Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
boomers riot marvel power space Reforged ghost Gear Metal hunk money boom Mask Duty vault leon suit commonwealth Superpele Resident khan NPCs body clone dead Ryse
Latest topics
» R.S.A. Weapons question
Tragic Enemies  Emptyby gtp_750 Tue Nov 19, 2024 2:30 am

» Hello - Fo4/76 player
Tragic Enemies  Emptyby 3doutlaw Sat Nov 16, 2024 8:28 pm

» Hey everyone
Tragic Enemies  Emptyby FentaBerry Wed Nov 13, 2024 11:29 pm

» [FNV] Question about Rainbow Six Siege armor set
Tragic Enemies  Emptyby IzzBee Wed Nov 13, 2024 1:54 pm

» I made a detailed map for Fallout 1 & 2 remakes!
Tragic Enemies  Emptyby railroadbill Wed Nov 13, 2024 2:29 am

» Tammy's Introduction (Making a PA port)
Tragic Enemies  Emptyby Leviatan Sat Nov 09, 2024 1:36 am

» OICW Mod for New Vegas
Tragic Enemies  Emptyby DavidW75 Wed Oct 23, 2024 12:37 am

» Looking for Gta 5 xbox one modded account
Tragic Enemies  Emptyby salman0786 Tue Oct 08, 2024 4:47 pm

» [FNV] Flickering Landscape Textures
Tragic Enemies  Emptyby zliu313 Fri Oct 04, 2024 2:33 pm

» Best Site Ever!
Tragic Enemies  Emptyby WasteNinja88 Sun Sep 29, 2024 5:38 am

» Weird bug or glitch with Console Command. [FNV]
Tragic Enemies  Emptyby nickenicole47 Tue Sep 24, 2024 7:11 pm

» Suggestions on npc mod that Blends with dragbodys mod?
Tragic Enemies  Emptyby ilovebees.com Sun Sep 22, 2024 6:31 am

» [FNV] Right Mouse Button Zoom/ADS Bug
Tragic Enemies  Emptyby Lankychazz2009 Sun Sep 22, 2024 4:20 am

» (FO4) FO76 BOS Objects
Tragic Enemies  Emptyby campesino.p Sat Sep 21, 2024 9:53 pm

» [FNV] Dragbody's FO4 Power Armors bug.
Tragic Enemies  Emptyby Lankychazz2009 Thu Sep 19, 2024 2:34 pm

» Fallout: New Vegas "Pizza Boy" Mod
Tragic Enemies  Emptyby MrMistyEyed2 Tue Sep 10, 2024 1:15 am

» Here Are Some Of The Best Mods From GunNetwork
Tragic Enemies  Emptyby Abyssfer Sun Sep 08, 2024 10:02 am

» Saying hi after two years
Tragic Enemies  Emptyby spiralsandspirals Thu Aug 29, 2024 12:39 am

» Looking for an alternative to Nexus
Tragic Enemies  Emptyby freakoverse Fri Aug 23, 2024 10:50 am

» fallout 4 mods
Tragic Enemies  Emptyby salientguitar4 Mon Aug 19, 2024 5:47 pm

November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar
_
November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar

Share
 

 Tragic Enemies

View previous topic View next topic Go down 
AuthorMessage
ChuBBies1

ChuBBies1

Posts : 155
Join date : 2016-08-25
Age : 26
Location : Beyond the Sea

Character sheet
Name: I'll think of one later
Faction: Uh, myself?
Level: Level? I don't need no stinking level!

Tragic Enemies  Empty
PostSubject: Tragic Enemies    Tragic Enemies  EmptyMon Mar 12, 2018 2:52 am

The Fallout Series is known for it's storytellig and amazing settings. Characters within the games are sometimes more than just cannon fodder for the protagonist. You learn their backstories from conversations, notes, and other forms of narration.

Enemies range from contract killers to deranged raiders hyped up on pyscho. Mainy of these people, however, are not evil in the basic sense of the word. Some were subjected to too much radiation and/or toxins that has corrupted their minds. Others are victims of circumstance and only fight for survival. Even worse, there are those that were tested upon for nefarious purposes. The reason for these characters in the Fallout lore is simply to make you ponder on the morality of killing these people/ creatures.

It is not back and white with enemies in these games, rather it is a tragic tale that requires many of them to be killed by the protagonist. Feel free to list which enemies you think are tragic and why you think this. Have Fun!!!

_________________
"Time and tide waits for no man" - Geoffrey Chaucer
Back to top Go down
Chinpoko117

Chinpoko117

Posts : 557
Join date : 2014-10-28
Age : 28
Location : Florida

Tragic Enemies  Empty
PostSubject: Re: Tragic Enemies    Tragic Enemies  EmptyMon Mar 12, 2018 3:08 am

There's a few I can think of, such as the Master. The mutie genuinely believed what he was doing was for the better of all mankind. Even if that twisted belief meant killing those who won't conform and turning others into grotesque super mutants.

And all it takes to destroy his otherwise master plan, is to inform him muties are sterile and can't breed. Gets so depressed about it he destroys himself and the work which he had built. I always did get some chills when the Master's female voice chimes in that you should leave while you still have hope.





_________________
Tragic Enemies  Xua4ue10
Back to top Go down
Calder_Wren

Calder_Wren

Posts : 71
Join date : 2018-02-26
Age : 32

Tragic Enemies  Empty
PostSubject: Re: Tragic Enemies    Tragic Enemies  EmptyMon Mar 12, 2018 4:39 am

Kellog immediately comes to mind. At first I wanted to kill the guy after what he did in the vault, but when I started learning about what he went through earlier in his life that turned him into the person he was, it was strikingly similar to the player’s journey in the game. I wish we had been give. A chance to spare him. Learning all about his troubled life only to be forced to kill him in the end seemed like a waste.

Another one would be the president from fallout 3. While he did some bad stuff, when you talk to him you can see that he was truly doing what he believed to be right. He was also being manipulated to an extent by colonel autumn, who had his own priorities.
Back to top Go down
Dmitri2033

Dmitri2033

Posts : 303
Join date : 2014-11-10
Age : 29
Location : Death Star III

Character sheet
Name:
Faction:
Level:

Tragic Enemies  Empty
PostSubject: Re: Tragic Enemies    Tragic Enemies  EmptyMon Mar 12, 2018 7:44 am

@Calder_Wren I'm sure forcing you to kill Kellogg, then showing you his rather tragic past, was the plan. I'm sure everyone felt the same way after witnessing Kellogg shoot your spouse and steal yo baby.

And, from the character's point of view, why would you spare him? Your last memory before you woke up was of him, shooting your spouse. Stealing your child. Sort of taunting you, maybe, in a way, when he called you "the backup". It takes a truly Godly amount of forgiveness to spare him afterwards. Or, at least, without beating him halfway to death with a rolling pin or some other extremely humiliating weapon.

In the words for Final Fantasy Dissidia's Gabranth, "Hatred is what drives me". Or, in this case, the Sole Survivor.

...just sayin'.
Back to top Go down
The Rabid Dog

The Rabid Dog

Posts : 1033
Join date : 2017-10-20
Age : 25
Location : Southern Spain

Character sheet
Name: Niko
Faction: Myself
Level: Over 9000 Chromosomes

Tragic Enemies  Empty
PostSubject: Re: Tragic Enemies    Tragic Enemies  EmptyMon Mar 12, 2018 11:20 am

@Dmitri2033 Now that's just ridiculous, that's exactly the kind of RPG elements that 4 lacked of! in fact, there was an extension to the Danse's quest where you or Danse can become Elder, but nooooooope, bethesda has to dumb down all the shit. Fallout first of all, is an RPG, a game that gives you the choice of who you can be, or what you can become on the road.

For me it'll be the Feral Ghouls, Obsidian made you gain karma sometimes when you kill them in NV, not because they're evil, but is because you free them from their misery and pain to be a wondering corpse, hopeless.

_________________
Tragic Enemies  PTuZkd8
Kek:


Last edited by ElMaldito on Mon Mar 12, 2018 5:50 pm; edited 1 time in total
Back to top Go down
IRORIEH

IRORIEH

Posts : 864
Join date : 2015-04-09
Age : 28
Location : UK

Character sheet
Name: Booker
Faction: The highest bidder
Level: 21

Tragic Enemies  Empty
PostSubject: Re: Tragic Enemies    Tragic Enemies  EmptyMon Mar 12, 2018 3:28 pm

I think a few of the raiders in Fallout 4, like Red Tourette could be seen in a way as sympathetic, specifically if you go into the story of what happened with her sister. Though I wish the story played out through more than just terminal entries. Like if the different raider clans weren't hostile at first and the player could work with them. They'd only be hostile if yo were actively wiping out the other major gangs, or were general of the Minutemen or something.

