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 So a New Shader Mod Released [FNV]

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CommunistDragon

CommunistDragon

Posts : 209
Join date : 2019-04-05
Age : 24
Location : Frankfurt Germany

Character sheet
Name: Neo
Faction: Highest Bidder
Level: 25

So a New Shader Mod Released [FNV] Empty
PostSubject: So a New Shader Mod Released [FNV]   So a New Shader Mod Released [FNV] EmptyMon Jun 15, 2020 9:15 pm

A new mod called "Millenia's Environment Map Shader Fix" just came out and it caught my attention instantly. Any idea as to what it does specifically and how much it impacts the game? I've never seen a mod that affects the shader packages. Would something like this be worth installing?

Spoiler:
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c4in

c4in

Posts : 476
Join date : 2015-08-21

Character sheet
Name: Curse
Faction: Self
Level: 50

So a New Shader Mod Released [FNV] Empty
PostSubject: Re: So a New Shader Mod Released [FNV]   So a New Shader Mod Released [FNV] EmptyWed Jun 17, 2020 8:18 pm

I can't give you comparison images, since I just went ahead and replaced the original file. It pretty much affects reflection on surfaces, the most commonly used on weapons.

Spoiler:

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So a New Shader Mod Released [FNV] Y05HoPF
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CommunistDragon

CommunistDragon

Posts : 209
Join date : 2019-04-05
Age : 24
Location : Frankfurt Germany

Character sheet
Name: Neo
Faction: Highest Bidder
Level: 25

So a New Shader Mod Released [FNV] Empty
PostSubject: Re: So a New Shader Mod Released [FNV]   So a New Shader Mod Released [FNV] EmptyThu Jun 18, 2020 2:28 pm

Thanks for the screenshot, quick question, will this impact ENBs?
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Arcades

Arcades

Posts : 373
Join date : 2017-11-19
Age : 23
Location : The Fort

Character sheet
Name: Noah
Faction: L E G I O N
Level: 25

So a New Shader Mod Released [FNV] Empty
PostSubject: Re: So a New Shader Mod Released [FNV]   So a New Shader Mod Released [FNV] EmptyThu Jun 18, 2020 7:58 pm

That's pretty clean looking, definitely going to try it out!

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G0RII

G0RII

Posts : 46
Join date : 2019-04-17

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Name: Mr. Grim
Faction: unaffiliated
Level: 10 trillion

So a New Shader Mod Released [FNV] Empty
PostSubject: Re: So a New Shader Mod Released [FNV]   So a New Shader Mod Released [FNV] EmptyMon Jul 13, 2020 10:47 pm

c4in wrote:
I can't give you comparison images, since I just went ahead and replaced the original file. It pretty much affects reflection on surfaces, the most commonly used on weapons.

Spoiler:
what gun is this?
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c4in

c4in

Posts : 476
Join date : 2015-08-21

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Name: Curse
Faction: Self
Level: 50

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PostSubject: Re: So a New Shader Mod Released [FNV]   So a New Shader Mod Released [FNV] EmptyTue Jul 14, 2020 11:24 am

@G0RII Duplet from Weapons of the New Millenia.

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Prsakcy

Prsakcy

Posts : 13
Join date : 2020-06-28

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PostSubject: Re: So a New Shader Mod Released [FNV]   So a New Shader Mod Released [FNV] EmptyTue Sep 29, 2020 4:46 pm

Most millenia weapons flickering with that, looking good but need to ao off in enb gui
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