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 Fallout Cascadia [FO4]

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kuromuts

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Fallout Cascadia [FO4] - Page 2 Empty
PostSubject: Re: Fallout Cascadia [FO4]   Fallout Cascadia [FO4] - Page 2 EmptySun Aug 13, 2017 9:13 pm

zombaslaya360 wrote:
Will Cascadia require any DLC's for certain meshes and textures?

It wasn't on the FAQ but it's on this page:
http://falloutcascadia.tumblr.com/About

"Any special requirements to run?
As of the current stage of development, Cascadia requires Far Harbor, Nuka World, and the Vault Tec DLCs, as well as F4SE. We may add additional DLC to the list as our needs grow and change during development, but we will not be able to release a “no-dlc” version of any kind.. Additionally, you should be on a PC that is able to run FO4 without any special measures needed (IE low res mods or tweaks), ideally at medium settings."

But really, for a mod that's on a grand scale such as Cascadia, it's worth throwing money at the screen for the DLCs (and throwing donations to the team afterwards) Thumbs Up
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Heisenberg

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Fallout Cascadia [FO4] - Page 2 Empty
PostSubject: Re: Fallout Cascadia [FO4]   Fallout Cascadia [FO4] - Page 2 EmptySun Aug 13, 2017 9:21 pm

A lot of Expansion mods nowadays look extremely professional. Just take The Frontier, Cascadia, Enderal and Project Brazil. Not to say there aren't others, but the way these mods are advertised is as if they are fully Official DLC, and that's great.

Personally, with the effort put into this mod, I think Bethesda should lay off deeming any of this uncanon, be it that it's better than a lot of the DLC they create.
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kuromuts

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PostSubject: Re: Fallout Cascadia [FO4]   Fallout Cascadia [FO4] - Page 2 EmptySun Aug 13, 2017 9:34 pm

Corvo wrote:
A lot of Expansion mods nowadays look extremely professional. Just take The Frontier, Cascadia, Enderal and Project Brazil. Not to say there aren't others, but the way these mods are advertised is as if they are fully Official DLC, and that's great.

Personally, with the effort put into this mod, I think Bethesda should lay off deeming any of this uncanon, be it that it's better than a lot of the DLC they create.

I understand it's much safer on the corporate's side, but Bethesda has been breaking/ modifying it's own lore anyways so it does seem strange not to at least accept some part of the larger mods as lore. I am secretly hoping Bethesda would change its mind with the Creation Club that involves some degree of its involvement in mod-making but I am pretty pessimistic about it. :/

Just asking, is Project Brazil dead now? My last time of playing it involves escaping the vault but there was only a large map with little content in it.
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Evmeister

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PostSubject: Re: Fallout Cascadia [FO4]   Fallout Cascadia [FO4] - Page 2 EmptySun Aug 13, 2017 9:56 pm

@kuromuts That last thing I read is it's due for a final version. No idea when that might be though. I honestly haven't touched FNV in years but am tempted to get back into.

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zombaslaya360

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PostSubject: Re: Fallout Cascadia [FO4]   Fallout Cascadia [FO4] - Page 2 EmptyMon Aug 14, 2017 12:43 am

@"kuromuts" Damn. I really dislike the Vault dlc too.
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Trentosss

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PostSubject: Re: Fallout Cascadia [FO4]   Fallout Cascadia [FO4] - Page 2 EmptyMon Aug 14, 2017 5:40 am

That trailer got me pumped, I've seen the NCR clothing screenshots and they looked sick, when this comes to fruition Cascadia will be absolutely amazing!
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kuromuts

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PostSubject: Re: Fallout Cascadia [FO4]   Fallout Cascadia [FO4] - Page 2 EmptyMon Aug 14, 2017 5:58 am

@Evmeister ikr we all know we are waiting for The Frontier's calling.
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IRORIEH

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PostSubject: Re: Fallout Cascadia [FO4]   Fallout Cascadia [FO4] - Page 2 EmptyMon Aug 14, 2017 4:29 pm

kuromuts wrote:

Just asking, is Project Brazil dead now? My last time of playing it involves escaping the vault but there was only a large map with little content in it.

No, they're still pretty active on Facebook with updates. They seem to be finishing up the second chapter, which will now be the last. I assume it took so long because they decided to go with 2 chapters rather than three. And from the looks of things, they're rebuilding all the assets themselves.
Here, take a look: https://www.facebook.com/FalloutProjectBrazil/

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Jacob May

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PostSubject: Re: Fallout Cascadia [FO4]   Fallout Cascadia [FO4] - Page 2 EmptyThu Aug 17, 2017 6:13 am

sounds cool lordofwar make goods mods any thing hes link to has to be good im so happy hes back

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kuromuts

kuromuts

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PostSubject: Re: Fallout Cascadia [FO4]   Fallout Cascadia [FO4] - Page 2 EmptyThu Aug 17, 2017 10:08 am

IRORIEH wrote:
kuromuts wrote:

Just asking, is Project Brazil dead now? My last time of playing it involves escaping the vault but there was only a large map with little content in it.

No, they're still pretty active on Facebook with updates. They seem to be finishing up the second chapter, which will now be the last. I assume it took so long because they decided to go with 2 chapters rather than three. And from the looks of things, they're rebuilding all the assets themselves.
Here, take a look: https://www.facebook.com/FalloutProjectBrazil/

Thanks for getting back to me, have a thumbs up Very Happy
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