| Dual wielding in next Fallout | |
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anorangeguy
Posts : 38 Join date : 2016-04-20 Age : 100 Location : New York
Character sheet Name: Eddie"The Comedian"Blake Faction: Watchmen/Crimebusters Level: 70
| Subject: Dual wielding in next Fallout Fri May 05, 2017 12:47 pm | |
| If the next Fallout would be again placed in the west would you guys like to see a dual wielding feature, i personally would love it, kind of a gunslinger and cowboy vibe to it. Plus a mount like a horse would kind of fit in but in my opinion wouldnt fit in the game. |
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Timeseeker
Posts : 1097 Join date : 2016-03-26 Age : 28 Location : Wandering from place to place
Character sheet Name: Blues Faction: Light Labs Level: ∞
| Subject: Re: Dual wielding in next Fallout Fri May 05, 2017 1:10 pm | |
| Fuck yeah, dude! I've always wanted to be a dual wielding, pistol-whipping badass. Horse mount, though? Definitely not. Now, a Brahmin mount... _________________ |
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Heisenberg
Posts : 1457 Join date : 2016-12-16
Character sheet Name: Faction: Level:
| Subject: Re: Dual wielding in next Fallout Fri May 05, 2017 1:29 pm | |
| Yeah I can tell most people would compare this to COD, hell even I did when I first thought about it, but looking at Skyrim I'd say dual wielding is not too bad an idea for a Fallout game at all.
The only problem I have with it is that the game would feel too much like a cheesy 80s action movie starring Sylvester Stallone. Fallout should stay with the survival, and less of the inaccurate shooting BECUZ ITS KOOOL. |
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Cruz011
Posts : 1734 Join date : 2014-08-04 Age : 43 Location : Serbia/Germany
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TheThompsonBoss
Posts : 584 Join date : 2015-03-01 Age : 33 Location : New Vegas
| Subject: Re: Dual wielding in next Fallout Fri May 05, 2017 2:14 pm | |
| I hate to say this..., but I'm actually not for this. Don't get me wrong. I wouldn't be against it and it would be cool to see if it get's added in the next game. However, I personally prefer sticking to one handed guns only. Mostly so I can stay focused on a single target. I think the Elder Scrolls games are more appropriate for dual weapons, but that's just my opinion. |
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anorangeguy
Posts : 38 Join date : 2016-04-20 Age : 100 Location : New York
Character sheet Name: Eddie"The Comedian"Blake Faction: Watchmen/Crimebusters Level: 70
| Subject: Re: Dual wielding in next Fallout Fri May 05, 2017 2:26 pm | |
| @"Corvo" Thanks for the reply, yeah i can see your point it could come out really wacky and out of place. _________________ |
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Guest Guest
| Subject: Re: Dual wielding in next Fallout Fri May 05, 2017 2:55 pm | |
| As the guy who asked for Brahmin mounts, even I think that dual wielding is too far-fetched for a Fallout game. It just adds nothing to the combat and works only as rule of cool.
BUT THEN AGAIN this is a game series with Fat Man, Junk Jet, that stupid cannonball gun and Shishkebab, so it's not like some serious tone would be preserved if dual-wielding was added. |
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erictuong
Posts : 548 Join date : 2015-04-12 Location : Earth
Character sheet Name: Classified Faction: UNSC Level: Spartan II
| Subject: Re: Dual wielding in next Fallout Fri May 05, 2017 6:56 pm | |
| Honestly I just hope they make the rpg good again. It was so crappy in Fallout 4. |
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anorangeguy
Posts : 38 Join date : 2016-04-20 Age : 100 Location : New York
Character sheet Name: Eddie"The Comedian"Blake Faction: Watchmen/Crimebusters Level: 70
| Subject: Re: Dual wielding in next Fallout Sat May 06, 2017 5:39 am | |
| @"erictuong" All in all thats the most important thing that they need to take care of. Thanks for replying! _________________ |
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Renekton
Posts : 22 Join date : 2017-04-28 Age : 25 Location : Shurima
Character sheet Name: Olrac Cyda Faction: Institute Level: 80
| Subject: Re: Dual wielding in next Fallout Sat May 06, 2017 6:04 am | |
| I'd say it would be optimal for 1h melee weapons(knives?), heck the game would be much more fun(arguable) if they expanded more and make dual wielding heavy weapons possible because I think it would add more "fantasy" feel to fallout which in my book is all good as long as the delivery is excellent. _________________ "As I live, all will die!" |
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Lucianhector
Posts : 732 Join date : 2015-02-15 Age : 32 Location : England
Character sheet Name: Lucian Faction: Outer Heaven Level:
| Subject: Re: Dual wielding in next Fallout Sat May 06, 2017 6:21 am | |
| If implemented right it could be a great feature, I'd never dual wield, but it'd be great to fight enemies who do _________________ - My YouTube - |
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Tactical DropBear
Posts : 360 Join date : 2014-08-16 Age : 26 Location : Australia
| Subject: Re: Dual wielding in next Fallout Sat May 06, 2017 10:07 am | |
| I don't see why not, It'd be totally badass. If they were to implement it in the same or similar fashion as wolfenstein: the new order, I'd be super stoked to use it.
