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Fallout Roleplay Builds | Author | Message |
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Heisenberg
Posts : 1457 Join date : 2016-12-16
Character sheet Name: Faction: Level:
| Subject: Fallout Roleplay Builds Mon Feb 13, 2017 12:00 am | |
| Show us your build! This topic is for roleplay builds among all Fallout games including but not limited to: Fallout 3, New Vegas and Fallout 4. A build is made up of (A) Starting SPECIAL stats and (B) the Perks this build character will focus on. Without mods, all Fallout games excluding FO4 have a level cap, Fallout being 21, Fallout 2 being 99, Fallout 3 being 30 and New Vegas being 50. Optionally, builds can have backstories, personality, karma requirements, etc. It's all up to you. I put this together because of course there's a lot of builds out there that people have put together but I'd like to see what GUN can create. This could be fun. Fallout New Vegas: BoS Lyons Chapter Paladin (My Build) - Spoiler:
Starting SPECIAL: Strength: 10 Perception: 9 Endurance: 10 Charisma: 3 Intelligence: 4 Agility: 3 Luck: 1
Traits: - Skilled - Trigger Discipline
Tagged Skills: - Energy Weapons - Explosives - Guns
Main Perks before endgame: Intense Training (+1 to INT) Educated Run N' Gun Toughness Strong Back Shotgun Surgeon Stonewall Fast Metabolism Adamantium Skeleton Quickdraw Life Giver Purifier Tag! (Science) Laser Commander Nerves Of Steel Slayer Ferocious Loyalty Piercing Strike The rest are up to you
Karma: Very Good, Good or Neutral. Armour: Should wear T-45 Power Armor for this build, but T-51b also does the job if necessary. Signature Weapons: Laser Rifle, Laser Pistol, Combat Knife and Frag Grenades OR Fat Man, Combat Knife and Frag Grenades.
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| | | IRORIEH
Posts : 864 Join date : 2015-04-09 Age : 28 Location : UK
Character sheet Name: Booker Faction: The highest bidder Level: 21
| Subject: Re: Fallout Roleplay Builds Mon Feb 13, 2017 12:57 am | |
| My current build is a bounty hunter themed character based slightly off of Deckard in Blade Runner and with a little bit of a Spike Spiegel from Bebop. I played the same build through Project Brazil, or at least the first part, which meant the character has a hatred for the Enclave, leading to some interesting reactions throughout the Someguy series mods that I'm playing him through atm. FCO mods courier race was awesome for this character, especially with the bullet hole and scars. - My Character Screenshot:
- Skills:
Specials I can't remember fully from the start, but they were heavily geared toward Agility and Perception, because my character focused on Stealth and Gun skills. Strength was somewhat higher than regular. It was something like Strength - 6 Perception - 7 Endurance - 4 Charisma - 3 Intelligence - 5 Agility - 7 Luck - 2 I think that is close to how it was... I've had my Special changed a lot by perks and extras like Bobbleheads so that's just an estimate
Traits - Trigger Discipline - Wild Wasteland
Main Perks - Cowboy - Gunslinger Can't remember all the others. Mainly perks that augment things like Pistols, vats and Melee too. Mainly small arms and stealth. He doesn't really tend to use heavy weapons or Rifles that much
Karma - Neutral, though swayed more to Good. Mainly things that are in his interest, though if he can lend a hand he will, so long as it doesn't require him to go too far out of his way. Armor - Light Armor. Mainy the Mad Max armor from Heroes of the apocalypse, though others too if needed Weapons - That gun mainly, though keeps a Bowie Knife or Chance's knife for backup. Uses frag grenades and mines too, mainly for traps
_________________ Muwahahahahahahaha!!!What do you mean evil laugh!? This is how I always laugh! - Bow Down:
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| | | SentinelHunter
Posts : 1158 Join date : 2016-02-04 Age : 25 Location : United States
Character sheet Name: Faction: Level:
| Subject: Re: Fallout Roleplay Builds Mon Feb 13, 2017 2:36 am | |
| One of my favorite builds has always been The Wasteland Knight. So usually heavy metal armors or power armor. And I'll use melee weapons (Shishkebab is my personal favorite) and only if really necessary a bolt action sniper (think crossbow I guess?). It could either be a dark knight or a noble and good hearted one. But for the purposes of this I'll do my noble knight since it's what I play most. So as a noble knight I specialize in melee and charisma. I can't really remember what all I had but I'll describe what I can remember and then I guess you can tweak to what you think would be "Knightly". - Sorta Skills?:
So the things I just put into: Strength Endurance Charisma Intelligence
Traits I think Good-Hearted Wild Wasteland(Because Knights in fantasy encounter weird things)
First Perks Hunter Lady Killer
Karma Very Good
Hopefully I did this right. I don't have NV installed right now and can't check. While Fallout 4 is somewhat similar it doesn't have traits and such. Hopefully this I did this right. _________________ - My Mods:
No longer have links since, and I'd never thought I'd say this, but I released too many mods for all the links to fit in my signature. So just use the search function instead. Sorry for the inconvenience.
[FO4] SW:TFUII Imperial Saber Guard | [FO4] Horizon Zero Dawn Armor Pack
[FO4] Jedi Temple Guard Robes | [FO4] Codsworth to HK-55 Replacer
[FO4] Darth Revan Custom Robes | [FO4] SWTOR Valkorion and Knight of Zakuul Armors
[FO4] Mandalorian Armorpack | [FO4] SWTOR Main Theme Replacer
[SSE] Dark Souls Giant Armor Set | [SSE] "Traditional" Fantasy Dwarf RaceMenu Preset
[SSE] DOOM 2016 Night Sentinel Armor | Daggerfall Unity Main Theme Replacers
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| | | Wolfclaw114
Posts : 79 Join date : 2016-12-25
Character sheet Name: Mark Wolf Faction: Mercenary Level: 35
| Subject: Re: Fallout Roleplay Builds Mon Feb 13, 2017 7:23 am | |
| First try of this i went into too much detail, so here it is compressed down
I normally try to play a mercenary with many skills so im not trapped to one option. If im playing a Female character i try to go for dark colours with slim suits like an assassin. If im playing male i try to wear a trench coat/duster if i can because i like the look. I chose the mercenary path because i like the theme, the exploration and danger, earning a reputation and becoming more skilled as time moves on. And as a mercenary your not stuck to a group, or stuck to rules that says what you can/cannot do.
Fallout 4:
The special i constantly use is Strength:4 Perception:4 Endurance:1 Charisma:6 Intelligence:6 Agility:6 Luck:1
I believe these skills are a good mix, atleast for me, I have never really used luck in a fallout game and endurance i would leave low to improve other stats so that i can gain more abilities.
Weapons; Pistols (Silenced if possible) Sniper rifle Assault rifle/Laser rifle (Either one is if in case pistols cannot do the job)
karma: Neutral/good I play a mercenary who will do a job for caps, however he morally doesnt do bad/evil jobs if he can |
| | | BrittleAngel
Posts : 33 Join date : 2015-01-19 Location : Australia
| Subject: Re: Fallout Roleplay Builds Mon Feb 13, 2017 9:09 am | |
| I really like the NCR so normally if I'm roleplaying I play as a NCR contractor or nco.
Special wise Strength - 7 Perception - 4 Endurance - 5 Charisma - 5 Intelligence - 8 Agility - 4 Luck - 7
Cos these special just fit my play style, the intelligence boosts my skills quick and smart characters are just the way I go.
Weapons wise: Rifles and a sequoia when I can get one, ultimately I aim for the survivalist's rifle .
Armour - NCR green beret and mantle armour, NCR salvaged power armour if needed. Karma: Good
Alternatively roleplaying as an NCR military policeman on special assignment is fun especially with dragbody's NCR overhaul.
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