Subject: FCO and Redesigned 3 texture bugs Sun Jan 25, 2015 5:56 am
Hi,
I've noticed when using the above mods that any armor that shows the torso texture seems to be bugged, the torso texture is stretched and low quality and certain eye textures seem to be distorted. I use the vanilla bodies.
Thanks.
maybenexttime
Posts : 2776 Join date : 2014-02-23 Age : 34 Location : Philadelphia, PA
Character sheet Name: Nova Faction: Brotherhood of Steel Level: 70
Subject: Re: FCO and Redesigned 3 texture bugs Sun Jan 25, 2015 6:19 am
Did you archive invalidate?
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TinyWaterbear
Posts : 40 Join date : 2014-11-21
Subject: Re: FCO and Redesigned 3 texture bugs Sun Jan 25, 2015 6:25 am
I'm in the middle of reinstalling FNV, but I don't recall FCO modifying any body textures. Off the top of my head, NVR3 modifies raiders' bodies - who are you seeing the body texture problems with? Make sure that you've used archive invalidation, either manually or through FOMM/MO. Also, you mentioned that you're using vanilla bodies - all of your armors are vanilla too?
FCO has a fix for child eye texture issues - what kinds of errors are you seeing?
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Reactorcore
Posts : 177 Join date : 2014-06-13 Age : 30 Location : USA
Subject: Re: FCO and Redesigned 3 texture bugs Sun Jan 25, 2015 6:48 am
Toggle ArchiveInvalidation in your mod manager. If that doesn't work refer to this topic.
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beretta
Posts : 26 Join date : 2015-01-25 Age : 33
Subject: Re: FCO and Redesigned 3 texture bugs Sun Jan 25, 2015 7:50 pm
Thanks for the replies.
I noticed the body error on the powder gangers and the legion guy that you meet at Nipton. The eye texture looks "melted" and not straight.
I tried archive invalidated through NMM, on and off a few times.
I tried what you suggested Reactorcore, but both inis are already like that.
Delineator
Posts : 207 Join date : 2014-10-22 Age : 29
Character sheet Name: Character Faction: Level:
Subject: Re: FCO and Redesigned 3 texture bugs Sun Jan 25, 2015 11:01 pm
beretta wrote:
The eye texture looks "melted" and not straight.
By this, do you mean that each eyeball has two pupils per eyeball, or the character isn't looking straight?
If so, I've had this issue before. I had to fix it on my own, though. The author is releasing the fix in the next update.
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beretta
Posts : 26 Join date : 2015-01-25 Age : 33
Subject: Re: FCO and Redesigned 3 texture bugs Sun Jan 25, 2015 11:59 pm
Kinda like two pupils (not on all eyes, mostly ghouls and powderganger bloodshot eyes.), and not looking straight ahead. Glad to hear a fix is on the way.
Would posting my load order help at all?
Soju
Posts : 2266 Join date : 2014-10-19 Location : USA
Character sheet Name: ---------------------- Faction: --------------------- Level: ----------------------
Subject: Re: FCO and Redesigned 3 texture bugs Mon Jan 26, 2015 12:10 am
The armor mods you use probably use a different body mod.
And about the eye not looking straight, if you have FCO - Eyes, uninstall it and wait for a patch that fixes it, that fixed it for me.
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beretta
Posts : 26 Join date : 2015-01-25 Age : 33
Subject: Re: FCO and Redesigned 3 texture bugs Mon Jan 26, 2015 12:34 am
I use
Wasteland clothing Hires retexture Hall Of Equipment Caesars New Regime - Legion Overhaul NCR Trooper Overhaul_beta
Willows eyes.
Someone on the Nexus posted this in regards to Redesigned 3 and FCO
Quote :
1. Install FCO 2. Disable FCO's plugins (ESMs & ESPs) leaving only FCO's meshs and textures active 3. Install NVR3, which uses some FCO resources 4. ??? 5. Profit
Is that accurate?
