Stay Connected |
GUNetwork
|
Latest topics | » R.S.A. Weapons question by gtp_750 Mon Nov 18, 2024 9:30 pm
» Hello - Fo4/76 player by 3doutlaw Sat Nov 16, 2024 3:28 pm
» Hey everyone by FentaBerry Wed Nov 13, 2024 6:29 pm
» [FNV] Question about Rainbow Six Siege armor set by IzzBee Wed Nov 13, 2024 8:54 am
» I made a detailed map for Fallout 1 & 2 remakes! by railroadbill Tue Nov 12, 2024 9:29 pm
» Tammy's Introduction (Making a PA port) by Leviatan Fri Nov 08, 2024 8:36 pm
» OICW Mod for New Vegas by DavidW75 Tue Oct 22, 2024 7:37 pm
» Looking for Gta 5 xbox one modded account by salman0786 Tue Oct 08, 2024 11:47 am
» [FNV] Flickering Landscape Textures by zliu313 Fri Oct 04, 2024 9:33 am
» Best Site Ever! by WasteNinja88 Sun Sep 29, 2024 12:38 am
» Weird bug or glitch with Console Command. [FNV] by nickenicole47 Tue Sep 24, 2024 2:11 pm
» Suggestions on npc mod that Blends with dragbodys mod? by ilovebees.com Sun Sep 22, 2024 1:31 am
» [FNV] Right Mouse Button Zoom/ADS Bug by Lankychazz2009 Sat Sep 21, 2024 11:20 pm
» (FO4) FO76 BOS Objects by campesino.p Sat Sep 21, 2024 4:53 pm
» [FNV] Dragbody's FO4 Power Armors bug. by Lankychazz2009 Thu Sep 19, 2024 9:34 am
» Fallout: New Vegas "Pizza Boy" Mod by MrMistyEyed2 Mon Sep 09, 2024 8:15 pm
» Here Are Some Of The Best Mods From GunNetwork by Abyssfer Sun Sep 08, 2024 5:02 am
» Saying hi after two years by spiralsandspirals Wed Aug 28, 2024 7:39 pm
» Looking for an alternative to Nexus by freakoverse Fri Aug 23, 2024 5:50 am
» fallout 4 mods by salientguitar4 Mon Aug 19, 2024 12:47 pm
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
|
Fallout 4 console mods | Author | Message |
---|
SavageTownSwishy
Posts : 13 Join date : 2015-01-21
| Subject: Fallout 4 console mods Sun Nov 22, 2015 4:05 pm | |
| what exactly do you guys think the limitations will be, im going to assume ENBs and other performance demanding mods wont be compatible |
| | | Guest Guest
| Subject: Re: Fallout 4 console mods Sun Nov 22, 2015 4:47 pm | |
| By default the limitation will be mods that are built in the GECK with the official game resources or its DLC resources. I imagine some exceptions can/will be made, but it won't be as open as the PC's modding regardless, and for a number of reasons.
They vaguely mentioned the possibility of things like, a Halo armor mod if Microsoft allowed that, and therein lies the catch - the mods have to be approved by the console manufacturers.
I worry that a lot of people think they're going to have the same breadth of mods on consoles that we'll enjoy on PC, and that simply isn't going to be the case. |
| | | The author of this message was banned from the forum - See the message | VeteranAlpha
Posts : 970 Join date : 2015-04-14 Age : 25 Location : London, United Kingdom
| Subject: Re: Fallout 4 console mods Sun Nov 22, 2015 4:55 pm | |
| Limitation would most likely be ENB's and Nude mods i am also assuming that there will be no Dragbody Armors, since it is taken from other game files. _________________ - Steam:
- My YouTube Channel:
https://www.youtube.com/channel/UCNteFFVUeKj0xcPSV37tzOg
|
| | | Rubarbsm
Posts : 175 Join date : 2015-05-14
| Subject: Re: Fallout 4 console mods Sun Nov 22, 2015 9:46 pm | |
| There will probably be a limit on the amount of mods that can be installed so you cant just do it like you can on pc where you install the entire mod database and your game just blows up. _________________ story of my life |
| | | Evmeister
Posts : 991 Join date : 2014-03-17 Age : 36 Location : The Salish Sea
| Subject: Re: Fallout 4 console mods Sun Nov 22, 2015 10:22 pm | |
| I'm hoping Sony and Microsoft take a open minded stance to this. I think this will be the first time a game on console with officially support mods made on the PC platform. Ignoring of course people who have modded their consoles and such which isn't supported by the companies.
This could pave the way for future games getting mods and might even spark a new niche in the modding community. Which would of course increase the longevity of games and increase their profit so I'm really hoping try to make it work.
Like TesVixen said, it will probably be limited to the resources provided by the game and the GECK. However, there will be able to provide quite a bit in itself. I remember many people wished they had the Enclave Commander mod to use on console but couldn't. That was done entirely with in game assets. |
| | | Mr_Lowrie
Posts : 224 Join date : 2015-10-11 Location : Colorado Springs
| Subject: Re: Fallout 4 console mods Sun Nov 22, 2015 10:30 pm | |
| Since there will be no script extender on consoles mods that use custom scripts will not be available on ps4 or xbone. |
| | | Guest Guest
| Subject: Re: Fallout 4 console mods Sun Nov 22, 2015 10:34 pm | |
| Its not really a matter of being openminded Ev, Microsoft and Sony simply aren't going to allow copyrighted content on their systems because the owners of those IPs could sue them.
Nor will they allow content that could result in the game's rating being altered. If a bunch of porn/etc mods come out, the ESRB will re-rate the game. Back in 2006, the fact that Oblivion had castrated corpses and 'nude' textures in the game files caused the game to be changed from Teen to Mature. |
| | | Evmeister
Posts : 991 Join date : 2014-03-17 Age : 36 Location : The Salish Sea
| Subject: Re: Fallout 4 console mods Sun Nov 22, 2015 10:51 pm | |
| Well no I agree with you on people modding in content ported from other games. That won't be allowed. Also agree with the nude crap. I didn't think of the rating thing though. Some quest mods and quest lines people might cook up might push the moral line.
I meant more along the lines of allowing for creativity or the extent at which people can mod. Like how much of the game people can change before they say ok stop you can't do that. The mothership zeta command mod was excellent and like a mini expansion. That's what I'm hoping to see for consoles. Huge quest mods or expansions. |
| | | Sponsored content
| Subject: Re: Fallout 4 console mods | |
| |
| | | |
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |