Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
Duty Superpele NPCs riot leon body boomers hunk Gear money boom suit ghost power Resident vault Mask space Reforged marvel Metal Ryse dead commonwealth khan clone
Latest topics
» R.S.A. Weapons question
[spoilers] Why the Railroad ending is "good karma" Emptyby gtp_750 Tue Nov 19, 2024 2:30 am

» Hello - Fo4/76 player
[spoilers] Why the Railroad ending is "good karma" Emptyby 3doutlaw Sat Nov 16, 2024 8:28 pm

» Hey everyone
[spoilers] Why the Railroad ending is "good karma" Emptyby FentaBerry Wed Nov 13, 2024 11:29 pm

» [FNV] Question about Rainbow Six Siege armor set
[spoilers] Why the Railroad ending is "good karma" Emptyby IzzBee Wed Nov 13, 2024 1:54 pm

» I made a detailed map for Fallout 1 & 2 remakes!
[spoilers] Why the Railroad ending is "good karma" Emptyby railroadbill Wed Nov 13, 2024 2:29 am

» Tammy's Introduction (Making a PA port)
[spoilers] Why the Railroad ending is "good karma" Emptyby Leviatan Sat Nov 09, 2024 1:36 am

» OICW Mod for New Vegas
[spoilers] Why the Railroad ending is "good karma" Emptyby DavidW75 Wed Oct 23, 2024 12:37 am

» Looking for Gta 5 xbox one modded account
[spoilers] Why the Railroad ending is "good karma" Emptyby salman0786 Tue Oct 08, 2024 4:47 pm

» [FNV] Flickering Landscape Textures
[spoilers] Why the Railroad ending is "good karma" Emptyby zliu313 Fri Oct 04, 2024 2:33 pm

» Best Site Ever!
[spoilers] Why the Railroad ending is "good karma" Emptyby WasteNinja88 Sun Sep 29, 2024 5:38 am

» Weird bug or glitch with Console Command. [FNV]
[spoilers] Why the Railroad ending is "good karma" Emptyby nickenicole47 Tue Sep 24, 2024 7:11 pm

» Suggestions on npc mod that Blends with dragbodys mod?
[spoilers] Why the Railroad ending is "good karma" Emptyby ilovebees.com Sun Sep 22, 2024 6:31 am

» [FNV] Right Mouse Button Zoom/ADS Bug
[spoilers] Why the Railroad ending is "good karma" Emptyby Lankychazz2009 Sun Sep 22, 2024 4:20 am

» (FO4) FO76 BOS Objects
[spoilers] Why the Railroad ending is "good karma" Emptyby campesino.p Sat Sep 21, 2024 9:53 pm

» [FNV] Dragbody's FO4 Power Armors bug.
[spoilers] Why the Railroad ending is "good karma" Emptyby Lankychazz2009 Thu Sep 19, 2024 2:34 pm

» Fallout: New Vegas "Pizza Boy" Mod
[spoilers] Why the Railroad ending is "good karma" Emptyby MrMistyEyed2 Tue Sep 10, 2024 1:15 am

» Here Are Some Of The Best Mods From GunNetwork
[spoilers] Why the Railroad ending is "good karma" Emptyby Abyssfer Sun Sep 08, 2024 10:02 am

» Saying hi after two years
[spoilers] Why the Railroad ending is "good karma" Emptyby spiralsandspirals Thu Aug 29, 2024 12:39 am

» Looking for an alternative to Nexus
[spoilers] Why the Railroad ending is "good karma" Emptyby freakoverse Fri Aug 23, 2024 10:50 am

» fallout 4 mods
[spoilers] Why the Railroad ending is "good karma" Emptyby salientguitar4 Mon Aug 19, 2024 5:47 pm

November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar
_
November 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar

Share
 

 [spoilers] Why the Railroad ending is "good karma"

View previous topic View next topic Go down 
AuthorMessage
Heisenberg

avatar

Posts : 1457
Join date : 2016-12-16

Character sheet
Name:
Faction:
Level:

[spoilers] Why the Railroad ending is "good karma" Empty
PostSubject: [spoilers] Why the Railroad ending is "good karma"   [spoilers] Why the Railroad ending is "good karma" EmptyTue Feb 14, 2017 7:47 pm

After playing through this game countless times and taking every opinion of Synths each time, I have determined that the Railroad ending is the ending that Bethesda thought of as a "Good Karma" ending. I have played through all endings debating the sentience of synths and have come to a fair conclusion on why the Institute is evil, and why the Brotherhood is deluded. I have no real conclusion on the Minutemen other than they are a blank slate for the player to control.

First of all, the Railroad is one of the two mandatory factions in the game. You can go through the game without joining the Brotherhood or the Minutemen, but the only two factions you must meet are the Institute (for obvious reasons) and the Railroad (because they are the only ones that can decode the courser chip). The Institute have good intentions, but they are on the road to hell metaphorically. They are one step away from a synth revolution and can collapse pretty quickly unless they come to their senses about synths. They rely on synths for everything, but what if, those synths stopped doing their bidding? They would go down hilariously fast, and the race they created, would destroy them. They value their own intentions rather than human life by replacing real people with undercover synths, so they could control them. Not to mention, if you side with them, the whole Commonwealth hates you, and for good reason.

Second of all, we have the Brotherhood, who used to be good, until Maxson took over and reintegrated the outcasts. Now the Brotherhood hate their Lyons Pride roots and have gone back to the old Brotherhood mentality. "Recover tech and don't ask questions". They kill innocent synths, super mutants, ghouls and commit mass genocide on anything they deem "not-human" or a symbol of science going too far! They have become the Enclave, ironically. They even lose all honour for their high-ranking brothers after they are found out to be a synth. Danse helped the Brotherhood and they kill him without a second thought. After all, he has such loyalty to the BoS, that he would die for their bigoted ideologies. Leaving no legacy behind, to them, he is just a tool. If they did that to Danse, imagine what they would do to the SS if they found out his/her son was the Director of the Institute? Luckily for me, you don't have to meet them before you destroy them.

Thirdly, the Minutemen are a blank slate, controlled by the player. In older game terms, I believe this would be regarded as the "Neutral Karma" ending, as the Minutemen, by canon, are good, but because they are made up of Commonwealth settlers, residents and citizens, some of them are quite racist towards synths. Sure their ending might seem good, but really all you're doing is forming a truce, not eliminating the threat. It kinda reminds me of the ""Season Unending" ending in Skyrim, where the Imperials and Stormcloaks truce. Also, you can choose not to meet them. They're not vital to the story and therefore you can leave poor old Preston at Concord to fight off raiders while you search for Shaun.

Lastly, in "The Replicated Man" quest in FO3, you meet Victoria Watts, a Railroad member who tells you to hand a fake android component to Zimmer, an Institute Scientist looking for a runaway Courser. By faking his death and obeying the Railroad, you gain karma, otherwise, you gain bad karma turning him in to the Institute. Hell, Deacon even stalked the Sole Survivor for all of the storyline up until you meet the Railroad, where he claims you'll be an asset. Imagine being in the Sole Survivor's boots, being offered to join this myth of a faction, no more than a legend among Commonwealth citizens, and then you slaughter each and every one of them in two of the four endings in the game? Sorry, that just seems kind of strange imo for the SS to do.

Idk I guess I'm not trying to say this is set in stone, but I feel as if this was Bethesda's favourite ending in the game. Just how they did it make the Railroad seem like the good guys, to me at least.
Back to top Go down
momuse88

momuse88

Posts : 321
Join date : 2014-11-06
Age : 36
Location : Tucson, AZ

Character sheet
Name: Character
Faction:
Level:

[spoilers] Why the Railroad ending is "good karma" Empty
PostSubject: Re: [spoilers] Why the Railroad ending is "good karma"   [spoilers] Why the Railroad ending is "good karma" EmptyTue Feb 14, 2017 8:01 pm

Cool write up. I gave you an upvote because you brought up some interesting points I hadn't thought of.

Just mytwo cents, but I always figured the Minutemen were the "good ending".

The Minutemen being the faction that destroys the Institute is also the most sensible narrative-wise. The Minutemen are the weakest faction in the game at the start of it, with the Railroad a close second. But the Minutemen also represent the will of the people, and that by the Minutemen destroying The Institute, it is a metaphor for the people of the Commonwealth choosing to destroy The Institute. It also makes sense in the "Revolutionary War" era theme of this game. The American Revolution is a thinly veiled themed in the game. The Minutemen are an analogue for the Continental Army (and the Minutemen, of course) and the American People, sick of British occupation. The Institute and in part the Brotherhood of Steel are both analogues for the British during the American Revolution. The British controlled the 13 colonies from a distance without any say from the American people. Although they didn't kidnap people in the night, they still oppressed the colonies with heavy taxation, quartering, tariffs and amongst other things. The Institute and the BOS share this analogue as the BOS enacts Feudalism on the Commonwealth forcing Settlers for "donations" AKA Taxes and the Institute forms the part of controlling the Commonwealth without any say from the people of the Commonwealth. Like the real Minutemen and the American militia they started off weak compared to one of the finest armies of the world (The British) and like in FO4 the Minutemen start off the weakest but it makes for a great narrative that they rise against all expectations and defeat the strongest faction. Much like how the Continental Army defeated the British in the American Revolution (Though they had some help from Curie's people) .

Meanwhile the Railroad, while not controlling per se, has no plans to improve the conditions of the Commonwealth and are concerned with helping Synths only. The Minutemen on the other hand, opposes all 3 factions core ideology as they represent the people of the Commonwealth taking charge of their own fates and lives, gaining the freedom to choose.

_________________
[spoilers] Why the Railroad ending is "good karma" Banner10
Back to top Go down
Heisenberg

avatar

Posts : 1457
Join date : 2016-12-16

Character sheet
Name:
Faction:
Level:

[spoilers] Why the Railroad ending is "good karma" Empty
PostSubject: Re: [spoilers] Why the Railroad ending is "good karma"   [spoilers] Why the Railroad ending is "good karma" EmptyWed Feb 15, 2017 12:39 pm

While I do understand where you are coming from, I do not think that Bethesda were leaning towards the Minutemen. Sure the Minutemen is the "best ending" in terms of the American Revolutionary war and of moral compass, but they had so little detail when compared to the Railroad, BoS and the Institute. Hell even the gunners were more detailed than the Minutemen. The Minutemen have little to no personality and are practically yes men to everything you do. The only thing that will get you exiled or hated by them is if you join the raiders, for obvious reasons. Preston, unlike nearly all the other companions in the game, has no personality. He has likes and dislikes but having him as a companion just reveals how he is no more than a settlement-bot 3000. Only there to give you radiant quests, no real character. Ada from automatron has more personality.

Also, the Minutemen ending just seems so bland. The Minutemen ending is essentially a Call Of Duty ending with no real depth. "The Institute had to be destroyed, now let me mark this settlement on your map." The Minutemen rely on one person, you. What will happen after you die or retire from the Minutemen? What will they do then?

Although I understand what you are saying, I do think that Bethesda did not think of the Minutemen first when they made the endings for this game. To me it seems like the Minutemen ending was just put in the game for those who couldn't make up their mind, which really annoys me.

I just dont really understand why Bethesda's "canon" ending is the worst-written and least detailed out of all of them. Maybe there might be two good karma endings idk, but Beth always make their canon endings good karma and if they make the Minutemen ending canon all they are doing is digging themselves a deeper grave.
Back to top Go down
momuse88

momuse88

Posts : 321
Join date : 2014-11-06
Age : 36
Location : Tucson, AZ

Character sheet
Name: Character
Faction:
Level:

[spoilers] Why the Railroad ending is "good karma" Empty
PostSubject: Re: [spoilers] Why the Railroad ending is "good karma"   [spoilers] Why the Railroad ending is "good karma" EmptyWed Feb 15, 2017 2:40 pm

@Corvo Take it back! Preston has plenty of personality. He... uh, really likes maps. And helping settlements. So there!

_________________
[spoilers] Why the Railroad ending is "good karma" Banner10
Back to top Go down
Heisenberg

avatar

Posts : 1457
Join date : 2016-12-16

Character sheet
Name:
Faction:
Level:

[spoilers] Why the Railroad ending is "good karma" Empty
PostSubject: Re: [spoilers] Why the Railroad ending is "good karma"   [spoilers] Why the Railroad ending is "good karma" EmptyWed Feb 15, 2017 5:08 pm

Preston has less personality than any synth.

That is the last reason why the Railroad ending is best.
Back to top Go down
momuse88

momuse88

Posts : 321
Join date : 2014-11-06
Age : 36
Location : Tucson, AZ

Character sheet
Name: Character
Faction:
Level:

[spoilers] Why the Railroad ending is "good karma" Empty
PostSubject: Re: [spoilers] Why the Railroad ending is "good karma"   [spoilers] Why the Railroad ending is "good karma" EmptyWed Feb 15, 2017 5:12 pm

@Corvo lol I haven't actually played through Nuka World yet but I do look forward to pissing him off out of spite.

_________________
[spoilers] Why the Railroad ending is "good karma" Banner10
Back to top Go down
Primus_Daibhidh

Primus_Daibhidh

Posts : 190
Join date : 2017-01-01
Age : 27
Location : UK

Character sheet
Name: Daibhidh of Salopia
Faction: Caesar's Legion
Level: 1

[spoilers] Why the Railroad ending is "good karma" Empty
PostSubject: Re: [spoilers] Why the Railroad ending is "good karma"   [spoilers] Why the Railroad ending is "good karma" EmptyWed Feb 15, 2017 9:50 pm

@"momuse88" To bad you can't plug his head with a bullet afterwards, and he just mopes around knowing he's still under your command.

_________________
True to Caesar! https://discord.gg/VAbpk9M
[spoilers] Why the Railroad ending is "good karma" Banner10
Caesar's Will is the Will of the Legion
Back to top Go down
Sponsored content




[spoilers] Why the Railroad ending is "good karma" Empty
PostSubject: Re: [spoilers] Why the Railroad ending is "good karma"   [spoilers] Why the Railroad ending is "good karma" Empty

Back to top Go down
 

[spoilers] Why the Railroad ending is "good karma"

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Best ending for FNV? (Spoilers obviously)
» Fallout 4 Good Guys thoughts? SPOILERS!!!!
» What is your thoughts on the Railroad and their goals?
» Why is Railroad saving synths?
» In your opinion, what's the best ending for New Vegas?

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-