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Author | Message |
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LilGuwopShafer
Posts : 4 Join date : 2017-06-02
| Subject: Dragbody FCO Conflict Tue Dec 05, 2017 1:05 am | |
| I'm running a lot of Dragbody's overhauls, but a lot of the NPC's that Dragbody is supposed to make his own faces for are overridden by the Fallout Character Overhaul NPC edits, which look no where near as good. Is there a way to individually delete NPC edits from FCO so that I may keep the mediocre FCO edits for everyone Dragbody doesn't touch and then also use his wonderful edits in conjunction?
Thanks |
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PikaSalt
Posts : 188 Join date : 2017-07-20 Age : 23 Location : Missisippi, US
Character sheet Name: PikaSalt Faction: NCR Level: 20
| Subject: Re: Dragbody FCO Conflict Tue Dec 05, 2017 2:03 am | |
| Have you tried putting drag's overhauls farther down in the load order than fco? _________________ |
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Evmeister
Posts : 991 Join date : 2014-03-18 Age : 36 Location : The Salish Sea
| Subject: Re: Dragbody FCO Conflict Tue Dec 05, 2017 5:00 am | |
| @LilGuwopShafer I have all his overhauls and like PikaSalt suggested I have all his overhauls at the bottom. The ones that he's made changes to get changed but the rest of the FCO stuff remains the same as far as I can tell. I'm still setting my mods up so it will require more testing, but so far everything looks right. |
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LilGuwopShafer
Posts : 4 Join date : 2017-06-02
| Subject: Re: Dragbody FCO Conflict Tue Dec 05, 2017 5:16 am | |
| - PikaSalt wrote:
- Have you tried putting drag's overhauls farther down in the load order than fco?
Greater Khans is a master file for some reason. I cannot put it below the FCO NPC edits. Plus the powder ganger overhaul is already below FCO NPC edits but only half the NPC's change. Samuel Cooke has the dreadlocks sticking out of the regular FCO face. |
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RangerGUN
Posts : 464 Join date : 2017-02-15 Age : 24 Location : United Kingdom
Character sheet Name: Connor Faction: Yes Man Level: 50
| Subject: Re: Dragbody FCO Conflict Tue Dec 05, 2017 9:28 am | |
| You can extract the files with 7zip, remove the new faces and turn the files to archives. I did this before with the Greater Khans to see if I can do it and it seemed it worked. There is an option to have GK as a plugin instead of a master file. |
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LilGuwopShafer
Posts : 4 Join date : 2017-06-02
| Subject: Re: Dragbody FCO Conflict Thu Dec 07, 2017 3:49 am | |
| @"RangerGUN"
Hey I moved everything to the bottom and it solved my problem. Thanks a bunch. |
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waveiqq
Posts : 92 Join date : 2017-11-03 Age : 34 Location : Iquique Chile / Latino América
Character sheet Name: Droname Faction: Vault 101 Level: 36
| Subject: Re: Dragbody FCO Conflict Fri Dec 08, 2017 3:08 am | |
| I recommend you use LOOT fix this problem EDIT load dragbody mods after FCO plugins example: load order FCOmaster.esp FCOrace addons.esp other mods dragbody mods.esp other mods _________________ |
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The author of this message was banned from the forum - See the message |
BuCeJlbHuK
Posts : 340 Join date : 2017-12-03 Age : 38 Location : MOscow
Character sheet Name: Character Faction: Level:
| Subject: Re: Dragbody FCO Conflict Mon Mar 08, 2021 11:08 pm | |
| Hello everyone!!! Thanks for the cool mod and a special thank you to the author for the hard work !!
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