Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
commonwealth Duty clone Gear Ryse boom riot suit power boomers money dead Metal khan space hunk marvel Superpele Resident NPCs vault leon ghost Mask Reforged body
Latest topics
» R.S.A. Weapons question
Fallout's Combat AI Emptyby gtp_750 Tue Nov 19, 2024 2:30 am

» Hello - Fo4/76 player
Fallout's Combat AI Emptyby 3doutlaw Sat Nov 16, 2024 8:28 pm

» Hey everyone
Fallout's Combat AI Emptyby FentaBerry Wed Nov 13, 2024 11:29 pm

» [FNV] Question about Rainbow Six Siege armor set
Fallout's Combat AI Emptyby IzzBee Wed Nov 13, 2024 1:54 pm

» I made a detailed map for Fallout 1 & 2 remakes!
Fallout's Combat AI Emptyby railroadbill Wed Nov 13, 2024 2:29 am

» Tammy's Introduction (Making a PA port)
Fallout's Combat AI Emptyby Leviatan Sat Nov 09, 2024 1:36 am

» OICW Mod for New Vegas
Fallout's Combat AI Emptyby DavidW75 Wed Oct 23, 2024 12:37 am

» Looking for Gta 5 xbox one modded account
Fallout's Combat AI Emptyby salman0786 Tue Oct 08, 2024 4:47 pm

» [FNV] Flickering Landscape Textures
Fallout's Combat AI Emptyby zliu313 Fri Oct 04, 2024 2:33 pm

» Best Site Ever!
Fallout's Combat AI Emptyby WasteNinja88 Sun Sep 29, 2024 5:38 am

» Weird bug or glitch with Console Command. [FNV]
Fallout's Combat AI Emptyby nickenicole47 Tue Sep 24, 2024 7:11 pm

» Suggestions on npc mod that Blends with dragbodys mod?
Fallout's Combat AI Emptyby ilovebees.com Sun Sep 22, 2024 6:31 am

» [FNV] Right Mouse Button Zoom/ADS Bug
Fallout's Combat AI Emptyby Lankychazz2009 Sun Sep 22, 2024 4:20 am

» (FO4) FO76 BOS Objects
Fallout's Combat AI Emptyby campesino.p Sat Sep 21, 2024 9:53 pm

» [FNV] Dragbody's FO4 Power Armors bug.
Fallout's Combat AI Emptyby Lankychazz2009 Thu Sep 19, 2024 2:34 pm

» Fallout: New Vegas "Pizza Boy" Mod
Fallout's Combat AI Emptyby MrMistyEyed2 Tue Sep 10, 2024 1:15 am

» Here Are Some Of The Best Mods From GunNetwork
Fallout's Combat AI Emptyby Abyssfer Sun Sep 08, 2024 10:02 am

» Saying hi after two years
Fallout's Combat AI Emptyby spiralsandspirals Thu Aug 29, 2024 12:39 am

» Looking for an alternative to Nexus
Fallout's Combat AI Emptyby freakoverse Fri Aug 23, 2024 10:50 am

» fallout 4 mods
Fallout's Combat AI Emptyby salientguitar4 Mon Aug 19, 2024 5:47 pm

November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar
_
November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar

Share
 

 Fallout's Combat AI

View previous topic View next topic Go down 
AuthorMessage
Messorem Mortis

Messorem Mortis

Posts : 50
Join date : 2014-08-10
Age : 29
Location : MCAS Iwakuni, Japan

Fallout's Combat AI Empty
PostSubject: Fallout's Combat AI   Fallout's Combat AI EmptySun Jan 04, 2015 4:47 am

Hello everyone one of the things that annoys me the most about fallout is the unrealistic AI. I mean who would stay out in the open when getting fired upon and who would go running strait at the enemy when they have a rifle? I find that the AI in fallout is just too unrealistic for me so I would like to know if there are any mods to improve it. Also I would like to know your thoughts on the AI hence this post.
Back to top Go down
Soju

Soju

Posts : 2266
Join date : 2014-10-19
Location : USA

Character sheet
Name: ----------------------
Faction: ---------------------
Level: ----------------------

Fallout's Combat AI Empty
PostSubject: Re: Fallout's Combat AI   Fallout's Combat AI EmptySun Jan 04, 2015 7:46 am

Try this mod maybe

http://www.nexusmods.com/newvegas/mods/39058/?

_________________
Fallout's Combat AI 2YrU5cC
Back to top Go down
snowglobecollector

avatar

Posts : 1206
Join date : 2014-11-02
Age : 33

Fallout's Combat AI Empty
PostSubject: Re: Fallout's Combat AI   Fallout's Combat AI EmptySun Jan 04, 2015 1:57 pm

I thought about this yesterday too,the AI is really bad,like if they have a sniper rifle there is a 70% chance that they will hit you,it doesnt matter how good your cover is.

