Stay Connected |
GUNetwork
|
Latest topics | » OICW Mod for New Vegas by DavidW75 Tue Oct 22, 2024 7:37 pm
» Looking for Gta 5 xbox one modded account by salman0786 Tue Oct 08, 2024 11:47 am
» [FNV] Flickering Landscape Textures by zliu313 Fri Oct 04, 2024 9:33 am
» Best Site Ever! by WasteNinja88 Sun Sep 29, 2024 12:38 am
» Weird bug or glitch with Console Command. [FNV] by nickenicole47 Tue Sep 24, 2024 2:11 pm
» Suggestions on npc mod that Blends with dragbodys mod? by ilovebees.com Sun Sep 22, 2024 1:31 am
» [FNV] Right Mouse Button Zoom/ADS Bug by Lankychazz2009 Sat Sep 21, 2024 11:20 pm
» (FO4) FO76 BOS Objects by campesino.p Sat Sep 21, 2024 4:53 pm
» [FNV] Dragbody's FO4 Power Armors bug. by Lankychazz2009 Thu Sep 19, 2024 9:34 am
» Fallout: New Vegas "Pizza Boy" Mod by MrMistyEyed2 Mon Sep 09, 2024 8:15 pm
» Here Are Some Of The Best Mods From GunNetwork by Abyssfer Sun Sep 08, 2024 5:02 am
» Saying hi after two years by spiralsandspirals Wed Aug 28, 2024 7:39 pm
» Looking for an alternative to Nexus by freakoverse Fri Aug 23, 2024 5:50 am
» fallout 4 mods by salientguitar4 Mon Aug 19, 2024 12:47 pm
» [FNV] How to troubleshot infinite loading issues? by Abyssfer Wed Aug 14, 2024 12:28 pm
» Fnv Enable player control command by GenJohnWilliam Mon Aug 05, 2024 4:25 pm
» Problem with Dragbodies NCR overhaul by Lankychazz2009 Fri Aug 02, 2024 3:53 pm
» NCR Trooper Overhaul Armors with NCR Ultimate Overhaul by Abyssfer Thu Aug 01, 2024 3:29 pm
» Roland Deschain ist The Mysterious Stranger and other t by SpaceRanger Mon Jul 22, 2024 5:15 am
» Guns you want in Fallout by SpaceRanger Mon Jul 22, 2024 4:25 am
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
November 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | Calendar |
|
|
Thoughts on Fallout: New California | Thoughts on Fallout: New California | |
| Author | Message |
---|
Uptoon
Posts : 209 Join date : 2017-06-22 Location : Harrogate, England
Character sheet Name: Atom Faction: Royal Armoured Corps Level: Probably high
| Subject: Thoughts on Fallout: New California Sat Sep 09, 2017 2:33 pm | |
| So, if you don't know what fallout: New california is, I'll just do a quick sum up paragraph below.
Fallout: New California (Previously known as: Project Brazil) is a Fallout: New Vegas mod that takes place 20 years before the events of New Vegas. It's set in California, within New California Republic territory, about the struggles of New California against California factions that impact the New California Republic in New Vegas. You start off in a place called Vault 18 (A fictional vault for the mod) and you eventually exit to find the NCR. As far as I know once you leave there will be multiple factions and storylines that you can choose from, the Enclave is there, however they are enemies, and of course the NCR is there. I don't know much more information on factions within it, but it shouldnt be that hard for you to research it.
Anyhow, now that you know the basics of New California I wanted to know what everyone thought about it, especially since it is coming out this year, and has been in development for 4+ years. Personally I am extremely hyped for it, as NCR is my favourite faction and I love mods based around them whether it is an armour mod, to just a simple NPC mod, I love them. I also cant wait for the frontier as that seems like the best mod ever made for a bethesda game. Anyway, feel free to post below your thoughts on the mod. If I might have explained the mod wrong, then I will provide links to the wiki and information with it.
http://project-brazil.wikia.com/wiki/Fallout:_Project_Brazil_Wiki http://www.moddb.com/mods/falloutprojectbrazil
Some gameplay:
https://www.youtube.com/watch?v=oEC-prrPLdI
~Uptoon |
| | | Heisenberg
Posts : 1457 Join date : 2016-12-16
Character sheet Name: Faction: Level:
| Subject: Re: Thoughts on Fallout: New California Sat Sep 09, 2017 3:14 pm | |
| Last time I checked, it was a Fallout 3 mod too. So yeah, it's a NV and 3 mod.
I haven't been playing much TTW recently so I started a fresh install of New Vegas which I plan to install this mod. I've heard much news about it recently and the last time I played it was months ago for my second time when it was still Project Brazil, but never got to finishing that either.
