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 Champollion for FNV

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Prosp3ro

Prosp3ro

Posts : 455
Join date : 2016-12-03
Age : 32
Location : Long 15

Character sheet
Name: Laufer
Faction: 87th Tribe
Level: Spiritual

Champollion for FNV Empty
PostSubject: Champollion for FNV   Champollion for FNV EmptySat Jun 02, 2018 9:54 pm

So I finally reached the plugin limit in Fallout New Vegas. I try to merge plugins thanks to Mator's Merge Plugins tool but I meet a problem. Champollion is required to run Merge Plugins (according to GamerPoets) and the utility (Champollion a PEX to Papyrus decompiler) is very old and designed for Skyrim. It does not work with FNV.
However, I know that some FNV players actually use Merge Plugins. Do you know how they manage to make it work? I really need to understand and any help would be greatly appreciated.
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darkstyler

darkstyler

Posts : 1118
Join date : 2017-12-09
Age : 58
Location : France - Brittany

Champollion for FNV Empty
PostSubject: Re: Champollion for FNV   Champollion for FNV EmptySat Jun 02, 2018 11:04 pm

@Prosp3ro Hello buddy, for FNV there is more simple, use my sig FO3/FNV and read the paragraph about merging plugins, few clicks and it's done Wink

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https://www.gunetwork.org/t16839-tutorial-on-how-to-mod-your-hea
Prosp3ro

Prosp3ro

Posts : 455
Join date : 2016-12-03
Age : 32
Location : Long 15

Character sheet
Name: Laufer
Faction: 87th Tribe
Level: Spiritual

Champollion for FNV Empty
PostSubject: Re: Champollion for FNV   Champollion for FNV EmptySat Jun 02, 2018 11:24 pm

@darkstyler Thank you for your help but I think I need extra infos for running FNV Plugin. The Readme is not very clear is my opinion. How do you open the FNVPlugin.jar?
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darkstyler

darkstyler

Posts : 1118
Join date : 2017-12-09
Age : 58
Location : France - Brittany

Champollion for FNV Empty
PostSubject: Re: Champollion for FNV   Champollion for FNV EmptySat Jun 02, 2018 11:28 pm

@Prosp3ro just double-click on FNVPlugin.jar and the programs starts in 2 seconds. If it doesn't work, you need to make sure you have JAVA installed, watch this video

PS : or read here https://www.nexusmods.com/newvegas/mods/39655/?tab=posts

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Prosp3ro

Prosp3ro

Posts : 455
Join date : 2016-12-03
Age : 32
Location : Long 15

Character sheet
Name: Laufer
Faction: 87th Tribe
Level: Spiritual

Champollion for FNV Empty
PostSubject: Re: Champollion for FNV   Champollion for FNV EmptySun Jun 03, 2018 12:23 am

@darkstyler Ok, I managed to install the tool but I have another problem now... When I want to open a plugin, I only find the official Fallout .esm and not my mods. By the way, is FNV Plugin compatible with Mod Organizer 2?
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darkstyler

darkstyler

Posts : 1118
Join date : 2017-12-09
Age : 58
Location : France - Brittany

Champollion for FNV Empty
PostSubject: Re: Champollion for FNV   Champollion for FNV EmptySun Jun 03, 2018 12:29 am

@Prosp3ro About mod organizer I don't know and this is probably the problem if you do not see your files. There is probably a way to simply copy the plugins you want to merge in a folder not managed by MO. Then use the plugin utility and once done paste back the merged one.

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https://www.gunetwork.org/t16839-tutorial-on-how-to-mod-your-hea
Prosp3ro

Prosp3ro

Posts : 455
Join date : 2016-12-03
Age : 32
Location : Long 15

Character sheet
Name: Laufer
Faction: 87th Tribe
Level: Spiritual

Champollion for FNV Empty
PostSubject: Re: Champollion for FNV   Champollion for FNV EmptySun Jun 03, 2018 12:43 am

@darkstyler Well, I'm going to try your solution but this tool is clearly not as effective as Mator's Merge Plugins. It's a shame Champollion doesn't work. Anyway, thanks for the help!
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darkstyler

darkstyler

Posts : 1118
Join date : 2017-12-09
Age : 58
Location : France - Brittany

Champollion for FNV Empty
PostSubject: Re: Champollion for FNV   Champollion for FNV EmptySun Jun 03, 2018 12:54 am

@Prosp3ro You're welcome.

It's effective at 100% but if MO prevents it to read the files... That's why I do not use MO, it's probably a nice tool but too complicated to my taste. I've seen so much posts like that where people can not do things just because of MO. Like a majority of gamers I need a mod manager where I do not have to spend 3 months to know how it works, in other words, it must be intuitive and...fast. If you were using NMM, we would not beeing talking about that and your files would already been merged since an hour Wink

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