| Top 5 Fallout New Vegas Mods | |
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DrunkChicken101
Posts : 197 Join date : 2015-06-28 Age : 26 Location : Northern Ireland
| Subject: Top 5 Fallout New Vegas Mods Thu Jul 02, 2015 10:53 pm | |
| Basically my mods for Fallout are all incredibly cluttered and I have loads of mods installed that I don't actually use or need, so I wanted to know... If you had to choose 5 mods to install, and no more, what would they be? Â *So far I'm thinking* 1. Project Nevada 2. Monster Mod 3. 4. 5.
Last edited by DrunkChicken101 on Fri Jul 03, 2015 11:02 pm; edited 2 times in total |
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Flavio01997
Posts : 195 Join date : 2015-06-11 Age : 27 Location : The capital of the European Legion
| Subject: Re: Top 5 Fallout New Vegas Mods Thu Jul 02, 2015 10:59 pm | |
| - Hitman 1st person overhaul mod - Hitman Animated Ammo & Weapon Condition Checking - -=R.S.A=- Tactical weapon mod - VGU Armor Sampler 3 - Flashlight NVSE (and the required mods) Nuff said |
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DrunkChicken101
Posts : 197 Join date : 2015-06-28 Age : 26 Location : Northern Ireland
| Subject: Re: Top 5 Fallout New Vegas Mods Thu Jul 02, 2015 11:01 pm | |
| That's a pretty good choice, it isn't incredibly flashy but still adds a whole lot more to the game. This shall be one suggestion to consider |
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Jarhead505
Posts : 79 Join date : 2015-04-18 Location : earth
| Subject: Re: Top 5 Fallout New Vegas Mods Fri Jul 03, 2015 3:22 am | |
| fallout character overhaul a Christmas fallout willow monster mod caesuras new regime |
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DrunkChicken101
Posts : 197 Join date : 2015-06-28 Age : 26 Location : Northern Ireland
| Subject: Re: Top 5 Fallout New Vegas Mods Fri Jul 03, 2015 10:44 pm | |
| Caesars New Regime and Christmas fallout? Hmm I haven't heard of those before, I'll have to check those out |
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havocm
Posts : 154 Join date : 2014-08-06 Age : 40 Location : Denmark
| Subject: Re: Top 5 Fallout New Vegas Mods Fri Jul 03, 2015 10:51 pm | |
| Tale of two wastelands Project Nevada Hitman animation replacers Someguy series Monster Mod |
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DrunkChicken101
Posts : 197 Join date : 2015-06-28 Age : 26 Location : Northern Ireland
| Subject: Re: Top 5 Fallout New Vegas Mods Fri Jul 03, 2015 10:55 pm | |
| Oh monster mod That's one I was definitely thinking of adding |
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Sentience
Posts : 621 Join date : 2015-04-23 Location : New Vegas
Character sheet Name: The Lone Courier Faction: Independent Level: 41 /50
| Subject: Re: Top 5 Fallout New Vegas Mods Fri Jul 03, 2015 10:56 pm | |
| My most required 5 are: Alternate Start Sprint Mod Fellout Bullet Time Vurt's WFO
My most used top 5 are: Bridge Side Haven H4DMR Mojave Sandy Desert Daryl Dixon Companion Dragbody's Armor & creature Packs (Personal mod replacing armors of npc's and factions, and creature replacers through out the Mojave) _________________ Check Me Out @ The Nexus: SKYZOO |
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DrunkChicken101
Posts : 197 Join date : 2015-06-28 Age : 26 Location : Northern Ireland
| Subject: Re: Top 5 Fallout New Vegas Mods Fri Jul 03, 2015 11:01 pm | |
| Bullet time and sprint are added through Project Nevada so you can count those as 1 mod, leaves room for something else. |
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Sentience
Posts : 621 Join date : 2015-04-23 Location : New Vegas
Character sheet Name: The Lone Courier Faction: Independent Level: 41 /50
| Subject: Re: Top 5 Fallout New Vegas Mods Fri Jul 03, 2015 11:02 pm | |
| I don't count those as one mod, I use two separate mods. I don't use Project Nevada. _________________ Check Me Out @ The Nexus: SKYZOO |
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DrunkChicken101
Posts : 197 Join date : 2015-06-28 Age : 26 Location : Northern Ireland
| Subject: Re: Top 5 Fallout New Vegas Mods Fri Jul 03, 2015 11:02 pm | |
| Well fair enough then, mind if I ask why? |
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Sentience
Posts : 621 Join date : 2015-04-23 Location : New Vegas
Character sheet Name: The Lone Courier Faction: Independent Level: 41 /50
| Subject: Re: Top 5 Fallout New Vegas Mods Fri Jul 03, 2015 11:05 pm | |
| My load order is plagued by heavy mods, as I create a lot myself and usually have around 40-50 of my own active to test them and improve them. Any more mods, even as cool as PN, would probably cripple my game eventually. I have texture packs and more, and when I did use PN I had some stutter appear, probably just a simple mod conflict forcing an overwrite somewhere on a gamemode script.
I get by fine without it at the end of the day, and I never found a personal need to re-install it. _________________ Check Me Out @ The Nexus: SKYZOO
Last edited by Sentience on Fri Jul 03, 2015 11:07 pm; edited 1 time in total |
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Sierran
Posts : 196 Join date : 2015-05-04 Age : 29 Location : Glasgow,Scotland
Character sheet Name: "Trooper" Faction: NCR Level: 70
| Subject: Re: Top 5 Fallout New Vegas Mods Fri Jul 03, 2015 11:06 pm | |
| 1. RSA Tactical Weapons 2. JoO's Modern Armoury 3. Project Nevada 4. NCR Faction Overhaul 5. Willow Those are my current top 5 mods, As I'm really fickle, They'll change sooner or later. _________________ |
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DrunkChicken101
Posts : 197 Join date : 2015-06-28 Age : 26 Location : Northern Ireland
| Subject: Re: Top 5 Fallout New Vegas Mods Fri Jul 03, 2015 11:07 pm | |
| Yeah same, I'm not too good with picking favourites, so this will most likely be used for a while and then I'll change it up for something else |
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wotan
Posts : 60 Join date : 2015-06-25 Age : 59 Location : Danderyd/Sweden
| Subject: Re: Top 5 Fallout New Vegas Mods Sat Jul 04, 2015 8:14 am | |
| Compred to Skyrim I hardly have any FNV mods installed, just a few companion mods - such as Willow and Delilah. But perhaps GUN can change that _________________ Visit my fan-fiction corner at the Hall of Torque: (Link removed as per request) Errare humanum est. If you'd like the link, PM me.
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DrunkChicken101
Posts : 197 Join date : 2015-06-28 Age : 26 Location : Northern Ireland
| Subject: Re: Top 5 Fallout New Vegas Mods Sat Jul 04, 2015 11:07 am | |
| The Star Wars mods by Cpt.Rex They look absolutely fantastic, they are pretty much the reason I came to GUN I can't wait to be able to finally use them. |
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Billythekid6120
Posts : 18 Join date : 2014-09-06 Location : You wish
| Subject: Re: Top 5 Fallout New Vegas Mods Sat Jul 04, 2015 3:01 pm | |
| 1.The advanced recon series 2.Vanessa/Willow 3.Project Nevada 4.Dragboy's misc. armor mods 5.Battlefield 4 weapon mod pack |
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kravisl1
Posts : 66 Join date : 2015-06-28 Age : 31
| Subject: Re: Top 5 Fallout New Vegas Mods Sat Jul 04, 2015 5:32 pm | |
| 1. Project Nevada 2. Everything Hitman makes 3. EVE 4. WMX 5. Weapons of the New Millenia |
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oreiliy
Posts : 14 Join date : 2015-07-05
| Subject: Re: Top 5 Fallout New Vegas Mods Sun Jul 05, 2015 7:35 am | |
| mine will be the following:
1: FNVRWL + dark night if you like (find it really good even with the dark night option though) 2: simple street lights + lighten up is awesome if you tweak them a little. much better than the eco-city imo. 3: awop + momod patch. crazy spawns if your rig can handle it. 4: hardcore visual effect 5: randomtraps quite fun even though it can be a lot more crazier imo. |
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redbulls
Posts : 50 Join date : 2015-03-06
| Subject: Re: Top 5 Fallout New Vegas Mods Mon Jul 06, 2015 9:07 pm | |
| 1) Project Nevada 2) FCO, faces look too ugly otherwise 3) Weapons of New Millenia 4) merged texture packs of NMC, EWI, etc 5) Gun Behavior Mod Merge for increased combat realism |
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| Top 5 Fallout New Vegas Mods | |
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