yungblood
Posts : 62 Join date : 2016-07-09 Age : 24 Location : Chicago
Character sheet Name: Character Faction: Level:
| Subject: My plugins for FalloutNV Sat Nov 19, 2016 6:14 pm | |
| Hello everybody I would like to share all my fallout plugins and I need your guys help to tell me what should I fix any mods, take off any mods, or others Here is a link to see all my plugins (you may have to zoom in a lot, sorry for the tiny words) http://imgbox.com/8ja6oJ82 |
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blahblahblah
Posts : 427 Join date : 2016-10-14 Location : Shady Sands
Character sheet Name: Character Faction: Level:
| Subject: Re: My plugins for FalloutNV Sat Nov 19, 2016 8:57 pm | |
| Isnt OONV - Optics of Nevada incompatible with Project Nevada?
Pick 1 bud _________________ |
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HectorSuarezking
Posts : 320 Join date : 2015-07-05 Age : 24 Location : california
Character sheet Name: Hector calhoun Faction: Ncr Level: 68
| Subject: Re: My plugins for FalloutNV Thu Jan 26, 2017 7:05 pm | |
| in my opinion i suggest taking off takedowns and get the animation project which adds animated sprint 1st and 3rd person combat rolls animations for using stimpaks jet or snakebite tourniquet animated combat takedowns both lethal and non lethal for lethal hold the hotkey button to whatever hotkey you placed it as (mine is h) animated object grabbing and animated landing
requirements fallout nv nvse 5.03b mcm menu (optional) also if you have the lazarus project be sure to uninstall the old one and upgrade to v10 (lazarus project is not required)
http://www.nexusmods.com/newvegas/mods/62656/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D62656%26preview%3D&pUp=1 |
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| Subject: Re: My plugins for FalloutNV | |
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