Stay Connected |
GUNetwork
|
Latest topics | » OICW Mod for New Vegas by DavidW75 Wed Oct 23, 2024 12:37 am
» Looking for Gta 5 xbox one modded account by salman0786 Tue Oct 08, 2024 4:47 pm
» [FNV] Flickering Landscape Textures by zliu313 Fri Oct 04, 2024 2:33 pm
» Best Site Ever! by WasteNinja88 Sun Sep 29, 2024 5:38 am
» Weird bug or glitch with Console Command. [FNV] by nickenicole47 Tue Sep 24, 2024 7:11 pm
» Suggestions on npc mod that Blends with dragbodys mod? by ilovebees.com Sun Sep 22, 2024 6:31 am
» [FNV] Right Mouse Button Zoom/ADS Bug by Lankychazz2009 Sun Sep 22, 2024 4:20 am
» (FO4) FO76 BOS Objects by campesino.p Sat Sep 21, 2024 9:53 pm
» [FNV] Dragbody's FO4 Power Armors bug. by Lankychazz2009 Thu Sep 19, 2024 2:34 pm
» Fallout: New Vegas "Pizza Boy" Mod by MrMistyEyed2 Tue Sep 10, 2024 1:15 am
» Here Are Some Of The Best Mods From GunNetwork by Abyssfer Sun Sep 08, 2024 10:02 am
» Saying hi after two years by spiralsandspirals Thu Aug 29, 2024 12:39 am
» Looking for an alternative to Nexus by freakoverse Fri Aug 23, 2024 10:50 am
» fallout 4 mods by salientguitar4 Mon Aug 19, 2024 5:47 pm
» [FNV] How to troubleshot infinite loading issues? by Abyssfer Wed Aug 14, 2024 5:28 pm
» Fnv Enable player control command by GenJohnWilliam Mon Aug 05, 2024 9:25 pm
» Problem with Dragbodies NCR overhaul by Lankychazz2009 Fri Aug 02, 2024 8:53 pm
» NCR Trooper Overhaul Armors with NCR Ultimate Overhaul by Abyssfer Thu Aug 01, 2024 8:29 pm
» Roland Deschain ist The Mysterious Stranger and other t by SpaceRanger Mon Jul 22, 2024 10:15 am
» Guns you want in Fallout by SpaceRanger Mon Jul 22, 2024 9:25 am
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
|
How to duplicate a modded stuff by ID | How to duplicate a modded stuff by ID | |
| Author | Message |
---|
RagazzoDiPlatino
Posts : 645 Join date : 2014-09-14 Age : 33 Location : The Otherworld
Character sheet Name: Faction: NRC Level:
| Subject: How to duplicate a modded stuff by ID Sat Oct 04, 2014 4:04 pm | |
| Like the title how i can duplicate a modded clothes by ID? I tried to open the console command and than click on the modded object to see the ID, than i write player.additem ID quantity but for modded objects it dosen't work how can do it? |
| | | Torki
Posts : 1072 Join date : 2014-02-23
| Subject: Re: How to duplicate a modded stuff by ID Sat Oct 04, 2014 4:06 pm | |
| You must write gbo to get the id after clicking the object, it works to me atleast _________________ |
| | | Chaosyn
Posts : 218 Join date : 2014-08-16 Age : 52 Location : The Pitt
| Subject: Re: How to duplicate a modded stuff by ID Sat Oct 04, 2014 4:44 pm | |
| Drop the item on the ground,bring up the console,click the item, type gbo (you have to be using NVSE for this to work). Then player.additem,the code,and then quantity. |
| | | moddyboy
Posts : 236 Join date : 2014-06-26 Age : 33
| Subject: Re: How to duplicate a modded stuff by ID Sat Oct 04, 2014 4:54 pm | |
| - Chaosyn wrote:
- Drop the item on the ground,bring up the console,click the item, type gbo (you have to be using NVSE for this to work). Then player.additem,the code,and then quantity.
Thanks for the tip, I also have wanted duplicate modded items _________________ super robot monkey team hyperforce go
|
| | | DB8
Posts : 145 Join date : 2014-07-30 Location : You're on a need to know basis and you don't need to know where I am!
| Subject: Re: How to duplicate a modded stuff by ID Sat Oct 04, 2014 5:13 pm | |
| For anybody that uses FOMM there is a feature that lets you looks in esp's and esm's and see the id's of all the items included in the esp/esm. Right after you start FOMM up you simply right click on the esp or esm that has item you want to spawn in-game. Then click "Open in TESsnip...". Then by clicking on the plus signs you can scroll through the various categories. To use the "player.additem" command in-game and have it work you're going to want to look for the "FormID" in TESsnip and use that ID. The first two numbers or letters must be the numbers/letters FOMM gives the esp or esm. Example: Falloutnv.esm 00. So use 00 at the beginning of the ID. Hope this helps some of you guys who just want to spawn something and use it in-game as appose to working for it lol.
EDIT: Also in the GECK you just change the name of the ID and when you are done editing the item in the GECK aka when you click Ok it will ask you if you want to create a new item/new id and you click yes. You can do what I described above to get the ID of the item you created and spawn it in your game. _________________ We'll Bang okay?
Last edited by DB8 on Sat Oct 04, 2014 5:16 pm; edited 1 time in total |
| | | RagazzoDiPlatino
Posts : 645 Join date : 2014-09-14 Age : 33 Location : The Otherworld
Character sheet Name: Faction: NRC Level:
| Subject: Re: How to duplicate a modded stuff by ID Sat Oct 04, 2014 5:13 pm | |
| Excellent explanation! I tried it and it works thanks a lot to both Problem solved |
| | | Sponsored content
| Subject: Re: How to duplicate a modded stuff by ID | |
| |
| | | | How to duplicate a modded stuff by ID | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |