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 The wonderful G.e.c.k

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hitman47101

hitman47101

Posts : 1947
Join date : 2014-03-01
Age : 31

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PostSubject: Re: The wonderful G.e.c.k   The wonderful G.e.c.k EmptyMon May 12, 2014 2:09 am

As the title says, i thinks it a wonderful tool, without it i wouldn't be playing this game still.

While i don't keep track of how long i spend using it but I've spent so long in it that wouldn't be surprised is if the time was fast approaching my actual play time, although I've spent more time using fnvedit then anything else.

Yes it can be frustrating at times and more then a little unstable but i still enjoy it immensely, maybe even more then playing.   Laugh Out Loud  

Good luck in your GECK endeavors, I'd love to see the finale look of the house.  Smile   
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roflcopter117
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roflcopter117

Posts : 1161
Join date : 2014-02-23
Age : 27
Location : The Dominion of Canada

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PostSubject: Re: The wonderful G.e.c.k   The wonderful G.e.c.k EmptyMon May 12, 2014 2:18 am

It's a very handy tool, it made the work for modders much easier than it could have been.

I used to fool around with it all the time, making compatibility patches for my many mods and such.

Currently FNVEdit/ F3Edit has pretty much taken G.E.C.K's place for patches/simple edits though.
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The 3rd Type

The 3rd Type

Posts : 58
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Age : 37
Location : Midwestern USA

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PostSubject: Re: The wonderful G.e.c.k   The wonderful G.e.c.k EmptyMon May 12, 2014 2:39 am

The GECK is great. Its very cool of Bethesda to release easy to use toolsets with their games. Can only imagine what would be possible with Creation Kit and Fallout 4.
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http://taleoftwowastelands.com
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roflcopter117
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roflcopter117

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Age : 27
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PostSubject: Re: The wonderful G.e.c.k   The wonderful G.e.c.k EmptyMon May 12, 2014 3:59 am

I don't see why not.

Just load up the DLC esm/esps alongside the New Vegas master file and their content should be in the GECK.
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dazzerfong

dazzerfong

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Age : 29
Location : Sydney, Australia

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PostSubject: Re: The wonderful G.e.c.k   The wonderful G.e.c.k EmptyMon May 12, 2014 9:24 am

If you do, make sure you set bAllowMultipleMasterLoads=1 in your GECKCustons.ini, otherwise you can't load multiple masters.

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The wonderful G.e.c.k 8p2t9kW
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The 3rd Type

The 3rd Type

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PostSubject: Re: The wonderful G.e.c.k   The wonderful G.e.c.k EmptyMon May 12, 2014 10:43 pm

dazzerfong wrote:
If you do, make sure you set  bAllowMultipleMasterLoads=1 in your GECKCustons.ini, otherwise you can't load multiple masters.

This is solid advice, especially if your making mods for something A Tale of Two Wastelands. Lots of .esms for that.
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The 3rd Type

The 3rd Type

Posts : 58
Join date : 2014-02-26
Age : 37
Location : Midwestern USA

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PostSubject: Re: The wonderful G.e.c.k   The wonderful G.e.c.k EmptyTue May 13, 2014 9:20 am

Thats great! Is it a house just for yourself to live in or do you plan to release it?
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http://taleoftwowastelands.com
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eggstreamman

eggstreamman

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Join date : 2014-05-12

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PostSubject: Re: The wonderful G.e.c.k   The wonderful G.e.c.k EmptyTue May 13, 2014 6:26 pm

i've been learning how to use the GECK myself. i made a simple player home for myself, but i still need to figure out how quests, dialogue, and all that stuff work.
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Halstrom

Halstrom

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Join date : 2014-05-21
Location : East Coast Australia

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PostSubject: Re: The wonderful G.e.c.k   The wonderful G.e.c.k EmptyFri Jun 06, 2014 8:50 am

Use FNVEdit to check for any dirty edits in your mod, it will also allow you to fix all those stupid changes like moving a table lamp 2mmm when you didn't mean to do that.
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