Nikmetal
Posts : 16 Join date : 2016-09-15 Age : 26 Location : Mozzecane, Verona, Italy
Character sheet Name: Character Faction: Level:
| Subject: ENB Help Sat Feb 23, 2019 6:07 am | |
| I don't know if it's the right section, but I have an important question: does anyone know how to change the ambient light of a world space directly using the GECK, without touching the ENB parameters? I'm creating a patch to make the Chromatic melancholy ENB compatible with the 47 weather mod, and the problem is that in some DLCs the ambient lighting make the night too bright, so I must recalibrate the ENB every time I start a DLC, then re-engineer it when I finish it, and it's annoying |
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c4in
Posts : 476 Join date : 2015-08-21
Character sheet Name: Curse Faction: Self Level: 50
| Subject: Re: ENB Help Wed Feb 27, 2019 5:12 pm | |
| I'm having the same kind of problem with my ENB and Nevada Skies. One or two weather types has so much bloom it's unbearable and editing the ENB does not help, since then it messes up the rest.
It's easy to change the weather type in-game, but I'd still want it to get fixed. _________________ Walking down an unknown road |
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McKaby
Posts : 193 Join date : 2018-06-09
Character sheet Name: Character Faction: Level:
| Subject: Re: ENB Help Wed Feb 27, 2019 11:34 pm | |
| I haven't had that problem myself in FNV, but in F4 I had similar and it required me to have to disable bloom in the settings. |
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