Stay Connected |
GUNetwork
|
Latest topics | » R.S.A. Weapons question by gtp_750 Tue Nov 19, 2024 3:30 am
» Hello - Fo4/76 player by 3doutlaw Sat Nov 16, 2024 9:28 pm
» Hey everyone by FentaBerry Thu Nov 14, 2024 12:29 am
» [FNV] Question about Rainbow Six Siege armor set by IzzBee Wed Nov 13, 2024 2:54 pm
» I made a detailed map for Fallout 1 & 2 remakes! by railroadbill Wed Nov 13, 2024 3:29 am
» Tammy's Introduction (Making a PA port) by Leviatan Sat Nov 09, 2024 2:36 am
» OICW Mod for New Vegas by DavidW75 Wed Oct 23, 2024 1:37 am
» Looking for Gta 5 xbox one modded account by salman0786 Tue Oct 08, 2024 5:47 pm
» [FNV] Flickering Landscape Textures by zliu313 Fri Oct 04, 2024 3:33 pm
» Best Site Ever! by WasteNinja88 Sun Sep 29, 2024 6:38 am
» Weird bug or glitch with Console Command. [FNV] by nickenicole47 Tue Sep 24, 2024 8:11 pm
» Suggestions on npc mod that Blends with dragbodys mod? by ilovebees.com Sun Sep 22, 2024 7:31 am
» [FNV] Right Mouse Button Zoom/ADS Bug by Lankychazz2009 Sun Sep 22, 2024 5:20 am
» (FO4) FO76 BOS Objects by campesino.p Sat Sep 21, 2024 10:53 pm
» [FNV] Dragbody's FO4 Power Armors bug. by Lankychazz2009 Thu Sep 19, 2024 3:34 pm
» Fallout: New Vegas "Pizza Boy" Mod by MrMistyEyed2 Tue Sep 10, 2024 2:15 am
» Here Are Some Of The Best Mods From GunNetwork by Abyssfer Sun Sep 08, 2024 11:02 am
» Saying hi after two years by spiralsandspirals Thu Aug 29, 2024 1:39 am
» Looking for an alternative to Nexus by freakoverse Fri Aug 23, 2024 11:50 am
» fallout 4 mods by salientguitar4 Mon Aug 19, 2024 6:47 pm
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
|
Is there a way to package A.D.A.M. plugins? | Is there a way to package A.D.A.M. plugins? | |
| Author | Message |
---|
DutchOperative
Posts : 14 Join date : 2015-04-20 Location : Knoxville, Tennessee
| Subject: Is there a way to package A.D.A.M. plugins? Fri Apr 24, 2015 2:15 am | |
| I have pretty much reached my mod limit and am having to cut back to reduce performance issues. Does any one know of a way to package ADAM so it isn't 8 separate plugins? I know that some of the plugins overwrite each other so I kind of doubt it is possible but I thought I'd ask if anyone knew of a way. Anyway thanks in advance. |
| | | Guest Guest
| Subject: Re: Is there a way to package A.D.A.M. plugins? Fri Apr 24, 2015 3:31 am | |
| I used FNVPlugin to merge all the ADAM esp files I used into one file. Working as intended, no glitches. |
| | | Anchev
Posts : 248 Join date : 2015-03-20 Location : Brazil
Character sheet Name: Anchev Faction: Enclave Level:
| Subject: Re: Is there a way to package A.D.A.M. plugins? Fri Apr 24, 2015 3:43 am | |
| - raze4573 wrote:
- I used FNVPlugin to merge all the ADAM esp files I used into one file.
Working as intended, no glitches. This works, but i use project nevada, adams have a compatibility patch, but when i try to merge adams plugins + cp, the merged plugin requires others plugins like main and hh. |
| | | Coyoteyeah
Posts : 374 Join date : 2015-04-04
| Subject: Re: Is there a way to package A.D.A.M. plugins? Fri Apr 24, 2015 3:53 am | |
| - raze4573 wrote:
- I used FNVPlugin to merge all the ADAM esp files I used into one file.