I think as far as enemies, there are some real tragic ones. Ranger Stella and Sergeant Andrews are both captured NCR troops who are forced to fight for the legion's enjoyment in the arena. You cut short any hope they have of freedom. In a way, Benny is quite a tragic character, as well. He's convinced himself that he's a big time player, and that he can take over the strip. Mr. House was even grooming him to fill the position he eventually gives to the Courier, but instead he winds up being a very minor character in the overall story, merely a conveyance to get the chip from Goodsprings to the Strip/Fort. And if the player leaves him to his fate, he is crucified by the legion, the worst fate he could imagine. Ultimately, Benny is nothing and all his schemes were a waste of lives and potential. Now this is all his own fault, but that doesn't mean it's not tragic.

The Master is an obvious one, but I also think of the Trogs in Fallout 3. Trogs are probably some of the worst mutants ever to emerge from the post war world alongside Tunnelers. Super mutants are made using FEV, but FEV is not an unlimited resource and can be destroyed. Ghouls emerge from radiation, but that will eventually become far less frequent as radiation levels decrease naturally. Trogs on the other hand are born of a disease born of the radiation and post war waste that can persist long after both of those things are gone. It is also been spread even further by the fact that the pitt raiders will feed trog meat to slaves, which is a vector of the disease. Trogs first degenerate into psychotic, inhuman wildmen, and then into trogs. Every single trog you face was once a resident of the pitt, possibly a slave. Looking at the majority of those in the pitt, raider or slave, you can see that the majority of those you come across seem to be infected by the disease. Which means that all of them will at some point become trogs. It's a pretty vicious circle of life in the pitt, especially considering that many who wind up their, slaves, were taken there from places like the Capital Wasteland or the Commonwealth by slavers. They will succumb to the disease and become mindless creatures. It's undoubtedly one of the cruellest fates in Fallout.

_________________
Muwahahahahahahaha!!!
What do you mean evil laugh!? This is how I always laugh!
Bow Down:
Back to top Go down
FafnirEtherion

FafnirEtherion

Posts : 706
Join date : 2015-06-14
Age : 27
Location : France

Character sheet
Name: Julien
Faction: New California Republic
Level: 29

Tragic Enemies  Empty
PostSubject: Re: Tragic Enemies    Tragic Enemies  EmptyMon Mar 12, 2018 5:04 pm

@Calder_Wren
Yeah, I kind of felt bad for Kellogg after finding out what happened to him earlier in his life.
Although I think FO4's writing was a bit weak compared to other Fallout games, Kellogg is one of the few NPC I was interested in.

Also, depending on how you play the game, Dance can be a kind of villain with a tragic twist, if you know what I mean Wink ! I won't spoil it here, though

_________________
I've come here to chew bubblegum and mod Fallout ! And I'm all out of bubblegum !

My mods :

Fallout New Vegas:


Skyrim:
Back to top Go down
Evmeister

Evmeister

Posts : 991
Join date : 2014-03-18
Age : 36
Location : The Salish Sea

Tragic Enemies  Empty
PostSubject: Re: Tragic Enemies    Tragic Enemies  EmptyMon Mar 12, 2018 6:59 pm

Frank Horrigan was an Agent for the Enclave. During the excavation of Mariposa or reestablishment of it he got exposed to FEV. Instead of the Enclave putting him out of his misery, they encased him in power and used him as their own twisted super weapon. All while touting that they needed to kill all Mutants, which would end up killing one of their most loyal agents. He even considered himself above the people outside the oil rig because he would call the Chosen One a Mutie, even though Horrigan was a mutant himself.

