Are Some Of The Best Mods From GunNetwork by Abyssfer Sun Sep 08, 2024 5:02 am
» Saying hi after two years by spiralsandspirals Wed Aug 28, 2024 7:39 pm
» Looking for an alternative to Nexus by freakoverse Fri Aug 23, 2024 5:50 am
» fallout 4 mods by salientguitar4 Mon Aug 19, 2024 12:47 pm
» [FNV] How to troubleshot infinite loading issues? by Abyssfer Wed Aug 14, 2024 12:28 pm
» Fnv Enable player control command by GenJohnWilliam Mon Aug 05, 2024 4:25 pm
» Problem with Dragbodies NCR overhaul by Lankychazz2009 Fri Aug 02, 2024 3:53 pm
» NCR Trooper Overhaul Armors with NCR Ultimate Overhaul by Abyssfer Thu Aug 01, 2024 3:29 pm
» Roland Deschain ist The Mysterious Stranger and other t by SpaceRanger Mon Jul 22, 2024 5:15 am
» Guns you want in Fallout by SpaceRanger Mon Jul 22, 2024 4:25 am
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
|
Real FPS from heavy modding | Real FPS from heavy modding | |
| Author | Message |
---|
shin8651
Posts : 50 Join date : 2017-01-30 Location : USA
| Subject: Real FPS from heavy modding Tue Feb 14, 2017 12:23 pm | |
| There are many people who claims 60FPS on a fully modded FNV, FO4, Skryim. I've modded all three games to their MAX graphics in 4K, animations, characters, NPC, quest mods, ENB the whole 9 yards. My FPS always falls into the 25-40 FPS range. Eventually having to optimize textures to 2k, 1k, removing NPC, script heavy mods just to gain additional FPS. A heavy load order = low FPS? I just want to know if I'm alone as I see a lot of people claim 60 + 120 FPS.
System: ================== Intel Core i7-4790K 4.4 GHz L SAMSUNG 850 EVO 500GB x 2 Thermaltake Core P5 ATX Open Frame ASUS Z97-PRO GAMER Seagate Barracuda 2TB G.SKILL Sniper Gaming Series 16GB Asus P287Q 28" WIN10 |
| | | c4in
Posts : 476 Join date : 2015-08-21
Character sheet Name: Curse Faction: Self Level: 50
| Subject: Re: Real FPS from heavy modding Tue Feb 14, 2017 12:58 pm | |
| I have a lot of mods, including ENB, graphical mods and HD texture packs. My average FPS is around 50 and total FPS ranges from ~40 to 60 depending the area I am in. Keep in mind that some ENB's are really performance heavy without optimisation. i54670k 3.40GHz GeForce GTX 760 4GB 8GB RAM - Image:
|
| | | momuse88
Posts : 321 Join date : 2014-11-06 Age : 36 Location : Tucson, AZ
Character sheet Name: Character Faction: Level:
| Subject: Re: Real FPS from heavy modding Tue Feb 14, 2017 1:22 pm | |
| So... first, it's probably a mistake for anyone to try and do a TOTAL overhaul regardless of their HW. As the number of loose files builds up (even for those textures that are supposedly more optimized than vanilla textures) the more overhead is involved in things like load times and texture streaming. The more mods you use you'll start to feel massive shudders when transitioning into new cells because it's the game engine trying to catch up to you, made difficult by the sheer overhead of having so many loose files to find on your drive as opposed to having a nice neat compressed archive. If you store the mods on your hard drive and not your solid state then you'll notice the stuttering more because read/write latency for hard drives is so much higher. And yes, the resolution for the mods does matter and how often they are being used in the game. One specific item that is only loaded into a cell once? Yeah, you could probably do 4k if your care that much. But then when every NPC and cabbage has 4k textures and you're walking through a city is when your VRAM will start to suffer. Really though, 2k and 1k textures should be fine for anyone. I would say to start with an ENB (which often makes vanilla textures look quite good) and then ONLY replace the textures that bug you the most.
Outside of graphic mods, it really is just an exercise in testing out mods thoroughly before moving on. I think people often get in a hurry and look through the modding guides saying, "Whoa, this looks cool, this looks cool..." and they are throwing all this stuff into their game all willy nilly without understanding how it's affecting their game. I have a pretty decent computer and I always have to be very choosey about which mods I'm using. So I load up the game and then I'll 'coc' myself to parts of the game that I know are very heavy (like city areas in Skyrim and FO4) and then I'll fly around very quickly to see how the game handles the mods and if I'm getting a ton of fps drops. Next, I'll go to a place like Riverwood and fly across the map from there to see how the game handles transitioning through exterior cells. If it doesn't stutter too much and doesn't crash then I'm probably in a good place. _________________
Last edited by momuse88 on Tue Feb 14, 2017 1:24 pm; edited 1 time in total |
| | | Heisenberg
Posts : 1457 Join date : 2016-12-16
Character sheet Name: Faction: Level:
| Subject: Re: Real FPS from heavy modding Tue Feb 14, 2017 1:23 pm | |
| I can run 4K textures, ENBs and basically every graphical mod out there.
The killer is not ENBs or textures, but it is GRASS. Dead version of Vurt's Flora Overhaul will do nothing in terms of performance, but it will if you install the FERTILE version. My game goes from solid 58-60 to 20-30 fps within a second of it rendering. Same goes with Skyrim. |
| | | c4in
Posts : 476 Join date : 2015-08-21
Character sheet Name: Curse Faction: Self Level: 50
| Subject: Re: Real FPS from heavy modding Tue Feb 14, 2017 1:29 pm | |
| Oh right, I totally forgot the nasty grass.
It's good to use Flora Overhaul dead version, I'm using it too. It totally kills your FPS when there is so much going on around you, all that grass swinging on the ground. _________________ Walking down an unknown road |
| | | KentuckyFT
Posts : 172 Join date : 2015-07-18 Location : That place with the name you can't remember
Character sheet Name: Faction: Level:
| Subject: Re: Real FPS from heavy modding Tue Feb 14, 2017 5:10 pm | |
| I used to have a HUGE problem with FPS in my Fallouts and Elder Scrolls games. I could barely walk down a street or heaven forbid try and get into combat. Any and all mods have to be taken out pretty much.
This single program changed all Bethesda games, and all games in general I had trouble with getting a decent FPS on.
http://www.nexusmods.com/newvegas/mods/51633/?
Give it a thorough read, watch the video, and install. It worked wonders for me, hopefully it can for you to. |
| | | c4in
Posts : 476 Join date : 2015-08-21
Character sheet Name: Curse Faction: Self Level: 50
| Subject: Re: Real FPS from heavy modding Tue Feb 14, 2017 6:33 pm | |
| - aybayb259 wrote:
- Give it a thorough read, watch the video, and install. It worked wonders for me, hopefully it can for you to.
When reading those posts in the mod page, it's full of people who had their game broken. I wonder how it's going to work. Personally I'm always pretty sceptical about everything which has even a slight chance to break my game / computer / whatever. 4GB patch is a good alternative to get your game work better. |
| | | KentuckyFT
Posts : 172 Join date : 2015-07-18 Location : That place with the name you can't remember
Character sheet Name: Faction: Level:
| Subject: Re: Real FPS from heavy modding Tue Feb 14, 2017 7:02 pm | |
| - c4in wrote:
- aybayb259 wrote:
- Give it a thorough read, watch the video, and install. It worked wonders for me, hopefully it can for you to.
When reading those posts in the mod page, it's full of people who had their game broken. I wonder how it's going to work.
Personally I'm always pretty sceptical about everything which has even a slight chance to break my game / computer / whatever. 4GB patch is a good alternative to get your game work better. Yeah I am pretty much the same as you. I really don't like major changes or things that have the ability to break anything. But as with a lot of people on the Nexus, especially new or inexperienced people, they might've not done something right. Essentially, this is the next step above 4GB patch. If you have a lot of mods, then at this point, you probably need more than 4GB to process it all. This essentially just removes the cap entirely. No trickery or weird downloads necessary, just a CFF Explorer and one setting changed. I am not extremely tech savvy in this area of play but I can tell you from firsthand experience, this mod changed what games I play, opening up games that I used to not be able to because of lag. Maybe someone more technical then me can explain how or why this works, but if you're riding on last bets OP, it is worth a shot. |
| | | Sponsored content
| Subject: Re: Real FPS from heavy modding | |
| |
| | | | Real FPS from heavy modding | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |