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 ttw 3.0

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HectorSuarezking

HectorSuarezking

Posts : 320
Join date : 2015-07-06
Age : 24
Location : california

Character sheet
Name: Hector calhoun
Faction: Ncr
Level: 68

ttw 3.0  Empty
PostSubject: ttw 3.0    ttw 3.0  EmptyWed Jul 19, 2017 11:48 pm

so i hear there is going to be a ttw 3.0 what is it supposed to be are they finishing the mod or what i would like to know
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andresgrimm

andresgrimm

Posts : 329
Join date : 2015-02-05
Age : 40
Location : Oregon

ttw 3.0  Empty
PostSubject: Re: ttw 3.0    ttw 3.0  EmptyThu Jul 20, 2017 7:01 pm

You will have better luck at the Tale of Two Wastelands website.
TTW Site

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"The street finds its own uses for things."
~ William Gibson, Burning Chrome
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Dead Sirious

Dead Sirious

Posts : 251
Join date : 2014-05-20

ttw 3.0  Empty
PostSubject: Re: ttw 3.0    ttw 3.0  EmptyThu Jul 20, 2017 8:38 pm

I was private testing TTW 3.0 earlier. Roy Batty is actively working on it, join their discord for Geck stream notifications and see the progress live!
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TitanTheDirewolf

TitanTheDirewolf

Posts : 181
Join date : 2016-06-19
Age : 23
Location : The United Kingdom

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Name: Character
Faction:
Level:

ttw 3.0  Empty
PostSubject: Re: ttw 3.0    ttw 3.0  EmptyThu Jul 20, 2017 8:47 pm

I'm quite unsure about trying TTW, does anyone know if it will conflict with supermutant mods I have for FNV?

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andresgrimm

andresgrimm

Posts : 329
Join date : 2015-02-05
Age : 40
Location : Oregon

ttw 3.0  Empty
PostSubject: Re: ttw 3.0    ttw 3.0  EmptyFri Jul 21, 2017 5:04 am

What kind of mods?
I have all kinds that change up or edit supermutants, and I have no problems whatsoever.

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"The street finds its own uses for things."
~ William Gibson, Burning Chrome
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Trentosss

Trentosss

Posts : 344
Join date : 2014-11-30
Location : Australia

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Name: Character
Faction:
Level:

ttw 3.0  Empty
PostSubject: Re: ttw 3.0    ttw 3.0  EmptyFri Jul 21, 2017 5:50 am

Usually for TTW Mods for FNV will work without dramas, yet if you have a specific replacer for Super mutants in FNV that change will unlikely not carry over to the Capital Wasteland in F3. With saying that TTW can still be finicky, some mods will work easily others will cause CTD. TTW is completely worth it and I'd recommend it 100%, so just give it a shot and make sure you follow the install instructions closely!
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TitanTheDirewolf

TitanTheDirewolf

Posts : 181
Join date : 2016-06-19
Age : 23
Location : The United Kingdom

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Name: Character
Faction:
Level:

ttw 3.0  Empty
PostSubject: Re: ttw 3.0    ttw 3.0  EmptyFri Jul 21, 2017 12:51 pm

@"Trentosss" Thanks for the help man! Do race mods also transfer over? And do you know if the likes of FCO or FRD3 will change the NPCs in the Capital Wasteland?
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njmanga097

njmanga097

Posts : 983
Join date : 2016-04-24
Age : 27
Location : South East Asia

Character sheet
Name: Captain Wick
Faction: Wildfire
Level:

ttw 3.0  Empty
PostSubject: Re: ttw 3.0    ttw 3.0  EmptyFri Jul 21, 2017 1:20 pm

TTW 3 is still on development. There hasn't been an update to its site for quite a while.

Also, its advisable to keep track of the new mod "Simple Project"; a merged version of the Lazarus and Animation Project with @Decer's update to the first person animations and third person. I believe it would be a great mod to pair with TTW as it could finally bring a wonderful experience to those who wish to play FO3 and FNV as a singular game in a sort of "remastered" way.
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https://www.instagram.com/noel.manga.art
ChuBBies1

ChuBBies1

Posts : 155
Join date : 2016-08-25
Age : 26
Location : Beyond the Sea

Character sheet
Name: I'll think of one later
Faction: Uh, myself?
Level: Level? I don't need no stinking level!

ttw 3.0  Empty
PostSubject: Re: ttw 3.0    ttw 3.0  EmptyMon Jul 31, 2017 12:06 am

I've just started TTW and so far have had almost no problems. I have several mods(a little over 40) and also use tru3th's The Wanderer ENB and the experience is amazing, I'd suggest that everyone should give it a try.

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