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The Inquisitor
Posts : 650 Join date : 2014-05-09
| Subject: The wonderful G.e.c.k Mon May 12, 2014 1:46 am | |
| Anyone else been fiddling with this lately? I just started for my first time. Creating a house ;3 Dont think im doing that bad to be honest. Just curious what others thought of it haha. _________________ I came here to make house mods and chew bubble gum... And I'm all out of bubble gum. |
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hitman47101
Posts : 1947 Join date : 2014-03-01 Age : 31
| Subject: Re: The wonderful G.e.c.k Mon May 12, 2014 2:09 am | |
| As the title says, i thinks it a wonderful tool, without it i wouldn't be playing this game still. While i don't keep track of how long i spend using it but I've spent so long in it that wouldn't be surprised is if the time was fast approaching my actual play time, although I've spent more time using fnvedit then anything else. Yes it can be frustrating at times and more then a little unstable but i still enjoy it immensely, maybe even more then playing. Good luck in your GECK endeavors, I'd love to see the finale look of the house. |
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roflcopter117 Admin
Posts : 1161 Join date : 2014-02-23 Age : 27 Location : The Dominion of Canada
| Subject: Re: The wonderful G.e.c.k Mon May 12, 2014 2:18 am | |
| It's a very handy tool, it made the work for modders much easier than it could have been.
I used to fool around with it all the time, making compatibility patches for my many mods and such.
Currently FNVEdit/ F3Edit has pretty much taken G.E.C.K's place for patches/simple edits though. |
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The Inquisitor
Posts : 650 Join date : 2014-05-09
| Subject: Re: The wonderful G.e.c.k Mon May 12, 2014 2:23 am | |
| Yea it can be a pain at times i agree. but i still enjoy it. MIght take screenshots soon. _________________ I came here to make house mods and chew bubble gum... And I'm all out of bubble gum. |
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The 3rd Type
Posts : 58 Join date : 2014-02-26 Age : 37 Location : Midwestern USA
| Subject: Re: The wonderful G.e.c.k Mon May 12, 2014 2:39 am | |
| The GECK is great. Its very cool of Bethesda to release easy to use toolsets with their games. Can only imagine what would be possible with Creation Kit and Fallout 4. |
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The author of this message was banned from the forum - See the message |
The Inquisitor
Posts : 650 Join date : 2014-05-09
| Subject: Re: The wonderful G.e.c.k Mon May 12, 2014 3:36 am | |
| can i add dlc stuff to my place? i have the GOTY of fnv? _________________ I came here to make house mods and chew bubble gum... And I'm all out of bubble gum. |
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roflcopter117 Admin
Posts : 1161 Join date : 2014-02-23 Age : 27 Location : The Dominion of Canada
| Subject: Re: The wonderful G.e.c.k Mon May 12, 2014 3:59 am | |
| I don't see why not.
Just load up the DLC esm/esps alongside the New Vegas master file and their content should be in the GECK. |
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The Inquisitor
Posts : 650 Join date : 2014-05-09
| Subject: Re: The wonderful G.e.c.k Mon May 12, 2014 4:27 am | |
| mmkay. XD just making sure <_< _________________ I came here to make house mods and chew bubble gum... And I'm all out of bubble gum. |
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dazzerfong
Posts : 588 Join date : 2014-04-04 Age : 29 Location : Sydney, Australia
| Subject: Re: The wonderful G.e.c.k Mon May 12, 2014 9:24 am | |
| If you do, make sure you set bAllowMultipleMasterLoads=1 in your GECKCustons.ini, otherwise you can't load multiple masters. _________________ |
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The 3rd Type
Posts : 58 Join date : 2014-02-26 Age : 37 Location : Midwestern USA
| Subject: Re: The wonderful G.e.c.k Mon May 12, 2014 10:43 pm | |
| - dazzerfong wrote:
- If you do, make sure you set bAllowMultipleMasterLoads=1 in your GECKCustons.ini, otherwise you can't load multiple masters.
This is solid advice, especially if your making mods for something A Tale of Two Wastelands. Lots of .esms for that. |
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The Inquisitor
Posts : 650 Join date : 2014-05-09
| Subject: Re: The wonderful G.e.c.k Tue May 13, 2014 2:00 am | |
| i finished my house ^_^
loves it!!
imma work on making a house full of ghouls now ;D _________________ I came here to make house mods and chew bubble gum... And I'm all out of bubble gum. |
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The 3rd Type
Posts : 58 Join date : 2014-02-26 Age : 37 Location : Midwestern USA
| Subject: Re: The wonderful G.e.c.k Tue May 13, 2014 9:20 am | |
| Thats great! Is it a house just for yourself to live in or do you plan to release it? |
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The author of this message was banned from the forum - See the message |
The Inquisitor
Posts : 650 Join date : 2014-05-09
| Subject: Re: The wonderful G.e.c.k Tue May 13, 2014 4:04 pm | |
| ill release it. to show off really. people can use it if they desire. Idc it was just a starter thing anyways _________________ I came here to make house mods and chew bubble gum... And I'm all out of bubble gum. |
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eggstreamman
Posts : 6 Join date : 2014-05-12
| Subject: Re: The wonderful G.e.c.k Tue May 13, 2014 6:26 pm | |
| i've been learning how to use the GECK myself. i made a simple player home for myself, but i still need to figure out how quests, dialogue, and all that stuff work. |
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Halstrom
Posts : 19 Join date : 2014-05-21 Location : East Coast Australia
| Subject: Re: The wonderful G.e.c.k Fri Jun 06, 2014 8:50 am | |
| Use FNVEdit to check for any dirty edits in your mod, it will also allow you to fix all those stupid changes like moving a table lamp 2mmm when you didn't mean to do that. |
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