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HectorSuarezking
Posts : 320 Join date : 2015-07-06 Age : 24 Location : california
Character sheet Name: Hector calhoun Faction: Ncr Level: 68
| Subject: ttw 3.0 Thu Jul 20, 2017 1:48 am | |
| so i hear there is going to be a ttw 3.0 what is it supposed to be are they finishing the mod or what i would like to know |
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andresgrimm
Posts : 329 Join date : 2015-02-05 Age : 40 Location : Oregon
| Subject: Re: ttw 3.0 Thu Jul 20, 2017 9:01 pm | |
| You will have better luck at the Tale of Two Wastelands website. TTW Site _________________ "The street finds its own uses for things." ~ William Gibson, Burning Chrome
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Dead Sirious
Posts : 251 Join date : 2014-05-20
| Subject: Re: ttw 3.0 Thu Jul 20, 2017 10:38 pm | |
| I was private testing TTW 3.0 earlier. Roy Batty is actively working on it, join their discord for Geck stream notifications and see the progress live! |
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TitanTheDirewolf
Posts : 181 Join date : 2016-06-19 Age : 23 Location : The United Kingdom
Character sheet Name: Character Faction: Level:
| Subject: Re: ttw 3.0 Thu Jul 20, 2017 10:47 pm | |
| I'm quite unsure about trying TTW, does anyone know if it will conflict with supermutant mods I have for FNV? _________________ |
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andresgrimm
Posts : 329 Join date : 2015-02-05 Age : 40 Location : Oregon
| Subject: Re: ttw 3.0 Fri Jul 21, 2017 7:04 am | |
| What kind of mods? I have all kinds that change up or edit supermutants, and I have no problems whatsoever. _________________ "The street finds its own uses for things." ~ William Gibson, Burning Chrome
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Trentosss
Posts : 344 Join date : 2014-11-30 Location : Australia
Character sheet Name: Character Faction: Level:
| Subject: Re: ttw 3.0 Fri Jul 21, 2017 7:50 am | |
| Usually for TTW Mods for FNV will work without dramas, yet if you have a specific replacer for Super mutants in FNV that change will unlikely not carry over to the Capital Wasteland in F3. With saying that TTW can still be finicky, some mods will work easily others will cause CTD. TTW is completely worth it and I'd recommend it 100%, so just give it a shot and make sure you follow the install instructions closely! |
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TitanTheDirewolf
Posts : 181 Join date : 2016-06-19 Age : 23 Location : The United Kingdom
Character sheet Name: Character Faction: Level:
| Subject: Re: ttw 3.0 Fri Jul 21, 2017 2:51 pm | |
| @"Trentosss" Thanks for the help man! Do race mods also transfer over? And do you know if the likes of FCO or FRD3 will change the NPCs in the Capital Wasteland? |
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njmanga097
Posts : 983 Join date : 2016-04-24 Age : 27 Location : South East Asia
Character sheet Name: Captain Wick Faction: Wildfire Level: ∞
| Subject: Re: ttw 3.0 Fri Jul 21, 2017 3:20 pm | |
| TTW 3 is still on development. There hasn't been an update to its site for quite a while. Also, its advisable to keep track of the new mod "Simple Project"; a merged version of the Lazarus and Animation Project with @Decer's update to the first person animations and third person. I believe it would be a great mod to pair with TTW as it could finally bring a wonderful experience to those who wish to play FO3 and FNV as a singular game in a sort of "remastered" way. |
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ChuBBies1
Posts : 155 Join date : 2016-08-25 Age : 26 Location : Beyond the Sea
Character sheet Name: I'll think of one later Faction: Uh, myself? Level: Level? I don't need no stinking level!
| Subject: Re: ttw 3.0 Mon Jul 31, 2017 2:06 am | |
| I've just started TTW and so far have had almost no problems. I have several mods(a little over 40) and also use tru3th's The Wanderer ENB and the experience is amazing, I'd suggest that everyone should give it a try. _________________ "Time and tide waits for no man" - Geoffrey Chaucer
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| Subject: Re: ttw 3.0 | |
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