| vehicles in the wasteland | |
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teegfonv
Posts : 351 Join date : 2015-02-04 Age : 32
| Subject: vehicles in the wasteland Wed Mar 25, 2015 12:35 pm | |
| Hey guys, so I just wanted your opinion on using vehicle mods in the wasteland, do you guys think it is lore friendly or lore breaking? And if you do use a vehicle mod, which one is your favorite? |
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Sinister
Posts : 134 Join date : 2015-02-18 Age : 30 Location : US
| Subject: Re: vehicles in the wasteland Wed Mar 25, 2015 1:39 pm | |
| I think it's lore friendly, at least a few people are bound to scavenge the right parts to get a car or motorcycle in a working form again imo. I prefer just about anything over fast traveling as that tends to be immersion breaking for me. _________________ |
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boxez408
Posts : 75 Join date : 2015-02-09 Age : 28
| Subject: Re: vehicles in the wasteland Wed Mar 25, 2015 2:14 pm | |
| Yea i agree with Sinister. I would also like to find a mod that adds random broken down vehicles to the waste. Im tired of seeing the same cars over and over, adding some unusable military Humvees or other helicopters with loot would be nice. |
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Xilandro
Posts : 146 Join date : 2014-03-04 Age : 35 Location : Darkest corners of the G.E.C.K.
| Subject: Re: vehicles in the wasteland Wed Mar 25, 2015 3:19 pm | |
| - teegfonv wrote:
- do you guys think it is lore friendly or lore breaking?
It's 100% lore friendly. Even more - vehicles are part of the fallout lore. The problem is - Bethesda decided that vehicles will break the immersion, Fallout maps are small, there's not enough space to ride a car or bike, yada yada yada. |
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Eetterinakki
Posts : 785 Join date : 2014-07-30 Location : Winland
Character sheet Name: Character Faction: Level:
| Subject: Re: vehicles in the wasteland Wed Mar 25, 2015 3:46 pm | |
| I'm just going to leave this here and let it speak for itself _________________ A secret message to the chosen ones:- Spoiler:
011010000111010001110100011100000111001100111010001011110010111101110111011101110111011100101 110011110010110111101110101011101000111010101100010011001010010111001100011011011110110110100 101111011101110110000101110100011000110110100000111111011101100011110101100100010100010111011 10011010001110111001110010101011101100111010110000110001101010001
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Guest Guest
| Subject: Re: vehicles in the wasteland Wed Mar 25, 2015 3:53 pm | |
| I think that it's completely lore friendly. However, the car shop added into XRE is a little bit to far in my opinion. |
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teegfonv
Posts : 351 Join date : 2015-02-04 Age : 32
| Subject: Re: vehicles in the wasteland Wed Mar 25, 2015 3:54 pm | |
| I had never played fallout 1 and 2, thanks for the insight! I knew that some vehicles still worked, vertibitds for example, good to know that I can use my motorcycle mod without it feeling to weird. Thanks. Do you guys use vehicle mods personally? |
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Xilandro
Posts : 146 Join date : 2014-03-04 Age : 35 Location : Darkest corners of the G.E.C.K.
| Subject: Re: vehicles in the wasteland Wed Mar 25, 2015 3:57 pm | |
| I've used good old bike and hoverchair. Played some time with XRE but it's a crappy mod. |
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Mercy
Posts : 3664 Join date : 2014-08-06 Age : 30
Character sheet Name: Slan Faction: Futadroids Level: ∞
| Subject: Re: vehicles in the wasteland Wed Mar 25, 2015 4:07 pm | |
| In Tactics the Brotherhood used Hummers, I have no idea if this is canon or not but hell, If they could rebuild a pre war killer robot and learn how to repair and pilot Vertibirds then anything is possible. |
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Ulfr1c
Posts : 90 Join date : 2015-03-20 Age : 27 Location : Sovngarde
| Subject: Re: vehicles in the wasteland Wed Mar 25, 2015 6:14 pm | |
| Honestly, i think the reason we don't see vehicles in FO3 + FONV, is the fact maps are too small. We'd be reaching all the borders in like 5 minutes. It's saddening to say the least, but an acceptable loss. _________________ Give me Talos, Or give me Sovngarde!
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Xilandro
Posts : 146 Join date : 2014-03-04 Age : 35 Location : Darkest corners of the G.E.C.K.
| Subject: Re: vehicles in the wasteland Wed Mar 25, 2015 6:49 pm | |
| @Ulfr1c I never reached borders using bike or hoverchair in 5 minutes) Ofc, it's not the GTA V map size, but it's still pretty huge to keep you rollin' for some time |
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GTNICK1234
Posts : 38 Join date : 2015-03-23 Age : 24
| Subject: Re: vehicles in the wasteland Thu Mar 26, 2015 2:57 am | |
| i wanna see at least a car one day but a bike is ok for now
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Hoppyhead
Posts : 1259 Join date : 2014-02-24 Age : 45 Location : Behind You...
Character sheet Name: Faction: Level:
| Subject: Re: vehicles in the wasteland Thu Mar 26, 2015 3:11 pm | |
| Yeah as previously said fallout 1 and 2 had vehicles as well as tactics. Also vertibirds from Enclave and Brotherhood. They should have been included from Bethsda. I've used XRE mod and like having drivable vehicles to improve the game. _________________ |
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Ceane
Posts : 117 Join date : 2014-08-28
| Subject: Re: vehicles in the wasteland Thu Mar 26, 2015 8:35 pm | |
| I did use a car mod during one of my playthroughs of Fallout 3, but I got tired of it as the capitol wasteland wasn't exactly designed to be driven around in, and I kept crashing into things. New Vegas I'm steering clear of them. |
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Skyline
Posts : 131 Join date : 2014-07-10 Age : 32 Location : Somwhere, Nowhere, Everywhere!
| Subject: Re: vehicles in the wasteland Thu Mar 26, 2015 8:45 pm | |
| I don't believe XRE Cars is really lore friendly, I doubt refueling stations would be around when most cars would be nuclear powered before the bombs dropped. XRE Vertibird should be lore friendly, since NCR Vertibird pilots are mentioned by some NPCs. |
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p0ser
Posts : 20 Join date : 2015-03-26 Location : The Zone (Autozone)
| Subject: Re: vehicles in the wasteland Thu Mar 26, 2015 9:09 pm | |
| Not exactly lore-breaking but it takes away the fun of accidentally stumbling into a Deathclaw nest
_________________ It's been seven months. Slowly, but surely, a black leather jacket has formed around my body, and my shorts have been replaced with track pants. Instead of holding a mouse, I am now holding a bottle of vodka. I think the transition is almost over.
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Zurab347
Posts : 133 Join date : 2015-03-26
| Subject: Re: vehicles in the wasteland Sat Mar 28, 2015 3:27 pm | |
| Just give me a tank and I'd be happy. _________________ Molon Labe |
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AussieShepherd117
Posts : 1202 Join date : 2015-03-29 Age : 31 Location : TittyBong
| Subject: Re: vehicles in the wasteland Wed Apr 01, 2015 12:56 am | |
| - teegfonv wrote:
- Hey guys, so I just wanted your opinion on using vehicle mods in the wasteland, do you guys think it is lore friendly or lore breaking? And if you do use a vehicle mod, which one is your favorite?
you do know in the 2nd fallout game you could get a car. and in game fallout Tactics you could drive a BOS Humvee even a WW2 Sherman Tank so theres no Lore breaking or anything having vehicles drivable _________________ - My Achievements:
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Brigamer
Posts : 186 Join date : 2014-09-19 Age : 28 Location : California
| Subject: Re: vehicles in the wasteland Wed Apr 01, 2015 1:29 am | |
| I don't feel that cars are lore breaking because there should be enough spare parts lying around in abandoned warehouses/scrap yards that could be used to fix up some of the damaged cars to some form of working order.
And on a mod note if you're looking for an alternative to fast travel, try out The Mobile Truck Base mod. I find this mod is a good non-immersion breaking method of fast travel which involves you having to scavenge fuel for it's use. (For example: 10 flamer fuel to go from Novac to Goodsprings but not sure if further places you go to cost larger amounts of fuel.) |
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kent1100
Posts : 143 Join date : 2015-03-23 Age : 30 Location : White City
| Subject: Re: vehicles in the wasteland Wed Apr 01, 2015 4:30 pm | |
| My favorite? Let me think. Probably a mobile bus. Very atmospheric events at the same time and housing. _________________ Dictum - Factum |
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| vehicles in the wasteland | |
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