| Modding Tale of Two Wastelands | |
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GoofyGoo6er
Posts : 256 Join date : 2016-08-16 Age : 34 Location : North East USA
Character sheet Name: Character Faction: Republic of Dave Level: 31
| Subject: Modding Tale of Two Wastelands Mon Sep 04, 2017 5:43 pm | |
| What are our thoughts?
I have managed to get about 35-40 mods installed in Tale of two wastelands with little to no performance impact. Any favorite mods for Tale of Two Wastelands or New Vegas I should be looking at? |
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Fujin92
Posts : 70 Join date : 2015-08-01 Age : 32 Location : some place in europe
Character sheet Name: Fujin Faction: Lone Wolf Level: 3
| Subject: Re: Modding Tale of Two Wastelands Mon Sep 04, 2017 5:49 pm | |
| the only mod i can't play without is pip boy radius, mmm you sholud try the mobile base truck for ttw. _________________ if my grammar is bad pls don't be a meany to me after all English is not my native tongue, and I know sometimes I can write in broken eng, I just self-taught and still learning a lot. if you wondering where I from well Sicily, Italy.
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Wertologist
Posts : 1250 Join date : 2015-09-10 Age : 30
| Subject: Re: Modding Tale of Two Wastelands Mon Sep 04, 2017 6:16 pm | |
| TTW Interiors is a must. Other than that, there really aren't many TTW mods. Just a few minor ones like that submarine that acts as an alternative way to get back and forth. For New Vegas, it really depends on what kind of playthrough you want. |
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Banewrath
Posts : 266 Join date : 2017-07-30 Age : 51 Location : Philadelphia
| Subject: Re: Modding Tale of Two Wastelands Mon Sep 04, 2017 8:43 pm | |
| There is a vertibird mod too that can take you back and fourth that works really good. I don`t remember which one of those guys made it but I think it`s hosted on the TTW site. You even have a quest to unlock which is pretty cool. It has a storage locker in it too I think if I remember right. |
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erebamagi_10
Posts : 285 Join date : 2016-05-30 Age : 39 Location : Close to the Madness
| Subject: Re: Modding Tale of Two Wastelands Mon Sep 04, 2017 11:14 pm | |
| they also have a combo world of pain and interriors mod for TTW amazing stuff, you truly get lost in the waste with thoese _________________ chown -R US ./Base
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Banewrath
Posts : 266 Join date : 2017-07-30 Age : 51 Location : Philadelphia
| Subject: Re: Modding Tale of Two Wastelands Mon Sep 04, 2017 11:36 pm | |
| - erebamagi_10 wrote:
- they also have a combo world of pain and interriors mod for TTW amazing stuff, you truly get lost in the waste with thoese
I remember Roy was working on the awop patches back when I was playing TTW alot. I used those and I don`t remember having any problems with it. Someone was also messing with MMM trying to make it play nice with TTW. MMM always gave me issues though once you had it installed after a week or so of heavy playing. The game would crash when it launch the spawns I think. So I`d have to turn off MMM for a day and turn it back on after a day of playing and it would reset itself and be fine for another two weeks before it would start acting up again. |
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GoofyGoo6er
Posts : 256 Join date : 2016-08-16 Age : 34 Location : North East USA
Character sheet Name: Character Faction: Republic of Dave Level: 31
| Subject: Re: Modding Tale of Two Wastelands Thu Sep 07, 2017 4:28 am | |
| @Banewrath I currently have both MMM, AWOP, and they play very nicely |
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TheRatDragon
Posts : 589 Join date : 2016-05-01 Age : 26 Location : United States of America
Character sheet Name: Matthew Faction: USMC Level: Applicant
| Subject: Re: Modding Tale of Two Wastelands Thu Sep 07, 2017 5:24 am | |
| I have TTW, and I recommend the mod that explicitly mods Moira and her quest and expands the whole Megaton town, it's pretty cool, I forgot what its called, also get TTW Wild Wasteland, get the faction reputation for TTW, and I also recommend the Vurt WFO for TTW as well, it's pretty good. TTW is really good, and you'll enjoy it, I'm thinking about going back to the Capital Wasteland for a lot, so good luck completing all of it, you probably won't. _________________ " Life is a beautiful and awesome process, awe-inspiring exchange of living things working together or against each other for each their own purposes." -Me, Matthew. |
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Banewrath
Posts : 266 Join date : 2017-07-30 Age : 51 Location : Philadelphia
| Subject: Re: Modding Tale of Two Wastelands Thu Sep 07, 2017 6:50 am | |
| - GoofyGoo6er wrote:
- @Banewrath I currently have both MMM, AWOP, and they play very nicely
I haven`t played ttw since fo4 came out. So it was awhile before I stopped that I used those mods. They probably got them ironed out since then. I just got random crashes left and right after 20 hours or so and would need to turn them off. If I ever play it again I`ll have to try it again. I`m hoping the capital wasteland mod for fo4 gets released cause I am missing Rivit city. |
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| Modding Tale of Two Wastelands | |
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