Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
ghost Superpele space Duty money suit dead Mask clone commonwealth Reforged hunk ghoul marvel khan NPCs power boom leon riot vault boomers Gear body Ryse Metal
Latest topics
» OICW Mod for New Vegas
Big modding project's question's Emptyby DavidW75 Wed Oct 23, 2024 12:37 am

» Looking for Gta 5 xbox one modded account
Big modding project's question's Emptyby salman0786 Tue Oct 08, 2024 4:47 pm

» [FNV] Flickering Landscape Textures
Big modding project's question's Emptyby zliu313 Fri Oct 04, 2024 2:33 pm

» Best Site Ever!
Big modding project's question's Emptyby WasteNinja88 Sun Sep 29, 2024 5:38 am

» Weird bug or glitch with Console Command. [FNV]
Big modding project's question's Emptyby nickenicole47 Tue Sep 24, 2024 7:11 pm

» Suggestions on npc mod that Blends with dragbodys mod?
Big modding project's question's Emptyby ilovebees.com Sun Sep 22, 2024 6:31 am

» [FNV] Right Mouse Button Zoom/ADS Bug
Big modding project's question's Emptyby Lankychazz2009 Sun Sep 22, 2024 4:20 am

» (FO4) FO76 BOS Objects
Big modding project's question's Emptyby campesino.p Sat Sep 21, 2024 9:53 pm

» [FNV] Dragbody's FO4 Power Armors bug.
Big modding project's question's Emptyby Lankychazz2009 Thu Sep 19, 2024 2:34 pm

» Fallout: New Vegas "Pizza Boy" Mod
Big modding project's question's Emptyby MrMistyEyed2 Tue Sep 10, 2024 1:15 am

» Here Are Some Of The Best Mods From GunNetwork
Big modding project's question's Emptyby Abyssfer Sun Sep 08, 2024 10:02 am

» Saying hi after two years
Big modding project's question's Emptyby spiralsandspirals Thu Aug 29, 2024 12:39 am

» Looking for an alternative to Nexus
Big modding project's question's Emptyby freakoverse Fri Aug 23, 2024 10:50 am

» fallout 4 mods
Big modding project's question's Emptyby salientguitar4 Mon Aug 19, 2024 5:47 pm

» [FNV] How to troubleshot infinite loading issues?
Big modding project's question's Emptyby Abyssfer Wed Aug 14, 2024 5:28 pm

» Fnv Enable player control command
Big modding project's question's Emptyby GenJohnWilliam Mon Aug 05, 2024 9:25 pm

» Problem with Dragbodies NCR overhaul
Big modding project's question's Emptyby Lankychazz2009 Fri Aug 02, 2024 8:53 pm

» NCR Trooper Overhaul Armors with NCR Ultimate Overhaul
Big modding project's question's Emptyby Abyssfer Thu Aug 01, 2024 8:29 pm

» Roland Deschain ist The Mysterious Stranger and other t
Big modding project's question's Emptyby SpaceRanger Mon Jul 22, 2024 10:15 am

» Guns you want in Fallout
Big modding project's question's Emptyby SpaceRanger Mon Jul 22, 2024 9:25 am

November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar
_
November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar

Share
 

 Big modding project's question's

View previous topic View next topic Go down 
AuthorMessage
Xrad

Xrad

Posts : 280
Join date : 2017-02-19
Age : 23
Location : n/a

Character sheet
Name: Moon Man
Faction: Loners Boone
Level: 58

Big modding project's question's Empty
PostSubject: Big modding project's question's   Big modding project's question's EmptyTue Dec 05, 2017 2:10 pm

So in the last years i've started to ask my self why all this trouble trying to make a dlc grade mode like the frontier or project new california when you can use a better engine and your own new game with the resources the you have to make the mod (yes the question has come to my mind cause of the broken engine) and make your own game for exemple "fallout 4:new vegas" the mods authors make the same job as creating a new game and also with the bethesda broken engine why not using ummm...i dont know unreal 4 engine and do the same even better make a kick starter and all







P.s: to thz mod authors it's just a question thnx for your great work you make the world awsome Big modding project's question's 1f601
Back to top Go down
GhostCR0

GhostCR0

Posts : 311
Join date : 2014-04-16
Age : 26

Big modding project's question's Empty
PostSubject: Re: Big modding project's question's   Big modding project's question's EmptyTue Dec 05, 2017 2:16 pm

Because lots of moders are familiar with Creation Kit. If they used Unreal Engine they would have to do everything from ground up. Animations/models/scripts and that's not easy at all. This way they can use everything Bethesda already did (all the animations/scripts/models= and add to it.
Bethesda engine is shit, but it gets shit done.

