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 Fallout 4: New Vegas

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tdk01

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PostSubject: Fallout 4: New Vegas   Fallout 4: New Vegas EmptySat 06 Jan 2018, 5:43 am

Hi,
after the capitalwasteland remaster in f04 now fnv becomes too =)
what do you think about?

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Implying

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PostSubject: Re: Fallout 4: New Vegas   Fallout 4: New Vegas EmptySat 06 Jan 2018, 5:46 am

Preferred New Vegas over 4, but 4 had some good features that I liked, such as the power armour system. If we can use the same dialogue tree and skills from New Vegas and keep the story and characters the same. Well I can see this being one of the greatest mods of all time.

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kazeem

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PostSubject: Re: Fallout 4: New Vegas   Fallout 4: New Vegas EmptySat 06 Jan 2018, 10:27 am

It will be the most fantastic mod of all time! The perk system is already released. The final version of this mod will surely need a bunch of more work. I am very excited though. I just wish it will not end dead in the water....

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shocktrooper666

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PostSubject: Re: Fallout 4: New Vegas   Fallout 4: New Vegas EmptySat 06 Jan 2018, 10:34 am

Looking forward to it and the capital wasteland projects loving the progress and passion both teams have. Maybe in the future at some point both teams will think on doing a TTW project together BUT im loving just the fact that there doing what their doing now so the hype is real.

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Wergon

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PostSubject: Re: Fallout 4: New Vegas   Fallout 4: New Vegas EmptySat 06 Jan 2018, 3:46 pm

Looking to this vid, i think that will be a manifest of modding society which show that the group of enthusiastic ppl can make great things.

Let's get things straght:
1. Idea is good enough - make a full NV conversion into F4
2. Karma system/Rep system is back - and i love it
3. Perks are great enough, which makes feel comfortable

Few thoughts about mod:
I look forward on your work, and i can't say that i was amazed, i was surprized when i saw alpha footage of this conversion. And i have a one question about this:
1. Is there will be in conversion a converted DLC (Honest Hearts, Dead Money and etc; i already saw a gun from "Gunrunners" DLC)?
And i wish you luck and more time, ppl. This will be splendid.

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Heisenberg

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PostSubject: Re: Fallout 4: New Vegas   Fallout 4: New Vegas EmptySat 06 Jan 2018, 5:39 pm

I still don't understand why this team doesn't just team up with the F4CW team. They are both trying to recreate assets that aren't necessary when they already have been created, and it's presumably slowing down the creation of the mod, even the actual New Vegas developed by Obsidian borrowed many assets from Fallout 3. I'm not trying to dictate what the team does with their project but it seems like a wasted opportunity to create a F4TTW mod. Maybe it's a blessing in disguise since the competition between the two projects makes sure they both strive to outdo each other idk.

Nonetheless, they are both great projects and I'm excited to see more of them along with Cascadia. Both projects seem to be shaping up fast and I'm quite surprised just how well the development in going. When I first learned of these projects, I was expecting them to be Fallout's Skywind.
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Implying

Implying

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PostSubject: Re: Fallout 4: New Vegas   Fallout 4: New Vegas EmptySat 06 Jan 2018, 5:53 pm

Honestly that's a really good idea @"Corvo", does anyone know the devs of F4CW and F4NV and why they haven't teamed up to reduce their workload?

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Hoppyhead

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PostSubject: Re: Fallout 4: New Vegas   Fallout 4: New Vegas EmptySat 06 Jan 2018, 7:11 pm

Wow looks beautiful love the idea. I agree with what @Corvo said the two teams should join forces and work together on the projects. Hope this project sees 100% completion in the future.
Thanks @tdk01 for posting this.

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njmanga097

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PostSubject: Re: Fallout 4: New Vegas   Fallout 4: New Vegas EmptySat 06 Jan 2018, 7:41 pm

I do hope they add more to the world rather than leaving it too open like the original FNV. I really hope the team adds more things that weren't there before so that there is something new to world other than graphics, armors, and gunplay. Otherwise...might as well play the original New Vegas.

I remember when going to Crescent Canyon in New Vegas, nothing was happening when going to the place because nothing was there; just a crashed plane and some radscorps. I get that its a Desert and all, but at least make the world engaging to explore.
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Vitriks

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PostSubject: Re: Fallout 4: New Vegas   Fallout 4: New Vegas EmptyMon 08 Jan 2018, 10:13 am

I really want to see what this project going to be. Hope it would be big.
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SoujiMonaru

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PostSubject: Re: Fallout 4: New Vegas   Fallout 4: New Vegas EmptyThu 11 Jan 2018, 9:06 am

Well, I haven't watched even one video on the project, but I know of it and am interested to see what
they'll do with it. Would prefer to wait until something more solid is shown before getting too excited
about it however.

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Xrad

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PostSubject: Re: Fallout 4: New Vegas   Fallout 4: New Vegas EmptyThu 11 Jan 2018, 11:40 am

I have the f4nv discord invite if you want guys it's just Here for all your questions .
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PikaSalt

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PostSubject: Re: Fallout 4: New Vegas   Fallout 4: New Vegas EmptyThu 11 Jan 2018, 1:02 pm

Props to the guys over at the F4:NV team. I'm glad the new level up menu and dialogue systems are published, as other mod teams can use them as a framework. Great community.

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Tribal Raven

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PostSubject: Re: Fallout 4: New Vegas   Fallout 4: New Vegas EmptyThu 11 Jan 2018, 1:08 pm

I've been following this project for a few months on youtube. They seem to be making great progress and their updates have always been very reassuring that it's moving along well! I'm very excited to see it as well as the group bringing back the Capital Wasteland

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GUN Satyr

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PostSubject: Re: Fallout 4: New Vegas   Fallout 4: New Vegas EmptyThu 11 Jan 2018, 3:55 pm

njmanga097 wrote:
I do hope they add more to the world rather than leaving it too open like the original FNV.
The Team should just focus on recreating the original world and leave it to other talented modders on the nexus to fill the gaps later.
Smile
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The Rabid Dog

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PostSubject: Re: Fallout 4: New Vegas   Fallout 4: New Vegas EmptyFri 12 Jan 2018, 8:27 am

That's fucking awesome! 

@GUN Satyr Well, there's a lot of cut content and concepts in New Vegas that was discarded before launch due to time or console issues (since NV was made in 18 months and still was a lot better than 4 which was made on 7 years), there's a series of mods on the nexus that restores that content and i really hope they do the same on the develop of this amazing project.

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Jesse Branch

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PostSubject: Re: Fallout 4: New Vegas   Fallout 4: New Vegas EmptySat 13 Jan 2018, 2:42 pm

The mod may or may not be dead their last update was months ago but if they have been working on it since then they may have most of the overall world space completed without fine details. Honestly they are doing amazing work and should keep it up.
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vandenburger

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PostSubject: Re: Fallout 4: New Vegas   Fallout 4: New Vegas EmptySat 13 Jan 2018, 3:46 pm

there was an update video like 2 weeks ago. Juicehead showcases them everytime there is an update from them
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weintraub

weintraub

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PostSubject: Re: Fallout 4: New Vegas   Fallout 4: New Vegas EmptySat 13 Jan 2018, 4:19 pm

They have regular updates on Facebook and on their Discord. If you're interested in checking them out, the Facebook page is here.

I'm super excited - they just released some more photos of the landscape and everything looks pretty faithful to New Vegas. And, they're adding back in the skills and perks from New Vegas (which in my opinion is the most important part, haha).

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rkelly

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PostSubject: Re: Fallout 4: New Vegas   Fallout 4: New Vegas EmptySat 13 Jan 2018, 9:58 pm

my question is how will they handle pump action shotguns?
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