Posts : 215 Join date : 2017-01-21 Age : 23 Location : Somewhere...i think
Character sheet Name: Character Faction: Level:
Subject: [FNV] Synths of The Mojave WIP help Sat Jan 28, 2017 8:23 pm
Okay so basically im making a mod that adds synths to the wasteland and its not nearly done yet but i wanted to see people opinions and possibly get some help. Also big thanks to c a e k ( https://www.gunetwork.org/u14449 ) for letting me use the synth model thingy. This is my first ever mod so here is one question that hopefully some of you can answer. How do i get them to be all across the wasteland and respawn overtime after they are killed?
What i have so far
***Update 1/28/17 -Added spark effect when shot -Changed name of laser rifle to something more appropriate -Laser beam is now green (im trying to figure out how to make it blue) (might change it back to red)
Thanks to @aarius the mod now has the fo4 institute laser rifle the mod is slowly coming together
Picture WIP:
***Update 1/29/17 -They now walk around instead of standing still untill they see you -they no longer attack each other
**Update 2/2/17 -found that this mod kinda conflicts with project ultimatum, since they are based on npcs they surrender but you should be fine if you dont have that mod lol. ill try to fix it before release. -Currently hand placing every synth in the mojave
Estimated release date: 2/7/17
Update 2/6/17
Okay, im still working on it and im about 80% done im just trying to get these damn synth voice files to work.
Last edited by Onceknown on Sat Jan 28, 2017 9:21 pm; edited 1 time in total
kiionohi
Posts : 782 Join date : 2015-06-21 Age : 27 Location : GIRLyou rly got me bad
Character sheet Name: Eery Faction: Questlove Level: 11
Subject: Re: [FNV] Synths of The Mojave WIP help Sat Jan 28, 2017 9:14 pm
looks op af, here's how: http://geck.bethsoft.com/index.php?title=AddCreatureToLeveledList or http://geck.bethsoft.com/index.php?title=AddNPCToLeveledList
You gotta add the Synth actors to the leveledlists
_________________
[/url]
Nicks
Posts : 215 Join date : 2017-01-21 Age : 23 Location : Somewhere...i think
Character sheet Name: Character Faction: Level:
Subject: Re: [FNV] Synths of The Mojave WIP help Sat Jan 28, 2017 9:21 pm
Thank you, and thanks again for allowing me to use the synth model
_________________ I make Stuff In the realm of Computers - formerly known as Onceknown -
Posts : 1143 Join date : 2014-12-27 Location : Kentucky
Subject: Re: [FNV] Synths of The Mojave WIP help Sun Jan 29, 2017 1:02 am
This looks awesome, not exactly sure how to do that besides manually placing them but I rarely use the GECK so I am 99% sure there is probably an easier way to do that, but keep up the great work on the mod, love mods that port over the new and updated Fallout 4 models.
tgspy
Posts : 334 Join date : 2015-06-20 Age : 25 Location : Victoria, Australia
Character sheet Name: Intern John Faction: Frontier NCR Regiment Level: 5
Subject: Re: [FNV] Synths of The Mojave WIP help Sun Jan 29, 2017 1:08 am
Rather than adding the synths to existing levelled lists, instead setup a template system for them, check the freeside thugs for a good example, and add your own spawn lists to specific areas. This will allow them to level to the player as well as have randomised gear
_________________ Writer on the Fallout Intensive Project, which aims to bring the Fallout story to the UK. Bug Tester, Interior Creator, Designer and Decorator on the Frontier Mod
michefio9
Posts : 343 Join date : 2015-12-12 Age : 30 Location : California
Subject: Re: [FNV] Synths of The Mojave WIP help Sun Jan 29, 2017 3:10 am
oh this is awesome great job so far cant wait to see this and check it out when its done. +1
_________________ "I don't need luck. I have ammo." -Grunt
Y0ungRe13el
Posts : 115 Join date : 2015-11-07 Age : 25 Location : Somewhere there
Character sheet Name: Faction: Level:
Subject: Re: [FNV] Synths of The Mojave WIP help Sun Jan 29, 2017 3:20 am
Can't wait to see this be finished, this looks really promising. Maybe you can make a synth only settlement somewhere in the Mojave, and some can even randomly spawn in the Wasteland.
_________________
Nicks
Posts : 215 Join date : 2017-01-21 Age : 23 Location : Somewhere...i think
Character sheet Name: Character Faction: Level:
Subject: Re: [FNV] Synths of The Mojave WIP help Sun Jan 29, 2017 3:26 am
@Y0ungRe13el yeah, i was actually planning on making a synth base and maybe even a companion. not sure yet, i only started on the mod this morning but im staying open to all suggestions.
@michefio9 Thanks , and thanks @c a e k and @aarius for there ported models, i couldn't be doing this without them
_________________ I make Stuff In the realm of Computers - formerly known as Onceknown -
Posts : 420 Join date : 2014-02-25 Age : 27 Location : Limerick, Ireland
Subject: Re: [FNV] Synths of The Mojave WIP help Sun Jan 29, 2017 5:29 am
Ooh, this is hype as hell, nice to see Aarius is doing the institute rifle (and hopefully pistol too ) I was gonna do it myself for a personal mod similar to this but now I don't need to
Any chance you'll have the voice files from Fallout 4 ported back too?
Good luck with the mod, the more Fallout 4 assets in New Vegas and 3, the better.
_________________ Grudge rhymes with fudge.
Toxeon
Posts : 48 Join date : 2016-06-20
Subject: Re: [FNV] Synths of The Mojave WIP help Sun Jan 29, 2017 5:38 am
This isn't going to be a public release is it? lol
Nicks
Posts : 215 Join date : 2017-01-21 Age : 23 Location : Somewhere...i think
Character sheet Name: Character Faction: Level:
Subject: Re: [FNV] Synths of The Mojave WIP help Sun Jan 29, 2017 5:38 am
@Toxeon im planning on public, i dont even have access to the other mods lol
@SixShooter Ill see about getting the synth voice files, this is my first mod so im learning as i go along but ill try
_________________ I make Stuff In the realm of Computers - formerly known as Onceknown -