Working as intended, no glitches. I can confirm what this man says. I have done the same and it's smooth. -EDIT- - Anchev wrote:
This works, but i use project nevada, adams have a compatibility patch, but when i try to merge adams plugins + cp, the merged plugin requires others plugins like main and hh. If you have esp's that require other esp's, you can still merge them fine. As long as they are in the right load order before you merge them. It usually works anyway. |
| | | DutchOperative
Posts : 14 Join date : 2015-04-20 Location : Knoxville, Tennessee
| Subject: Re: Is there a way to package A.D.A.M. plugins? Fri Apr 24, 2015 9:28 pm | |
| I am having a terrible time getting the FNVPlugin tool to work.....I cannot seem to get it to launch despite following the "readme" steps..... |
| | | TheHermit
Posts : 1660 Join date : 2014-05-22 Age : 39
Character sheet Name: Faction: Level: 33
| Subject: Re: Is there a way to package A.D.A.M. plugins? Fri Apr 24, 2015 9:43 pm | |
| I used an 'All-In-One' version found on EssArrBee's S.T.E.P. New Vegas page: http://wiki.step-project.com/User:EssArrBee/FalloutNewVegas It's not a single plugin, but one named 'ADAM Complete.esp' and another named 'ADAM Complete - Project Nevada Patch.esp'. If you find it difficult to locate the ADAM section then I'll paste what is written here: - ADAM @ EssArrBee:
ADAM - A Definitive Armor Mod
- Author: VT08
- Version: v4.1
- Installation: The original versions have ridiculous package structure that makes installation difficult. The linked version is exactly the same as AI99's updated version with a FOMOD installer.
- Code:
-
Select the "Complete Version", "No" to the NCR Trooper module, and "Yes" to the Project Nevada Patch. LOOT does not sort the ADAM Complete.esp plugins properly, follow these instructions: - Code:
-
Run LOOT through MO executable dropdown. Select [Edit Metadata]. Find "ADAM Complete.esp" in the left pane and click the ''Load After'' tab. Click [Add Plugin] and enter "RaestlozFactionArmorEnhancement.esp" into the ''Filename'' textbox. Click [Add Plugin] and enter "TrooperOverhaul-Dragbody.esp" into the ''Filename'' textbox. Click [Save Changes]. Original mod page is here. Shout out to MadOak for testing the new version.
_________________ - MY MODS & MODS I'VE CONTRIBUTED TO:
FALLOUT: NEW VEGAS: Alternative Fonts for DarnUI Bad Mothafucka LE Brave New World Cobalt ENB & Rust ENB FO4 Power Armors for FNV & TTW Magazines of Unparalleled Aesthetic Quality Mors Immatura - Homage to a Fallen Ranger New Vegas Bounties LE New Vegas Killer LE Ride of the ValkEd-E Slightly Less Annoying Cazador Poison Sound and Audio Fix
|
| | | DutchOperative
Posts : 14 Join date : 2015-04-20 Location : Knoxville, Tennessee
| Subject: Re: Is there a way to package A.D.A.M. plugins? Sat Apr 25, 2015 7:21 am | |
| Thanks OrmrSnaethorsen, I'll check that out. Sounds like a good alternative to packaging them altogether myself. |
| | | TheHermit
Posts : 1660 Join date : 2014-05-22 Age : 39
Character sheet Name: Faction: Level: 33
| Subject: Re: Is there a way to package A.D.A.M. plugins? Sat Apr 25, 2015 10:10 am | |
| Yeah, man. It's what I use and it works perfectly fine. A small note: If you notice any missing parts on any of the armors, it'll be a mod conflict. Having ADAM placed as the last armor altering mod fixed that for me. _________________ - MY MODS & MODS I'VE CONTRIBUTED TO:
FALLOUT: NEW VEGAS: Alternative Fonts for DarnUI Bad Mothafucka LE Brave New World Cobalt ENB & Rust ENB FO4 Power Armors for FNV & TTW Magazines of Unparalleled Aesthetic Quality Mors Immatura - Homage to a Fallen Ranger New Vegas Bounties LE New Vegas Killer LE Ride of the ValkEd-E Slightly Less Annoying Cazador Poison Sound and Audio Fix
|
| | | Sponsored content
| Subject: Re: Is there a way to package A.D.A.M. plugins? | |
| |
| | | | Is there a way to package A.D.A.M. plugins? | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |