Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
leon boom power Gear dead space money ghoul suit Metal body clone hunk boomers Duty khan Superpele ghost vault NPCs Ryse marvel Reforged Mask riot commonwealth
Latest topics
» OICW Mod for New Vegas
FO4 :: After 400+ hours, I figured it was time. Emptyby DavidW75 Wed Oct 23, 2024 12:37 am

» Looking for Gta 5 xbox one modded account
FO4 :: After 400+ hours, I figured it was time. Emptyby salman0786 Tue Oct 08, 2024 4:47 pm

» [FNV] Flickering Landscape Textures
FO4 :: After 400+ hours, I figured it was time. Emptyby zliu313 Fri Oct 04, 2024 2:33 pm

» Best Site Ever!
FO4 :: After 400+ hours, I figured it was time. Emptyby WasteNinja88 Sun Sep 29, 2024 5:38 am

» Weird bug or glitch with Console Command. [FNV]
FO4 :: After 400+ hours, I figured it was time. Emptyby nickenicole47 Tue Sep 24, 2024 7:11 pm

» Suggestions on npc mod that Blends with dragbodys mod?
FO4 :: After 400+ hours, I figured it was time. Emptyby ilovebees.com Sun Sep 22, 2024 6:31 am

» [FNV] Right Mouse Button Zoom/ADS Bug
FO4 :: After 400+ hours, I figured it was time. Emptyby Lankychazz2009 Sun Sep 22, 2024 4:20 am

» (FO4) FO76 BOS Objects
FO4 :: After 400+ hours, I figured it was time. Emptyby campesino.p Sat Sep 21, 2024 9:53 pm

» [FNV] Dragbody's FO4 Power Armors bug.
FO4 :: After 400+ hours, I figured it was time. Emptyby Lankychazz2009 Thu Sep 19, 2024 2:34 pm

» Fallout: New Vegas "Pizza Boy" Mod
FO4 :: After 400+ hours, I figured it was time. Emptyby MrMistyEyed2 Tue Sep 10, 2024 1:15 am

» Here Are Some Of The Best Mods From GunNetwork
FO4 :: After 400+ hours, I figured it was time. Emptyby Abyssfer Sun Sep 08, 2024 10:02 am

» Saying hi after two years
FO4 :: After 400+ hours, I figured it was time. Emptyby spiralsandspirals Thu Aug 29, 2024 12:39 am

» Looking for an alternative to Nexus
FO4 :: After 400+ hours, I figured it was time. Emptyby freakoverse Fri Aug 23, 2024 10:50 am

» fallout 4 mods
FO4 :: After 400+ hours, I figured it was time. Emptyby salientguitar4 Mon Aug 19, 2024 5:47 pm

» [FNV] How to troubleshot infinite loading issues?
FO4 :: After 400+ hours, I figured it was time. Emptyby Abyssfer Wed Aug 14, 2024 5:28 pm

» Fnv Enable player control command
FO4 :: After 400+ hours, I figured it was time. Emptyby GenJohnWilliam Mon Aug 05, 2024 9:25 pm

» Problem with Dragbodies NCR overhaul
FO4 :: After 400+ hours, I figured it was time. Emptyby Lankychazz2009 Fri Aug 02, 2024 8:53 pm

» NCR Trooper Overhaul Armors with NCR Ultimate Overhaul
FO4 :: After 400+ hours, I figured it was time. Emptyby Abyssfer Thu Aug 01, 2024 8:29 pm

» Roland Deschain ist The Mysterious Stranger and other t
FO4 :: After 400+ hours, I figured it was time. Emptyby SpaceRanger Mon Jul 22, 2024 10:15 am

» Guns you want in Fallout
FO4 :: After 400+ hours, I figured it was time. Emptyby SpaceRanger Mon Jul 22, 2024 9:25 am

November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar
_
November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar

Share
 

 FO4 :: After 400+ hours, I figured it was time.

View previous topic View next topic Go down 
AuthorMessage
Legend

Legend

Posts : 298
Join date : 2015-06-06
Age : 33
Location : Middle of Nowhere

Character sheet
Name: Legend
Faction: Brotherhood of Plastic
Level: Windows 10

FO4 :: After 400+ hours, I figured it was time. Empty
PostSubject: FO4 :: After 400+ hours, I figured it was time.   FO4 :: After 400+ hours, I figured it was time. EmptyTue Feb 16, 2016 1:16 pm

...Time to list two of my biggest complaints. I've searched all over the place to see if there are any solutions, but alas; my fevered sserches have come up in vain. I'm loving this game to pieces, but it's always the small things in Beth titles that really get on your nerves after awhile. In my case, one of the first things I noticed is how garbage the default companion trade menus are.... solid as far as everything else goes; minus their outfit..?

1: Those Damn Invisible Outfits!
Yep.... so you go to trade your companion this badass piece of armor you just made for them, only for it to disappear the moment you equip it on them. Of all the things Bethesda could've been thinking (IE: Milk textures for splashes), they decided to go with a bizarre system of inventory management. The things you WANT to be invisible are not, and the things you DON'T want invisible are. Perfect example of this is the ever-cluttered Misc. menu in your Pip-Boy, which fortunately can be fixed with a little know-how thanks to lyravega's keyNuker & keyRing mod. However one thing I could NOT find was a mod or solution to fix the issue of Houdini-gear. Sure, your companion can always be equipped with another set of armor bringing the entry for the old one back from the ether, but what is the point when the new armor simply trades places?

Makes it rather impossible to do quick-management. Equipping them manually is a great feature and I love that, but wouldn't it have been easier to simply click the piece of armor from their inventory to retrieve it anyway? Same with settlers... I mean, their weapons don't suddenly pull a disappearing act. Why should the clothes? Would love to see this problem solved... might have to wait for the GE/CK though.

2: Bulls can't see red... but I can, and it's driving me mad!
That second issue?

FO4 :: After 400+ hours, I figured it was time. 48E6B7A8336B475519F2B20EE0EDF2660A6BE3D0

...
...
...

...Yeah.

So basically we see red. Everywhere. With many new weapon and armor mods (Hell, even vanilla armor for crying out loud) either coming out, or having come out for our guilty pleasures; many of which having custom paint jobs, one would probably love to preview those changes. Whelp, you can't. You literally have to craft the item first before you can see what it actually looks like. No inspect feature... even a corner-based highlight would be an improvement, yet this red eyesore of an abomination has to dump all over the wonderful mod maker's work by obscuring what it is they worked on in the FIRST place. Shapes are easy enough to see, but those colors on the other hand...

Interesting thing to note is that the "red" you see isn't even your Pip-Boy colors either, as mine are actually an orange tint; evidenced by the text displaying the stats and etc. of the weapon itself. Would love to see this improved upon and/or gone.

402 hours strong, still going on... can't wait to see what the future has in store. I do wonder though.... since I'd like this little thread to be more productive than just a rant thread (though I would love to hear any other pet-peeves of the fellow GUN members here)... I thought maybe this could be used as a repository for solutions to those quality-of-life issues that may be out there, be it simple .ini edits, or full-on mods. Sadly, I can't really think of any aside from the one I hyperlinked (which I would HIGHLY recommend if you're sick of seeing 33 million+ items in your Misc. tab), so... yeah.

Wee.

_________________
FO4 :: After 400+ hours, I figured it was time. 76561198052355504
Back to top Go down
 

FO4 :: After 400+ hours, I figured it was time.

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Long Time Lurker, Part Time Poster and Courier..
» How much hours
» How many hours have you put into Fallout?
» Long time lurker, first time poster.
» Fallout 4 have figured out the mystery of performance.

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-