| How do you think about Automatron after initial play? | |
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Stormlord
Posts : 259 Join date : 2015-06-19 Location : BG - Italy
| Subject: Re: How do you think about Automatron after initial play? Thu Mar 24, 2016 12:01 am | |
| I'll post my problem here.
So i just confronted the mechanist, got it to talk without killing her. She gave me her terminal's password but when i try to access it i get stuck. Anyone else experiencing this problem? |
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geminispark262
Posts : 444 Join date : 2015-11-01 Age : 29 Location : Somewhere on the Earth
| Subject: Re: How do you think about Automatron after initial play? Thu Mar 24, 2016 2:08 am | |
| - Stormlord wrote:
- I'll post my problem here.
So i just confronted the mechanist, got it to talk without killing her. She gave me her terminal's password but when i try to access it i get stuck. Anyone else experiencing this problem? How exactly did you stuck? The game freezes? |
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Virtual Victory
Posts : 2 Join date : 2015-10-29
| Subject: Re: How do you think about Automatron after initial play? Thu Mar 24, 2016 8:50 am | |
| After "initial" play? I thought it was rather cliché. You receive a distress signal, you save some person, they ask you to do something and then you proceed to do fetch quest after fetch quest to lead up to a slightly more complex quest. You're probably thinking: "yeah, that's Fallout, how's that cliché?" Well, after you've played 1,300 hours of Fallout 4 non-stop mostly anything will seem cliché. |
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Stormlord
Posts : 259 Join date : 2015-06-19 Location : BG - Italy
| Subject: Re: How do you think about Automatron after initial play? Thu Mar 24, 2016 9:57 am | |
| @geminispark262
I get stuck into the walking animation |
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geminispark262
Posts : 444 Join date : 2015-11-01 Age : 29 Location : Somewhere on the Earth
| Subject: Re: How do you think about Automatron after initial play? Thu Mar 24, 2016 7:24 pm | |
| - Stormlord wrote:
- @geminispark262
I get stuck into the walking animation That was a common bug before patches I believe. I think Bethesda already fix it in last few patches. If you still get stuck, try wait for few moments as it will automatically proceed your character to hacking. |
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Grimmex
Posts : 267 Join date : 2014-02-23 Age : 31 Location : Raccoon City
| Subject: Re: How do you think about Automatron after initial play? Thu Mar 24, 2016 7:30 pm | |
| Something else that i found a bit annoying is that in the dialogue with your robots, it gives you the option to ask about the personality mode, only to find out that it is non-existent. That was a bit of a tease that i believe should have been added. It would have been cool to add different personality matrices to your robots to give them a sense of uniqueness. Hopefully one of the community's glorious modders will make this injustice right _________________ This is War, Survival is Your Responsibility. |
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geminispark262
Posts : 444 Join date : 2015-11-01 Age : 29 Location : Somewhere on the Earth
| Subject: Re: How do you think about Automatron after initial play? Thu Mar 24, 2016 7:43 pm | |
| So I finish the Automatron and spent reasonable amount of time explore the post-content. Overall, my attitude toward this DLC is positive. - Spoiler:
The robot customization is really in depth and let you create robot companion that match your own taste. The story was a little bit dry. Basically you go kill and collect. However, this is a $10 DLC so I wouldn't complain. This DLC can be challenging if you don't have the right perks, then again, if you do have the right perks, this DLC becomes fairly easy. The new raider faction and Tesla armor/gun are great addition to the Commonwealth wasteland. I have to say mechanist's lair become one of your settlement is unexpected.
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Stormlord
Posts : 259 Join date : 2015-06-19 Location : BG - Italy
| Subject: Re: How do you think about Automatron after initial play? Thu Mar 24, 2016 7:47 pm | |
| @geminispark262
Nvm, i solved by toggling tcl on and off |
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ritualclarity
Posts : 629 Join date : 2014-04-25 Location : Dark Side of the Moon
Character sheet Name: Character Faction: Level:
| Subject: Re: How do you think about Automatron after initial play? Fri Mar 25, 2016 2:02 am | |
| - rojok2 wrote:
- @ritualclarity you can use your later save as long as your higher than level 15. the quest should pop up right away.
Edit: I played 4 on ps4 and it worked like that sorry if it doesn't work on pc. Thanks, that is a good answer. I don't believe there would be any difference between the two games now. I thought that would be the case. It is worth trying.. Thanks again. _________________ |
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Fury
Posts : 398 Join date : 2015-04-17 Age : 27 Location : Tamriel or Sol
Character sheet Name: Faction: Level: 1
| Subject: Re: How do you think about Automatron after initial play? Fri Mar 25, 2016 2:32 am | |
| Went in blind, came out satisfied. For ten bucks the DLC was worth the money.
Without spoiling anything one of the major things that bugs me is the fact that there were no new apparel minus the robot armor and the Mechanist's outfit. Had there been 4 outfits plus our current 4 weapons things would have been better.
Another gripe that I have yet don't is that you can make some pretty OP robots. I have a upgraded Assaultron and it one shots EVERYTHING, and that is on Survival! Mirelurk Queen (one shot), Chameleon Deathclaw (one shot), Super Mutant camp (one shots all mutants). I hate saying it but the robot damage should really be nerfed just a bit in a patch - either that or my robot is glitched(?). I would have preferred it to be less go here fetch this, but even then fighting the robots was actually a challenge which caught me off guard (died 5 times in the first area, had to get Power Armor for once). So the combat was fun for once since the start/middle of theg ame.
I found the customization for robots to be super in depth, also glad to see we could customize Codsworth. Super happy to run around with the base robots (minus the Eyebot.. mods I imagine will fix this) and even the ability to name them just adds a more personal connection to your robot.
There was also the new Eyebot Scav. Station thing, which proves to be amazingly helpful. I mean it sadly doesn't bring them back but it is still nice to be able to have it locate some Ceramic, Fiber Glass, or even a Nuke Mine for the shits and giggles. _________________ - Quotes:
"Through action, a Man becomes a Hero. Through death, a Hero becomes a Legend. Through time, a Legend becomes a Myth and by learning from the myth a man takes action." ~ Some Dude in the YouTube Comments
"Once the game is finished, the King and the Pawn go into the same box." Cortana, Halo series
"The way I see it, every life is a pile of good things and bad things. The good things don't always soften the bad things, but vise versa, the bad things don't always spoil the good things and make them unimportant." ~ The Doctor (11th Doctor)
"Dream not of what you are, but of what you want to be." ~ Various Warframe Characters
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tgspy
Posts : 334 Join date : 2015-06-20 Age : 25 Location : Victoria, Australia
Character sheet Name: Intern John Faction: Frontier NCR Regiment Level: 5
| Subject: Re: How do you think about Automatron after initial play? Fri Mar 25, 2016 3:20 am | |
| Honestly, I think this was an OKAY DLC. The story was short enough to keep me slightly interested, yet nothing too flashy. I wasn't expecting anything incredible for the story, but what really makes this DLC for me is the robot customization. I thoroughly enjoyed pimping out Codsworth and making him a flying tank. I'd probably rate this DLC 7.5/10, simply because of all the possibilities that the customization has given us. _________________ Writer on the Fallout Intensive Project, which aims to bring the Fallout story to the UK.Bug Tester, Interior Creator, Designer and Decorator on the Frontier Mod |
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aerystmd
Posts : 480 Join date : 2015-07-07
| Subject: Re: How do you think about Automatron after initial play? Fri Mar 25, 2016 3:40 am | |
| Overall it's not bad but not too good either. Just felt like Automatron's new stuff has already been done by modders (Robot Home Defense, Craftable NPCs, & the huge collection of weapon & apparel mods available now.) The robot workbench, with it's dynamic system of mixing & matching robot parts , is the new variable but that could've been fleshed out by modders as well if the GECK was already out. Story was OK but not too good either. Newly created worldspace was done ala Dawnguard but the new areas weren't that interesting or big even. Could arguably conclude that Automatron is the reason why the FO4 GECK is still not released (held off) because it could've been blown off the water by better mod makers. |
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Tehdpfan1
Posts : 80 Join date : 2016-02-11 Age : 32
| Subject: Re: How do you think about Automatron after initial play? Fri Mar 25, 2016 3:43 am | |
| I agree there While I did enjoy it I think that the modding community probably could have done a better job in terms of change and fresh content, it was still good it just didnt meet its full potential. _________________ |
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D7Rock88
Posts : 203 Join date : 2015-06-27 Age : 36 Location : Kansas
| Subject: Re: How do you think about Automatron after initial play? Fri Mar 25, 2016 4:34 am | |
| Ah I had a lot of fun with this dlc, even got to fulfill my dream of having my own sentry bot butler. Although in hindsight it umm probably wasn't my best idea. Giving him rocket launchers for arms was also not a very good idea either, that poor Brahmin just minding his own business and then that bloatfly flew over by it and caught codsworth's attention. Seriously though, got to be careful with some of those combinations. I also built myself a Sarge 2.0 to guard the castle. I also learned something very interesting about the Mechanist's back story, something it seems a lot of people haven't been able to pick up on. Click the spoiler below if you want to find out what I found out. - Spoiler:
Isabel, was inspired to become the Mechanist from a drawing she found on a caravan which had been wiped out. Of course we can find this out just by talking to her, and the drawing itself can be found in her room, but from what I've seen thus far many people have been failing to notice that on the drawing are the initials of the person who made it, which are D.P. Now in Fallout 3, there was a kid who idolized the Mechanist and his name was Derek Pacion. Put 2 and 2 together yet? Looks like Derek Pacion was part of the caravan Isabel found, so if you were wondering why he wasn't the Mechanist, well now you know. I mean it'd have to be a bit hard for him to be the Mechanist since he's dead. Unless he came back as the Zombie Mechanist! With his army of Zombie Robots! Wait...how would zombie robots work? You know what f*ck logic, cause zombie bots!
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Tehdpfan1
Posts : 80 Join date : 2016-02-11 Age : 32
| Subject: Re: How do you think about Automatron after initial play? Sun May 01, 2016 10:57 pm | |
| So with the release of Far Harbor getting closer what is everyone's predictions and thoughts on what we might find? _________________ |
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GreyKnight666
Posts : 136 Join date : 2015-09-25 Age : 30 Location : Crusade
Character sheet Name: Justicar Nyxos Faction: Grey Knights Level: 146
| Subject: Re: How do you think about Automatron after initial play? Mon May 02, 2016 7:25 am | |
| I enjoy Automatron, even with the story finished. The robots add in slightly more challenging random encounters than raiders or Gunners can offer, and using robots for supply lines lets me have more full settlements without a majority of the settlers assigned to lines. _________________ We have arrived, and it is now that we perform our charge. In fealty of the God Emperor (our undying lord) and by the grace of the Golden Throne, I declare Exterminatus on the Imperial world of Typhon Primaris. I hereby sign the death warrant of an entire world, and consign a million souls to oblivion. May Imperial justice account in all balance The Emperor protects.
-- Task force of the Ordo Malleus, immediately before carrying out Exterminatus on Typhon Primaris.
Thought for the day: It is better to die for the Emperor than to live for yourself.
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AceGoober
Posts : 294 Join date : 2015-07-02 Age : 58 Location : Northern California
| Subject: Re: How do you think about Automatron after initial play? Mon May 02, 2016 6:24 pm | |
| The first time I played through Automatron I had no issues. The second time, after the 1.5.147 patch, I experienced:
1. After crafting robot workstation only legs were an option in the menu. Restoring an earlier save prior to engaging in conversation with Ada at the start fixed the issue.
2. Unable to proceed further in the main quest if Ada was not with me during the first Robobrain component retrieval. Restoring to an earlier save and taking Ada with me during that part of the main quest solved the issue. _________________ i7 4790k @ 4Ghz, 4.4 Turbo Asus Z97-AR Custom Liquid Cooling Patriot 16 GB (4 x 8 GB) 2133 @ 11-11-11-27 eVGA GTX Titan X @ Stock Samsung EVO 1 TB SSD - O/S Samsung EVO 1 TB SSD - Storage Seasonic X-1250 Power Supply Thermaltake Core X9 Chassis Samsung UD590 3840 x 2160 Windows 7 Ultimate x64
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Tehdpfan1
Posts : 80 Join date : 2016-02-11 Age : 32
| Subject: Re: How do you think about Automatron after initial play? Mon May 02, 2016 9:49 pm | |
| That's weird I haven't encountered that before. I play the dlc on ps4 and mods for the pc version but I haven't seen anything like that. _________________ |
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LukaTheJawa
Posts : 2262 Join date : 2015-06-17 Age : 23 Location : Scavenging for parts
Character sheet Name: Jawa Thief Faction: Anti stormtrooper fedaration Level: 15
| Subject: Re: How do you think about Automatron after initial play? Mon May 02, 2016 11:49 pm | |
| - AceGoober wrote:
- The first time I played through Automatron I had no issues. The second time, after the 1.5.147 patch, I experienced:
1. After crafting robot workstation only legs were an option in the menu. Restoring an earlier save prior to engaging in conversation with Ada at the start fixed the issue.
2. Unable to proceed further in the main quest if Ada was not with me during the first Robobrain component retrieval. Restoring to an earlier save and taking Ada with me during that part of the main quest solved the issue. Sounds like the patch is at fault here and not the dlc |
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Tehdpfan1
Posts : 80 Join date : 2016-02-11 Age : 32
| Subject: Re: How do you think about Automatron after initial play? Mon May 02, 2016 11:59 pm | |
| Yeah the last patch pretty much entirely disbled all of my mods, and I had it all backed up but I think it would be best to wait until the new mod system is completely updated. _________________ |
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| How do you think about Automatron after initial play? | |
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