_________________
Tragic Enemies  Pbadmb10
Banner from Star's Workshop
Back to top Go down
Rjay47

Rjay47

Posts : 69
Join date : 2016-02-17
Age : 23
Location : New York

Character sheet
Name: Jacob Page
Faction: NCR
Level: 50

Tragic Enemies  Empty
PostSubject: Re: Tragic Enemies    Tragic Enemies  EmptyMon Mar 12, 2018 8:29 pm

The Spore Carrier's they're are some really tiny one's you can find in vault 22 next to baby stroller's.
Back to top Go down
ahyuser001

ahyuser001

Posts : 689
Join date : 2018-01-28

Character sheet
Name: Character
Faction:
Level:

Tragic Enemies  Empty
PostSubject: Re: Tragic Enemies    Tragic Enemies  EmptyTue Mar 13, 2018 6:05 am

Probably the Commonwealth Raiders because of the backstory that you read from terminals and notes and because of scenes like the raider mourning a dead comrade. It humanizes them and makes me think that they are not just xp and loot bags.

But the most tragic character would have to be the Master from Fallout 1 because of reasons stated above.

_________________
Tragic Enemies  Zerkcat

Will there be enough Dakka?
Back to top Go down
Dmitri2033

Dmitri2033

Posts : 303
Join date : 2014-11-10
Age : 29
Location : Death Star III

Character sheet
Name:
Faction:
Level:

Tragic Enemies  Empty
PostSubject: Re: Tragic Enemies    Tragic Enemies  EmptyTue Mar 13, 2018 9:29 am

@ElMaldito yeah that’s true... it’s a linear open-world game, I Guess.
Back to top Go down
ChuBBies1

ChuBBies1

Posts : 155
Join date : 2016-08-25
Age : 26
Location : Beyond the Sea

Character sheet
Name: I'll think of one later
Faction: Uh, myself?
Level: Level? I don't need no stinking level!

Tragic Enemies  Empty
PostSubject: Re: Tragic Enemies    Tragic Enemies  EmptyTue Mar 13, 2018 7:23 pm

I guess enemies that I truly feel bad for would be the marked men or the lobotomites. Those people did not wish to become monsters. Instead forces outside their control changed them to a point where humanity is no longer within their grasps.

_________________
"Time and tide waits for no man" - Geoffrey Chaucer
Back to top Go down
Primus_Daibhidh

Primus_Daibhidh

Posts : 190
Join date : 2017-01-01
Age : 27
Location : UK

Character sheet
Name: Daibhidh of Salopia
Faction: Caesar's Legion
Level: 1

Tragic Enemies  Empty
PostSubject: Re: Tragic Enemies    Tragic Enemies  EmptyTue Mar 13, 2018 7:31 pm

Barton Thorn, poor sucker thought he could get one over on me and steal that loot cache. Tragic part was the loot was mediocre at best, and then I had to kill him for his insolence.

_________________
True to Caesar! https://discord.gg/VAbpk9M
Tragic Enemies  Banner10
Caesar's Will is the Will of the Legion
Back to top Go down
Calder_Wren

Calder_Wren

Posts : 71
Join date : 2018-02-26
Age : 32

Tragic Enemies  Empty
PostSubject: Re: Tragic Enemies    Tragic Enemies  EmptyWed Mar 14, 2018 4:10 am

Dmitri2033 wrote:
@"Calder_Wren" I'm sure forcing you to kill Kellogg, then showing you his rather tragic past, was the plan. I'm sure everyone felt the same way after witnessing Kellogg shoot your spouse and steal yo baby.

And, from the character's point of view, why would you spare him? Your last memory before you woke up was of him, shooting your spouse. Stealing your child. Sort of taunting you, maybe, in a way, when he called you "the backup". It takes a truly Godly amount of forgiveness to spare him afterwards.

I’m not suggesting everyone would have. Just mentioning that it would have been nice to at least have the option.

It would have made follow up playthroughs a little more interesting if you killed him in one and then after learning about his past decided to spare him in another.
Back to top Go down
Sponsored content




Tragic Enemies  Empty
PostSubject: Re: Tragic Enemies    Tragic Enemies  Empty

Back to top Go down
 

Tragic Enemies

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Intresting Ideas For Enemies in Wastelands
» Supposed Hostile Enemies Not Attacking BUG
» Far Harbor Locations, Weapons, Enemies
» Help with invincible enemies in fallout new vegas
» Boone trying to fight enemies that aren't there in Vault 22.

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-