Posts : 95 Join date : 2015-01-25 Age : 52 Location : Mars
Subject: Hello VGU Community Sun Jan 25, 2015 7:56 pm
Hello to VGU Community.
I am currently one of the maintainers of A World of Pain. I am a TTW Team Member, and I maintain various conversions, compatibility patches and merges for TTW. I also work on and maintain an updated version of DarNUI in DarN's absence. My own released mods include some small patches for other mods, FOV Slider, and ED-E Advanced. I have many other projects in various stages of completion which will be released in due time.
:EDIT: (fixed VGA to VGU - D'oh!)
Last edited by Roy Batty on Sun Jan 25, 2015 8:25 pm; edited 1 time in total
dragbody
Posts : 1740 Join date : 2014-02-23 Location : Atlanta, CA
Character sheet Name: Riddick Faction: I bow to no man. Level: Animal
Subject: Re: Hello VGU Community Sun Jan 25, 2015 8:06 pm
Hello Roy!
Greetings from the VGU to a TTW representative
Please loop me in on any projects I can help with or if you want to collaborate on anything fun and new.
Posts : 95 Join date : 2015-01-25 Age : 52 Location : Mars
Subject: Re: Hello VGU Community Sun Jan 25, 2015 8:14 pm
Thank you dragbody.
I may have something planned you might be able to assist with. However I have many other things to finish before I take on something new at this time.
DVAted
Posts : 5995 Join date : 2014-02-23 Age : 36 Location : in the forests of the night
Character sheet Name: DeViAted Faction: GUNners Level: 55
Subject: Re: Hello VGU Community Sun Jan 25, 2015 8:17 pm
Welcome to VGU! (not VGA ) Love the character on which your nickname is based! Batty is badass Also, glad to hear from more of the TTW devs and I'm honestly surprised AWOP is still being worked on dogtown1 didn't seem to want to pursue it after the Angel Valley fiasco
It's good news, though! Make yourself comfortable here Best regards!
Click here for official GUNetwork Facebook page and submit your best Screenshots!
Roy Batty
Posts : 95 Join date : 2015-01-25 Age : 52 Location : Mars
Subject: Re: Hello VGU Community Sun Jan 25, 2015 8:24 pm
Ahhh pfft, sorry about the VGA thing... I'm old and I just... senior moment ahaha.
Thanks for the welcome.
dogtown1 was only working on MoMod I thought? Well and the MoMod patch for AWOP and the "Rumble Zones" add on. I am sometimes in contact with Dj Mystro, but he rarely replies to any messages or emails I send... I think he doesn't want to be involved at all anymore. A shame really since he's such a great level designer.
I am unaware of the Angel Valley fiasco, I would be interested to hear about it.
Cpt.Rex
Posts : 3835 Join date : 2014-02-23 Age : 47 Location : Germany
Character sheet Name: Character Faction: Level:
Subject: Re: Hello VGU Community Sun Jan 25, 2015 8:41 pm
i am very happy to see one of the awop creators here on the vgu.. love your work. i wont play nv without that mod anymore. welcome to the vgu comunity...
many greetings rex
_________________ I am not modding for fallout 4, but if someone like to port my mods to fO4, please feel free to do it. Just give proper credits. thank you
DVAted
Posts : 5995 Join date : 2014-02-23 Age : 36 Location : in the forests of the night
Character sheet Name: DeViAted Faction: GUNners Level: 55
Subject: Re: Hello VGU Community Sun Jan 25, 2015 8:43 pm
right right right DJ Mystro built AWOP initially dogtown1 made MoMod patches well, I guess old age must play tricks on me too
anyway I remember when Angel Valley/Angel Park was pulled out of Nexus cause it had used another modder's assets from Sun Valley and even some FO3 textures (like the Yao Guai) I remember the author of Angel Park was the same as on AWOP, and he was banned over the Sun Valley thing... all a matter of the past, though we must look forward to new stuff
Click here for official GUNetwork Facebook page and submit your best Screenshots!
Roy Batty
Posts : 95 Join date : 2015-01-25 Age : 52 Location : Mars
Subject: Re: Hello VGU Community Sun Jan 25, 2015 8:49 pm
Wow, thanks for the warm welcome guys, dunno what to say.
Cpt.Rex: Currently more bug fixer and clean up crew at this time, we're adding small pieces of content at the moment however. We're more trying to get it in a bug free state so we can start adding content in the next major version.
I too will not play without the mod anymore, same for the FO3 version. It's nice to have them both when playing TTW.
dragbody
Posts : 1740 Join date : 2014-02-23 Location : Atlanta, CA
Character sheet Name: Riddick Faction: I bow to no man. Level: Animal
Subject: Re: Hello VGU Community Mon Jan 26, 2015 4:30 pm
Regarding the MoMod patches, I would love to partner with someone who could use my creature resources for distribution in the Wasteland. I love to rig new creatures, but I lack the patience to do all the necessary GECK stuff to integrate it.
Posts : 2775 Join date : 2014-02-23 Age : 34 Location : Philadelphia, PA
Character sheet Name: Nova Faction: Brotherhood of Steel Level: 70
Subject: Re: Hello VGU Community Mon Jan 26, 2015 4:39 pm
Welcome to VGU man. Nice to see someone with your skillset come over here
_________________
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Roy Batty
Posts : 95 Join date : 2015-01-25 Age : 52 Location : Mars
Subject: Re: Hello VGU Community Thu Jan 29, 2015 3:19 pm
Dragbody: I would suggest Senterpat, he is working on a new monster mod and has permission from both Mart and Dogtown1 to use their resources, I'm sure he would love to work with you.