Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
marvel boomers Superpele money Ryse boom commonwealth suit Resident khan vault Metal clone Reforged Gear space hunk body riot power dead ghost Mask leon Duty NPCs
Latest topics
» R.S.A. Weapons question
The Tie flaws Emptyby gtp_750 Mon Nov 18, 2024 11:30 pm

» Hello - Fo4/76 player
The Tie flaws Emptyby 3doutlaw Sat Nov 16, 2024 5:28 pm

» Hey everyone
The Tie flaws Emptyby FentaBerry Wed Nov 13, 2024 8:29 pm

» [FNV] Question about Rainbow Six Siege armor set
The Tie flaws Emptyby IzzBee Wed Nov 13, 2024 10:54 am

» I made a detailed map for Fallout 1 & 2 remakes!
The Tie flaws Emptyby railroadbill Tue Nov 12, 2024 11:29 pm

» Tammy's Introduction (Making a PA port)
The Tie flaws Emptyby Leviatan Fri Nov 08, 2024 10:36 pm

» OICW Mod for New Vegas
The Tie flaws Emptyby DavidW75 Tue Oct 22, 2024 8:37 pm

» Looking for Gta 5 xbox one modded account
The Tie flaws Emptyby salman0786 Tue Oct 08, 2024 12:47 pm

» [FNV] Flickering Landscape Textures
The Tie flaws Emptyby zliu313 Fri Oct 04, 2024 10:33 am

» Best Site Ever!
The Tie flaws Emptyby WasteNinja88 Sun Sep 29, 2024 1:38 am

» Weird bug or glitch with Console Command. [FNV]
The Tie flaws Emptyby nickenicole47 Tue Sep 24, 2024 3:11 pm

» Suggestions on npc mod that Blends with dragbodys mod?
The Tie flaws Emptyby ilovebees.com Sun Sep 22, 2024 2:31 am

» [FNV] Right Mouse Button Zoom/ADS Bug
The Tie flaws Emptyby Lankychazz2009 Sun Sep 22, 2024 12:20 am

» (FO4) FO76 BOS Objects
The Tie flaws Emptyby campesino.p Sat Sep 21, 2024 5:53 pm

» [FNV] Dragbody's FO4 Power Armors bug.
The Tie flaws Emptyby Lankychazz2009 Thu Sep 19, 2024 10:34 am

» Fallout: New Vegas "Pizza Boy" Mod
The Tie flaws Emptyby MrMistyEyed2 Mon Sep 09, 2024 9:15 pm

» Here Are Some Of The Best Mods From GunNetwork
The Tie flaws Emptyby Abyssfer Sun Sep 08, 2024 6:02 am

» Saying hi after two years
The Tie flaws Emptyby spiralsandspirals Wed Aug 28, 2024 8:39 pm

» Looking for an alternative to Nexus
The Tie flaws Emptyby freakoverse Fri Aug 23, 2024 6:50 am

» fallout 4 mods
The Tie flaws Emptyby salientguitar4 Mon Aug 19, 2024 1:47 pm

November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar
_
November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar

Share
 

 The Tie flaws

View previous topic View next topic Go down 
AuthorMessage
Wishbone452!?

avatar

Posts : 43
Join date : 2016-09-27
Location : US

Character sheet
Name: Character
Faction:
Level:

The Tie flaws Empty
PostSubject: The Tie flaws   The Tie flaws EmptyWed Aug 09, 2017 2:15 pm

Hey anyone remember the reason classic tie fighters were so useless?
One was it had no shielding.
Another?
Back to top Go down
PresidentWalru5

PresidentWalru5

Posts : 109
Join date : 2014-12-24

Character sheet
Name:
Faction:
Level:

The Tie flaws Empty
PostSubject: Re: The Tie flaws   The Tie flaws EmptyFri Aug 11, 2017 2:33 pm

Well apart from the lack of shielding there was no hyperdrive capability or any life support, it was the suit they wore that kept them alive. Plus, the pod they actually sat in was very cramped and I can’t imagine its particularly easy to see with the two large radiators on either side of It. They were also meant for swarm tactics, hundreds of them were a sizable threat but one verses one, I don’t see them doing very well.
Back to top Go down
Chinpoko117

Chinpoko117

Posts : 557
Join date : 2014-10-28
Age : 28
Location : Florida

The Tie flaws Empty
PostSubject: Re: The Tie flaws   The Tie flaws EmptyFri Aug 11, 2017 3:11 pm

I wouldn't say TIEs were completely useless. They may of not had shields or hyperdrives like rebel fighters, but their fast speed, decent firepower (I assume seeing how it doesn't take much for their weapons to blast apart shielded X-wings) as well as their pilots training makes up for their flaws.

Plus they're relatively cheap and easy to mass-produce, essential in a galaxy-spanning Empire.



_________________
The Tie flaws Xua4ue10
Back to top Go down
Wishbone452!?

avatar

Posts : 43
Join date : 2016-09-27
Location : US

Character sheet
Name: Character
Faction:
Level:

The Tie flaws Empty
PostSubject: Re: The Tie flaws   The Tie flaws EmptyFri Aug 11, 2017 4:37 pm

Chinpoko117 wrote:
I wouldn't say TIEs were completely useless. They may of not had shields or hyperdrives like rebel fighters, but their fast speed, decent firepower (I assume seeing how it doesn't take much for their weapons to blast apart shielded X-wings) as well as their pilots training makes up for their flaws.

Plus they're relatively cheap and easy to mass-produce, essential in a galaxy-spanning Empire.



That is a good point. But can't forget that even their admirals saw them as cannon fodder. Which is why they had no shields so I can't exactly think they were trained much by anything but by the field. Another problem though was their power was drawn from the two solar panels that were its' wings so without shields even an idiot with a pistol could kill the classic ties. Usually the only good pilots survived and they got upgraded ties as they became more respected.
Back to top Go down
Chinpoko117

Chinpoko117

Posts : 557
Join date : 2014-10-28
Age : 28
Location : Florida

The Tie flaws Empty
PostSubject: Re: The Tie flaws   The Tie flaws EmptyFri Aug 11, 2017 4:57 pm

@Wishbone452!?

I'm not saying their pilots are the best out there, but it has to count for something when you consider there's quite a bit of Rebel pilots that were ex-Imperial.

I will admit however that the classic TIEs did have poor armor and energy management. A shame the civil war raging on cut into their resources, the Interceptor fixed every thing wrong and was suppose to be fielded with proper shields and a hyperdrive that was sadly cut for budget reasons. Even then, they still couldn't field them on a large scale.

The 181st had such systems though iirc. I could be wrong on that since I haven't read the EU books in awhile, but I'm pretty sure they did.

_________________
The Tie flaws Xua4ue10
Back to top Go down
scrab20

scrab20

Posts : 77
Join date : 2015-09-25
Age : 34
Location : Spain

Character sheet
Name: Gnae Icci Brute
Faction: Caesar's Legion
Level: 14

The Tie flaws Empty
PostSubject: Re: The Tie flaws   The Tie flaws EmptySat Aug 12, 2017 7:26 am

well tie fighters didn't use shields because they wanted to have extreme speed, some of them althought had a light shield.
Back to top Go down
Linteater

Linteater

Posts : 44
Join date : 2017-06-25

Character sheet
Name: Character
Faction:
Level:

The Tie flaws Empty
PostSubject: Re: The Tie flaws   The Tie flaws EmptySat Aug 12, 2017 12:18 pm

Based on the books (mainly Rogue Squadron), TIEs lacked in deflector shields, hyperdrive capability, docking peculiarities, field of view, and atmospheric performance.

Obviously, ability to take a few shots and keep on flying is what made the X-Wing such a great fighter and gave it such an edge in dogfights, not to mention that it had quad lasers to the TIE's dual. The ability to jump also gave the X-Wing the edge in tactics, as they could deploy without the need for carrier to be in system; TIEs needed their carriers to be present to be transported and deployed to and from various fronts. This also ties into their unique storage and docking feature: they needed special docking clamps in order to land anywhere. While TIEs could, in theory, land on their solar panels, it was not recommended unless in emergencies due to rather delicate nature of them. When it comes to dogfighting, pilot situational awareness is crucial for survival; even in space they would visually acquire targets while engaging and not rely completely on sensors. While other fighters such as X-Wings and especially A-Wings had high visibility cockpits, the TIE series did not. They offered a rather narrow view of directly in front of them, relying on their sensor packages to see pretty much everywhere else. To compound on this, they did not have the ability to secure on board an astromech droid; these helped X-Wing pilots be being the proverbial "eyes on the back of their head" and gave them warnings and updates on enemies and ship statuses, leaving the pilots to focus on flying. Finally, not all dogfights took place in space; the inherent nature of the TIE design made it less than ideal for fighting in any atmosphere. The solar panel wings severely reduced their maneuverability, putting them at a disadvantage against most Alliance fighters they faced. The various models of TIEs had the same issue, although to some extent reduced for ones like the Interceptor.

All that said, TIEs were not, by far, terrible fighters. They actually could outmaneuver the X-Wing in space, and their lack of hyperdrive and full life support systems made them cheaper and easier to produce, as well as field and maintain on the front lines. They also were relatively easy to train on, so they could pump out pilots rather quickly (not with ace skills or long lifespans, but enough).
Back to top Go down
Wishbone452!?

avatar

Posts : 43
Join date : 2016-09-27
Location : US

Character sheet
Name: Character
Faction:
Level:

The Tie flaws Empty
PostSubject: Re: The Tie flaws   The Tie flaws EmptySat Aug 12, 2017 1:40 pm

Everyone has made good points classic ties were weak by nature but held up their purpose adequately. Thx everyone for broadening my perspective and if anyone else has things to add good or bad feel free just don't fight about it.

_________________
"Though wolves are always among us we all walk as them so lets all howl together for no wolf wants to howl alone."
Back to top Go down
Sponsored content




The Tie flaws Empty
PostSubject: Re: The Tie flaws   The Tie flaws Empty

Back to top Go down
 

The Tie flaws

View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Star Wars :: Discussion-