; ------------------------------------------------------------------------------
; New Vegas Reloaded INI settings.
;
; These are my notes of what each setting does. Some of the potential problems
; that I've found are also added.
;
; There are some notes in a few places about using NVR with ENB. Look for ENB
; in this document.
;
; Keyboard codes moved to the end of this document.
;
; DcCharge - Mar 06, 2019.
; ------------------------------------------------------------------------------
; ------------------------------------------------------------------------------
; -- Main --
;
; Ive set the NVR Screen shot key to 88 - F12.
;
; FoV is your field of view in degrees? Entering just 1 is a bad idea
.
; I guess the setting of 0.0 means don't make any changes.
;
; WaterManagement is for the new water shaders I believe.
;
; MemoryManagement turns on handling graphic memory. If you are using an ENB
; preset then probably better to have ENB handle the memory and turn off this
; setting here. Set 'SpeedHack=false' in enblocal.ini if you want to use
; NVR with an ENB preset.
;
; The screen shot functionality will take a screen shot without the user
; interface elements. Useful for making mod screen shots. The default screen
; shot key from FNV should still be available. ScreenshotType is 0 for BMP and
; 1 for JPG.
;
; FPSOverlay is for displaying the current Frames Per Second in the top left
; of the screen.
;
; ShaderModel3 will make the game use shader model 3. Note that this will break
; some of the day/night/interior detection in some ENB presets. Set to 0 for full
; ENB compatibility.
;
; ReplaceIntro = 1 displays a short movie instead of the usual FNV loading screens.
; Looks cool but you will not be able to see your game screens during loading.
; You can still see your game screen shots when you access the game loading screen
; during play.
;
[Main]
FoV = 0
WaterManagement = 1
MemoryManagement = 1
ScreenshotPath = \ScreenShots_NVR
ScreenshotType = 1
ScreenshotKey = 88
FPSOverlay = 1
ShaderModel3 = 1
CustomShaders = 0
CustomEffects = 0
SaveSettings = 1
ReplaceIntro = 0
; ------------------------------------------------------------------------------
; -- CameraMode --
;
; CameraMode enables an altered view. Works well in 3rd person. Not as well in
; 1st. Player fidgets when standing still. Makes disabling traps and picking up
; small items harder.
; -- CameraMode --
;
; The 1st person view has a nice head bobthat's not overdone. It's immersive
; without making you feel motion sickness.
;
; The camera works well in 3rd person. Not as well in 1st. Player fidgets when
; standing still. This makes disabling traps and picking up small items harder.
; The camera also switches to 3rd person when you're talking to someone. Looks
; cool but the camera does not switch back to 1st person afterwards. Guns have a
; habit of disappearing from 1st person view. Sometimes the weapons are visible
; and sometimes not.
;
; The camera mode also conflicts with any quick loot mods you may have by taking
; over the mouse wheel. I use 'Loot Menu for FNV' which also uses the scroll
; wheel by default. However you can reconfigure loot menu to use a different
; key. The default behavior for CameraMode is to have the mouse wheel switch
; to 3rd person view. There is no setting to change the key in CameraMode that
; I know of.
;
; If you are going to use this remember to disable any other camera mods you
; have! I forgot to disable enhanced camera which lead to a problem using the
; sleeping mode.
;
;
[CameraMode]
Enabled = 0
Crosshair = 2
OffsetX = 0
OffsetY = 15
OffsetZ = 6
DialogOffsetX = 100.0
DialogOffsetY = -20.0
DialogOffsetZ = 10.0
NearDistanceFirst = 3
NearDistanceThird = 5
; ------------------------------------------------------------------------------
; -- SleepingMode --
;
; SleepingMode enables viewing your character while you sleep. Enter a bed with
; 'E' then use 'T' to actually sleep.
; There is a bug when getting out of bed. Camera will be stuck at your feet. You
; can reset the camera by opening and closing the Pipboy.
;
; *UPDATE* It looks like the floor bug may have been caused by a conflict with
; Enhanced Camera. I remember I had Enhanced Camera in my load order. I disabled
; it and retested sleep mode. I did not get the camera stuck on floor bug this
; time.
;
[SleepingMode]
Enabled = 0
Rest = 0
RestMessage = You must be in a bed to rest.
; ------------------------------------------------------------------------------
; -- WeatherMode --
;
; I haven't played with these yet but the default settings have caused no
; noticeable problems that I can see.
;
[WeatherMode]
Enabled = 0
CoeffNightR = 1.00
CoeffNightG = 1.00
CoeffNightB = 1.00
CoeffFogR = 1.00
CoeffFogG = 1.00
CoeffFogB = 1.00
CoeffSunR = 1.00
CoeffSunG = 1.00
CoeffSunB = 1.00
; ------------------------------------------------------------------------------
; -- Shaders --
;
; Only the water shader setting here. Not sure why this is in multiple places.
;
[Shaders]
Water = 1
; ------------------------------------------------------------------------------
; -- Effects --
;
; AmbientOcclusion works but makes Pipboy, Lockpick and Terminal screens partially
; transparent.
; There is a Nexus Mod called 'Shiloh DS - Clean Pipboy Screen' that can partially
; fix the Pipboy transparency. Make sure to install the ShilohDS with 'Remove ScanLines',
; 'Remove Screen glare', 'Remove Distorting effects' and 'Add Pure Black BG' options
; checked. If you are using an ENB preset then I recommend turning off
; AmbientOcclusion here and use the ENB's ambient occlusion instead.
;
; BloodLens adds temporary blood splatters to the screen when you get injured.
;
; Cinema enables black bars at top and bottom of screen. Works fine but probably
; not to every ones taste.
;
; Coloring allows you to change the displayed colors in the game?
;
; DepthOfField disabled as your character is always fuzzy in 3rd person. Also some
; known issues when aiming pistols and rifles.
;
; GodRays works fine for the most part. I have noticed that it can partially shine
; through mountain tops though.
;
; LowHF adds low health affects to the screen when you are badly injured.
;
; MotionBlur displays makes the screen fuzzy when moving fast.
;
; Sharpening makes the screen display appear to have a little more contrast
; on objects.
;
; SMAA turns on Enhanced Subpixel Morphological Antialiasing. Reduces jaggies on
; the screen.
;
; SnowAccumulation lets snow pile up? I don't know if there is any snowy
; weather in FNV.
;
; Underwater changes the display of water when swimming. Looks good.
;
; VolumetricFog apparently has some issues but I have not seen them yet. So left
; on for now.
;
; WaterLens shows water drops on the screen for a short while after getting out
; of water.
;
; WetWorld. It supposed to make landscape look wet after a rain. I haven't seen
; this yet so I don't know if this works. I think only one place in FNV that gets
; any rain in vanilla FNV.
;
[Effects]
AmbientOcclusion = 0
BloodLens = 0
Bloom = 1
Cinema = 0
Coloring = 0
DepthOfField = 0
GodRays = 0
LowHF = 0
MotionBlur = 0
Sharpening = 1
SMAA = 1
SnowAccumulation = 1
Underwater = 1
VolumetricFog = 1
WaterLens = 1
WetWorld = 1
; ------------------------------------------------------------------------------
; -- Menu --
;
; I've set the Menu key to 199 - Home key. The default controls use the numpad.
; Use cursor keys to navigate menus and Num pad enter to edit values. When editing
; use backspace to remove current value and num pad numbers to enter new values.
; Press num pad enter to finish editing.
;
; If you are using Mod Organizer 2 then you will need to install this manually.
; That is if you want to be able to edit and save changes using this menu.
; If you install using MO2 then you can edit settings but you will not be able
; to save them using the menu.
;
; NOTE: Mouse controls are not allowed for the Menu
;
[Menu]
InfoEnabled = 1
TextFont = Calibri
TextSize = 22
TextFontStatus = Courier New
TextSize = 11
TextColorNormal = 240,200,80
TextShadowColorNormal = 50,50,50
TextColorSelected = 255,255,255
TextShadowColorSelected = 50,50,50
TextColorEditing = 255,100,50
TextShadowColorEditing = 50,50,50
PositionX = 60
PositionY = 120
InfoPositionX = 480
InfoPositionY = 800
TitleColumnSize = 850
MainItemColumnSize = 100
ItemColumnSize = 300
InfoColumnSize = 960
RowSpace = 0
RowsPerPage = 30
KeyEnable = 199
KeyUp = 200
KeyDown = 208
KeyLeft = 203
KeyRight = 205
KeyPageUp = 201
KeyPageDown = 209
KeyAdd = 78
KeySubtract = 74
KeySave = 28
KeyEditing = 156
StepValue =0.1
Decimals = 4
; ------------------------------------------------------------------------------
; FlyCam I'm not sure what this does or how to activate it yet.
;
[FlyCam]
Enabled = 1
ScrollMultiplier = 5.0
KeyAdd = 78
KeySubtract = 74
StepValue = 1.0
; ------------------------------------------------------------------------------
; Develop is for making your own shaders and effects. I haven't sat down to
; figure this out yet.
;
[Develop]
CompileShaders = 0
CompileEffects = 0
TraceShaders = 0
; ------------------------------------------------------------------------------
; Keyboard codes. Use the "Dec" value from the list below in the key settings
; above.
;
; Hex Dec Button
; 0x01 1 Escape
; 0x02 2 1
; 0x03 3 2
; 0x04 4 3
; 0x05 5 4
; 0x06 6 5
; 0x07 7 6
; 0x08 8 7
; 0x09 9 8
; 0x0A 10 9
; 0x0B 11 0
; 0x0C 12 Minus
; 0x0D 13 Equals
; 0x0E 14 Backspace
; 0x0F 15 Tab
; 0x10 16 Q
; 0x11 17 W
; 0x12 18 E
; 0x13 19 R
; 0x14 20 T
; 0x15 21 Y
; 0x16 22 U
; 0x17 23 I
; 0x18 24 O
; 0x19 25 P
; 0x1A 26 Left Bracket
; 0x1B 27 Right Bracket
; 0x1C 28 Enter
; 0x1D 29 Left Control
; 0x1E 30 A
; 0x1F 31 S
; 0x20 32 D
; 0x21 33 F
; 0x22 34 G
; 0x23 35 H
; 0x24 36 J
; 0x25 37 K
; 0x26 38 L
; 0x27 39 Semicolon
; 0x28 40 Apostrophe
; 0x29 41 ~ (Console)
; 0x2A 42 Left Shift
; 0x2B 43 Back Slash
; 0x2C 44 Z
; 0x2D 45 X
; 0x2E 46 C
; 0x2F 47 V
; 0x30 48 B
; 0x31 49 N
; 0x32 50 M
; 0x33 51 Comma
; 0x34 52 Period
; 0x35 53 Forward Slash
; 0x36 54 Right Shift
; 0x37 55 NUM*
; 0x38 56 Left Alt
; 0x39 57 Spacebar
; 0x3A 58 Caps Lock
; 0x3B 59 F1
; 0x3C 60 F2
; 0x3D 61 F3
; 0x3E 62 F4
; 0x3F 63 F5
; 0x40 64 F6
; 0x41 65 F7
; 0x42 66 F8
; 0x43 67 F9
; 0x44 68 F10
; 0x45 69 Num Lock
; 0x46 70 Scroll Lock
; 0x47 71 NUM7
; 0x48 72 NUM8
; 0x49 73 NUM9
; 0x4A 74 NUM-
; 0x4B 75 NUM4
; 0x4C 76 NUM5
; 0x4D 77 NUM6
; 0x4E 78 NUM+
; 0x4F 79 NUM1
; 0x50 80 NUM2
; 0x51 81 NUM3
; 0x52 82 NUM0
; 0x53 83 NUM.
; 0x57 87 F11
; 0x58 88 F12
; 0x9C 156 NUM Enter
; 0x9D 157 Right Control
; 0xB5 181 NUM/
; 0xB8 184 Right Alt
; 0xC7 199 Home
; 0xC8 200 Up Arrow
; 0xC9 201 PgUp
; 0xCB 203 Left Arrow
; 0xCD 205 Right Arrow
; 0xCF 207 End
; 0xD0 208 Down Arrow
; 0xD1 209 PgDown
; 0xD2 210 Insert
; 0xD3 211 Delete
; 0x100 256 Left Mouse Button
; 0x101 257 Right Mouse Button
; 0x102 258 Middle/Wheel Mouse Button
; 0x103 259 Mouse Button 3
; 0x104 260 Mouse Button 4
; 0x105 261 Mouse Button 5
; 0x106 262 Mouse Button 6
; 0x107 263 Mouse Button 7
; 0x108 264 Mouse Wheel Up
; 0x109 265 Mouse Wheel Down
; ------------------------------------------------------------------------------