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 Stranger Things in Fallout

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GoofyGoo6er

GoofyGoo6er

Posts : 256
Join date : 2016-08-15
Age : 34
Location : North East USA

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Name: Character
Faction: Republic of Dave
Level: 31

Stranger Things in Fallout Empty
PostSubject: Stranger Things in Fallout   Stranger Things in Fallout EmptySun Nov 05, 2017 8:46 pm

Maybe it is just the fact I just binge watched all of season 2 in one day, but doesn't anyone else think that the Bloodworms would make for an awesome Stranger Things inspired Fallout mod?

No? Just me and my dad?

Fallout would be a perfect world where this crazy stuff would exist! lol
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Justin_may99

Justin_may99

Posts : 29
Join date : 2017-04-11
Age : 27
Location : Indiana

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Name: Justin
Faction: BoS
Level: 31

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PostSubject: Re: Stranger Things in Fallout   Stranger Things in Fallout EmptyTue Nov 07, 2017 9:52 pm

I couldn't agree more with you! What kind of mod were you thinking about, quest, companion, or to add them as enemies in the Wasteland? There could be easy potential in turning this into a mod of some sort Thumbs Up
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GoofyGoo6er

GoofyGoo6er

Posts : 256
Join date : 2016-08-15
Age : 34
Location : North East USA

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Name: Character
Faction: Republic of Dave
Level: 31

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PostSubject: Re: Stranger Things in Fallout   Stranger Things in Fallout EmptyThu Nov 09, 2017 9:40 am

@Justin_may99 A little bit of all three. I know that the M's abominations adds those bloodworm aliens that run around...similar to a little monster we have in season 1 and 2. I guess the kids would be followers, yeah? I guess you could add a few mods and make an ad-hoc environment where it could take place TongueTril
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Visible Earth

Visible Earth

Posts : 310
Join date : 2016-10-24

Character sheet
Name: Jak
Faction: Fiends
Level: 18

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PostSubject: Re: Stranger Things in Fallout   Stranger Things in Fallout EmptyThu Nov 09, 2017 11:30 am

I haven't watched all of the new season yet, but I know that the Graboids from Tremors, or something akin to the Dune Worms, were originally slated to be in Fallout and Fallout 2 but were cut (I'd guess for technical reasons).

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