I might start playing the mod again but I've just been playing other games recently. No useful discussion on the mod on my part as I've not played what they added recently, but yeah. |
| | | Prosp3ro
Posts : 455 Join date : 2016-12-02 Age : 32 Location : Long 15
Character sheet Name: Laufer Faction: 87th Tribe Level: Spiritual
| Subject: Re: Thoughts on Fallout: New California Sat Sep 09, 2017 3:19 pm | |
| I played the first installment and it was pretty interesting and ambitious, except for the dream sequence (very muddled in my opinion). They did a great work on the role playing aspect. I just discover the new turn of the project. Have they announced a release date for the whole mod yet? Sure, I will give it a try when the mod will be achieved. |
| | | botanicbubbles
Posts : 106 Join date : 2014-04-30 Age : 34
| Subject: Re: Thoughts on Fallout: New California Sat Sep 09, 2017 4:14 pm | |
| I played project brazil way back in the day and was blown away by its quality and level of storytelling. Really looking forward to experiencing the finished project. _________________ |
| | | Uptoon
Posts : 209 Join date : 2017-06-22 Location : Harrogate, England
Character sheet Name: Atom Faction: Royal Armoured Corps Level: Probably high
| Subject: Re: Thoughts on Fallout: New California Sat Sep 09, 2017 4:54 pm | |
| @Prosp3ro there hasn't been a confirmed release date yet. However, they have said that they are planning to release before the end of 2017. So therefore there is only a few months of development left. |
| | | TheRatDragon
Posts : 589 Join date : 2016-05-01 Age : 26 Location : United States of America
Character sheet Name: Matthew Faction: USMC Level: Applicant
| Subject: Re: Thoughts on Fallout: New California Sat Sep 09, 2017 8:48 pm | |
| I believe that this is going to be a great mod and I'm glad its being finished this year! I played the first part of the mod back when it was called Brazil and I thoroughly enjoyed it very much. I really liked the vault and how everyone did their own thing and how it was a functional vault (Which is something you don't see very often in Fallout) and I liked the specific characters and the storytelling which sometimes you couldn't tell if this was a DLC made by Obsidian or a mod by a group of people, you know? I just wished that my female character could've been able to wear the really sexy vault suits that some of your female vault friends wear (At least in my game they were unique outfits) and the whole landscape (Although some parts were barren and I used console commands to go to certain locations which would've effected the way I saw areas), I believe that this is going to be a good DLC sized mod. In fact, the two biggest mods remaining are Fallout: New California and The Frontier and wouldn't it be amazing if these two dlc-sized mods came out within the same year, ya know? But while I'm more hyped for the Frontier, I'm glad this mod is coming out after years of being in development and its a sign that an era of modding is slowly but surely coming to an end in a good light. I just hope that map that you see on the modpage allows you to go anywhere from the Vault to Vault City to the Boneyard, etc. If it really is named New California, allow us to explore New California, ya know? And while I played the mod back when it was Part 1, I actually thought you could go to the Hub. I just hope this time, we can go. _________________ " Life is a beautiful and awesome process, awe-inspiring exchange of living things working together or against each other for each their own purposes." -Me, Matthew. |
| | | Rjay47
Posts : 69 Join date : 2016-02-17 Age : 23 Location : New York
Character sheet Name: Jacob Page Faction: NCR Level: 50
| Subject: Re: Thoughts on Fallout: New California Sun Sep 10, 2017 8:30 am | |
| Nah they said they gave up on going to the boneyard years ago it was too big to implement. so rip. |
| | | Kaiser Atlas
Posts : 725 Join date : 2017-06-02 Age : 24 Location : Caledonia (Scotland)
Character sheet Name: Anthony Faction: Highlanders Level: ∞
| Subject: Re: Thoughts on Fallout: New California Sun Sep 10, 2017 4:55 pm | |
| I cannot wait for it, i've been playing Project Brazil for a while and honestly i think the name change is perfect, New California not to mention it'll add to the players already bad ass backstory and list of accomplishments. but mostly i'm looking forward to a couple hours of brand new content yet unexplored by myself, and an entirely new map, story, npcs, armors, factions, weapons, robots and what not never hurts _________________ Banner and Avatar made by Star, AKA: Wergon - '' Star's Workshop'' “If you can't blow them away with your brilliance, Baffle them with your bullshit.” |
| | | BoomBewm
Posts : 2559 Join date : 2014-04-30 Age : 34 Location : Bulgaria
Character sheet Name: Levski Faction: Bulgaria Level: 79
| Subject: Re: Thoughts on Fallout: New California Sun Sep 10, 2017 5:41 pm | |
| My thoughts dont matter. The mod is huge my mangs, HUGE. My thoughts dont mean shit to them, they worked their asess of 24/7 on that mod, so my thoughts are ''Damn son, thats a big mod, congratualation to the team on finally releasing it'', so yeah, they dont matter. |
| | | Dewderson
Posts : 194 Join date : 2016-07-26
Character sheet Name: Boon Faction: None Level: 37
| Subject: Re: Thoughts on Fallout: New California Sun Sep 10, 2017 8:56 pm | |
| They've been working on this mod for four years. My thoughts are the same as they were two years ago, "When do I get to play it?"
Part one was great enough by itself, I'm looking forward to playing it again with all the updates to it. _________________ |
| | | MotionlessGhost
Posts : 309 Join date : 2016-04-25 Location : US
Character sheet Name: Evelyn Faction: Vault 76 Level: 110
| Subject: Re: Thoughts on Fallout: New California Sun Sep 10, 2017 10:48 pm | |
| Ever since I played the Project Brazil beta years ago, I have been interested in it. I remember how disappointed I was when they said it was potentially cancelled. This project has been through a lot and seeing it go from an almost dead project to this state in progress, frankly is amazing. I can't wait to play it. _________________ "I am not existing, nor am I lifeless." |
| | | dantaefetticus
Posts : 389 Join date : 2014-10-24 Age : 25 Location : New York
Character sheet Name: Samson Ramsey Faction: Independent Level:
| Subject: Re: Thoughts on Fallout: New California Sun Sep 10, 2017 11:41 pm | |
| I am very proud that they were able to get it all done for a stable release. I can't wait to play it! The assets they made to bring New Cali to life is amazing. From what I read, this is not gonna be like regular Fallout where it is extremely open world with lots of stuff to do. They're making it a little more linear and main story orientated. That is alright with me. I am just happy that a modding team with a big project actually came through with completing it for release. The project lead also talked about how this project is very important to him and is a big labor of love for Fallout and RPGs in general. So I am extra happy for him fulfilling his dreams of completing this mod! _________________ Flickr | STEAM | NEXUS <--- Where you can connect with me |
| | | Sponsored content
| Subject: Re: Thoughts on Fallout: New California | |
| |
| | | | Thoughts on Fallout: New California | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |