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Fallout 3 Super Mutants unarmed? | Fallout 3 Super Mutants unarmed? | |
| Author | Message |
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XFeniXRising
Posts : 208 Join date : 2014-05-31 Age : 27 Location : Pennsylvania
Character sheet Name: Colton Voss Faction: Brotherhood of Steel Level: 30
| Subject: Fallout 3 Super Mutants unarmed? Mon Jan 05, 2015 2:09 am | |
| Hi friends, So I have FWE and MMM and all that fun stuff. However, it's come to my attention that Super Mutants within my game rarely use any weapons besides heavy weapons or LMGs, like the RPG-7, ACR LMG or M249 SAW and some are armed with a melee weapon and grenades. However I've noticed some super mutants will charge at me or NPCs... unarmed and when killed they will have a weapon on them, which they could've easily used. I want to know if other people have experienced this using FWE and MMM or if this is just weapons that Super Mutants are unable to equip. Thanks! -Fenix _________________ F3Underground/VGUNetwork member since 2011.
Grom Hellscream: "And what Gul'dan, must we give in return?" Gul'dan: "Everything."
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| | | hitman47101
Posts : 1947 Join date : 2014-03-01 Age : 31
| Subject: Re: Fallout 3 Super Mutants unarmed? Mon Jan 05, 2015 2:21 am | |
| Hey mate! That's because super mutants can't use weapons they don't have animations for, that's why they have a special form list for all the weapons they can use. I actually started a project to fix this problem by making custom weapon animations for them so they can use all weapons without restrictions on the TTW site: https://taleoftwowastelands.com/content/wip-super-mutant-animation-expansion However that is far, far from complete so i recommend you use this for now: http://www.nexusmods.com/fallout3/mods/6773/? It doesn't have any custom made anims but it gets the job done. Hope this helps. |
| | | XFeniXRising
Posts : 208 Join date : 2014-05-31 Age : 27 Location : Pennsylvania
Character sheet Name: Colton Voss Faction: Brotherhood of Steel Level: 30
| Subject: Re: Fallout 3 Super Mutants unarmed? Mon Jan 05, 2015 2:26 am | |
| Wow my hero <3 Thank you for your time and assistance sir, I'll be sure to keep an eye on your animation expansion mod. Once again, thank you! -Fenix _________________ F3Underground/VGUNetwork member since 2011.
Grom Hellscream: "And what Gul'dan, must we give in return?" Gul'dan: "Everything."
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| | | hitman47101
Posts : 1947 Join date : 2014-03-01 Age : 31
| Subject: Re: Fallout 3 Super Mutants unarmed? Mon Jan 05, 2015 2:48 am | |
| No problem, glad to help! |
| | | XFeniXRising
Posts : 208 Join date : 2014-05-31 Age : 27 Location : Pennsylvania
Character sheet Name: Colton Voss Faction: Brotherhood of Steel Level: 30
| Subject: Re: Fallout 3 Super Mutants unarmed? Mon Jan 05, 2015 10:52 am | |
| - obiwanz721 wrote:
- cool
The question was already answered and you contributed nothing to this topic. I see you're a new user who just registered yesterday. If you think by throwing one word posts on all the latest topics will get you any closer to being able to be an approved member and being able to use VGU Mods you're mistaken. Admins (The people with orange usernames) still need to approve you, so don't think by getting 30 posts your eligible to become approved. I don't know about other people but I find this very rude and disrespectful as you put no effort into contributing to the VGUNetwork community. I will be giving you negative reputation and reporting you for spam. _________________ F3Underground/VGUNetwork member since 2011.
Grom Hellscream: "And what Gul'dan, must we give in return?" Gul'dan: "Everything."
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| | | Turtle
Posts : 40 Join date : 2014-11-27 Location : Australia M8
| Subject: Re: Fallout 3 Super Mutants unarmed? Mon Jan 05, 2015 5:06 pm | |
| - @hitman47101 wrote:
- Hey mate!
That's because super mutants can't use weapons they don't have animations for, that's why they have a special form list for all the weapons they can use.
I actually started a project to fix this problem by making custom weapon animations for them so they can use all weapons without restrictions on the TTW site: https://taleoftwowastelands.com/content/wip-super-mutant-animation-expansion
However that is far, far from complete so i recommend you use this for now: http://www.nexusmods.com/fallout3/mods/6773/?
It doesn't have any custom made anims but it gets the job done.
Hope this helps. Sorry for asking but, could i use the one from the nexus and then install your one on top of it without any problems/horrible conflicts? I assume it would work perfectly as the one from the nexus uses vanilla animations, meaning it would just replace animations with the ones it conflicts with and add more with the ones it doesn't conflict. _________________ - My Achievements:
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