| [Spoilers] Fallout 4 Nuka World Thoughts | |
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Alixen
Posts : 373 Join date : 2014-03-11 Age : 36
| Subject: Re: [Spoilers] Fallout 4 Nuka World Thoughts Fri Sep 02, 2016 5:51 pm | |
| Sadly, ritual, you can make the game too easy for yourself. Be glad you haven't. My Institute Director is level 70+, with an maxed armor weave Courser jacket, and varied max upgraded weapons (Kellog's Pistol, the Last Minute Gauss Rifle, an Explosive Minigun called Overkill). Things can barely tickle me; and most things die with ease. It makes fights have no weight whatsoever.
All three groups died quick and bloody deaths that were far less than they deserved. |
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ritualclarity
Posts : 629 Join date : 2014-04-26 Location : Dark Side of the Moon
Character sheet Name: Character Faction: Level:
| Subject: Re: [Spoilers] Fallout 4 Nuka World Thoughts Sat Sep 03, 2016 12:45 am | |
| I made it accidentally easier for myself. "splatter gun" really "splatters" I killed all the three leaders with that and a lot of frag grenades. - Spoiler:
I thought after killing one of them (the leader) the others wouldn't start a fight. I expected that I would be able to catch a breath. This wasn't the case. Not sure if I accidentally "splattered" one of the other raider members but all hell broke. It was very and somewhat stressful as I used all my stored stimpacks.
Now I have to deal with an update to the game (small 40 something mb) now I can 't launch the dam game until F4Se has been updated again.
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_Akula_
Posts : 98 Join date : 2015-08-10 Location : Alberta, Canada
| Subject: Re: [Spoilers] Fallout 4 Nuka World Thoughts Mon Sep 05, 2016 6:21 am | |
| Well, while the core concept was nice, the overall execution was poor. My explanation is spoiler-ed because I hit on several points of the plot. - Serious plot stuff:
The biggest problem I have with the DLC is it overcompensates for Fallout 4s problem with the lack of an 'evil' option, but it goes too far and makes you absolutely need to be evil to get the full experience of the DLC. The next problem I have is the fact if you do go the evil route, they eventually force you to attack settlements in the Commonwealth, which immediately pisses off the Minutemen. Personally, if I had made this DLC, i would have added the option, where you could have gone and done the DLC before the Institute and used them (raiders) to destroy the Institute. This would have somewhat redeemed the DLC, and I probably would have enjoyed it more. As it stands, I ran through it doing the bad end, then restarted it and did the good end, which I felt was rather underwhelming.
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Doggo
Posts : 343 Join date : 2015-11-07 Age : 24 Location : San Francisco
| Subject: Re: [Spoilers] Fallout 4 Nuka World Thoughts Mon Sep 05, 2016 9:03 am | |
| I like it, but its hard for me to appreciate it due to what could have been. I feel like its unhealthy to dwell on things that won't happen, but I feel very disappointed here. So I'll elaborate on what I mean. In fallout 4, it pretty similarly resembles fallout 3, almost to mimicry, but what I feel fallout 3 did better, is the main character, specifically their place in the world. Fallout 3 did have you kind of leveled. If you wanted to get into tenpenny tower, you needed to do some stuff, if you wanted to live in megaton, you'd have to behave and help around, you weren't some god among men socially speaking. You are definitely more powerful than everything around you, but you still will be treated like everyone else in the social stance.
In fallout 4 you are paraded around and easily given new titles and everyone loves you. It doesn't feel right. Like, try and imagine if the Pitt dlc never happened for fallout 3, but was released for fallout 4. I just can't imagine the sole survivor being treated like a slave, because they have been treated like a god the whole time. As much as we joke about being a really powerful character that can eviscerate legions of enemies, we hate being recognized as such, at least the way it works now.
I hope you've followed what Ive been saying so far, but I'll explain a bit more: since skyrim, bethesda has been putting us in charge of fucking everything. The only faction it makes sense for us to be in charge of, if any, is the dark brotherhood.
