Stay Connected |
GUNetwork
|
Latest topics | » R.S.A. Weapons question by gtp_750 Tue Nov 19, 2024 2:30 am
» Hello - Fo4/76 player by 3doutlaw Sat Nov 16, 2024 8:28 pm
» Hey everyone by FentaBerry Wed Nov 13, 2024 11:29 pm
» [FNV] Question about Rainbow Six Siege armor set by IzzBee Wed Nov 13, 2024 1:54 pm
» I made a detailed map for Fallout 1 & 2 remakes! by railroadbill Wed Nov 13, 2024 2:29 am
» Tammy's Introduction (Making a PA port) by Leviatan Sat Nov 09, 2024 1:36 am
» OICW Mod for New Vegas by DavidW75 Wed Oct 23, 2024 12:37 am
» Looking for Gta 5 xbox one modded account by salman0786 Tue Oct 08, 2024 4:47 pm
» [FNV] Flickering Landscape Textures by zliu313 Fri Oct 04, 2024 2:33 pm
» Best Site Ever! by WasteNinja88 Sun Sep 29, 2024 5:38 am
» Weird bug or glitch with Console Command. [FNV] by nickenicole47 Tue Sep 24, 2024 7:11 pm
» Suggestions on npc mod that Blends with dragbodys mod? by ilovebees.com Sun Sep 22, 2024 6:31 am
» [FNV] Right Mouse Button Zoom/ADS Bug by Lankychazz2009 Sun Sep 22, 2024 4:20 am
» (FO4) FO76 BOS Objects by campesino.p Sat Sep 21, 2024 9:53 pm
» [FNV] Dragbody's FO4 Power Armors bug. by Lankychazz2009 Thu Sep 19, 2024 2:34 pm
» Fallout: New Vegas "Pizza Boy" Mod by MrMistyEyed2 Tue Sep 10, 2024 1:15 am
» Here Are Some Of The Best Mods From GunNetwork by Abyssfer Sun Sep 08, 2024 10:02 am
» Saying hi after two years by spiralsandspirals Thu Aug 29, 2024 12:39 am
» Looking for an alternative to Nexus by freakoverse Fri Aug 23, 2024 10:50 am
» fallout 4 mods by salientguitar4 Mon Aug 19, 2024 5:47 pm
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
|
How to make a character stay at a piece of furniture? | How to make a character stay at a piece of furniture? | |
| Author | Message |
---|
retlaw83
Posts : 39 Join date : 2014-04-14 Age : 41 Location : Pittsburgh
| Subject: How to make a character stay at a piece of furniture? Thu Apr 17, 2014 4:13 pm | |
| In the mod I'm working on, I have a character who needs to sit in a chair and others that need to serve as blackjack dealers. Problem is they're always wandering off. From what I saw in the GECK, I assumed it was as simple as making the furniture item they're attached to a linked ref, but that doesn't seem to be working. Anyone know what addition steps I need to take? |
| | | Brigand231
Posts : 368 Join date : 2014-03-10 Age : 50 Location : Somewhere I shouldn't be
| Subject: Re: How to make a character stay at a piece of furniture? Thu Apr 17, 2014 4:54 pm | |
| I'll start off by saying NPC's aren't my strong area, but I think you need to make the furniture a persistent reference as well as linked and then make/assign a package that has them sit at it. _________________ |
| | | retlaw83
Posts : 39 Join date : 2014-04-14 Age : 41 Location : Pittsburgh
| Subject: Re: How to make a character stay at a piece of furniture? Thu Apr 17, 2014 4:56 pm | |
| The package must be the piece I'm missing, I'll do more poking around. The furniture pieces are persistent refs and everything is linked, so at least I got most of it right. |
| | | aest
Posts : 59 Join date : 2014-04-01 Age : 32 Location : The Sunny State of Ohio
| Subject: Re: How to make a character stay at a piece of furniture? Thu Apr 17, 2014 7:48 pm | |
| - retlaw83 wrote:
- The package must be the piece I'm missing, I'll do more poking around. The furniture pieces are persistent refs and everything is linked, so at least I got most of it right.
Have you tried giving him a sandbox package and then just limiting the radius to zero? I'm not sure how that would work, but that's my idea. _________________ “See the world. It's more fantastic than any dream made or paid for in factories. Ask for no guarantees, ask for no security.” -Ray Bradbury My interests ≠ My politics
|
| | | retlaw83
Posts : 39 Join date : 2014-04-14 Age : 41 Location : Pittsburgh
| Subject: Re: How to make a character stay at a piece of furniture? Thu Apr 17, 2014 8:27 pm | |
| I took a deeper look. All dealers have a package that moves them to their editor location - which is in layman's terms, their spawn point. All my dealers have it. But they're not sitting still. |
| | | A.J.
Posts : 118 Join date : 2014-04-18 Location : EU
| Subject: Re: How to make a character stay at a piece of furniture? Fri Apr 18, 2014 2:20 pm | |
| I would try to set the furniture as persistent reference and use it as destination for a travel package |
| | | Sponsored content
| Subject: Re: How to make a character stay at a piece of furniture? | |
| |
| | | | How to make a character stay at a piece of furniture? | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |