Stay Connected |
GUNetwork
|
Latest topics | » OICW Mod for New Vegas by DavidW75 Wed Oct 23, 2024 12:37 am
» Looking for Gta 5 xbox one modded account by salman0786 Tue Oct 08, 2024 4:47 pm
» [FNV] Flickering Landscape Textures by zliu313 Fri Oct 04, 2024 2:33 pm
» Best Site Ever! by WasteNinja88 Sun Sep 29, 2024 5:38 am
» Weird bug or glitch with Console Command. [FNV] by nickenicole47 Tue Sep 24, 2024 7:11 pm
» Suggestions on npc mod that Blends with dragbodys mod? by ilovebees.com Sun Sep 22, 2024 6:31 am
» [FNV] Right Mouse Button Zoom/ADS Bug by Lankychazz2009 Sun Sep 22, 2024 4:20 am
» (FO4) FO76 BOS Objects by campesino.p Sat Sep 21, 2024 9:53 pm
» [FNV] Dragbody's FO4 Power Armors bug. by Lankychazz2009 Thu Sep 19, 2024 2:34 pm
» Fallout: New Vegas "Pizza Boy" Mod by MrMistyEyed2 Tue Sep 10, 2024 1:15 am
» Here Are Some Of The Best Mods From GunNetwork by Abyssfer Sun Sep 08, 2024 10:02 am
» Saying hi after two years by spiralsandspirals Thu Aug 29, 2024 12:39 am
» Looking for an alternative to Nexus by freakoverse Fri Aug 23, 2024 10:50 am
» fallout 4 mods by salientguitar4 Mon Aug 19, 2024 5:47 pm
» [FNV] How to troubleshot infinite loading issues? by Abyssfer Wed Aug 14, 2024 5:28 pm
» Fnv Enable player control command by GenJohnWilliam Mon Aug 05, 2024 9:25 pm
» Problem with Dragbodies NCR overhaul by Lankychazz2009 Fri Aug 02, 2024 8:53 pm
» NCR Trooper Overhaul Armors with NCR Ultimate Overhaul by Abyssfer Thu Aug 01, 2024 8:29 pm
» Roland Deschain ist The Mysterious Stranger and other t by SpaceRanger Mon Jul 22, 2024 10:15 am
» Guns you want in Fallout by SpaceRanger Mon Jul 22, 2024 9:25 am
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
|
Promotions - How to get Mod Access [Closed] | Promotions - How to get Mod Access [Closed] | |
| |
Author | Message |
---|
DVAted
Posts : 5995 Join date : 2014-02-23 Age : 36 Location : in the forests of the night
Character sheet Name: DeViAted Faction: GUNners Level: 55
| Subject: Promotions - How to get Mod Access [Closed] Sat Feb 06, 2016 9:22 am | |
| Hello GUNners and GUNnettes!
I hope you have noticed all the amazing mods we have to offer. A lot of the review videos or screenshots which attracted you here may show some mods you won't find on the first search of the forums.
The majority of the mods here are now public downloads, meaning anyone can register and have almost immediate access to some of the very best mods on this site.
The few "exclusive" mods we hold in the "exclusive" sections are meant as a perk for people who contribute to the community. That can mean feedback on the mods they download, helping someone with a problem if you know the answer, or just finding a discussion about something you like and adding to it. Right now those are only accessible for the following member groups:Colonials Veterans Purple Hearts Sentinels Paladin OverseerFor more information on each, read this topic: https://www.gunetwork.org/t6-member-groupsWhy don't we allow access to Established, Survivors or Initiates? Or to Members with 0 posts or to Guests? WHYYY!?!?
Short version: We give more to people who bother being involved in the community because that encourages members to give real feedback and that encourages modders to keep modding and to improve their work. it also gives a safe place for modders whose mods were stollen before. it also keeps modders safe from infringement liability.
I'll also allow @dragbody to explain it in his own way: - dragbody wrote:
- There are a few reasons. Let me explain...
1. We want to protect the mod authors from dishonest users. Bandwidth leeching is not an issue anymore; however, mod leaking is.
2. The GUNetwork has always been about the community and friendship. Anonymous users soaking up our mods and never saying thanks or sharing a screenshot of the mods in action aren't who we want to be part of a community with.
3. We also need to protect the CONTENT of the mods. It's no secret that our mods frequently use ported content. As a result, there is a need to ensure our members are responsible people who will respect the fact that even the modders don't really "own" the mods. Thus the approval process is our way of screening users to help us share the mods in a controlled manner.
I think this pretty well sums it up. We want everyone to get approval so we can all maximize our modding fun! But it's up to the individual users to determine if that happens. If you're still not convinced, read my more elaborate response here: - Warning:
We at GUNetwork get nothing material out of it, as I've said before there's no revenue. No ads, no donations, no premium accounts, not even a cash account to wire any kind of money to. All we gain are friends, and that inspires creative modders to do more and better for each other. It's not a download hub, it's a community. We form great relationships between modders and members and that's all we've ever wanted. We encourage proper feedback, moral support, screenshots of the mods (we always welcome screenshots and we organize screenshot contests all the time). But most of all we have a good relationship with the members. We discourage and dismiss ass-kissing and half-assed "good work" or dishonest/shallow comments. We encourage real feedback, participation, community engagement and creativity.
Most of, and some of the best of our mods are public. Some, however, are kept for those particular members who are particularly involved in the community. It's also a safe haven for those who want to release their hard worked mods in a trusting environment, and it's a way to avoid copyright suits since we don't distribute those specific ported packs openly. Any court would throw out any infringement case distributed in a closed circuit. Other times, the system is encouraging for modders who find a stable control group for their special releases, and then gain enough swing in their pitch to make even better public releases. That "swing" is gained from real feedback, from a sense of control that they gain (which assholes who steal these mods are destroying btw, damaging the modder's confidence and implicitly their willingness to share their work at all). Real feedback is always encouraged, in contrast to constant, unsubstantiated bitching and discontent as one would often find on other sites. If you find a bug, report it in a civilized manner. If you have a suggestion for improvement, propose it in a polite, well put-together and well researched manner, and be ready to put in some work to make it happen.
See, we've noticed these shortcomings of large leeching download hubs and we built a community to prevent them. And the fact that people are stealing these mods and putting them in other places discourage overall modding and that affects you implicitly. Many of our highest valued modders have not released their best mods because they saw these leprous mod thieves claiming all credit for their own hard work. Others have quit modding altogether because of having their mods stolen in this manner, which also means they don't get to make many potentially public mods, as they would have, which all of us might have enjoyed. This is where mod thieves are damaging their own interests, shooting themselves in the collective foot of the entire user base. I've seen many potential WIP mods that have never been released because of mod stealing. I'm trying to give them a safe release area to allow those modders to remain active and creative, and to grow towards public releases, and people leaking our exclusive mods are shitting all over that. So the whole modding scene (modders and users alike) are losing because of these self-entitled thieves, and it discourages discourse between modders and the user base, their feedback, participation, which in any other domain of human activity are considered preferable to have.
We're not talking about an inability to afford payment on something, we're talking about laziness and self-entitlement. These mods were made for people who reciprocate, cooperate, participate, who help the process of creation by moral support, and that enhances productivity. Most of our members don't feel forced to stay active, but find a genuine community to participate in, to remain in, a creative output and outlet. It's about encouraging the modders for more and for better, and the users to be engaged with them and participate in the creative process more. Now, to gain said access to the private mods that our talented modders release you'll have to be admitted to one of the groups I've mentioned before.
Your best and safest bet is to go for Colonials To become a Colonial, you'll have to earn our TRUST and RESPECT. Convince us you're a decent community member. Socialize with the modders whose mods you want. Be active and, if possible, productive. To start off, you may attempt to:1. Make a consistent amount of non-spam posts:
- a consistent introduction could make up for 5 posts (allowing people to get to know and understand you) - good, consistent replies which enrich an existing topic will also be appreciated moreso than 5 or 10 shallow posts. - posting screenshots or videos is advisable, but not necessary. They represent content, and content is encouraged. 2. Be a decent human being, without a history of leaking other ppl's mods or products without permission and without acting like a self-entitled prick.
