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 Is there a way to package A.D.A.M. plugins?

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DutchOperative

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Is there a way to package A.D.A.M. plugins? Empty
PostSubject: Is there a way to package A.D.A.M. plugins?   Is there a way to package A.D.A.M. plugins? EmptyFri Apr 24, 2015 1:15 am

I have pretty much reached my mod limit and am having to cut back to reduce performance issues. Does any one know of a way to package ADAM so it isn't 8 separate plugins? I know that some of the plugins overwrite each other so I kind of doubt it is possible but I thought I'd ask if anyone knew of a way. Anyway thanks in advance.
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Is there a way to package A.D.A.M. plugins? Empty
PostSubject: Re: Is there a way to package A.D.A.M. plugins?   Is there a way to package A.D.A.M. plugins? EmptyFri Apr 24, 2015 2:31 am

I used FNVPlugin to merge all the ADAM esp files I used into one file.
Working as intended, no glitches.
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Anchev

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PostSubject: Re: Is there a way to package A.D.A.M. plugins?   Is there a way to package A.D.A.M. plugins? EmptyFri Apr 24, 2015 2:43 am

raze4573 wrote:
I used FNVPlugin to merge all the ADAM esp files I used into one file.
Working as intended, no glitches.

This works, but i use project nevada, adams have a compatibility patch, but when i try to merge adams plugins + cp, the merged plugin requires others plugins like main and hh.
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Is there a way to package A.D.A.M. plugins? Empty
PostSubject: Re: Is there a way to package A.D.A.M. plugins?   Is there a way to package A.D.A.M. plugins? EmptyFri Apr 24, 2015 2:53 am

raze4573 wrote:
I used FNVPlugin to merge all the ADAM esp files I used into one file.
Working as intended, no glitches.

I can confirm what this man says.  I have done the same and it's smooth.

-EDIT-

Anchev wrote:

This works, but i use project nevada, adams have a compatibility patch, but when i try to merge adams plugins + cp, the merged plugin requires others plugins like main and hh.

If you have esp's that require other esp's, you can still merge them fine. As long as they are in the right load order before you merge them. It usually works anyway.
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DutchOperative

DutchOperative

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PostSubject: Re: Is there a way to package A.D.A.M. plugins?   Is there a way to package A.D.A.M. plugins? EmptyFri Apr 24, 2015 8:28 pm

I am having a terrible time getting the FNVPlugin tool to work.....I cannot seem to get it to launch despite following the "readme" steps.....
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TheHermit

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PostSubject: Re: Is there a way to package A.D.A.M. plugins?   Is there a way to package A.D.A.M. plugins? EmptyFri Apr 24, 2015 8:43 pm

I used an 'All-In-One' version found on EssArrBee's S.T.E.P. New Vegas page:

http://wiki.step-project.com/User:EssArrBee/FalloutNewVegas

It's not a single plugin, but one named 'ADAM Complete.esp' and another named 'ADAM Complete - Project Nevada Patch.esp'.

If you find it difficult to locate the ADAM section then I'll paste what is written here:
ADAM @ EssArrBee:

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DutchOperative

DutchOperative

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PostSubject: Re: Is there a way to package A.D.A.M. plugins?   Is there a way to package A.D.A.M. plugins? EmptySat Apr 25, 2015 6:21 am

Thanks OrmrSnaethorsen, I'll check that out. Sounds like a good alternative to packaging them altogether myself.
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PostSubject: Re: Is there a way to package A.D.A.M. plugins?   Is there a way to package A.D.A.M. plugins? EmptySat Apr 25, 2015 9:10 am

Yeah, man. It's what I use and it works perfectly fine. A small note: If you notice any missing parts on any of the armors, it'll be a mod conflict. Having ADAM placed as the last armor altering mod fixed that for me.

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