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 Unique Forms of Playthrough

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Judge Redd

Judge Redd

Posts : 934
Join date : 2014-03-12
Age : 31
Location : Ireland

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PostSubject: Unique Forms of Playthrough   Unique Forms of Playthrough EmptyWed Mar 16, 2016 7:06 am

Is there any interesting game modes you guys have come up with over years of playing fallout, and mixing it up. For the record I am referring to playthrough's like where you dont kill anyone, or only use energy weapons, etc. However, I am wondering if there are any that, like me, you yourself have come up with? Heres is on method of playthroug I have come up with. No name yet, but its mostly about inventory and limiting your advantage against opponents. Dead Money helped me come up with it.

One of my play through plans:

So yeah, do you guys have any specific playthrough modes you do for fun, or as a challenge?
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GUARDian

GUARDian

Posts : 518
Join date : 2015-07-06
Age : 26
Location : Austin, Texas

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PostSubject: Re: Unique Forms of Playthrough   Unique Forms of Playthrough EmptyWed Mar 16, 2016 8:40 am

I remember trying a humorous playthrough in which I could only use my fists or unarmed weapons. The Fist of Righteous Justice, though quite silly looking, was not a very endurant man, dying at the hands (or pool cues I suppose) of many fiends and raiders. Mind you, this was on my Xbox before I got a half decent PC and the best I had were the Golden Boxing gloves in the Tops. Turns out firearms are more beneficial in combat in every conceivable way over boxing gloves, go figure.

Other than that, I started a DUST hardcore playthrough that I still have yet to finish, making it as difficult as possible while still making it conceivably survivable. It was rough going at first, but I'm quite satisfied with how far I managed to travel and survive.

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Gyrard

Gyrard

Posts : 143
Join date : 2015-05-14
Age : 29
Location : California

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PostSubject: Re: Unique Forms of Playthrough   Unique Forms of Playthrough EmptyWed Mar 16, 2016 11:06 am

Sticks'n'Stones playthrough. Your only methods of killing are through the use of melee weapons or thrown explosives, upper limit of 20 explosives on your person, upper limit of 3-5 melee/unarmed weapons depending on their size and weight. You can pick up guns and such, but only to sell or store, no killing with them.

It encourages approaches to combat you wouldn't normally consider as a gun-user and makes things interesting to say the least.

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"They asked me how well I understood theoretical physics. I said I had a theoretical degree in physics. They said welcome aboard."
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VenomStingerGaming

VenomStingerGaming

Posts : 318
Join date : 2014-12-10
Age : 22
Location : Michigan, United States

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Name:
Faction:
Level:

Unique Forms of Playthrough Empty
PostSubject: Re: Unique Forms of Playthrough   Unique Forms of Playthrough EmptyWed Mar 16, 2016 1:35 pm

The Sleeper Agent playthrough.

You appear harmless, wearing the most ridiculous clothes, having no scars, small body, etc. But you have max strength and carry around heavy damage dealing weapons.
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BoomBewm

BoomBewm

Posts : 2559
Join date : 2014-04-30
Age : 34
Location : Bulgaria

Character sheet
Name: Levski
Faction: Bulgaria
Level: 79

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PostSubject: Re: Unique Forms of Playthrough   Unique Forms of Playthrough EmptyWed Mar 16, 2016 2:25 pm

The Justice Itself Playthrought it aways my main and favorite. Basiccy you look like an innocent law bringer what they dont know is that................you're a cannibal! YES! You are a sexy cannibal with a long red hair and a busy red beard who has full Perception and Endurance along with some Intelligence and Luck. Also its kinda of a Judge Dredd style but instead of pistol I use a shotgun and a pistol and I eat people to regain my health in battle.
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Pickpox111

Pickpox111

Posts : 270
Join date : 2015-10-23

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PostSubject: Re: Unique Forms of Playthrough   Unique Forms of Playthrough EmptyThu Mar 17, 2016 7:35 am

Good grief. Can you imagine a play through without harming anyone in Fallout? That would be rough. I don't think I could endure much of that in this game. The melee only option could be interesting, but also would require some patience and skill no doubt.

I'm looking forward to a alternate start option in the future. I think I've seen one or two so far, but reading the posts for them from the users there seemed to be issues. I like taking on new roles, but I tend to not challenge myself too much. Maybe one day.

At least FO4 has a pretty decent arsenal for melee weapons that you are able to mod.

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Judge Redd

Judge Redd

Posts : 934
Join date : 2014-03-12
Age : 31
Location : Ireland

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PostSubject: Re: Unique Forms of Playthrough   Unique Forms of Playthrough EmptyThu Mar 17, 2016 8:51 am

I suppose I should name mine something like "The limitor" or something (As it limits everything you carry)
Some of these are very interesting and sound like fun. I will give them a go in the future. For now here are some more playthroughs I have done

1. The Memory wipe:

2. The Masked Hero:

3. The Protective gaurdian:

4. The Tribal:

5. The Lost Knight:

So remember guys, keep up with sending in those unique playthroughs. Regardless if their difficult or just good fun.
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yoshi101

yoshi101

Posts : 171
Join date : 2016-04-13
Age : 34
Location : Slave 1

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PostSubject: Re: Unique Forms of Playthrough   Unique Forms of Playthrough EmptySun Apr 17, 2016 2:12 pm

For my play I limit my advantage on awareness, as well as using mods that limit resources and make combat more difficult. I tend to play with out the HUD so that I have no warnings of an enemy presence until their pretty much slinging lead towards me.

I also like to stake out an area before attacking, I focus on placements and if there is something I missed that causes things to go south then I most likely leave wishing I had just nuked the place, I like a challenge Smile

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Judge Redd

Judge Redd

Posts : 934
Join date : 2014-03-12
Age : 31
Location : Ireland

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PostSubject: Re: Unique Forms of Playthrough   Unique Forms of Playthrough EmptyMon Apr 10, 2017 5:03 am

So heres a couple more ideas for unique forms of Playthroughs:

The Bounty Hunter
Spoiler:

The Brent Worthington
Spoiler:

The Oceans NV
Spoiler:

The Vampire
Spoiler:

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gumgumsauce

gumgumsauce

Posts : 71
Join date : 2016-08-08
Age : 24
Location : North America

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PostSubject: Re: Unique Forms of Playthrough   Unique Forms of Playthrough EmptyMon Apr 10, 2017 11:26 am

@ZombieRedNeck Stop, you're pumping out too many good ideas too fast! That aside, I've thought about the Masked Hero build, and it was gonna be a Captain Cosmos build in NV, the space suit in New Vegas with an energy weapon or That Gun. I've done a semi-hero build being a weird mix of the Ant-Agonizer and the Mechanist, reason being is that I would wear the suit of the Ant-Agonizer but my regular identity would be a mechanic. I'm currently doing a Tribal build with my legion character and not having Boone with an unarmed character that doesn't take chems (including stimpaks/ Rad-x/ Rad-Away) is hard, who would've figured. But Visiting Zion with a character like that, you realize how little dialogue there is in the way of fleshing out your character as a "Tribal". I thank you for the amazing idea of "The Protective Guardian", I've never thought of that and it seems like an awesome build.
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Judge Redd

Judge Redd

Posts : 934
Join date : 2014-03-12
Age : 31
Location : Ireland

Unique Forms of Playthrough Empty
PostSubject: Re: Unique Forms of Playthrough   Unique Forms of Playthrough EmptyMon Apr 10, 2017 11:45 am

@gumgumsauce Thanks for your kind words. Yeah the Protective Guardian can be a lot of fun. With the diversity of children companion mods you can go anywhere from the Concerned Droid with Jocelyn, or The concerned judgemental Supermutant with Alex Bradley. It can be challenging but so much fun. As for the tribal playthrough, their always difficult to do at first can be so satisfying when you get into the groove of things.
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Wertologist

Wertologist

Posts : 1250
Join date : 2015-09-10
Age : 30

Unique Forms of Playthrough Empty
PostSubject: Re: Unique Forms of Playthrough   Unique Forms of Playthrough EmptyMon Apr 10, 2017 1:29 pm

My preferred playthrough style is like this.

-4-6 handguns. I know you may be thinking that's ridiculous. Each handgun fits into each handgun ammo type like 10mm, 9mm, .22, .357, and the two extra are .45 and 1.27. The two extra are if I feel like it. I like pistols so I like to have a diverse selection at any given time. The 9mm is my main go-to gun since ammo is very common. 10mm is the fallback gun since ammo is a little less common than 9mm. .357 is one of the last resort guns. It's not terribly strong, but I usually manage to find decent quantities of ammo for it so if I run out of the first two, I likely have enough to finish the job and get somewhere safe. My .22 gun is my absolute last resort. Ammo is somewhat rare at later levels, but it can still be found and if you bump into a merchant, they almost always sell significant amounts for dirt cheap. Then there is my 1.27 which is mygun to pull out if the enemy/enemies has a high amount of health. I don't carry much ammo for it so it's not used much to conserve ammo.

-1-2 shotguns. Usually, I'd just carry a 12g shotgun, but if I'm in a particularly dangerous area, I'll grab a 20g.

-1 sniper. They all tend to use the same ammo so no need to carry more than one.

-1 5.56 rifle(semi-auto or fully auto). This is my high combat gun. If I'm outnumbered, I whip this out and just unload.

-1 customized 1-hit kill revolver. Very powerful. Only an alpha deathclaw can survive a single shot. The down side is that the ammo it takes is only regular mini-nukes(not GRA ones) so ammo is fairly scarce. With so little ammo, I can't use it whenever I want. I save it for those times where I'm in a pinch and about to die from a tough enemy.

-Little ammo. Because I carry so many guns that use different ammo types, I don't have to worry about carrying too much ammo. Pretty much every enemy I kill will drop ammo for at least one of my guns so I rarely run out. The only ammo I have to regularly stock is 5.56 and .308 as not every enemy drops them and if they do, they don't drop much. I keep roughly 200-300 5.56 rounds and maybe 30-40 sniper rounds.

-I tend to save packaged foods for storage at home while I rely on wasteland food and stimpacks for hunger and health.

-I activate a set of mods to make ghouls both walk slow and spawn just about everywhere so in a sense, it's a zombie apocalypse. That coupled with no fast travelling and Neveda Skies, makes night-time dangerous so I avoid it as much as possible and will sleep indoors.
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Heisenberg

avatar

Posts : 1457
Join date : 2016-12-16

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Faction:
Level:

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PostSubject: Re: Unique Forms of Playthrough   Unique Forms of Playthrough EmptyMon Apr 10, 2017 1:49 pm

My personal Hotline Miami Playthrough is my favourite. It works best with mods to capture that psychopath feel. It's challenging, but incredibly fun:

- Once a firearm runs out of ammo, drop it or sell it.
- Once you have used a firearm in a quest. Drop it or sell it.
- Favour automatic weapons and melee weapons.
- Carry a lot of melee weapons.
- (Optional) Take intimidating presence as a perk.
- Don't use any speech or charisma perks. If you want intimidating presence, only use that perk.
- Only use casual clothing. No Power Armour or Combat Armour.
- (Optional) Wear a mask to feel like a badass.
- (Optional) Take chems.
- KILL A LOT OF PEOPLE (REQUIRED)
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gumgumsauce

gumgumsauce

Posts : 71
Join date : 2016-08-08
Age : 24
Location : North America

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PostSubject: Re: Unique Forms of Playthrough   Unique Forms of Playthrough EmptyMon Apr 10, 2017 2:26 pm

@Wertologist, A revolver with mini nuke ammo?
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Judge Redd

Judge Redd

Posts : 934
Join date : 2014-03-12
Age : 31
Location : Ireland

Unique Forms of Playthrough Empty
PostSubject: Re: Unique Forms of Playthrough   Unique Forms of Playthrough EmptyTue Apr 11, 2017 2:10 am

@Corvo That actually sounds like a lot of fun. The Hotline Miami playthrough. Seeing as a mod was released recently giving the russian mob suit it would be a nice playthrough to do now.
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