3. Be mindful of the Rules & Guidelines about how this forum functions.Some of you are already Veterans and know very well what that means. For those of you who just registered, Veterans are members of the Old VGUnetwork (2009-2013) who have been very active and valuable there, who we remember very well and who have stuck with us through thick and thin. They're literally <Veteran> members, we have a long history together and they should be regarded as OG (Original GUNners) If you believe you deserve the rank of Veteran, apply to the group and we'll take it in consideration. Possible outcomes to that: 1. most of us are gonna say "Oh right! I know him/her! He/she used to post a lot and was a nice guy/gal!"in which case you're set and promoted. This is the case with most current Veterans. 2. some of us say "Sounds familiar! I think she/he was around! Not sure how active, though, it's very vague. We should wait for him/her to post some more"OR one of us could say "oh I remember him/her well!" while others would say "no, I don't recall seeing them"which is the case for most people who already applied but weren't promoted yet. 3. most of us would say "I don't really remember him/her. maybe they should go for Colonial instead" which is the situation for... well... not sure. but could be. Veterans still should be active, but a bit more leeway is granted in lieu of their past activity on the old site. Ergo, it's a weird complicated system Now I must beg of you: DO NOT be kiss-asses! Don't try to suck up past your promotion. But don't be a prick, be open and interactive. Be honest, decent and post lots of pictures
Don't aim for Paladin. Only very few remarkable (near legendary) modders and the highest esteemed old VGU members will be awarded this rank. If you're registered to the site, we probably already know and have promoted you on the spot. If you went under our radar, feel free to message me, asking about it, but it'll save us both an awkward conversation if you just post on the forums and allow us to pick up on your presence first. Paladins are the most renown and accomplished members of the modding scene and those who have been great, loyal friends of the community.
However, if your current and future activity, as well as fantastic mod releases, stand out among the rest like a blinding beacon of light, we will nominate you to this member group when we consider it appropriate.
For Sentinel & Overseer you have to have forum managing experience or honest willingness, free time and a good reputation. There's a greater chance you become Sentinel before Overseer, but just so it's clear, anybody can strive to become Staff. It's an administrative position, so it comes with a lot of responsibility but with a few perks too. Applications will be considered. Sentinels go through a 2 week trial period after which they may be asked to step down.
I hope this is sufficiently explained, as a preliminary breakdown. Other additions or changes will be posted and updated here.More details on Procedure:
You don't really get to apply for promotion, you'll be nominated.
You may ask Staff if you've been nominated, and how the votes are going, but there's no application necessary on your part, other than being active on the forums.
Only Overseers and Paladins nominate members for Promotion. DO NOT bother Paladins to nominate you, you may be banned. You may, however, ask an Overseer or Sentinel about your status, but don't be annoying and don't be an ass kisser.
Only Overseers, Sentinels and Paladins vote for or against members nominated for Promotion. Each vote has the same value.
Do not offer money for promotion. We neither have the interest, nor the means to accept donations.
Do not beg for their favor, do not be needy and exasperating. Earn your status like an intelligent adult, not like a leech. A proper activity and patience will always be rewarded. Show trust and respect and we'll reciprocate Types of Votes NO when the member hasn't earned promotion. YES when the member has earned promotion. WAIT when the member has potential, but hasn't quite earned it yet- I've included all the current Member Groups here for quick reference:
Default groups:Initiate - 1-29 posts.Survivor - 30-99 postsEstablished - 100-499 postsParagon - 500-1999 postsHotliners - 2000-... postsSpecial groups:Colonial - for well reputed active members of the GUNetVeteran - for well known active members of the original VGU communityPurple Hearts - for members of Valor, with significant contributions to the communityPaladin - for exceptionally productive and active members, as well as for legends of the mod showroomsStaff team:Overseer - Primary staffSentinel - Secondary staffGFX Specialist - Site design staff Nominations may be for: Colonial, Veteran, Purple Hearts, Chatbox Moderator, Sentinel, Overseer, Paladin or Demotion from any of those ranks.
For GFX Specialists they will be voted on by the Graphic Effects Team in their Head-Quarters here, by a similar but more simplified process: https://www.gunetwork.org/t5634-gfx-specialists-hqEvery nomination has to be motivated. Every time we nominate somebody we note our impressions and a direct link to their posts or simply by tagging them. So a nomination would look like this:@UserExample <https://www.gunetwork.org/spa/UserExample> Colonial. Mostly decent activity. Had some short posts in the beginning but he improved content after a while. Has been friendly, helpful and mindful of the rules.Demotion and Overseer Nominations have to reach 5 votes of the same kind to finalize. All other Nominations only need 3 votes of the same kind to pass through. Once at least 3 (or 5) votes are met in the member's favor, there will be a 48 hour Pending Period in which anyone who hasn't voted can formulate objections, and those who've voted can change their vote based on proper justification. If no objections arise within the given time, the Nomination will be executed and announced here.
I trust this is pretty straight-forward. If you've wondered how things work, this is it. For any other questions, address them here. Any topics created about this in the future will be redirected here and locked.
Thank you for being part of the Gaming Underground Network! G.U.Network - Come for the Mods, Stay for the Community! < EDIT: The old topic has reached (and passed) its limit again. This is a new topic, a fresh start! Hooray! >
Last edited by DVAted on Sat Jan 14, 2017 1:11 pm; edited 1 time in total |
| | | DVAted
Posts : 5995 Join date : 2014-02-23 Age : 36 Location : in the forests of the night
Character sheet Name: DeViAted Faction: GUNners Level: 55
| | | | Suddenly Psychotic
Posts : 206 Join date : 2015-02-21 Age : 26 Location : Bosnia and Herzegovina
| Subject: Re: Promotions - How to get Mod Access [Closed] Tue Feb 09, 2016 5:21 pm | |
| Sad to hear about demotions.. Anyways congratulations @Lil'T Enjoy the mods and have fun _________________ - Spoiler:
|
| | | Lil'T
Posts : 229 Join date : 2015-12-28 Age : 24 Location : Almost heaven, West Virginia
| Subject: Re: Promotions - How to get Mod Access [Closed] Tue Feb 09, 2016 5:29 pm | |
| WOW !! That's an amazing new !! Thanks you so much family for the congrats and your trust.
Peace and see you around.
|
| | | praising
Posts : 1493 Join date : 2016-01-02 Age : 32 Location : South of Heaven
Character sheet Name: Elmos Preisley Faction: Randall & Associates Level: 42
| Subject: Re: Promotions - How to get Mod Access [Closed] Tue Feb 09, 2016 5:35 pm | |
| |
| | | Archangel470
Posts : 698 Join date : 2015-06-05 Age : 27
Character sheet Name: Character Faction: Level:
| Subject: Re: Promotions - How to get Mod Access [Closed] Tue Feb 09, 2016 5:49 pm | |
| Sad to see a new thread begin with demotions.... Still, congrats to @Lil'T for becoming a Colonial! Enjoy the mods. _________________ |
| | | Kakashi Hatake
Posts : 515 Join date : 2015-08-12 Age : 26 Location : Northern Ireland
Character sheet Name: Cedric Williams Faction: Minutemen Level: 70
| Subject: Re: Promotions - How to get Mod Access [Closed] Tue Feb 09, 2016 6:30 pm | |
| The demotions are always sad to see but at least its good to see a new colonial. Welcome @Lil'T to our happy green family _________________ |
| | | Lil'T
Posts : 229 Join date : 2015-12-28 Age : 24 Location : Almost heaven, West Virginia
| Subject: Re: Promotions - How to get Mod Access [Closed] Tue Feb 09, 2016 6:51 pm | |
| Thanks you for your Congrats @DVAted, @Suddenly Psychotic, @praising, @Archangel470, @Kakashi Hatake and all of you ! Demotions are sad to ear. Peace. |
| | | The author of this message was banned from the forum - See the message | VeteranAlpha
Posts : 970 Join date : 2015-04-14 Age : 25 Location : London, United Kingdom
| Subject: Re: Promotions - How to get Mod Access [Closed] Tue Feb 09, 2016 6:59 pm | |
| Damm, didnt notice that we made a new topic on this now, im guessing that the older one was already full, well either way. Congrats to the big man Lil'T Enjoy them mods but remember to stay, some people are starting to like you already. It would be a shame for you to leave. _________________ - Steam:
- My YouTube Channel:
https://www.youtube.com/channel/UCNteFFVUeKj0xcPSV37tzOg
|
| | | The author of this message was banned from the forum - See the message | Cruz011
Posts : 1734 Join date : 2014-08-04 Age : 43 Location : Serbia/Germany
| Subject: Re: Promotions - How to get Mod Access [Closed] Tue Feb 09, 2016 7:28 pm | |
| congratulation to you promotion Lil´T and also congratulation guys for demotion. _________________ |
| | | The author of this message was banned from the forum - See the message | VeteranAlpha
Posts : 970 Join date : 2015-04-14 Age : 25 Location : London, United Kingdom
| Subject: Re: Promotions - How to get Mod Access [Closed] Tue Feb 09, 2016 8:30 pm | |
| @Cruz011Why are you congratulating the guys that demoted? They have nothing to celebrate _________________ - Steam:
- My YouTube Channel:
https://www.youtube.com/channel/UCNteFFVUeKj0xcPSV37tzOg
|
| | | LukaTheJawa
Posts : 2262 Join date : 2015-06-17 Age : 23 Location : Scavenging for parts
Character sheet Name: Jawa Thief Faction: Anti stormtrooper fedaration Level: 15
| | | | The author of this message was banned from the forum - See the message | Cruz011
Posts : 1734 Join date : 2014-08-04 Age : 43 Location : Serbia/Germany
| | | | William Lionheart
Posts : 2399 Join date : 2015-09-23 Age : 32 Location : Antwerp
Character sheet Name: William Lionheart Faction: Level: 56
| Subject: Re: Promotions - How to get Mod Access [Closed] Tue Feb 09, 2016 9:43 pm | |
| Congratulations Lil'T welcome to The Colonials. |
| | | The author of this message was banned from the forum - See the message | VeteranAlpha
Posts : 970 Join date : 2015-04-14 Age : 25 Location : London, United Kingdom
| Subject: Re: Promotions - How to get Mod Access [Closed] Tue Feb 09, 2016 10:09 pm | |
| @lukaboot Nah you dont say............ @Cruz011Oh yea man, they must of have definitely worked their ass of to get that demotion, hahah. _________________ - Steam:
- My YouTube Channel:
https://www.youtube.com/channel/UCNteFFVUeKj0xcPSV37tzOg
|
| | | castlesintheair
Posts : 45 Join date : 2016-01-24 Age : 26 Location : North Carolina
| Subject: Re: Promotions - How to get Mod Access [Closed] Wed Feb 10, 2016 2:19 am | |
| Congratulations on the promotion, Lil'T _________________ Torture follows reward, follows torture, follows reward
|
| | | dusildorf
Posts : 676 Join date : 2015-04-16 Age : 41 Location : Ukraine Odessa.
| Subject: Re: Promotions - How to get Mod Access [Closed] Wed Feb 10, 2016 4:50 pm | |
| Lil'T,I congratulate the newcomer colonist,a pleasant game and do not forget active, concerning lowering colonist guys certainly pity but, active need to be, in this force forum, not throw forum. |
| | | Niar26
Posts : 575 Join date : 2014-03-17 Age : 30 Location : Bergamo, Italy.
| Subject: Re: Promotions - How to get Mod Access [Closed] Wed Feb 10, 2016 4:55 pm | |
| Best to have less but good, than many but bad. _________________ Only the Dead have seen the end of War |
| | | haloruler1449
Posts : 253 Join date : 2015-06-10 Location : USA
| Subject: Re: Promotions - How to get Mod Access [Closed] Wed Feb 10, 2016 6:20 pm | |
| Congrats LilT. Hope the GUN remains your home for a very long time _________________ Steam Greenlight is the WorldStarHipHop of the gaming world.
|
| | | patriotickevin
Posts : 218 Join date : 2015-06-13 Age : 28 Location : New York, NY
Character sheet Name: Kevin Faction: Minutemen Level: 17.76
| Subject: Re: Promotions - How to get Mod Access [Closed] Wed Feb 10, 2016 7:48 pm | |
| Ah yes another one for the mean greens, perfect, soon we will spread to all corners of GUN. |
| | | Sponsored content
| Subject: Re: Promotions - How to get Mod Access [Closed] | |
| |
| | | | Promotions - How to get Mod Access [Closed] | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |