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notbahroo
Posts : 12 Join date : 2015-07-23 Age : 27 Location : Moon
| Subject: Fallout TTW Y/N? Sat Aug 15, 2015 12:58 am | |
| so i am thinking of getting TTW because i have a total of 863hours of fallout 3/nv across 360 and pc and just grabed FO:3 GOYT today and am bored of FO:NV. so what do i do? and will mods from FO:NV work with FO:3 TTW? (mostly guns and a few armors maybe willow) if so please let me know. thanks.
(editz) _________________ |
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FoVet20
Posts : 3924 Join date : 2014-08-18 Age : 30 Location : Dublin, Ireland
Character sheet Name: Cain Reaver Faction: none Level: 167
| Subject: Re: Fallout TTW Y/N? Sat Aug 15, 2015 1:11 am | |
| @notbahrooi say give it a go worse case scenario is youll get a few bugs i use to use willow all the time with TTW and all or most armor/weapon mods work without any issues but quests mods from fallout 3 will not work i used 5 quest mod packs from fallout NV with no problems but be warn some script mods either for FO3 or FONV could make your game unstable |
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tehuitzaldebamf
Posts : 374 Join date : 2014-03-18 Location : Planet Zargon
Character sheet Name: Character Faction: Level:
| Subject: Re: Fallout TTW Y/N? Sat Aug 15, 2015 1:34 am | |
| I used to use TTW but my game would lag a bit so I uninstalled it, can't handle frame dipping so I kept to FNV. Its not too bad just playing F3 by itself, more mods that way |
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SwiggedySwoody
Posts : 143 Join date : 2015-06-12 Location : New York
| Subject: Re: Fallout TTW Y/N? Sat Aug 15, 2015 1:36 am | |
| Of course, it literally cannot hurt you XD It's quite a cool feeling to have your FO3 character in New Vegas. |
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TinyWaterbear
Posts : 40 Join date : 2014-11-21
| Subject: Re: Fallout TTW Y/N? Thu Aug 20, 2015 2:57 am | |
| TTW is a lot of fun, and I'd recommend trying it out. Read the FAQ on the TTW website carefully, since there are some mod that you should not run with TTW.
New Vegas mods in general will work since you're running TTW in the New Vegas engine - keep in mind that if the mod armors and guns aren't added to leveled lists, then you may not see the content that you're trying to add until you hit the Mojave. Same thing with companions like Willow/Niner/etc - if they're placed in the Mojave, then that's where you'll run into them.
FO3 mods won't work, but there are a lot of mod conversions over at the TTW forums. Check these two subforums first: https://taleoftwowastelands.com/forums/tale-two-wastelands-converted-mods and https://taleoftwowastelands.com/forums/tale-two-wastelands-mod-releases _________________ Extremely extreme extremophile.
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HypeLordNito
Posts : 29 Join date : 2015-04-26 Age : 28 Location : St. Louis, Missouri
| Subject: Re: Fallout TTW Y/N? Thu Aug 20, 2015 6:46 am | |
| I love the convenience of it, though it can get screwy sometimes. It's usually tranquility lane problems in my experience, which can be easily skipped with console commands. I'd go for it. |
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FunkyWins
Posts : 66 Join date : 2015-07-08 Location : Mod Limbo
| Subject: Re: Fallout TTW Y/N? Thu Aug 20, 2015 7:57 am | |
| - HypeLordNito wrote:
- I love the convenience of it, though it can get screwy sometimes. It's usually tranquility lane problems in my experience, which can be easily skipped with console commands. I'd go for it.
The tranquility lane problems are probably related to a handheld Pipboy mod if you have one, like Readius or Pipboy 2500. As for Y/N for TTW, I'd highly recommend it, I would even dare to say it's the more stable way to play Fallout 3. _________________ |
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Mercy
Posts : 3664 Join date : 2014-08-06 Age : 30
Character sheet Name: Slan Faction: Futadroids Level: ∞
| Subject: Re: Fallout TTW Y/N? Thu Aug 20, 2015 8:32 am | |
| YES, I was very sceptical when i first installed it, I was afraid it would destroy my game and ruin alot of things. However i was happy to see most bugs i got had patches for them via The TTW teams website, so pretty much yes it is worth it. |
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nick85
Posts : 122 Join date : 2014-07-07 Location : Trinidad
| Subject: Re: Fallout TTW Y/N? Thu Aug 20, 2015 8:42 am | |
| Yes man try it I have not seen any problems yet and you could go to the forum or chat to get help with any bugs thats what I do. |
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farts30
Posts : 132 Join date : 2015-06-06 Location : Slowdetha TX
| Subject: Re: Fallout TTW Y/N? Thu Aug 20, 2015 3:16 pm | |
| It's worth it. It was fun to do the hardcore mode in Washington. The train center is also a pretty cool new area. _________________ All the parties are formed. All the gangs are born. The Beast has been chosen. Who is going to win in the end? We'll set fire to the shore. We'll set fire to the sea. We'll set fire to the meadow. We'll bring this whole world to it's knees.
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kdavis1937
Posts : 177 Join date : 2014-10-29 Age : 32 Location : Florida
| Subject: Re: Fallout TTW Y/N? Thu Aug 20, 2015 4:51 pm | |
| Definitely worth it, however I tend to destroy my games with mods so as far as stability or mods that are cross compatible; It may be difficult at first. If youre an advanced modder its not too much of a problem. |
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Tojiro
Posts : 202 Join date : 2015-08-16 Location : Canada
| Subject: Re: Fallout TTW Y/N? Thu Aug 20, 2015 5:03 pm | |
| Yes if you want to play with a limited amount of mods, with obviously lots of bugs. I uninstalled it after my playthrough Before installing, make sure you backup all your files too. You can find a lot of patch on the ttw forum. _________________ |
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notbahroo
Posts : 12 Join date : 2015-07-23 Age : 27 Location : Moon
| Subject: Re: Fallout TTW Y/N? Thu Aug 20, 2015 6:59 pm | |
| i have about 16 hours now and I LOVE IT!!!. i had player FO:3 on my old 360 Years ago and have forgotten alot of stuff for FO:3 soi get get my sweet guns from NV and epic story from FO:3!!!!!
although i still can't get WMX to work. -_- any ideas? (i did it manually and it did not work) _________________ |
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