Although part of me feels it may be a little immersion/lore breaking at times, can you imagine a wimpy raider shaped like a twig dual wielding 2 machine guns? Now that I think of it, I'd most likely only use it for revolvers and similar weapons. Saving the dual minigun rampages for when I'm in some power armour. _________________ - My Achievements:
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Panther
Posts : 335 Join date : 2015-01-19 Age : 28
Character sheet Name: Panther Faction: Third Echelon Level: 50
| Subject: Re: Dual wielding in next Fallout Sat May 06, 2017 10:28 am | |
| I remember before Fallout 4 was announced, I wanted dual-wielding haha... guess we never got to see it in Fallout 4 after all :/, but hey, at least we got a cover system (sort of) which was one of the things on my Fallout 4 wishlist.
Personally, I feel like dual-wielding would work in the fallout universe, like as a perk or something you can get. Because considering the fact that we already have a shit-ton of absolutely ridiculous and unrealistic perks already (like being able to have the pip boy light on while sneaking and not get detected), dual-wielding isn't that far off haha. _________________ . "Throw me to the wolves, and I will return leading the pack." ~ Unknown
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anorangeguy
Posts : 38 Join date : 2016-04-20 Age : 100 Location : New York
Character sheet Name: Eddie"The Comedian"Blake Faction: Watchmen/Crimebusters Level: 70
| Subject: Re: Dual wielding in next Fallout Sat May 06, 2017 1:45 pm | |
| @"Renekton" @"Lucianhector" @"Tactical DropBear" @"Panther" Thanks for the replies, yeah i personally want it even as stated before it would feel strange. And if it would be a perk it could feel op imo. Gotta say i love the double minigun idea DOOM style. _________________ |
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Pre-Workout
Posts : 151 Join date : 2016-08-01 Age : 27 Location : United States
Character sheet Name: Character Faction: Level:
| Subject: Re: Dual wielding in next Fallout Sat May 06, 2017 2:38 pm | |
| I honestly don't see why Fallout does not feature duel wielding. I wonder how hard it would be to implement something like this into Fallout 4... I can imagine that the biggest issue would be the animations but still that would be amazing. They'd better feature this in the next Fallout. _________________ "You know what, Trigger? Why don't you lead and I'll follow." |
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anorangeguy
Posts : 38 Join date : 2016-04-20 Age : 100 Location : New York
Character sheet Name: Eddie"The Comedian"Blake Faction: Watchmen/Crimebusters Level: 70
| Subject: Re: Dual wielding in next Fallout Sat May 06, 2017 3:49 pm | |
| @"Pre-Workout" Well if they would implement it they would pprobably make a new engine. Thanks for the reply! _________________ |
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Judge Redd
Posts : 934 Join date : 2014-03-12 Age : 31 Location : Ireland
| Subject: Re: Dual wielding in next Fallout Sat May 06, 2017 5:39 pm | |
| I mean...I dont know if its been said already or not but technically speaking we had a form of it in F04. As we could hold a grenade and a weapon at the same time. Its like having a spell and a sword equiped. Now, am I saying its exactly what I want? No. But just pointing out that it does have you holding two different weapons at once as Dual wielding is using two weapons, one in each hand during combat. You did have one hand on a grenade.... But because I know you want an exact replica of Skyrim just with guns, let me put my opinion on dual wielding...No. I dont want it. I used to, but then I figured out that I would be at a huge disadvantage during a fight, while reloading. Because lets face it, in fallout reloading takes long enough as it is let alone trying to reload dual weapons. My opinion is stick to the single weapon and the grenades. I am far happier with a pistol in one hand, and a knife ready sheathed if need be. |
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njmanga097
Posts : 983 Join date : 2016-04-24 Age : 27 Location : South East Asia
Character sheet Name: Captain Wick Faction: Wildfire Level: ∞
| Subject: Re: Dual wielding in next Fallout Sun May 07, 2017 12:41 am | |
| To me, Dual Wielding could be a great feature. However I do not want it to be available at the first moment of the game. I'd rather get it as a perk instead so that it would make sense that your character learned it from travelling around the wasteland and turned himself/herself into a bonafide badass. And of course as usual for Fallout games, give it some pros and cons to the feature like oh I don't know...more action points and decreased accuracy during vats but increased critical chance. |
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anorangeguy
Posts : 38 Join date : 2016-04-20 Age : 100 Location : New York
Character sheet Name: Eddie"The Comedian"Blake Faction: Watchmen/Crimebusters Level: 70
| Subject: Re: Dual wielding in next Fallout Sun May 07, 2017 5:31 am | |
| @"ZombieRedNeck" Hey thanks for the reply, yeah dual wielding wouldnt really fit in the game even if it would be cool, but thats not enough of a good reason to add it in. _________________ |
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