I honestly just wanted The Pitt 2.0, I loved having to fight to climb the ranks and get better gear. |
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joshwist55
Posts : 381 Join date : 2015-06-02 Age : 24 Location : I live in a wasteland
Character sheet Name: Andrew M. Rockefeller Faction: NCR Level: 37
| Subject: Re: [Spoilers] Fallout 4 Nuka World Thoughts Mon Sep 05, 2016 10:11 am | |
| @Doggo along with getting 100 steel ingots for uniques _________________ |
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tuxek
Posts : 374 Join date : 2015-11-01 Age : 25 Location : The Netherlands
Character sheet Name: Faction: Level:
| Subject: Bethesda wet the bed with Nuka-World Mon Sep 05, 2016 5:51 pm | |
| Heya i posted this review as a whole i little while back so i am just gonna put it in spoiler tags. I kind of gives my thought on the dlc, how to fix it and how the community may feel about bethesda when newer titles will get announced. Here it is. - Spoiler:
So maybe some of you have seen and bought the newest dlc nuka world. The premise and idea and what they had shown was a working theme park infested with raiders and nuka cola. When Far Harbor was announced and released everybody was anticipating for the witcher 3 blood and wine dlc instead so no one gave it many attention and apreciation, which was kind of fair because of blood and wine being legendary. But thinking back and laying both dlc's next to each other Far Harbor was miles better. It had interresting side quests, a faction conflct with endings based on how the player feels what is best and it did not require the player to fuck off back to the commonwealth after the player thinks the quest is about to begin. Well atleast nuka world did the theme park right appart from making the player choose to piss in its own cup of coffee or kill of the only dialouge the dlc gives you before you can use the settlements and power the theme park. Not only is it retarded that you cannot press a button after doing these two shit decisions but why is a settlement need to be powered.
The dlc is a bit like no man's sky in that you do not really feel bad after learning the ending. So basically the dlc starts out with the player hearing signal, going to signal, killing gunners, going to theme park. Then in theme park you do some maze of death which makes the player think the dlc is gonna be good and then when you kill boss raider everyone starts sucking your dick and praising you as the new leader and telling you to do their dirty work. Atleast the dirty work meant exploring a theme park. The theme park dungeons are fun enough for someone who can get a bit of joy from exploring but it does not give you quests appart from collect quests. So there you are having 30 markers on your screen from where you can find all the nuka medals and hidden cappy's and the limited edition nuka butt plug. And then when you finally explored everything and pleased your raiders who you are supposedly the leader of somehow you gotta give em territory to fill the park with unnamed fuckers who only shit talk you you can finally talk to the new companion gage. And guess what. In my game the dialouge was bugged so i had to use console commands to complete the dialouge.
And if that previous part sounds fun to you. Well then go ahead buy it and know the worst has not come yet. Join me on this rollercoaster to paradise that is called completing the dlc.
So after all this trouble that some people might not even enjoy because they thought they were gonna play an RPG and not an open world exploration game you have to talk to this smug prick called Shank. Not only is Shank maybe one of the stupidest names to call yourself but he also looks like a generic settler. So then this "Shank" asks you to raid settlements. YOUR SETTLEMENTS. You have to go to that one cool castle you build with kittens and attractive females and shops and you have to kill everyone. Then you can choose to place one of your factions in there and raiders do not have supply lines, neither common fucking curtosy because pretty much every of the 3 factions are dicks exept the guys who are said to be dicks. Skip backwards. So you have the Operators, those are the rich teenagers who like money and dumb glasses and then you have the disciplines. Basically they are told as bloodthirsty maniacs but the thing is they all shit talk you. Threaten to kill you everytime and they wonder why i ain't giving them anything. And then the pack everyone is mean about the pack. Well they are furries....They like animals and to pretend their animals and weirdly they are the nicest of the three. They atleast call you boss and see you as an alpha. Get back to work.
So then when you capture your settlement with those furries and meanwhile do not have supply lines and can't build anthing anymore it gets even worse. "Shank" asks you to litterally throw away one of your settlements. You have to unfriend them on facebook and make them pay your rent. So you can't build there anymore. It also has to be close to your previously captures settlement. And after that Shank the wanker asks you to take over two more of your settlements. And now when you thought you were finally done screwing up your settlements and being forced to be evil. Preston breaks up with you and also unfriends you on facebook. So that is the sacrifice it takes to power the park. Then when maybe the game does not bug like mine and gives you the last mission you have to murder off the gang that likes you the least so obviously the bloody bastards. And then you are done. I dunno what happens after because the quest does not pop up for me and i am waiting for unofficial bug fix mod to update or someone else. And that my friends is route 1.
Route 2 is going to the market, finding a girl that really has a deathwish. She just casually asks you to maybe kill off every raider boss in the park, pretty please. So yeah, you could either ignore her obvious treason and do route 1 or you could actually kill the 3 raider bosses and everyone leaves the park. Then it is empty. Donzo.
