| Increased day of time mod for FNV? | |
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SuperDemonBoy15
![SuperDemonBoy15](https://2img.net/u/3411/25/04/32/avatars/1406-49.jpg)
Posts : 389 Join date : 2014-07-25 Age : 25 Location : Lansing, MI
Character sheet Name: Crowder Faction: FOJ Level: 7812
![Increased day of time mod for FNV? Empty](https://2img.net/i/fa/empty.gif) | Subject: Increased day of time mod for FNV? Mon 18 Aug 2014 - 6:00 | |
| Hello VGU i looked on Google and i can't find a mod that makes a day longer,becaus one minute in fallout is almost 3 seconds? Im looking for a mod where a day is 2 hours or something like that. _________________ ![Increased day of time mod for FNV? Superd10](https://i.servimg.com/u/f21/18/95/32/97/superd10.jpg)
Try out my other Realism overhaul for New Vegas!
FNV-PROJECT REALISM |
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Chuckymore
![avatar](https://images2.imgbox.com/84/51/a4fXcZIj_o.png)
Posts : 79 Join date : 2014-06-02 Age : 25 Location : Austria, Vienna
![Increased day of time mod for FNV? Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Increased day of time mod for FNV? Mon 18 Aug 2014 - 6:07 | |
| Don't take this seriously ( I am guessing and it's almost 17 days ago last time I played) but:
If you have Project Nevada, there is a little setting where you can change the time scale. |
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SuperDemonBoy15
![SuperDemonBoy15](https://2img.net/u/3411/25/04/32/avatars/1406-49.jpg)
Posts : 389 Join date : 2014-07-25 Age : 25 Location : Lansing, MI
Character sheet Name: Crowder Faction: FOJ Level: 7812
![Increased day of time mod for FNV? Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Increased day of time mod for FNV? Mon 18 Aug 2014 - 6:35 | |
| - Chuckymore wrote:
- Don't take this seriously ( I am guessing and it's almost 17 days ago last time I played) but:
If you have Project Nevada, there is a little setting where you can change the time scale. Is in the extra options? _________________ ![Increased day of time mod for FNV? Superd10](https://i.servimg.com/u/f21/18/95/32/97/superd10.jpg)
Try out my other Realism overhaul for New Vegas!
FNV-PROJECT REALISM |
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botanicbubbles
![botanicbubbles](https://2img.net/u/3411/25/04/32/avatars/557-55.jpg)
Posts : 106 Join date : 2014-04-30 Age : 34
![Increased day of time mod for FNV? Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Increased day of time mod for FNV? Mon 18 Aug 2014 - 6:36 | |
| You can set the timescale yourself using the console command: set timescale to <number>
Vanilla timescale is 30. Timescale of 1 is real time (1 second is 1 second). _________________ ![Increased day of time mod for FNV? GonWXO0](https://i.imgur.com/gonWXO0.png) |
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Chuckymore
![avatar](https://images2.imgbox.com/84/51/a4fXcZIj_o.png)
Posts : 79 Join date : 2014-06-02 Age : 25 Location : Austria, Vienna
![Increased day of time mod for FNV? Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Increased day of time mod for FNV? Mon 18 Aug 2014 - 6:43 | |
| - SUPERDEMONOY15 wrote:
Is in the extra options?
I think so. Limit is 20. But prefer use the trick from botanicbubbles. |
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Tactical DropBear
![Tactical DropBear](https://2img.net/u/3411/25/04/32/avatars/1763-0.png)
Posts : 360 Join date : 2014-08-16 Age : 26 Location : Australia
![Increased day of time mod for FNV? Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Increased day of time mod for FNV? Mon 18 Aug 2014 - 6:48 | |
| - SUPERDEMONOY15 wrote:
- Chuckymore wrote:
- Don't take this seriously ( I am guessing and it's almost 17 days ago last time I played) but:
If you have Project Nevada, there is a little setting where you can change the time scale. Is in the extra options?
I've been looking for something like this as well, But thanks to chucky i looked into it a bit more. Go in game and into MCM > Project Nevada Rebalance> Miscellaneous _________________ - My Achievements:
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TheHulksCousin
![TheHulksCousin](https://2img.net/u/3411/25/04/32/avatars/33-35.jpg)
Posts : 858 Join date : 2014-02-24 Age : 26 Location : The Hub, Buying Iguana Bits
![Increased day of time mod for FNV? Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Increased day of time mod for FNV? Mon 18 Aug 2014 - 15:44 | |
| I'm pretty sure if you have Project Nevada Rebalance activated, it has a command option to change the timescale, so you don't have to use console commands. ![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif) _________________ - Can you figure it out?:
01001110 01101111 01110011 01111001 00100000 01100110 01110101 01100011 01101011 01100101 01110010 00101100 00100000 01100001 01110010 01100101 01101110 00100111 01110100 00100000 01111001 01101111 01110101 00111111
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tigerx87
![tigerx87](https://2img.net/i/fa/i/avatars/gallery/Cinema_h/Cinema_h_104.jpg)
Posts : 243 Join date : 2014-08-02 Location : The Fort
Character sheet Name: Character Faction: Level:
![Increased day of time mod for FNV? Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Increased day of time mod for FNV? Thu 21 Aug 2014 - 1:22 | |
| Project Nevada indeed does have it. If you don't want to use PN you can search for "Game Setting Tuner" which also have that options along many others that PN offers but can work with vanilla game. |
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| Increased day of time mod for FNV? | |
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