| Intresting Ideas For Enemies in Wastelands | |
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The Inquisitor
Posts : 650 Join date : 2014-05-10
| Subject: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 8:28 am | |
| So i was looking at some Monster Mods for Fallout. And i got to thinking, what would be a good addition to FNV as in themed "monsters" Hell Bugs would make a wonderful addiition what else is some monsters from other games that might be interesting/scary to see in the Wastelands Of Fallout! _________________ I came here to make house mods and chew bubble gum... And I'm all out of bubble gum.
Last edited by Raider Queen on Fri Sep 26, 2014 1:17 pm; edited 1 time in total |
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ritualclarity
Posts : 629 Join date : 2014-04-26 Location : Dark Side of the Moon
Character sheet Name: Character Faction: Level:
| Subject: Re: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 9:46 am | |
| Yea. I am playing Defiance and those are mean SOB. Apparently there are many types and I am still finding more and more. on a separate note. I like your new avatar.. _________________ |
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starkiller130
Posts : 56 Join date : 2014-09-16 Location : The Other Side of Nowhere
| Subject: Re: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 9:49 am | |
| This It would make no sense but I want to finally kill it |
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ritualclarity
Posts : 629 Join date : 2014-04-26 Location : Dark Side of the Moon
Character sheet Name: Character Faction: Level:
| Subject: Re: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 9:57 am | |
| I seriously hope that monster isn't part of Defiance.. Dam that thing is one mean looking SOB. _________________ |
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starkiller130
Posts : 56 Join date : 2014-09-16 Location : The Other Side of Nowhere
| Subject: Re: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 10:00 am | |
| - ritualclarity wrote:
- I seriously hope that monster isn't part of Defiance.. Dam that thing is one mean looking SOB.
No, it's the final boss for Metroid Prime. It's also the only boss I've never beaten |
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ArgusMercenary
Posts : 250 Join date : 2014-02-25
| Subject: Re: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 10:05 am | |
| Better looking zombies would be nice, or some sort of cyborg experiments or what not. Vault Tech and West Tek had some pretty disturbing experiments. I'm sure they probably experimented with cybernetics and genetics, just like they did with mutation. |
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ritualclarity
Posts : 629 Join date : 2014-04-26 Location : Dark Side of the Moon
Character sheet Name: Character Faction: Level:
| Subject: Re: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 10:14 am | |
| - ArgusMercenary wrote:
- Better looking zombies would be nice, or some sort of cyborg experiments or what not. Vault Tech and West Tek had some pretty disturbing experiments. I'm sure they probably experimented with cybernetics and genetics, just like they did with mutation.
Ohh.. Enclave working on re-anaminated mechanically enhanced corpses. .. A cheap easy way to increase the forces. When an enclave soldier dies they can be re-deployed as a cyborg zombie. @ Starkiller. Thanks for the response. I have enough problems killing the enemies as it is. LOL. First MMO I have ever played.. Dam hard to adjust. _________________ |
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Dead Sirious
Posts : 251 Join date : 2014-05-20
| Subject: Re: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 10:20 am | |
| There's plenty of unused ideas for enemies in Fallout, you can find them from it's original creator here. Run In Paradise, Adam Adamowicz. https://www.flickr.com/photos/47857688@N08/sets/72157629320774861/page1/ |
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ArgusMercenary
Posts : 250 Join date : 2014-02-25
| Subject: Re: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 10:35 am | |
| - ritualclarity wrote:
Ohh.. Enclave working on re-anaminated mechanically enhanced corpses. .. A cheap easy way to increase the forces. When an enclave soldier dies they can be re-deployed as a cyborg zombie. Sound pretty creepy. They did have those suits in OWB that did something similar though. except it wasn't made for combat purposes. |
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ritualclarity
Posts : 629 Join date : 2014-04-26 Location : Dark Side of the Moon
Character sheet Name: Character Faction: Level:
| Subject: Re: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 10:37 am | |
| Yea that is another option as well. Exoskeletons ( like the suit) that continued animating the bodies even if they died.. Gross. Way to maximize your forces..