Now i am just going to shamelessly ask every modders on this website to maybe fix nuka world by a simple tweak: Making the power button work even before completing one of the two routes because then you could just ignore the quest where you have to destroy settlements and power the park anyway. Please make this it would be really kind.
And that boys and girls and apache helicopters is how nuka world is build. It is a fun exploration thing with enough meshes to please modders but isn't a good dlc. You might put some hours into exploring but it is just bethesda saying they do not like the RP of the RPG. And this is scary for TES VI. I kind of hoped they learned from this failure and made a better dlc like far harbor to make up for the thrown away rpg elements but this just makes me thing Elder scrolls 6 will be even more mediocre than Skyrim.
Sorry for this long ass rant about nuka world that i did not spell check and orginize. I like to share my unwanted opinion over the internet. I previously liked summarizing the latter half of the last Game of Thrones season and will probably do the same with the upcoming walking dead episodes even though i despice that show and find it incredibly boring. Thanks for reading this far and hopefully you will have a fine day.
Last edited by tuxek on Tue Sep 06, 2016 11:30 am; edited 1 time in total |
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AshurForrester
Posts : 228 Join date : 2016-08-01 Age : 25 Location : Canada, Ontario/Scotland, Edinburgh
| Subject: Re: [Spoilers] Fallout 4 Nuka World Thoughts Mon Sep 05, 2016 7:29 pm | |
| I've already posted my thoughts on the DLC in this thread but has anyone found this yet? What even is Bethesda? LOL! I love the amount of easter eggs and jabs are in this DLC. - What even [i]is[/i] Bethesda?:
_________________ "Give me back my frickin' legions, you mong!" - Absolutely Gaius Julius Caesar |
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PROROOK363
Posts : 547 Join date : 2015-07-10
Character sheet Name: Shiromara Faction: Headhunters Level: 7
| Subject: Re: [Spoilers] Fallout 4 Nuka World Thoughts Mon Sep 05, 2016 7:49 pm | |
| https://www.destructoid.com/review-fallout-4-nuka-world-384663.phtml
This article sums up my feelings about Nuka World _________________ "Ante up."
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Archangel-DA
Posts : 143 Join date : 2014-09-16 Age : 29 Location : Texas, USA
| Subject: Re: [Spoilers] Fallout 4 Nuka World Thoughts Fri Sep 09, 2016 6:04 am | |
| Check out this Nuka World article if you haven't already, it pretty much described my feelings on the DLC and the game exactly. I'm sure most of the older Fallout fans would agree.
http://www.rollingstone.com/culture/news/fallout-4-nuka-world-proves-nothing-matters-anyway-w438551 |
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patriotickevin
Posts : 218 Join date : 2015-06-13 Age : 28 Location : New York, NY
Character sheet Name: Kevin Faction: Minutemen Level: 17.76
| Subject: Re: [Spoilers] Fallout 4 Nuka World Thoughts Fri Sep 09, 2016 8:14 am | |
| Boring with no real attachment to its plot, the reason I havent killed off the raiders is just for a reason to keep playing the game, content wise at least. |
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Alixen
Posts : 373 Join date : 2014-03-11 Age : 36
| Subject: Re: [Spoilers] Fallout 4 Nuka World Thoughts Fri Sep 09, 2016 3:24 pm | |
| @Doggo Yeah, sadly with Skyrim and now Fallout 4, Bethesda seem to have fully embraced the power fantasy and throw out any sense of a heroes journey or narrative struggle. I bask in hardship for my characters when roleplaying. I think deep down I could have forgiven a million of FO4's screw ups if it wasn't for the very issue you cite. Well said. |
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OSOK
Posts : 420 Join date : 2016-08-14 Age : 55 Location : The Present
Character sheet Name: Jack Faction: none Level: 56
| Subject: Re: [Spoilers] Fallout 4 Nuka World Thoughts Fri Sep 09, 2016 4:58 pm | |
| I still want to know where the "settlement" is in nuka world...I can't build anywhere, or am I missing it somewhere? _________________ |
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Gunnermod266
Posts : 137 Join date : 2015-06-14 Age : 34 Location : New Zealand
| Subject: Re: [Spoilers] Fallout 4 Nuka World Thoughts Fri Sep 09, 2016 11:32 pm | |
| - OSOK wrote:
- I still want to know where the "settlement" is in nuka world...I can't build anywhere, or am I missing it somewhere?
