| What makes you walk away from a mod? | |
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ichigo350z
Posts : 53 Join date : 2016-08-10 Location : US
| Subject: What makes you walk away from a mod? Thu Sep 22, 2016 10:58 pm | |
| I've come across some really poorly executed mods. What are the deal breakers for everyone? OK I'll go first
- Mods with replacement textures, I'm fickle and may want to remove said mod, if I get a big purple jacket at the end because a texture was overwritten.... pass
- Mods that have other mods as requirements besides AWKCR and SK (I love Nieros work but the Cross Framework required by some of his mods really jacked my game up) pass
I've never found things like vanilla sounds or animations enough to make me dislike a mod. What makes you uninstall a mod? |
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NewVegasMerc
Posts : 1093 Join date : 2014-10-06 Age : 23 Location : The Wasteland
Character sheet Name: Faction: Level:
| Subject: Re: What makes you walk away from a mod? Thu Sep 22, 2016 11:16 pm | |
| I don't really like mods that are not lore friendly. Not saying that non lore ones are bad, but when it comes to a quest mod I dislike it. Also when it comes to weapon mods if it's a brand new mesh and texture I'll give it a go. But if the textures are awful I usually steer clear as I feel it looks out of place. _________________ |
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RelayQuad4
Posts : 439 Join date : 2015-12-18 Age : 35 Location : The Void
| Subject: Re: What makes you walk away from a mod? Thu Sep 22, 2016 11:22 pm | |
| I tend to lean toward the immersive mods the most, so if there is no immersion I'm not really interested. Like @JoJoman45 lore friendliness is a must as well. Oh an the size of the mod too. _________________ Preference Shall Reign Supreme.
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gibons45
Posts : 464 Join date : 2015-01-04 Age : 30 Location : US
| Subject: Re: What makes you walk away from a mod? Thu Sep 22, 2016 11:23 pm | |
| the majority of mods i use are gun mods so this is what kills a gun mod for me 1. misaligned iron sights i'm an iron sights freak so if the sight are bad that's an instant uninstall. 2. reloads where the mag/bolt is static its very rare especially nowadays but that's another instant uninstall. i'm mostly referring to NV mods as i haven't seen any Fallout 4 that have those problem _________________ "Mine" |
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mixtape69
Posts : 336 Join date : 2016-02-16 Age : 30 Location : Murica
Character sheet Name: Wewus Laddus Faction: New Vegas Strip Level: 420
| Subject: Re: What makes you walk away from a mod? Thu Sep 22, 2016 11:40 pm | |
| If it hasn't been updated in a while for most cases, I tend to ignore it and find a better alternative. If I feel it's too lore breaking or doesn't feel like it belongs there, I trnd to avoid it.
I love many of the modern weapons mods for New Vegas, but I really can't stand ultra tacticool weapons probably ported over from CoD or Battlefield. I prefer the more realistic approach of having what would be useful instesd of trying to show off. In general for all games, I think BF3/BF4 gun sound effects are overrated and overused and tends to make me want to not install the mod, find a different one, or a different mod that changes the sounds.
_________________ - PC SPECS:
Graphics Card: Asus Strix GTX 1060 (6GB) CPU: Intel i5-6500 RAM: 8GB HyperX Fury Black DDR4 Motherboard: Asus Z170-A Storage: ADATA 128GB SSD and a 1TB Hard Drive Case: Phanteks Eclipse P400s. Operating System: Windows 10 Pro Monitor: AOC L2269VW 1920x1080p
YouTube Channel |
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rojok2
Posts : 354 Join date : 2014-03-14 Location : Raven Rock
Character sheet Name: Johan Faction: New California Republic Level: 25
| Subject: Re: What makes you walk away from a mod? Fri Sep 23, 2016 12:46 am | |
| I dislike mods that add weapons that are unbalanced to the base game, modern weapons for fallout 4 has cool models but are extremely overpowered at lower levels. |
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Dewderson
Posts : 194 Join date : 2016-07-26
Character sheet Name: Boon Faction: None Level: 37
| Subject: Re: What makes you walk away from a mod? Fri Sep 23, 2016 12:57 am | |
| Unbalanced weapons or armor, especially if it's not lore friendly. As well as weapon and armor mods that are overpriced when you sell it to a merchant.
"Oh a mod weapon, here just take it all then." **Gives you everything they own. _________________ |
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Dreceratops
Posts : 83 Join date : 2016-09-05
| Subject: Re: What makes you walk away from a mod? Fri Sep 23, 2016 12:59 am | |
| I'm willing to effort into installing a mod if it looks like its worth it. While Weaponsmith Extended has a very lengthy installation, I felt that the weapons added really fit FO4's world. Some weapons and armors just look too clean or noticeably stick out compared to Fallout's aesthetic. Not that I don't appreciate the work put into them, they're just not for me. - ichigo350z wrote:
[*]Mods that have other mods as requirements besides AWKCR and SK (I love Nieros work but the Cross Framework required by some of his mods really jacked my game up) pass
What problems did CROSS give you? Even now that half of his mods rely on AWKCR and the other half don't, the most tedious thing is having a separate workbench. _________________ |
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SuperChunkChief
Posts : 180 Join date : 2015-08-22 Age : 28 Location : Egypt.AZ
Character sheet Name: Chief Faction: NCR: First Reconnaissance Level: 65
| Subject: Re: What makes you walk away from a mod? Fri Sep 23, 2016 2:07 am | |
| I'm not a fan of fetch quests for example someone tells you to go somewhere and pick something up then you have to go back and give it to them. Then they tell you to do the same thing over and over again. Pretty much lazy quest making with no real heart to it. _________________ |
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LuckyFatCat
Posts : 242 Join date : 2016-07-06 Age : 37 Location : An Amazon Delivery Box.
Character sheet Name: Troy Ballard Faction: The Highest Bidder Level:
| Subject: Re: What makes you walk away from a mod? Fri Sep 23, 2016 2:14 am | |
| Companion mods where the companion (male or female) has super exaggerated...anatomy.
Mods that have a bunch of required mods to run properly...not so much a walk-away-from...but I won't DL/install it until sometime down the line after its updates become less frequent. (because nothing spells frustration better than spending a potentially irritating amount of time constantly updating everything, every other day to ensure the mod doesn't break.)
Mods that change certain textures but not detail them in the Description (SUPER rare nowadays), and mods that are missing textures completely...despite the amount of updates it goes through (Very rare). _________________ Currently Away tending to family medical needs. Will be on sporadically to say, "Hi" and flick pieces of pepperoni at everyone.- Fun Random Fact(s):
I enjoy repeating numbers, specifically 11. I also enjoy numbers appearing in a sequence such as in Month/Day/Year. IE: 02/04/06 and so on. This makes November Eleventh, Two Thousand Eleven my favorite day to date when written short as 11/11/11. Despite my near unhealthy obsession with numbers...I loathed Math in my school years.
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rower97
Posts : 221 Join date : 2015-03-01 Location : Chernarus
| Subject: Re: What makes you walk away from a mod? Fri Sep 23, 2016 2:32 am | |
| In most cases, I always stick away from mods that haven't been updated in a few years. Also I'm not really a fan of non-lore friendly mods (I make an exception if they're very good). I particularly dislike when mod authors purposefully break the fourth wall in an attempt at humour. And I just don't see the point of the cheat weapons that people upload. They literally just make an esp that gives a 9mm SMG 1 million damage, no custom meshes or textures. I guess I can understand if it's someone's first mod, but still, anyone can go into the GECK and change damage. I must sound really angry lol |
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ichigo350z
Posts : 53 Join date : 2016-08-10 Location : US
| Subject: Re: What makes you walk away from a mod? Fri Sep 23, 2016 3:50 am | |
| - Dreceratops wrote:
What problems did CROSS give you? Even now that half of his mods rely on AWKCR and the other half don't, the most tedious thing is having a separate workbench.
I had tried the half mask and the cybernetics. I probably could have done some troubleshooting but they weren't something I had to have vs just getting something else. Im glad to see that hes moved away from the framework. |
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MojavePlasma
Posts : 274 Join date : 2016-06-11 Age : 22 Location : Rio de Janeiro
Character sheet Name: Alone at Hopesgrain Faction: Lewd Level: -10
| Subject: Re: What makes you walk away from a mod? Fri Sep 23, 2016 4:13 am | |
| When it has "Slooty" on the name. I'm not fond of over-sexualized characters and clothes. _________________ Discord: renaissance#1866 |
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linkin79
Posts : 125 Join date : 2016-09-14 Location : Sunny Florida
| Subject: Re: What makes you walk away from a mod? Fri Sep 23, 2016 5:22 am | |
| Took the words out of my mouth@"MojavePlasma".i love armor mods.like decking my character up.But if it's a slooty armor as the cool kids call it nowadays. Its an instant pass.Even if its well made it takes me out of the game.That's why i like Dragbody"s armors cause that would be something someone would actually wear in a post apocalyptic wasteland. |
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joshwist55
Posts : 381 Join date : 2015-06-02 Age : 24 Location : I live in a wasteland
Character sheet Name: Andrew M. Rockefeller Faction: NCR Level: 37
| Subject: Re: What makes you walk away from a mod? Fri Sep 23, 2016 5:49 am | |
| Mods that are just op weapon mods. WHY? just why? you could of just made a cheating bat for the .44 magnum (mysterious Stranger Magnum) and give it to someone or just use the console commands. Second is the slooty mods that makes armors look like softcore porn or makes pedophilic armor for idk. I know the body in fallout is usually looking like a clay mold but at least add some armor that functions like armor. Such as armors with bulletproof vests, just add it on the females even if its uncomfortable to look at. Thats what it suppose to do and protects you. Lastly, are the mods that are REALLY BADLY MADE like mods that looks like a 5 year old slapped all the models together. Now their are some exceptions like AG Supplementary Uniques which by the way is the #1 mod i run with lore mods as it expands the already huge unique weapons and hides them in very well place and gives you the most satisfying time when finding the best weapons as they are usually hidden and found in difficult areas. Anyways well thats all the mods that will make me push my buttons. _________________ |
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Dreceratops
Posts : 83 Join date : 2016-09-05
| Subject: Re: What makes you walk away from a mod? Fri Sep 23, 2016 6:40 am | |
| I don't like skimpy mods. To me, they just don't fit the Fallout Universe, but it's not like I care if you use them. But this just feels silly to me. _________________ |
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gibons45
Posts : 464 Join date : 2015-01-04 Age : 30 Location : US
| Subject: Re: What makes you walk away from a mod? Fri Sep 23, 2016 6:56 am | |
| _________________ "Mine" |
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joshwist55
Posts : 381 Join date : 2015-06-02 Age : 24 Location : I live in a wasteland
Character sheet Name: Andrew M. Rockefeller Faction: NCR Level: 37
| Subject: Re: What makes you walk away from a mod? Fri Sep 23, 2016 7:01 am | |
| @Dreceratops OMG Nexus is the new loverslab. Thank god Gunetwork don't have these mods. _________________ |
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Dewderson
Posts : 194 Join date : 2016-07-26
Character sheet Name: Boon Faction: None Level: 37
| Subject: Re: What makes you walk away from a mod? Fri Sep 23, 2016 8:47 am | |
| - joshwist55 wrote:
- @Dreceratops OMG Nexus is the new loverslab. Thank god Gunetwork don't have these mods
One of the leading reasons of why I remained at GUN. Practically all of the actual modders at Nexus ragequit after Bethesda.net happily allowed mod theft. Eli is about the only person that keeps me even checking out Nexus. Saw easily the best power armor mod on Nexus get buried under "SHADMAN'S NSFW RETEXTURE" called War Tags, it went into mod limbo while all these NFSW retextures stayed on the front page. _________________ |
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Limitlessness
Posts : 1087 Join date : 2015-07-13
Character sheet Name: Faction: Level:
| Subject: Re: What makes you walk away from a mod? Fri Sep 23, 2016 2:44 pm | |
| Well here is my list: 1. Anything with the name Shadman in it 2. The grand majority of Skyrim follower mods - Skyrim Nexus Hot Files:
3. Those fucked up loli mods that somehow make it to the hot files 4. Overpowered weapons 5. Really out of place and unexplainable armours 6. Fetch quests 7. Really bad voiceovers (just keep the npcs silent if the audio is subpar) 8. Bad retextures 9. Bad storytelling 10. And lastly, mods that are dependent upon multiple mods across the the board (frameworks, script extenders and commonly used mods excepted). _________________ |
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