@DS. Liked that link can look through it and see some origins to the characters and devices I see in Fallout.. Nice. _________________ |
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The author of this message was banned from the forum - See the message |
The Inquisitor
Posts : 650 Join date : 2014-05-10
| Subject: Re: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 10:45 am | |
| - ritualclarity wrote:
- Yea. I am playing Defiance and those are mean SOB. Apparently there are many types and I am still finding more and more.
on a separate note. I like your new avatar.. Why thank you i rather enjoy it to its cute :3 _________________ I came here to make house mods and chew bubble gum... And I'm all out of bubble gum. |
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ritualclarity
Posts : 629 Join date : 2014-04-26 Location : Dark Side of the Moon
Character sheet Name: Character Faction: Level:
| Subject: Re: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 10:51 am | |
| Sent you a reply to your PM.. That character was my favorite one in ME. _________________ |
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markeydgn
Posts : 112 Join date : 2014-09-15 Age : 26 Location : California
| Subject: Re: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 11:30 am | |
| I want like a terrifyingly mysterious humanoid figure to follow you around the wasteland. Not like a companion or anything, like a ghost or something along that line. And when it finally catches up you, it kills you in an inhumane fashion. The only way to stop it is completing a certain unmarked quest leading up to an actual quest. This idea may not appeal to most of you, but I like the feeling of being watched and followed. In a video game. Not in real life. That's creepy. _________________ "Don't know really."
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Chaosyn
Posts : 218 Join date : 2014-08-17 Age : 52 Location : The Pitt
| Subject: Re: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 11:34 am | |
| We NEED (Ok, I need) the Wastewolf from those concepts....but as a Companion (I know I'd make myself one)....I kinda want the bugs from Starship Troopers...I'm surprised there aren't more augmented creatures as well, such as Cyber-Mutants, Ghouls with chem injectors attached, Cyberdogs with different weaponry,and not even ONE talking Deathclaw (what I miss most from the original Fallout)....Plus we are missing a LOT of other life in the wastes (snakes comes to mind instantly) ...Off the top of my head... |
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SuperFraggle
Posts : 203 Join date : 2014-09-20 Location : Neo-New York
| Subject: Re: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 12:06 pm | |
| @Chaosyn Snakes would be all busted though. If the terrain isn't flat, then you would have the slithering animation of them looking all weird all over the place. Not that I don't agree with you, I do wish snakes were in the game, but there are reasons why we don't have them. As for the other suggestions (Cyber-Mutants, Chem Injected Ghouls..etc), someone should totally jump onto those ideas and make them _________________ We all have the power to SLAM-JAM in our hearts! Don't let DESPAIR take you over, SLAM JAM IT! |
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The author of this message was banned from the forum - See the message |
The Inquisitor
Posts : 650 Join date : 2014-05-10
| Subject: Re: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 1:14 pm | |
| - markeydgn wrote:
- I want like a terrifyingly mysterious humanoid figure to follow you around the wasteland. Not like a companion or anything, like a ghost or something along that line. And when it finally catches up you, it kills you in an inhumane fashion.
id poop my pants. _________________ I came here to make house mods and chew bubble gum... And I'm all out of bubble gum. |
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The author of this message was banned from the forum - See the message |
adarkfable45
Posts : 163 Join date : 2014-02-25 Age : 28 Location : South Carolina
| Subject: Re: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 1:41 pm | |
| we need the aliens form halo, the necromorphs, and all the mutants(?) from resident evil. |
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OverTheTop123
Posts : 417 Join date : 2014-05-09 Age : 28 Location : Arizona
Character sheet Name: Agent Ming Faction: Chinese Remnants/The Shi Level: 23
| Subject: Re: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 2:14 pm | |
| So something like this? |
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The author of this message was banned from the forum - See the message |
adarkfable45
Posts : 163 Join date : 2014-02-25 Age : 28 Location : South Carolina
| Subject: Re: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 2:45 pm | |
| - OverTheTop123 wrote:
So something like this?
Wow that mods a blast from the past is that the one where all you can do is knock him out? |
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OverTheTop123
Posts : 417 Join date : 2014-05-09 Age : 28 Location : Arizona
Character sheet Name: Agent Ming Faction: Chinese Remnants/The Shi Level: 23
| Subject: Re: Intresting Ideas For Enemies in Wastelands Fri Sep 26, 2014 3:13 pm | |
| - adarkfable45 wrote:
- OverTheTop123 wrote:
So something like this?
Wow that mods a blast from the past is that the one where all you can do is knock him out? Indeed it is. I activate it every Halloween to give me a nice jumpscare. I'm playing with TTW, so I was VERY surprised when he showed up in the Capital Wasteland. And..in player homes. |
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