_________________
Big modding project's question's Em4unek
Back to top Go down
Ichigo Tiger White Tiger

Ichigo Tiger White Tiger

Posts : 208
Join date : 2017-01-24

Big modding project's question's Empty
PostSubject: Re: Big modding project's question's   Big modding project's question's EmptyTue Dec 05, 2017 2:16 pm

there reason is simple, a project like theFrontier & New California require the best possible implementation of role-playing experience RPG based already installed.


Last edited by Ichigo Tiger White Tiger on Tue Dec 05, 2017 11:49 pm; edited 1 time in total
Back to top Go down
stoobygacks

stoobygacks

Posts : 536
Join date : 2015-05-14
Age : 104
Location : Sanoran Desert

Character sheet
Name: Stooby of the Gacks
Faction: New California Republic
Level: FL360

Big modding project's question's Empty
PostSubject: Re: Big modding project's question's   Big modding project's question's EmptyTue Dec 05, 2017 9:34 pm

Because it adds to a game that a community and modders really enjoy. If people wanted to make an indieagme they would, but they do what they want. Why should they make an entire game?

_________________
swiggitty swooty I'm coming for that booty
                                               -George Washington
Big modding project's question's Flnv_b10
Back to top Go down
Heisenberg

avatar

Posts : 1457
Join date : 2016-12-16

Character sheet
Name:
Faction:
Level:

Big modding project's question's Empty
PostSubject: Re: Big modding project's question's   Big modding project's question's EmptyTue Dec 05, 2017 10:15 pm

@Ichigo Tiger White Tiger  Trying to shift the topic onto a FNV vs FO4 thread is not really helping. XDI has been released for Fallout 4 and so has the numerous silent protag mods out there. There's also Fallout: Cascadia which has already made a skill system similar to FNV and FO3's. I'm sorry to downvote you, but it's an eyesore to see threads dissolve into off-topic rants and rambles about much irrelevant information that doesn't really contribute much to the point of the thread. We all know Fallout 4 was lacking in RP mechanics, but modders have fixed the voiced protag, and implemented mods like XDI that removes the hardcoded four dialogue options that it gives so much potential to new projects. With that being said, with those mods as requirements, it won't hinder the project quality and RP elements at all. The problem lies with Fallout 4 in general, because as much as we try to remove that predetermined backstory it is inevitable that you will play as a parent looking for their son. Fortunately, it is not a problem with the projects, as it is up to the creators of the mod whether they wish to add a predetermined backstory, as we know most DLC sized mods introduce a completely new protag.

I think @GhostCR0 said it best, I'm not a modder, but I'd like to add another random thought into this and say that a lot of the projects for Fallout NV started before Fallout 4 was released. New California was Project Brazil and the Frontier's production started before Fallout 4 was released IIRC, so why start on a new engine so far into development? Not to mention these projects probably use a lot of FNV's assets and the entire look and feel of the mod will change with Fallout 4's aesthetic and art style mashed into the project. Just look at Skywind, the ambitious mod aims to recreate every one of Morrowind's assets and remake Vvardenfell yet that project has been very slowly moving, so it's faster to reuse assets than make new ones. I'm not saying these mod projects don't make their own assets (because they do and very well), I'm saying that it's unnecessary for most projects to recreate entirely new assets, and Fallout 4's look might not fit the project's intended aesthetic. Fallout: New Vegas looks extremely like Fallout 3 at some points, despite the game wanting to be much more diverse, mostly because of it's reuse of 3's engine and assets.
Back to top Go down
Ichigo Tiger White Tiger

Ichigo Tiger White Tiger

Posts : 208
Join date : 2017-01-24

Big modding project's question's Empty
PostSubject: Re: Big modding project's question's   Big modding project's question's EmptyTue Dec 05, 2017 11:53 pm

@Corvo yeah I'm sorry. my English aren't that good, I never intended to write something sound like, I thought it was a good explanation to why & why, of course I know some dev in Fallout Cassidia said there will be a glory to Skills based & Traits implement for FO4 engine, but problem is, we have to wait another 10 years until for FalloutFrontier to release, because why not? modding is slow progress. of course I'm sorry if it sound like that.
Back to top Go down
Sponsored content




Big modding project's question's Empty
PostSubject: Re: Big modding project's question's   Big modding project's question's Empty

Back to top Go down
 

Big modding project's question's

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Questions About Modding: Uploading and Material
» Your GECK projects?
» Requesting Mods From VGUNetwork On The Vault Projects:
» Some questions
» TTW questions

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-