In Fallout 3 this was difrent FWE changed this,I still dont know why project nevada didnt add something like the AI changes from FWE
Back to top Go down
maybenexttime

maybenexttime

Posts : 2776
Join date : 2014-02-23
Age : 34
Location : Philadelphia, PA

Character sheet
Name: Nova
Faction: Brotherhood of Steel
Level: 70

Fallout's Combat AI Empty
PostSubject: Re: Fallout's Combat AI   Fallout's Combat AI EmptySun Jan 04, 2015 11:54 pm

Combat AI is horrible in Fallout I agree, I haven't tried that mod out yet because I heard it causes a lot of problems. It would be a dream come true if somehow the AI can be improved. Skyrim AI is also pretty bad.

_________________
Fallout's Combat AI Sloth10
Check out my latest Youtube Video:
Back to top Go down
https://www.youtube.com/channel/UCxYtkZcLsMZbIKBe6Z35liA
Soju

Soju

Posts : 2266
Join date : 2014-10-19
Location : USA

Character sheet
Name: ----------------------
Faction: ---------------------
Level: ----------------------

Fallout's Combat AI Empty
PostSubject: Re: Fallout's Combat AI   Fallout's Combat AI EmptyMon Jan 05, 2015 6:06 am

I have no idea if there is any other mod other than that one, I assume writing an AI must be hard as hell.

_________________
Fallout's Combat AI 2YrU5cC
Back to top Go down
Dirty_Dan736

Dirty_Dan736

Posts : 20
Join date : 2015-01-04
Age : 34
Location : Temecula, CA

Fallout's Combat AI Empty
PostSubject: Re: Fallout's Combat AI   Fallout's Combat AI EmptyMon Jan 05, 2015 7:27 am

I understand your issue, and I haven't seen any great AI mods for Fallout. It seems like they're all on Skyrim. I use Realistic Weapon Damage to counter that issue, so any bad choice made by player or npc results in almost certain death anyway. I think it works out well.
Back to top Go down
Messorem Mortis

Messorem Mortis

Posts : 50
Join date : 2014-08-10
Age : 29
Location : MCAS Iwakuni, Japan

Fallout's Combat AI Empty
PostSubject: Re: Fallout's Combat AI   Fallout's Combat AI EmptyMon Jan 05, 2015 9:27 am

Well I looked into it a little more and found the following mods that change the AI.

http://www.nexusmods.com/newvegas/mods/34759/?
http://www.nexusmods.com/newvegas/mods/35715/?

Unfortunately both mods change much more than only the AI however that you may not want.
Back to top Go down
John Henry Eden

John Henry Eden

Posts : 240
Join date : 2014-04-11
Location : Raven Rock Washington DC

Fallout's Combat AI Empty
PostSubject: Re: Fallout's Combat AI   Fallout's Combat AI EmptyMon Jan 05, 2015 10:26 am

Don´t use that mod it´s crap! It´s a fun killer. You get killed most the time, you companios become very fast dead and you can only play the game in stealth or you get killed every time! And they don´t realy change the AI.

Hardercore
http://www.nexusmods.com/newvegas/mods/35715/?
Back to top Go down
Orth

Orth

Posts : 132
Join date : 2014-12-04

Fallout's Combat AI Empty
PostSubject: Re: Fallout's Combat AI   Fallout's Combat AI EmptyWed Jan 07, 2015 12:13 am

Yeah the AI is retarded as fuck, my fix for this issue has been to do custom tweaks in order to keep the game being hard.

First I have increased every weapon's damage to, at least 325dps , so if I get shot repeatedly I'm dead in a heartbeat.

Second, I edit all the armors I use ( except power armors and heavy stuff, cause they're supossed to be resistant and have a high weight to counter the protection) to mantain a dt between 12 and 22, that way I can't just spam stims ( plus in HC mode they're not all that effective anyway).

Third I use the most hardcore versio of Increased Wasteland Spawns so I have to think more than twice when deciding to engage since going against 35 super mutants or 60 raiders is really a hard to survive situation, specially when you know you're gonna find more in the next corner and limit your ammo.

These changes make the game a freaking incredible challenge, specially if you limit your own equipment ( I only allow myself to carry a rifle of choice, a handgun , a short barrel shotgun, knife and 5 grenades + 5 mines, and that's for when I wanna do some really hard mission) and ammo ( 800 rifle rounds and 500 pistol rounds of my caliber of choice, sounds like much but it's really not a lot when you see the number of enemies you face). I know there are mods out there to do these changes but I really like to set it up as custom as I can without being very messy regarding game scripts and shit.

Hope it helps, it really fixes the problem with the AI in an alternative way, I know it's not perfect but it definately works.
Back to top Go down
Sponsored content




Fallout's Combat AI Empty
PostSubject: Re: Fallout's Combat AI   Fallout's Combat AI Empty

Back to top Go down
 

Fallout's Combat AI

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Would you drop The other Fallouts for the 4th one?
» Do you feel past Fallouts are better than 4?
» The First Town: Fallouts Comparison
» Will we continue to mod the previous fallouts?
» Will you revisit the previous Fallouts?

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-