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 Getting back into FNV. Any mod suggestions?

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SentinelHunter

SentinelHunter

Posts : 1158
Join date : 2016-02-04
Age : 25
Location : United States

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Getting back into FNV. Any mod suggestions? Empty
PostSubject: Getting back into FNV. Any mod suggestions?   Getting back into FNV. Any mod suggestions? EmptyTue Oct 10, 2017 7:30 pm

I'll take any mods, from weapons and armor to quality of life and gameplay improvements. It's been a while since I've played so I just wanna know if there's anything out there that'll improve my experience or make my game run better. I'm also thinking about getting an enb. I have a nvidia GTX 1060 6GB for my GPU, an i5-6500 3.20GHz for CPU, and 8GB RAM. So if you have an enb to suggest I would appreciate it. Thanks for reading and your suggestions!

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Getting back into FNV. Any mod suggestions? Destru10



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Kaiser Atlas

Kaiser Atlas

Posts : 725
Join date : 2017-06-02
Age : 24
Location : Caledonia (Scotland)

Character sheet
Name: Anthony
Faction: Highlanders
Level:

Getting back into FNV. Any mod suggestions? Empty
PostSubject: Re: Getting back into FNV. Any mod suggestions?   Getting back into FNV. Any mod suggestions? EmptyTue Oct 10, 2017 8:12 pm

Easy, ''Mad science'' by that Raudhan3000 guy (it's on the nexus) ''Sleeved Combat armor'', finally all the combat armor is properly armored with long sleeves for full protection (also on the nexus), there's the obvious ''Project: Nevada'' and my favorite house mod, ''Frontier Home'' - by gunslinger6792,
all the mod names are correct and i'd seriously advise getting them, mad science adds lobotomite followers, which are created by resurrecting dead bodies, new weapons, armors, and usefull items, even a robot or two, sleeved combat armor explains itself, Frontier Home is a lovely little Adobe/Sandcrete house just a stones throw away from the Gun runners

Frontier Home:


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Getting back into FNV. Any mod suggestions? YAcK0eb
Banner and Avatar made by Star, AKA: Wergon - ''Star's Workshop''
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Prosp3ro

Prosp3ro

Posts : 455
Join date : 2016-12-03
Age : 32
Location : Long 15

Character sheet
Name: Laufer
Faction: 87th Tribe
Level: Spiritual

Getting back into FNV. Any mod suggestions? Empty
PostSubject: Re: Getting back into FNV. Any mod suggestions?   Getting back into FNV. Any mod suggestions? EmptyTue Oct 10, 2017 8:34 pm

I would suggest Amber ENB by TheHermit (GUN). Very atmospheric and rather dark. If you don't like it, you can also try Chromatic Melancholy ENB by Slothability (Nexus), quite the opposite, a very colorful enb, but maybe at your taste.
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SentinelHunter

SentinelHunter

Posts : 1158
Join date : 2016-02-04
Age : 25
Location : United States

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Getting back into FNV. Any mod suggestions? Empty
PostSubject: Re: Getting back into FNV. Any mod suggestions?   Getting back into FNV. Any mod suggestions? EmptyTue Oct 10, 2017 8:40 pm

@Kaiser Atlas Those all sound very interesting, especially mad science. I'm also doing a legion playthrough this time since for some reason I've never been able to complete one. It sounds like fun to be able to make legions of lobotomite soldiers. (see what I did there? Horrible joke I know.) Thank you for your suggestions. I've also always wanted sleeved combat armor. It never made since to me that the military allowed their soldiers to have short sleeves in combat armor. Even though rolled up sleeves are allowed on base, it's only if they're not on guard duty or work an office job.

@Prosp3ro Thanks I'll check those out. I'll probably end up going with the more colorful one since, while not lore friendly I like to add mods that make the wasteland more green. Otherwise the desert gets boring to look at after a while, and I hate fast traveling.

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Getting back into FNV. Any mod suggestions? Destru10



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stoobygacks

stoobygacks

Posts : 536
Join date : 2015-05-14
Age : 104
Location : Sanoran Desert

Character sheet
Name: Stooby of the Gacks
Faction: New California Republic
Level: FL360

Getting back into FNV. Any mod suggestions? Empty
PostSubject: Re: Getting back into FNV. Any mod suggestions?   Getting back into FNV. Any mod suggestions? EmptyTue Oct 10, 2017 8:51 pm

I suggest Fallout Character Overhaul and Drag's NCR overhaul. FCO makes the hideous vanilla NPCs look like real people. And there is a ton of mod support for it too. If you want a new look for the NCR faction (or any major faction) Use any of drag's faction mods.

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Getting back into FNV. Any mod suggestions? Flnv_b10
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TheThompsonBoss

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Posts : 584
Join date : 2015-03-02
Age : 33
Location : New Vegas

Getting back into FNV. Any mod suggestions? Empty
PostSubject: Re: Getting back into FNV. Any mod suggestions?   Getting back into FNV. Any mod suggestions? EmptyTue Oct 10, 2017 9:25 pm

For lighting mods I highly suggest you try Nevada Skies. It's default option is a real game changer and it get's rid of that horrible yellow tint. Not only that, but there are a bunch of different presets that you can use that can change the look of your game into something beautiful or something rather...sadistic if that makes sense. Personally I always love the Silent Hill setting. That's right. They have a setting based on Silent Hill where it's a blanket of fog covering the entire map!

For character mods I recommend perhaps FCO to make the NPCs look better, Dragbody's various overhauls to change the look of major factions, and Dragbody's playable races so you can select a pretty kickass character. Perhaps even play as a character from one of your favorite games! You can find FCO on the Nexus and Dragbody's stuff here on the GUNetwork.

And finally. For armor mods you can either try Dragbody's armor packs which gives you literally thousands of outfits from various games to choose from. Or if you want something both badass and lore friendly. I recommend Rocker Ranger by Cruz011. It's such a good looking piece of armor, and really gives you a merc feel to your character. You can find both Dragbody's armor and the one by Cruz011 here on the GUNetwork.

I hope this helps. Have fun! Smile
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SentinelHunter

SentinelHunter

Posts : 1158
Join date : 2016-02-04
Age : 25
Location : United States

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Getting back into FNV. Any mod suggestions? Empty
PostSubject: Re: Getting back into FNV. Any mod suggestions?   Getting back into FNV. Any mod suggestions? EmptyTue Oct 10, 2017 9:52 pm

Thanks for the recommendations guys! I really appreciate it. I'm going through and downloading a bunch of mods already. If anyone has suggestions for a mod that makes the wasteland more green I'd appreciate that as well.

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gunslinger6792

gunslinger6792

Posts : 299
Join date : 2014-04-04
Age : 32
Location : North Carolina, United States

Getting back into FNV. Any mod suggestions? Empty
PostSubject: Re: Getting back into FNV. Any mod suggestions?   Getting back into FNV. Any mod suggestions? EmptyThu Oct 26, 2017 2:07 pm

Kaiser Atlas wrote:
Easy, ''Mad science'' by that Raudhan3000 guy (it's on the nexus) ''Sleeved Combat armor'', finally all the combat armor is properly armored with long sleeves for full protection (also on the nexus), there's the obvious ''Project: Nevada'' and my favorite house mod, ''Frontier Home'' - by gunslinger6792,
all the mod names are correct and i'd seriously advise getting them, mad science adds lobotomite followers, which are created by resurrecting dead bodies, new weapons, armors, and usefull items, even a robot or two, sleeved combat armor explains itself, Frontier Home is a lovely little Adobe/Sandcrete house just a stones throw away from the Gun runners

Frontier Home:


That was the last house mod I made for FNV and by far my favorite. We wont talk about how many times I started working on that house only to delete all the data and then restart. Anyway I'm glad you like it.
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FafnirEtherion

FafnirEtherion

Posts : 706
Join date : 2015-06-14
Age : 27
Location : France

Character sheet
Name: Julien
Faction: New California Republic
Level: 29

Getting back into FNV. Any mod suggestions? Empty
PostSubject: Re: Getting back into FNV. Any mod suggestions?   Getting back into FNV. Any mod suggestions? EmptyThu Oct 26, 2017 4:52 pm

If you also have Fallout 3, I REALLY can't recommend Tale Of Two Wasteland enough.
Otherwise, I'd recommend Solid Project. It improves gameplay and makes it a bit closer to Fallout 4's

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RangerGUN

RangerGUN

Posts : 464
Join date : 2017-02-15
Age : 24
Location : United Kingdom

Character sheet
Name: Connor
Faction: Yes Man
Level: 50

Getting back into FNV. Any mod suggestions? Empty
PostSubject: Re: Getting back into FNV. Any mod suggestions?   Getting back into FNV. Any mod suggestions? EmptyThu Oct 26, 2017 9:01 pm

If you want a touched up New Vegas, then get a few retextures and an ENB.

Fallout Character Overhaul
https://www.nexusmods.com/newvegas/mods/54460/?

Wasteland clothing Hires retexture
https://www.nexusmods.com/newvegas/mods/54478/?

Interior Lighting Overhaul
https://www.nexusmods.com/newvegas/mods/35794/?

NMCs_Texture_Pack_For_New_Vegas
https://www.nexusmods.com/newvegas/mods/43135/?

Weapon Retexture Project - WRP
https://www.nexusmods.com/newvegas/mods/38285/?

47 ENB 2: The Sequel
https://www.gunetwork.org/t2762-fnvrelease-47-enb-2-the-sequel


I recommend you get these other mods for stability.
NVAC - New Vegas Anti Crash
https://www.nexusmods.com/newvegas/mods/53635/?

New Vegas Stutter Remover
https://www.nexusmods.com/newvegas/mods/34832/?

FNV 4GB Patcher
https://www.nexusmods.com/newvegas/mods/62552/?
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IRORIEH

IRORIEH

Posts : 864
Join date : 2015-04-09
Age : 28
Location : UK

Character sheet
Name: Booker
Faction: The highest bidder
Level: 21

Getting back into FNV. Any mod suggestions? Empty
PostSubject: Re: Getting back into FNV. Any mod suggestions?   Getting back into FNV. Any mod suggestions? EmptyThu Oct 26, 2017 11:31 pm

All of Dragbody's overhauls.
ATM, that's the Brotherhood, NCR, Khans and Powder Gangers. I won't link them all because they're all on the GUN, and are very visible. They are must haves for a modern Fallout playthrough.

Also, I'd recommend the Solid Project for Gameplay improvements, as well as Project Nevada (they both work together quite well). Hitman's 1st person weapon pack makes weapon animation a little smoother and more organic, though be careful as I've had a few issues in the past with it conflicting with other mods. Installing it fresh should be fine though.

Oh, and enhanced camera. Because it always bugs me that the player is always invisible to themselves. It's quite disturbing tbh lol!

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gunslinger6792

gunslinger6792

Posts : 299
Join date : 2014-04-04
Age : 32
Location : North Carolina, United States

Getting back into FNV. Any mod suggestions? Empty
PostSubject: Re: Getting back into FNV. Any mod suggestions?   Getting back into FNV. Any mod suggestions? EmptySat Oct 28, 2017 4:40 am

The jesawer is pretty fun and makes the game rather different. Also I can't recommend A world of pain enough. The mod adds a lot of locations and back story to the game that makes it much more interesting to explore.
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pjcomputer

pjcomputer

Posts : 52
Join date : 2017-06-18
Age : 33
Location : south korea

Getting back into FNV. Any mod suggestions? Empty
PostSubject: Re: Getting back into FNV. Any mod suggestions?   Getting back into FNV. Any mod suggestions? EmptySat Oct 28, 2017 11:47 am

I recommend Voidwalker's Classic Overhaul (if you won't use PN) and RoyBatty's BLEED.
Both are found on Nexus and make the game more challenging but interesting.
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Adventfather

Adventfather

Posts : 520
Join date : 2017-10-28

Getting back into FNV. Any mod suggestions? Empty
PostSubject: Re: Getting back into FNV. Any mod suggestions?   Getting back into FNV. Any mod suggestions? EmptySat Oct 28, 2017 10:07 pm

If you have MCM installed, then I'd suggest Smart Helmets. Always hated placing helmets on my companion's face and having to speak to a helmeted face rather than the person. Best part is how if you either raise your weapon, or go into combat the helmet pops on so it's a nice little bonus if a Nightkin or other stealthed enemy is nearby.

I'd post the link but seeing as I just started today, it's not possible for me to link it.

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Getting back into FNV. Any mod suggestions? Empty
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