Nuka World gives you Nuka Cola themed items to use in settlement mode. To my knowledge you can't actually build anywhere in Nuka World itself. |
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gibons45
Posts : 464 Join date : 2015-01-04 Age : 30 Location : US
| Subject: Re: [Spoilers] Fallout 4 Nuka World Thoughts Sat Sep 10, 2016 12:16 am | |
| i don't think its as good as far harbor but it has its fun points(specifically dry rock gulch). _________________ "Mine" |
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OSOK
Posts : 420 Join date : 2016-08-14 Age : 55 Location : The Present
Character sheet Name: Jack Faction: none Level: 56
| Subject: Re: [Spoilers] Fallout 4 Nuka World Thoughts Sat Sep 10, 2016 4:59 pm | |
| @"Gunnermod266"
Nuka themed items is great...not being able to actually use them in nuka world...another example of oversight from beth _________________ |
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mrrrdude
Posts : 661 Join date : 2014-08-13 Age : 33
| Subject: Re: [Spoilers] Fallout 4 Nuka World Thoughts Mon Sep 12, 2016 5:23 pm | |
| I just began to play it and managed to get the galaxy zone, the safari and wild west one and so far I'm a bit disappointed. I don't if it's because I was really hyped about this last dlc or not but it feels rushed I mean the zones are grate, well made and beautiful but it feels like it lacks content, good quests more unique armors and weapons. So far in this three zone I've been into it was like gather that or kill that and defeat the zone boss and that's it. |
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Stormlord
Posts : 259 Join date : 2015-06-19 Location : BG - Italy
| Subject: Re: [Spoilers] Fallout 4 Nuka World Thoughts Mon Sep 12, 2016 6:41 pm | |
| I have so many exams to do that i haven't played it yet |
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OSOK
Posts : 420 Join date : 2016-08-14 Age : 55 Location : The Present
Character sheet Name: Jack Faction: none Level: 56
| Subject: Re: [Spoilers] Fallout 4 Nuka World Thoughts Mon Sep 12, 2016 8:44 pm | |
| - mrrrdude wrote:
- I just began to play it and managed to get the galaxy zone, the safari and wild west one and so far I'm a bit disappointed. I don't if it's because I was really hyped about this last dlc or not but it feels rushed I mean the zones are grate, well made and beautiful but it feels like it lacks content, good quests more unique armors and weapons. So far in this three zone I've been into it was like gather that or kill that and defeat the zone boss and that's it.
That's the premise of the entire game isn't it? I understand what you mean though...the point is quite lost on me as well and i'm able to see the "gather this...kill these...repeat" when usually the story/lore/environment are so well done the root of it is camouflaged by the greatness of which Nuka World lacks...however, I'm still happy this was released as it's a great foundation to mod from...and an end cap from beth allowing the modding community to tear down and rebuild all that is wrong and broken. |
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MonAsaX
Posts : 105 Join date : 2016-09-12 Age : 32 Location : Los Angeles
Character sheet Name: Faction: Level:
| Subject: Re: [Spoilers] Fallout 4 Nuka World Thoughts Tue Sep 13, 2016 5:33 am | |
| Nuka World seemed to be very shallow and lacking substance. Though there definitely will be modding potential with this dlc as there are a plethora of assets that are just waiting to be crafted into something viable and fun to play in. _________________ “You'd find that Lady Luck was really a hooker, and you were fresh out of cash." |
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beardofsocrates
Posts : 544 Join date : 2014-08-17 Age : 32
| Subject: Re: [Spoilers] Fallout 4 Nuka World Thoughts Wed Sep 14, 2016 10:12 pm | |
| From playing and watching it, this DLC kind of baffles me.
One core complaint for FO4 is being railroaded into: -The good guy -The sarcastic good guy -The complete asshole but still the good guy
Very little grey area, or being able to become the bane of the Commonwealth. Mind you I'm a pansy, so I like to make ethical decisions, but knowing that I can become evil or just another survivor gives weight to those decisions. Makes it all the more satisfying. This is what makes Nuka World all the stranger, the solution to being railroaded into the good guy, is to railroad the player into the bad guy?
Of course you can outright clean house, and rescue the captives, but you're taking out 80% of the fun. It's a $20 DLC alone, shouldn't I be able to enjoy it for the decisions I like to make? Sure there are all the creature additions, but they're mainly re-skins which was a real bummer. So unless you're feeling sadistic, this package makes little sense.
For a final DLC this is disappointing. Maybe not so much if there were to be more upcoming story content, but the only thing it contributes to the over-arching plot is to finally shutup Preston. _________________ “We can only see a short distance ahead, but we can see plenty there that needs to be done.” - Alan Turning
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