[FO4] General 76 discussion/76 general port request
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shocktrooper666
Posts : 444 Join date : 2017-01-11 Age : 33 Location : USA
Character sheet Name: Geth Faction: Brotherhood of Steel Level: 105
Subject: [FO4] General 76 discussion/76 general port request Sat Jun 12, 2021 3:16 am
Just ideas, discussions, requests about 76 to 4 everything from guns, armor, creatures and mechanics.
_________________ the messages ov the old world still persist and find meaning in the present most cant/wont hear the weight in their feet either for good or worse in the messages they speak to one another in truth we are all couriers carrying unknown messages.
Last edited by shocktrooper666 on Sun Jun 20, 2021 7:16 pm; edited 1 time in total
MrNewVegas
Posts : 72 Join date : 2018-06-25 Age : 25
Subject: Re: [FO4] General 76 discussion/76 general port request Sat Jun 12, 2021 3:52 am
I would love a Fallout 76 Vault Suit replacer for Fallout 3/New Vegas
RastaBanana
Posts : 6 Join date : 2015-08-01
Subject: Re: [FO4] General 76 discussion/76 general port request Sat Jun 12, 2021 8:14 pm
I'd love to see a port of the combat armor modification variants into Fallout 4 to replace the default looks. If I recall correctly, the reinforced modification for combat armor in Fo76 gives it a dark red color with a checkered armor pattern.
Reinforced C.A: https://i.imgur.com/l50GbjT.png
Helmet Color Variations:
Here in this video you can see that the combat helmets have distinct colors that match their respective modification; Default (Green), Reinforced (Red), Fiberglass (Tan).
shocktrooper666
Posts : 444 Join date : 2017-01-11 Age : 33 Location : USA
Character sheet Name: Geth Faction: Brotherhood of Steel Level: 105
Subject: Re: [FO4] General 76 discussion/76 general port request Mon Jun 14, 2021 2:46 am
RastaBanana wrote:
I'd love to see a port of the combat armor modification variants into Fallout 4 to replace the default looks. If I recall correctly, the reinforced modification for combat armor in Fo76 gives it a dark red color with a checkered armor pattern.
Reinforced C.A: https://i.imgur.com/l50GbjT.png
Helmet Color Variations:
Here in this video you can see that the combat helmets have distinct colors that match their respective modification; Default (Green), Reinforced (Red), Fiberglass (Tan).
Id love to see the plans mechanic and having weapon/armor mods play more a part in 4 just like weapon/armor condition. honestly 76 did so much right that if you ported and combo'd it with 4 you'd have a great game in fact most of the ports by Bloodysister is the real reason i returned to 4.
_________________ the messages ov the old world still persist and find meaning in the present most cant/wont hear the weight in their feet either for good or worse in the messages they speak to one another in truth we are all couriers carrying unknown messages.
podaddy23
Posts : 2 Join date : 2016-01-10
Subject: Re: [FO4] General 76 discussion/76 general port request Sun Jun 20, 2021 5:20 am
I'd appreciate the fallout 76 enclave officer uniforms in fallout nv/the maybe to replace what the enclave wear
shocktrooper666
Posts : 444 Join date : 2017-01-11 Age : 33 Location : USA
Character sheet Name: Geth Faction: Brotherhood of Steel Level: 105
Subject: Re: [FO4] General 76 discussion/76 general port request Sun Jun 20, 2021 9:53 pm
Loving the Hellkitty power armor
_________________ the messages ov the old world still persist and find meaning in the present most cant/wont hear the weight in their feet either for good or worse in the messages they speak to one another in truth we are all couriers carrying unknown messages.
Halfsoldier1011
Posts : 82 Join date : 2020-05-21
Character sheet Name: Character Faction: Level:
Subject: Re: [FO4] General 76 discussion/76 general port request Sun Jun 27, 2021 4:12 am
Is anyone planning on porting the Enclave plasma weapon textures? Was trying to do it myself but couldn't get the colors to come through properly, everything was either much too dark or much too bright.
Sad_Lurker
Posts : 4 Join date : 2021-05-13 Age : 27 Location : USA
Subject: Re: [FO4] General 76 discussion/76 general port request Mon Jun 28, 2021 7:21 pm
Hoping to see Scorched Beast ported in, would like larger foes to fight in the Commonwealth. Though as far as I understand, the newer creatures were created in a newer version of the Havok engine; and their skeleton/animations can't be backported as easily. Wouldn't mind some clarification on that part.
shocktrooper666
Posts : 444 Join date : 2017-01-11 Age : 33 Location : USA
Character sheet Name: Geth Faction: Brotherhood of Steel Level: 105
Subject: Re: [FO4] General 76 discussion/76 general port request Mon Jun 28, 2021 7:35 pm
Sad_Lurker wrote:
Hoping to see Scorched Beast ported in, would like larger foes to fight in the Commonwealth. Though as far as I understand, the newer creatures were created in a newer version of the Havok engine; and their skeleton/animations can't be backported as easily. Wouldn't mind some clarification on that part.
Id love to see all the newer enemies myself maybe one day soon we will.
_________________ the messages ov the old world still persist and find meaning in the present most cant/wont hear the weight in their feet either for good or worse in the messages they speak to one another in truth we are all couriers carrying unknown messages.
Halfsoldier1011
Posts : 82 Join date : 2020-05-21
Character sheet Name: Character Faction: Level:
Subject: Re: [FO4] General 76 discussion/76 general port request Mon Jun 28, 2021 11:34 pm
Sad_Lurker wrote:
Hoping to see Scorched Beast ported in, would like larger foes to fight in the Commonwealth. Though as far as I understand, the newer creatures were created in a newer version of the Havok engine; and their skeleton/animations can't be backported as easily. Wouldn't mind some clarification on that part.
I think the issue about porting creatures is more with their behaviour files, not the anims themselves. Weapons with new anims are possible so converting creature anims should be possible as well, just not much point when they'll do nothing but t-pose in game.
shocktrooper666
Posts : 444 Join date : 2017-01-11 Age : 33 Location : USA
Character sheet Name: Geth Faction: Brotherhood of Steel Level: 105
Subject: Re: [FO4] General 76 discussion/76 general port request Tue Jun 29, 2021 1:02 am
Anyone interested in the CAMP items being ported? Id really dig everything being able to being ported and one that's not "yet" a CAMP item the Surface to air BOS turrets their pretty badass. Also the raider outfits/backpacks and the unique skins being actual weapons/armor and unique variants.
_________________ the messages ov the old world still persist and find meaning in the present most cant/wont hear the weight in their feet either for good or worse in the messages they speak to one another in truth we are all couriers carrying unknown messages.
phatyoshi
Posts : 109 Join date : 2018-12-07
Character sheet Name: Faction: Level:
Subject: Re: [FO4] General 76 discussion/76 general port request Tue Jun 29, 2021 1:38 am
@Shocktrooper I agree the camp items are probably my favorite additions to 76. I remember seeing a good modder port their own and use them in some really high quality settlement builds, but I think they took their channel down as I can't find a trace anymore. The assets are portable but turning them into workshop items is another step. It's been done though in AES' furniture imports which you've probably seen. Takes time, but would be very neat. The BOS turrets are good, the model can likely be done but rigging animations or giving them function might not be so simple. As for the raider outfits, those are great too but Bloodysister has covered a bunch as I think you know. There are some more in the old COATS release I think, and I believe Pappi_mam might have ported some additional ones ages ago. (Adsumus had some cultist ports but they might be included in COATS I can't recall).
shocktrooper666
Posts : 444 Join date : 2017-01-11 Age : 33 Location : USA
Character sheet Name: Geth Faction: Brotherhood of Steel Level: 105
Subject: Re: [FO4] General 76 discussion/76 general port request Tue Jun 29, 2021 4:13 am
phatyoshi wrote:
@Shocktrooper I agree the camp items are probably my favorite additions to 76. I remember seeing a good modder port their own and use them in some really high quality settlement builds, but I think they took their channel down as I can't find a trace anymore. The assets are portable but turning them into workshop items is another step. It's been done though in AES' furniture imports which you've probably seen. Takes time, but would be very neat. The BOS turrets are good, the model can likely be done but rigging animations or giving them function might not be so simple. As for the raider outfits, those are great too but Bloodysister has covered a bunch as I think you know. There are some more in the old COATS release I think, and I believe Pappi_mam might have ported some additional ones ages ago. (Adsumus had some cultist ports but they might be included in COATS I can't recall).
I do have a few things from a release but its nothing to outta the park it's cool dont get me wrong but im sure it'll be one day another when all of it's ported. The BOS turret is pretty dope man not gonna lie. Oh YEAH man i love what Bloodysister and his crew have been working on id have to say they are the for front of porting 76 and he's doing a great job. Their the reason i got back into Fallout 4 and has help me through a hard spot in my life.
_________________ the messages ov the old world still persist and find meaning in the present most cant/wont hear the weight in their feet either for good or worse in the messages they speak to one another in truth we are all couriers carrying unknown messages.
Kofuku20
Posts : 28 Join date : 2020-04-30
Subject: Re: [FO4] General 76 discussion/76 general port request Tue Jun 29, 2021 7:02 am
It would be great I think if we could have at some point all of Pappi_Man, Adsumus and AlanaSP's ports added onto BloodySister's LLC thread the way they've has been doing with some of it thus far (individual links for themed outfits). I'm sure that this would help some people keep track and use these wonderful assets that these modders have taken a lot of time and effort to port and that are unfortunately buried under large, unattended threads. Also, do any of you guys know what happened to BloodySister's Garrahan outfit port ? I know he was working on it but it seems that he's removed it from the thread recently. All of that being said, really appreciative for the fo76 ported content so far. You guys are amazing, thank you so much !
FireFly500
Posts : 74 Join date : 2020-03-24 Age : 23 Location : USA
Subject: Re: [FO4] General 76 discussion/76 general port request Wed Feb 08, 2023 3:47 am
Is this thread dead? Because I have some requests...
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[FO4] General 76 discussion/76 general port request