Delineator
Posts : 207 Join date : 2014-10-22 Age : 29
Character sheet Name: Character Faction: Level:
Subject: Re: FCO and Redesigned 3 texture bugs Mon Jan 26, 2015 1:08 am
Actually, to quote myself from the Nexus:
Delineator wrote:
I believe I found the cause of the "multiple eyes" bug.
It's caused by the original NPC using an eye texture where there is only one eye, but is being modified to try and use a texture with two eyes. I found out that the FCO Willow plugin calls for a texture containing both eyes, but the original Willow only uses the "single eye" texture. I had to do a bunch of edits to both the FCO Master and the two FCO Willow plugins to get her to not have demon eyes anymore. The only other head mod I'm using is nuska's "Women of the Wastes", but Willow isn't modified by that, so it wasn't an issue.
I ended up having to split the "EyeBlue2" texture in half, and then adding a separate EYE entry into the FCO Master (to make working with both FCO Willow plugins easier). I then changed the eye texture used by Willow's NPC entry in the two FCO plugins to the new texture. Willow is no longer a demon.
I fixed other NPCs by changing load order, but that ended up screwing with Willow's eyes. If I changed it to fix Willow's eyes, then it screwed up eyes for both my character and all NPCs. None of the mods in your list are going to cause eye isssues unless they modify eye textures. You don't have FNVR in your load order, but there is a chance that the assets used by FNVR would cause issues with FCO. That person's suggestion might work, but I can't make any guarantees that it will.
Drumber also posted this about a week ago:
Quote :
Unfortunately I'm not sure if 3.0 will ever see the light of day, I just can't get the GECK to run properly for me without crashing constantly.
Not sure when the next update will come out.
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Last edited by Delineator on Mon Jan 26, 2015 1:14 am; edited 1 time in total
beretta
Posts : 26 Join date : 2015-01-25 Age : 33
Subject: Re: FCO and Redesigned 3 texture bugs Mon Jan 26, 2015 1:13 am
Should i remove the files that edit eyes? would it default to vanilla eye textures/meshes?
Edit: tried it, and fried it. I've reapplied the eyes. Not sure what else to try on my end.
Delineator
Posts : 207 Join date : 2014-10-22 Age : 29
Character sheet Name: Character Faction: Level:
Subject: Re: FCO and Redesigned 3 texture bugs Mon Jan 26, 2015 1:24 am
I don't have access to my game files at the moment. If you think that messing with the plugin files is too much of a hassle, then the only thing I can recommend is disabling the mod, because that is what is calling for the wrong textures. Deleting the textures without disabling the mod would just make eyes turn purple.
Disabling the mod should return the eyes to what they were before the mod was applied, but you might have to go back a few saves.
Also note that both FNVR and FCO make a lot of the same kinds of changes to NPCs, so using both is a bit redundant as far as modifying NPCs go. I'm not entirely sure what commonalities they have beyond that, but I did eventually just drop FNVR in favor of FCO.
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beretta
Posts : 26 Join date : 2015-01-25 Age : 33
Subject: Re: FCO and Redesigned 3 texture bugs Mon Jan 26, 2015 2:50 am
I reinstalled only the FCO eye meshes and textures. It appears to have fixed the eyes for the most part.
Delineator
Posts : 207 Join date : 2014-10-22 Age : 29
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Subject: Re: FCO and Redesigned 3 texture bugs Mon Jan 26, 2015 3:07 am
Good to hear that worked for you. As for the body texture issues, I'm not entirely sure. I have the same issue on certain outfits, but I was never really bothered by it because it never showed itself except under clothing, where I would have to actually look for it to find it.
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beretta
Posts : 26 Join date : 2015-01-25 Age : 33
Subject: Re: FCO and Redesigned 3 texture bugs Mon Jan 26, 2015 5:18 am
Yeah, I can live with it since its a rare occurrence.